cocos2d-x  2.2.2
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CCControlButton Class Reference

for Cocos2D. More...

#include <CCControlButton.h>

Inheritance diagram for CCControlButton:
CCControl CCLayerRGBA CCLayer CCRGBAProtocol CCNode CCTouchDelegate CCAccelerometerDelegate CCKeypadDelegate CCObject CCCopying CCEditBox

Public Member Functions

 CCControlButton ()
 CCControlButton ()
virtual ~CCControlButton ()
var ~CCControlButton ()
local ~CCControlButton ()
virtual void needsLayout (void)
 Updates the control layout using its current internal state. More...
 
virtual void setEnabled (bool enabled)
 Tells whether the control is enabled. More...
 
virtual void setSelected (bool enabled)
 A Boolean value that determines the control selected state. More...
 
var setSelected ( var enabled)
 A Boolean value that determines the control selected state. More...
 
local setSelected ( local enabled)
 A Boolean value that determines the control selected state. More...
 
virtual void setHighlighted (bool enabled)
 A Boolean value that determines whether the control is highlighted. More...
 
var setHighlighted ( var enabled)
 A Boolean value that determines whether the control is highlighted. More...
 
local setHighlighted ( local enabled)
 A Boolean value that determines whether the control is highlighted. More...
 
virtual CCStringgetCurrentTitle (void)
 getCurrentTitle More...
 
virtual const ccColor3BgetCurrentTitleColor (void)
 getCurrentTitleColor More...
 
local getCurrentTitleColor ()
 getCurrentTitleColor More...
 
bool doesAdjustBackgroundImage ()
 Adjust the background image. More...
 
var doesAdjustBackgroundImage ()
 Adjust the background image. More...
 
local doesAdjustBackgroundImage ()
 Adjust the background image. More...
 
void setAdjustBackgroundImage (bool adjustBackgroundImage)
virtual CCNodegetTitleLabel (void)
 getTitleLabel More...
 
var getTitleLabel ()
 getTitleLabel More...
 
local getTitleLabel ()
 getTitleLabel More...
 
virtual void setTitleLabel (CCNode *var)
 setTitleLabel More...
 
var setTitleLabel ( var var)
 setTitleLabel More...
 
local setTitleLabel ( local var)
 setTitleLabel More...
 
virtual CCScale9SpritegetBackgroundSprite (void)
 getBackgroundSprite More...
 
local getBackgroundSprite ()
 getBackgroundSprite More...
 
virtual void setBackgroundSprite (CCScale9Sprite *var)
 setBackgroundSprite More...
 
var setBackgroundSprite ( var var)
 setBackgroundSprite More...
 
virtual CCSize getPreferredSize (void)
 getPreferredSize More...
 
virtual void setPreferredSize (CCSize var)
 setPreferredSize More...
 
virtual bool getZoomOnTouchDown (void)
 getZoomOnTouchDown More...
 
var getZoomOnTouchDown ()
 getZoomOnTouchDown More...
 
local getZoomOnTouchDown ()
 getZoomOnTouchDown More...
 
virtual void setZoomOnTouchDown (bool var)
 setZoomOnTouchDown More...
 
virtual CCPoint getLabelAnchorPoint (void)
 getLabelAnchorPoint More...
 
var getLabelAnchorPoint ()
 getLabelAnchorPoint More...
 
local getLabelAnchorPoint ()
 getLabelAnchorPoint More...
 
virtual void setLabelAnchorPoint (CCPoint var)
 setLabelAnchorPoint More...
 
virtual GLubyte getOpacity (void)
 Returns the opacity. More...
 
virtual void setOpacity (GLubyte var)
 Changes the opacity. More...
 
var setOpacity ( var var)
 Changes the opacity. More...
 
local setOpacity ( local var)
 Changes the opacity. More...
 
virtual const ccColor3BgetColor (void)
 Returns color that is currently used. More...
 
var getColor ()
 Returns color that is currently used. More...
 
local getColor ()
 Returns color that is currently used. More...
 
virtual void setColor (const ccColor3B &)
 @ More...
 
local setColor ()
 @ More...
 
bool isPushed ()
virtual CCDictionarygetTitleDispatchTable (void)
 getTitleDispatchTable More...
 
local getTitleDispatchTable ()
 getTitleDispatchTable More...
 
virtual void setTitleDispatchTable (CCDictionary *var)
 setTitleDispatchTable More...
 
virtual CCDictionarygetTitleColorDispatchTable (void)
 getTitleColorDispatchTable More...
 
virtual void setTitleColorDispatchTable (CCDictionary *var)
 setTitleColorDispatchTable More...
 
local setTitleColorDispatchTable ( local var)
 setTitleColorDispatchTable More...
 
virtual CCDictionarygetTitleLabelDispatchTable (void)
 getTitleLabelDispatchTable More...
 
virtual void setTitleLabelDispatchTable (CCDictionary *var)
 setTitleLabelDispatchTable More...
 
virtual CCDictionarygetBackgroundSpriteDispatchTable (void)
 getBackgroundSpriteDispatchTable More...
 
var getBackgroundSpriteDispatchTable ()
 getBackgroundSpriteDispatchTable More...
 
local getBackgroundSpriteDispatchTable ()
 getBackgroundSpriteDispatchTable More...
 
virtual void setBackgroundSpriteDispatchTable (CCDictionary *var)
 setBackgroundSpriteDispatchTable More...
 
virtual int getVerticalMargin (void)
 getVerticalMargin More...
 
virtual int getHorizontalOrigin (void)
 getHorizontalOrigin More...
 
virtual void setMargins (int marginH, int marginV)
virtual bool init ()
 Initializes the instance of CCNode. More...
 
virtual bool initWithLabelAndBackgroundSprite (CCNode *label, CCScale9Sprite *backgroundSprite)
var initWithLabelAndBackgroundSprite ( var label, var backgroundSprite)
local initWithLabelAndBackgroundSprite ( local label, local backgroundSprite)
virtual bool initWithTitleAndFontNameAndFontSize (std::string title, const char *fontName, float fontSize)
var initWithTitleAndFontNameAndFontSize ( var title, var fontName, var fontSize)
local initWithTitleAndFontNameAndFontSize ( local title, local fontName, local fontSize)
virtual bool initWithBackgroundSprite (CCScale9Sprite *sprite)
virtual bool ccTouchBegan (CCTouch *pTouch, CCEvent *pEvent)
var ccTouchBegan ( var pTouch, var pEvent)
local ccTouchBegan ( local pTouch, local pEvent)
virtual void ccTouchMoved (CCTouch *pTouch, CCEvent *pEvent)
var ccTouchMoved ( var pTouch, var pEvent)
local ccTouchMoved ( local pTouch, local pEvent)
virtual void ccTouchEnded (CCTouch *pTouch, CCEvent *pEvent)
var ccTouchEnded ( var pTouch, var pEvent)
local ccTouchEnded ( local pTouch, local pEvent)
virtual void ccTouchCancelled (CCTouch *pTouch, CCEvent *pEvent)
virtual CCStringgetTitleForState (CCControlState state)
 Returns the title used for a state. More...
 
local getTitleForState ( local state)
 Returns the title used for a state. More...
 
virtual void setTitleForState (CCString *title, CCControlState state)
 Sets the title string to use for the specified state. More...
 
var setTitleForState ( var title, var state)
 Sets the title string to use for the specified state. More...
 
local setTitleForState ( local title, local state)
 Sets the title string to use for the specified state. More...
 
virtual const ccColor3B getTitleColorForState (CCControlState state)
 Returns the title color used for a state. More...
 
local getTitleColorForState ( local state)
 Returns the title color used for a state. More...
 
virtual void setTitleColorForState (ccColor3B color, CCControlState state)
 Sets the color of the title to use for the specified state. More...
 
virtual CCNodegetTitleLabelForState (CCControlState state)
 Returns the title label used for a state. More...
 
virtual void setTitleLabelForState (CCNode *label, CCControlState state)
 Sets the title label to use for the specified state. More...
 
var setTitleLabelForState ( var label, var state)
 Sets the title label to use for the specified state. More...
 
local setTitleLabelForState ( local label, local state)
 Sets the title label to use for the specified state. More...
 
virtual void setTitleTTFForState (const char *fntFile, CCControlState state)
virtual const char * getTitleTTFForState (CCControlState state)
local getTitleTTFForState ( local state)
virtual void setTitleTTFSizeForState (float size, CCControlState state)
var setTitleTTFSizeForState ( var size, var state)
local setTitleTTFSizeForState ( local size, local state)
virtual float getTitleTTFSizeForState (CCControlState state)
virtual void setTitleBMFontForState (const char *fntFile, CCControlState state)
 Sets the font of the label, changes the label to a CCLabelBMFont if neccessary. More...
 
var setTitleBMFontForState ( var fntFile, var state)
 Sets the font of the label, changes the label to a CCLabelBMFont if neccessary. More...
 
local setTitleBMFontForState ( local fntFile, local state)
 Sets the font of the label, changes the label to a CCLabelBMFont if neccessary. More...
 
virtual const char * getTitleBMFontForState (CCControlState state)
virtual CCScale9SpritegetBackgroundSpriteForState (CCControlState state)
 Returns the background sprite used for a state. More...
 
virtual void setBackgroundSpriteForState (CCScale9Sprite *sprite, CCControlState state)
 Sets the background sprite to use for the specified button state. More...
 
var setBackgroundSpriteForState ( var sprite, var state)
 Sets the background sprite to use for the specified button state. More...
 
local setBackgroundSpriteForState ( local sprite, local state)
 Sets the background sprite to use for the specified button state. More...
 
virtual void setBackgroundSpriteFrameForState (CCSpriteFrame *spriteFrame, CCControlState state)
 Sets the background spriteFrame to use for the specified button state. More...
 
local setBackgroundSpriteFrameForState ( local spriteFrame, local state)
 Sets the background spriteFrame to use for the specified button state. More...
 
- Public Member Functions inherited from CCControl
virtual CCControlState getState (void)
 getState More...
 
var getState ()
 getState More...
 
local getState ()
 getState More...
 
virtual bool isEnabled ()
virtual bool isSelected ()
virtual bool isHighlighted ()
var isHighlighted ()
local isHighlighted ()
bool hasVisibleParents ()
virtual bool isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
local isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual void setOpacityModifyRGB (bool bOpacityModifyRGB)
 Changes the OpacityModifyRGB property. More...
 
local setOpacityModifyRGB ( local bOpacityModifyRGB)
 Changes the OpacityModifyRGB property. More...
 
 CCControl ()
virtual ~CCControl ()
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void registerWithTouchDispatcher ()
 If isTouchEnabled, this method is called onEnter. More...
 
local registerWithTouchDispatcher ()
 If isTouchEnabled, this method is called onEnter. More...
 
virtual void sendActionsForControlEvents (CCControlEvent controlEvents)
 Sends action messages for the given control events. More...
 
local sendActionsForControlEvents ( local controlEvents)
 Sends action messages for the given control events. More...
 
virtual void addTargetWithActionForControlEvents (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvents)
 Adds a target and action for a particular event (or events) to an internal dispatch table. More...
 
virtual void removeTargetWithActionForControlEvents (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvents)
 Removes a target and action for a particular event (or events) from an internal dispatch table. More...
 
var removeTargetWithActionForControlEvents ( var target, var action, var controlEvents)
 Removes a target and action for a particular event (or events) from an internal dispatch table. More...
 
local removeTargetWithActionForControlEvents ( local target, local action, local controlEvents)
 Removes a target and action for a particular event (or events) from an internal dispatch table. More...
 
virtual CCPoint getTouchLocation (CCTouch *touch)
 Returns a point corresponding to the touh location converted into the control space coordinates. More...
 
virtual bool isTouchInside (CCTouch *touch)
 Returns a boolean value that indicates whether a touch is inside the bounds of the receiver. More...
 
void addHandleOfControlEvent (int nFunID, CCControlEvent controlEvent)
local addHandleOfControlEvent ( local nFunID, local controlEvent)
void removeHandleOfControlEvent (CCControlEvent controlEvent)
- Public Member Functions inherited from CCLayerRGBA
 CREATE_FUNC (CCLayerRGBA)
 CCLayerRGBA ()
virtual ~CCLayerRGBA ()
virtual GLubyte getDisplayedOpacity ()
 Returns the displayed opacity. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 recursive method that updates the displayed opacity. More...
 
virtual bool isCascadeOpacityEnabled ()
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const ccColor3BgetDisplayedColor ()
 Returns the displayed color. More...
 
virtual void updateDisplayedColor (const ccColor3B &parentColor)
 recursive method that updates display color More...
 
virtual bool isCascadeColorEnabled ()
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
- Public Member Functions inherited from CCLayer
 CCLayer ()
virtual ~CCLayer ()
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void ccTouchesBegan (CCSet *pTouches, CCEvent *pEvent)
virtual void ccTouchesMoved (CCSet *pTouches, CCEvent *pEvent)
local ccTouchesMoved ( local pTouches, local pEvent)
virtual void ccTouchesEnded (CCSet *pTouches, CCEvent *pEvent)
local ccTouchesEnded ( local pTouches, local pEvent)
virtual void ccTouchesCancelled (CCSet *pTouches, CCEvent *pEvent)
local ccTouchesCancelled ( local pTouches, local pEvent)
virtual void didAccelerate (CCAcceleration *pAccelerationValue)
void registerScriptAccelerateHandler (int nHandler)
void unregisterScriptAccelerateHandler (void)
virtual void registerScriptTouchHandler (int nHandler, bool bIsMultiTouches=false, int nPriority=INT_MIN, bool bSwallowsTouches=false)
 Register script touch events handler. More...
 
local registerScriptTouchHandler ( local nHandler, local false, local INT_MIN, local false)
 Register script touch events handler. More...
 
virtual void unregisterScriptTouchHandler (void)
 Unregister script touch events handler. More...
 
virtual bool isTouchEnabled ()
 whether or not it will receive Touch events. More...
 
virtual void setTouchEnabled (bool value)
local setTouchEnabled ( local value)
virtual void setTouchMode (ccTouchesMode mode)
local setTouchMode ( local mode)
virtual int getTouchMode ()
virtual void setTouchPriority (int priority)
 priority of the touch events. More...
 
virtual int getTouchPriority ()
virtual bool isAccelerometerEnabled ()
 
whether or not it will receive Accelerometer events

You can enable / disable accelerometer events with this property. More...

 
virtual void setAccelerometerEnabled (bool value)
virtual void setAccelerometerInterval (double interval)
virtual bool isKeypadEnabled ()
 
whether or not it will receive keypad events

You can enable / disable accelerometer events with this property. More...

 
virtual void setKeypadEnabled (bool value)
void registerScriptKeypadHandler (int nHandler)
 Register keypad events handler. More...
 
void unregisterScriptKeypadHandler (void)
 Unregister keypad events handler. More...
 
virtual void keyBackClicked (void)
virtual void keyMenuClicked (void)
local keyMenuClicked ()
CCTouchScriptHandlerEntrygetScriptTouchHandlerEntry ()
local getScriptTouchHandlerEntry ()
CCScriptHandlerEntrygetScriptKeypadHandlerEntry ()
CCScriptHandlerEntrygetScriptAccelerateHandlerEntry ()
var getScriptAccelerateHandlerEntry ()
local getScriptAccelerateHandlerEntry ()
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
local getCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
var isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
local isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
local draw ()
 Override this method to draw your own node. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
var visit ()
 Visits this node's children and draw them recursively. More...
 
local visit ()
 Visits this node's children and draw them recursively. More...
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
var getBoundingBox ()
 Returns a "local" axis aligned bounding box of the node. More...
 
local boundingBox ()
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
var _setZOrder ( var z)
 Sets the z order which stands for the drawing order. More...
 
local _setZOrder ( local z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
var getZOrder ()
 Gets the Z order of this node. More...
 
local getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
var setVertexZ ( var vertexZ)
 Sets the real OpenGL Z vertex. More...
 
local setVertexZ ( local vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
var getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
local getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float fScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
local getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
var setScale ( var scale)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local fScaleX, local fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
local getPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
local setPosition ( local x, local y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
local getPosition ( local x, local y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
var setPositionX ( var x)
 Gets/Sets x or y coordinate individually for position. More...
 
local setPositionX ( local x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
var getPositionX ()
local getPositionX ()
virtual void setPositionY (float y)
virtual float getPositionY (void)
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
local setContentSize ( local contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
local getContentSize ()
 Returns the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
local setRotation ( local fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationX ( local fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationY ( local fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
local setOrderOfArrival ( local uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
local setGLServerState ( local glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
local getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
local ignoreAnchorPointForPosition ( local ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
local addChild ( local child, local zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
var addChild ( var child, var zOrder, var tag)
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
var getChildren ()
 Return an array of children. More...
 
local getChildren ()
 Return an array of children. More...
 
virtual unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
var getChildrenCount ()
 Get the amount of children. More...
 
local getChildrenCount ()
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
var setParent ( var parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParentAndCleanup ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
local removeChild ( local child, local cleanup)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
local removeChildByTag ( local tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
local setGrid ( local pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
var getTag ()
 Returns a tag that is used to identify the node easily. More...
 
local getTag ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily. More...
 
var setTag ( var nTag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local nTag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
local setUserData ( local pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
local getUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
local setUserObject ( local pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
local setShaderProgram ( local pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
local registerScriptHandler ( local handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
local unregisterScriptHandler ()
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
local scheduleUpdateWithPriorityLua ( local nHandler, local priority)
 Schedules for lua script. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
local setActionManager ( local actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
local runAction ( local action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
var stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
local stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
var stopActionByTag ( var tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local numberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
var scheduleOnce ( var selector, var delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
var schedule ( var selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
var unschedule ( var selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
local unscheduleAllSelectors ()
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
local transformAncestors ()
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
local updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local nodeToParentTransform ()
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local parentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
local nodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
var convertToNodeSpace ( var worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
local convertToNodeSpace ( local worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
var convertToWorldSpace ( var nodePoint)
 Converts a Point to world space coordinates. More...
 
local convertToWorldSpace ( local nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
var convertToNodeSpaceAR ( var worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
local convertToNodeSpaceAR ( local worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
var convertToWorldSpaceAR ( var nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
local convertToWorldSpaceAR ( local nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
var convertTouchToNodeSpaceAR ( var touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
local convertTouchToNodeSpaceAR ( local touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
local setAdditionalTransform ( local additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
var removeComponent ( var pName)
 removes a component by its name More...
 
local removeComponent ( local pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
 CCNode (void)
 Default constructor. More...
 
virtual ~CCNode (void)
 Default destructor. More...
 
const char * description (void)
 Gets the description string. More...
 
local description ()
 Gets the description string. More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)
- Public Member Functions inherited from CCTouchDelegate
 CCTouchDelegate ()
virtual ~CCTouchDelegate ()

Static Public Member Functions

static CCControlButtoncreate (CCNode *label, CCScale9Sprite *backgroundSprite)
local create ( local label, local backgroundSprite)
static CCControlButtoncreate (std::string title, const char *fontName, float fontSize)
local create ( local title, local fontName, local fontSize)
static CCControlButtoncreate (CCScale9Sprite *sprite)
local create ( local sprite)
static CCControlButtoncreate ()
local create ()

Public Attributes

bool m_doesAdjustBackgroundImage

Protected Attributes

CCStringm_currentTitle
 The current title that is displayed on the button. More...
 
var m_currentTitle
 The current title that is displayed on the button. More...
 
local m_currentTitle
 The current title that is displayed on the button. More...
 
ccColor3B m_currentTitleColor
 The current color used to display the title. More...
 
var m_currentTitleColor
 The current color used to display the title. More...
 
local m_currentTitleColor
 The current color used to display the title. More...
 
CCNodem_titleLabel
 The current title label. More...
 
var m_titleLabel
 The current title label. More...
 
local m_titleLabel
 The current title label. More...
 
CCScale9Spritem_backgroundSprite
 The current background sprite. More...
 
var m_backgroundSprite
 The current background sprite. More...
 
local m_backgroundSprite
 The current background sprite. More...
 
CCSize m_preferredSize
 The prefered size of the button, if label is larger it will be expanded. More...
 
bool m_zoomOnTouchDown
 Adjust the button zooming on touchdown. More...
 
var m_zoomOnTouchDown
 Adjust the button zooming on touchdown. More...
 
local m_zoomOnTouchDown
 Adjust the button zooming on touchdown. More...
 
CCPoint m_labelAnchorPoint
bool m_isPushed
 Flag to know if the button is currently pushed. More...
 
var m_isPushed
 Flag to know if the button is currently pushed. More...
 
local m_isPushed
 Flag to know if the button is currently pushed. More...
 
bool m_bParentInited
CCDictionarym_titleDispatchTable
var m_titleDispatchTable
local m_titleDispatchTable
CCDictionarym_titleColorDispatchTable
var m_titleColorDispatchTable
local m_titleColorDispatchTable
CCDictionarym_titleLabelDispatchTable
CCDictionarym_backgroundSpriteDispatchTable
int m_marginV
int m_marginH
var m_marginH
local m_marginH
- Protected Attributes inherited from CCControl
CCControlState m_eState
 The current control state constant. More...
 
var m_eState
 The current control state constant. More...
 
local m_eState
 The current control state constant. More...
 
bool m_hasVisibleParents
 True if all of the controls parents are visible. More...
 
var m_hasVisibleParents
 True if all of the controls parents are visible. More...
 
local m_hasVisibleParents
 True if all of the controls parents are visible. More...
 
bool m_bEnabled
bool m_bSelected
var m_bSelected
local m_bSelected
bool m_bHighlighted
var m_bHighlighted
local m_bHighlighted
CCDictionarym_pDispatchTable
 Table of connection between the CCControlEvents and their associated target-actions pairs. More...
 
var m_pDispatchTable
 Table of connection between the CCControlEvents and their associated target-actions pairs. More...
 
local m_pDispatchTable
 Table of connection between the CCControlEvents and their associated target-actions pairs. More...
 
- Protected Attributes inherited from CCLayerRGBA
GLubyte _displayedOpacity
GLubyte _realOpacity
ccColor3B _displayedColor
ccColor3B _realColor
bool _cascadeOpacityEnabled
bool _cascadeColorEnabled
- Protected Attributes inherited from CCLayer
bool m_bTouchEnabled
bool m_bAccelerometerEnabled
var m_bAccelerometerEnabled
local m_bAccelerometerEnabled
bool m_bKeypadEnabled
var m_bKeypadEnabled
local m_bKeypadEnabled
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
var m_fRotationY
 rotation angle on y-axis More...
 
local m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
var m_fScaleX
 scaling factor on x-axis More...
 
local m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
var m_fScaleY
 scaling factor on y-axis More...
 
local m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
var m_fVertexZ
 OpenGL real Z vertex. More...
 
local m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
var m_obPosition
 position of the node More...
 
local m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
var m_fSkewX
 skew angle on x-axis More...
 
local m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
var m_fSkewY
 skew angle on y-axis More...
 
local m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
var m_obAnchorPointInPoints
 anchor point in points More...
 
local m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
var m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
local m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
var m_obContentSize
 untransformed size of the node More...
 
local m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
var m_sTransform
 transform More...
 
local m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
var m_sInverse
 transform More...
 
local m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
var m_pCamera
 a camera More...
 
local m_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
var m_pGrid
 a grid More...
 
local m_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
var m_nZOrder
 z-order value that affects the draw order More...
 
local m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
var m_pChildren
 array of children nodes More...
 
local m_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
var m_pParent
 weak reference to parent node More...
 
local m_pParent
 weak reference to parent node More...
 
int m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
var m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
local m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
var m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
var m_pUserObject
 A user assigned CCObject. More...
 
local m_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
var m_pShaderProgram
 OpenGL shader. More...
 
local m_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
var m_eGLServerState
 OpenGL servier side state. More...
 
local m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
var m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
local m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
var m_pScheduler
 scheduler used to schedule timers and updates More...
 
local m_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
var m_bRunning
 is running More...
 
local m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
var m_bTransformDirty
 transform dirty flag More...
 
local m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
var m_bInverseDirty
 transform dirty flag More...
 
local m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
var m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
local m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
var m_bVisible
 is this node visible More...
 
local m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
var m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
local m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
local m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
var m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
local m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
var m_eScriptType
 type of script binding, lua or javascript More...
 
local m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Protected Member Functions inherited from CCControl
CCInvocationinvocationWithTargetAndActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent)
 Returns an CCInvocation object able to construct messages using a given target-action pair. More...
 
var invocationWithTargetAndActionForControlEvent ( var target, var action, var controlEvent)
 Returns an CCInvocation object able to construct messages using a given target-action pair. More...
 
local invocationWithTargetAndActionForControlEvent ( local target, local action, local controlEvent)
 Returns an CCInvocation object able to construct messages using a given target-action pair. More...
 
CCArraydispatchListforControlEvent (CCControlEvent controlEvent)
 Returns the CCInvocation list for the given control event. More...
 
void addTargetWithActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent)
 Adds a target and action for a particular event to an internal dispatch table. More...
 
void removeTargetWithActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent)
 Removes a target and action for a particular event from an internal dispatch table. More...
 
- Static Protected Member Functions inherited from CCControl
static CCControlcreate ()

Detailed Description

for Cocos2D.

Constructor & Destructor Documentation

var CCControlButton ( )
local CCControlButton ( )
virtual ~CCControlButton ( )
virtual
var ~CCControlButton ( )
virtual
local ~CCControlButton ( )
virtual

Member Function Documentation

virtual bool ccTouchBegan ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCLayer.

var ccTouchBegan ( var  pTouch,
var  pEvent 
)
virtual

Reimplemented from CCLayer.

local ccTouchBegan ( local  pTouch,
local  pEvent 
)
virtual

Reimplemented from CCLayer.

virtual void ccTouchCancelled ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCLayer.

var ccTouchCancelled ( var  pTouch,
var  pEvent 
)
virtual

Reimplemented from CCLayer.

local ccTouchCancelled ( local  pTouch,
local  pEvent 
)
virtual

Reimplemented from CCLayer.

virtual void ccTouchEnded ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCLayer.

var ccTouchEnded ( var  pTouch,
var  pEvent 
)
virtual

Reimplemented from CCLayer.

local ccTouchEnded ( local  pTouch,
local  pEvent 
)
virtual

Reimplemented from CCLayer.

virtual void ccTouchMoved ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCLayer.

var ccTouchMoved ( var  pTouch,
var  pEvent 
)
virtual

Reimplemented from CCLayer.

local ccTouchMoved ( local  pTouch,
local  pEvent 
)
virtual

Reimplemented from CCLayer.

static CCControlButton* create ( CCNode label,
CCScale9Sprite backgroundSprite 
)
static
var create ( var  label,
var  backgroundSprite 
)
static
local create ( local  label,
local  backgroundSprite 
)
static
static CCControlButton* create ( std::string  title,
const char *  fontName,
float  fontSize 
)
static
var create ( var  title,
var  fontName,
var  fontSize 
)
static
local create ( local  title,
local  fontName,
local  fontSize 
)
static
static CCControlButton* create ( CCScale9Sprite sprite)
static
var create ( var  sprite)
static
local create ( local  sprite)
static
static CCControlButton* create ( )
static
var create ( )
static
local create ( )
static
bool doesAdjustBackgroundImage ( )

Adjust the background image.

YES by default. If the property is set to NO, the background will use the prefered size of the background image.

var doesAdjustBackgroundImage ( )

Adjust the background image.

YES by default. If the property is set to NO, the background will use the prefered size of the background image.

local doesAdjustBackgroundImage ( )

Adjust the background image.

YES by default. If the property is set to NO, the background will use the prefered size of the background image.

virtual CCScale9Sprite*
getBackgroundSprite
( void  )
virtual

getBackgroundSprite

var getBackgroundSprite (   )
virtual

getBackgroundSprite

local getBackgroundSprite (   )
virtual

getBackgroundSprite

virtual CCDictionary*
getBackgroundSpriteDispatchTable
( void  )
virtual

getBackgroundSpriteDispatchTable

var
getBackgroundSpriteDispatchTable
(   )
virtual

getBackgroundSpriteDispatchTable

local
getBackgroundSpriteDispatchTable
(   )
virtual

getBackgroundSpriteDispatchTable

virtual CCScale9Sprite*
getBackgroundSpriteForState
( CCControlState  state)
virtual

Returns the background sprite used for a state.

Parameters
stateThe state that uses the background sprite. Possible values are described in "CCControlState".
var getBackgroundSpriteForState ( var  state)
virtual

Returns the background sprite used for a state.

Parameters
stateThe state that uses the background sprite. Possible values are described in "CCControlState".
local getBackgroundSpriteForState ( local  state)
virtual

Returns the background sprite used for a state.

Parameters
stateThe state that uses the background sprite. Possible values are described in "CCControlState".
virtual const ccColor3B& getColor ( void  )
virtual

Returns color that is currently used.

Returns
The ccColor3B contains R,G,B bytes.

Reimplemented from CCLayerRGBA.

var getColor (   )
virtual

Returns color that is currently used.

Returns
The ccColor3B contains R,G,B bytes.

Reimplemented from CCLayerRGBA.

local getColor (   )
virtual

Returns color that is currently used.

Returns
The ccColor3B contains R,G,B bytes.

Reimplemented from CCLayerRGBA.

virtual CCString* getCurrentTitle ( void  )
virtual

getCurrentTitle

var getCurrentTitle (   )
virtual

getCurrentTitle

local getCurrentTitle (   )
virtual

getCurrentTitle

virtual const ccColor3B&
getCurrentTitleColor
( void  )
virtual

getCurrentTitleColor

var getCurrentTitleColor (   )
virtual

getCurrentTitleColor

local getCurrentTitleColor (   )
virtual

getCurrentTitleColor

virtual int getHorizontalOrigin ( void  )
virtual

getHorizontalOrigin

var getHorizontalOrigin (   )
virtual

getHorizontalOrigin

local getHorizontalOrigin (   )
virtual

getHorizontalOrigin

virtual CCPoint getLabelAnchorPoint ( void  )
virtual

getLabelAnchorPoint

var getLabelAnchorPoint (   )
virtual

getLabelAnchorPoint

local getLabelAnchorPoint (   )
virtual

getLabelAnchorPoint

virtual GLubyte getOpacity ( void  )
virtual

Returns the opacity.

The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.

Returns
The opacity of sprite, from 0 ~ 255

Reimplemented from CCLayerRGBA.

var getOpacity (   )
virtual

Returns the opacity.

The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.

Returns
The opacity of sprite, from 0 ~ 255

Reimplemented from CCLayerRGBA.

local getOpacity (   )
virtual

Returns the opacity.

The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.

Returns
The opacity of sprite, from 0 ~ 255

Reimplemented from CCLayerRGBA.

virtual CCSize getPreferredSize ( void  )
virtual

getPreferredSize

var getPreferredSize (   )
virtual

getPreferredSize

local getPreferredSize (   )
virtual

getPreferredSize

virtual const char*
getTitleBMFontForState
( CCControlState  state)
virtual
var getTitleBMFontForState ( var  state)
virtual
local getTitleBMFontForState ( local  state)
virtual
virtual CCDictionary*
getTitleColorDispatchTable
( void  )
virtual

getTitleColorDispatchTable

var getTitleColorDispatchTable (   )
virtual

getTitleColorDispatchTable

local getTitleColorDispatchTable (   )
virtual

getTitleColorDispatchTable

virtual const ccColor3B
getTitleColorForState
( CCControlState  state)
virtual

Returns the title color used for a state.

Parameters
stateThe state that uses the specified color. The values are described in "CCControlState".
Returns
The color of the title for the specified state.
var getTitleColorForState ( var  state)
virtual

Returns the title color used for a state.

Parameters
stateThe state that uses the specified color. The values are described in "CCControlState".
Returns
The color of the title for the specified state.
local getTitleColorForState ( local  state)
virtual

Returns the title color used for a state.

Parameters
stateThe state that uses the specified color. The values are described in "CCControlState".
Returns
The color of the title for the specified state.
virtual CCDictionary*
getTitleDispatchTable
( void  )
virtual

getTitleDispatchTable

var getTitleDispatchTable (   )
virtual

getTitleDispatchTable

local getTitleDispatchTable (   )
virtual

getTitleDispatchTable

virtual CCString* getTitleForState ( CCControlState  state)
virtual

Returns the title used for a state.

Parameters
stateThe state that uses the title. Possible values are described in "CCControlState".
Returns
The title for the specified state.
var getTitleForState ( var  state)
virtual

Returns the title used for a state.

Parameters
stateThe state that uses the title. Possible values are described in "CCControlState".
Returns
The title for the specified state.
local getTitleForState ( local  state)
virtual

Returns the title used for a state.

Parameters
stateThe state that uses the title. Possible values are described in "CCControlState".
Returns
The title for the specified state.
virtual CCNode* getTitleLabel ( void  )
virtual

getTitleLabel

var getTitleLabel (   )
virtual

getTitleLabel

local getTitleLabel (   )
virtual

getTitleLabel

virtual CCDictionary*
getTitleLabelDispatchTable
( void  )
virtual

getTitleLabelDispatchTable

var getTitleLabelDispatchTable (   )
virtual

getTitleLabelDispatchTable

local getTitleLabelDispatchTable (   )
virtual

getTitleLabelDispatchTable

virtual CCNode*
getTitleLabelForState
( CCControlState  state)
virtual

Returns the title label used for a state.

Parameters
stateThe state that uses the title label. Possible values are described in "CCControlState".
var getTitleLabelForState ( var  state)
virtual

Returns the title label used for a state.

Parameters
stateThe state that uses the title label. Possible values are described in "CCControlState".
local getTitleLabelForState ( local  state)
virtual

Returns the title label used for a state.

Parameters
stateThe state that uses the title label. Possible values are described in "CCControlState".
virtual const char*
getTitleTTFForState
( CCControlState  state)
virtual
var getTitleTTFForState ( var  state)
virtual
local getTitleTTFForState ( local  state)
virtual
virtual float
getTitleTTFSizeForState
( CCControlState  state)
virtual
var getTitleTTFSizeForState ( var  state)
virtual
local getTitleTTFSizeForState ( local  state)
virtual
virtual int getVerticalMargin ( void  )
virtual

getVerticalMargin

var getVerticalMargin (   )
virtual

getVerticalMargin

local getVerticalMargin (   )
virtual

getVerticalMargin

virtual bool getZoomOnTouchDown ( void  )
virtual

getZoomOnTouchDown

var getZoomOnTouchDown (   )
virtual

getZoomOnTouchDown

local getZoomOnTouchDown (   )
virtual

getZoomOnTouchDown

virtual bool init ( )
virtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCControl.

var init ( )
virtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCControl.

local init ( )
virtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCControl.

virtual bool
initWithBackgroundSprite
( CCScale9Sprite sprite)
virtual
var initWithBackgroundSprite ( var  sprite)
virtual
local initWithBackgroundSprite ( local  sprite)
virtual
virtual bool
initWithLabelAndBackgroundSprite
( CCNode label,
CCScale9Sprite backgroundSprite 
)
virtual
var
initWithLabelAndBackgroundSprite
( var  label,
var  backgroundSprite 
)
virtual
local
initWithLabelAndBackgroundSprite
( local  label,
local  backgroundSprite 
)
virtual
virtual bool
initWithTitleAndFontNameAndFontSize
( std::string  title,
const char *  fontName,
float  fontSize 
)
virtual
var
initWithTitleAndFontNameAndFontSize
( var  title,
var  fontName,
var  fontSize 
)
virtual
local
initWithTitleAndFontNameAndFontSize
( local  title,
local  fontName,
local  fontSize 
)
virtual
bool isPushed ( )
inline
var isPushed ( )
inline
local isPushed ( )
inline
virtual void needsLayout ( void  )
virtual

Updates the control layout using its current internal state.

Reimplemented from CCControl.

var needsLayout (   )
virtual

Updates the control layout using its current internal state.

Reimplemented from CCControl.

local needsLayout (   )
virtual

Updates the control layout using its current internal state.

Reimplemented from CCControl.

void setAdjustBackgroundImage ( bool  adjustBackgroundImage)
var setAdjustBackgroundImage ( var  adjustBackgroundImage)
local setAdjustBackgroundImage ( local  adjustBackgroundImage)
virtual void setBackgroundSprite ( CCScale9Sprite var)
virtual

setBackgroundSprite

var setBackgroundSprite ( var  var)
virtual

setBackgroundSprite

local setBackgroundSprite ( local  var)
virtual

setBackgroundSprite

virtual void
setBackgroundSpriteDispatchTable
( CCDictionary var)
virtual

setBackgroundSpriteDispatchTable

var
setBackgroundSpriteDispatchTable
( var  var)
virtual

setBackgroundSpriteDispatchTable

local
setBackgroundSpriteDispatchTable
( local  var)
virtual

setBackgroundSpriteDispatchTable

virtual void
setBackgroundSpriteForState
( CCScale9Sprite sprite,
CCControlState  state 
)
virtual

Sets the background sprite to use for the specified button state.

Parameters
spriteThe background sprite to use for the specified state.
stateThe state that uses the specified image. The values are described in "CCControlState".
var setBackgroundSpriteForState ( var  sprite,
var  state 
)
virtual

Sets the background sprite to use for the specified button state.

Parameters
spriteThe background sprite to use for the specified state.
stateThe state that uses the specified image. The values are described in "CCControlState".
local setBackgroundSpriteForState ( local  sprite,
local  state 
)
virtual

Sets the background sprite to use for the specified button state.

Parameters
spriteThe background sprite to use for the specified state.
stateThe state that uses the specified image. The values are described in "CCControlState".
virtual void
setBackgroundSpriteFrameForState
( CCSpriteFrame spriteFrame,
CCControlState  state 
)
virtual

Sets the background spriteFrame to use for the specified button state.

Parameters
spriteFrameThe background spriteFrame to use for the specified state.
stateThe state that uses the specified image. The values are described in "CCControlState".
var
setBackgroundSpriteFrameForState
( var  spriteFrame,
var  state 
)
virtual

Sets the background spriteFrame to use for the specified button state.

Parameters
spriteFrameThe background spriteFrame to use for the specified state.
stateThe state that uses the specified image. The values are described in "CCControlState".
local
setBackgroundSpriteFrameForState
( local  spriteFrame,
local  state 
)
virtual

Sets the background spriteFrame to use for the specified button state.

Parameters
spriteFrameThe background spriteFrame to use for the specified state.
stateThe state that uses the specified image. The values are described in "CCControlState".
virtual void setColor ( const ccColor3B color)
virtual

@

Reimplemented from CCLayerRGBA.

var setColor ( var  color)
virtual

@

Reimplemented from CCLayerRGBA.

local setColor ( local  color)
virtual

@

Reimplemented from CCLayerRGBA.

virtual void setEnabled ( bool  bEnabled)
virtual

Tells whether the control is enabled.

Reimplemented from CCControl.

var setEnabled ( var  bEnabled)
virtual

Tells whether the control is enabled.

Reimplemented from CCControl.

local setEnabled ( local  bEnabled)
virtual

Tells whether the control is enabled.

Reimplemented from CCControl.

virtual void setHighlighted ( bool  bHighlighted)
virtual

A Boolean value that determines whether the control is highlighted.

Reimplemented from CCControl.

var setHighlighted ( var  bHighlighted)
virtual

A Boolean value that determines whether the control is highlighted.

Reimplemented from CCControl.

local setHighlighted ( local  bHighlighted)
virtual

A Boolean value that determines whether the control is highlighted.

Reimplemented from CCControl.

virtual void setLabelAnchorPoint ( CCPoint  var)
virtual

setLabelAnchorPoint

var setLabelAnchorPoint ( var  var)
virtual

setLabelAnchorPoint

local setLabelAnchorPoint ( local  var)
virtual

setLabelAnchorPoint

virtual void setMargins ( int  marginH,
int  marginV 
)
virtual
var setMargins ( var  marginH,
var  marginV 
)
virtual
local setMargins ( local  marginH,
local  marginV 
)
virtual
virtual void setOpacity ( GLubyte  opacity)
virtual

Changes the opacity.

Parameters
valueGoes from 0 to 255, where 255 means fully opaque and 0 means fully transparent.

Reimplemented from CCLayerRGBA.

var setOpacity ( var  opacity)
virtual

Changes the opacity.

Parameters
valueGoes from 0 to 255, where 255 means fully opaque and 0 means fully transparent.

Reimplemented from CCLayerRGBA.

local setOpacity ( local  opacity)
virtual

Changes the opacity.

Parameters
valueGoes from 0 to 255, where 255 means fully opaque and 0 means fully transparent.

Reimplemented from CCLayerRGBA.

virtual void setPreferredSize ( CCSize  var)
virtual

setPreferredSize

var setPreferredSize ( var  var)
virtual

setPreferredSize

local setPreferredSize ( local  var)
virtual

setPreferredSize

virtual void setSelected ( bool  bSelected)
virtual

A Boolean value that determines the control selected state.

Reimplemented from CCControl.

var setSelected ( var  bSelected)
virtual

A Boolean value that determines the control selected state.

Reimplemented from CCControl.

local setSelected ( local  bSelected)
virtual

A Boolean value that determines the control selected state.

Reimplemented from CCControl.

virtual void setTitleBMFontForState ( const char *  fntFile,
CCControlState  state 
)
virtual

Sets the font of the label, changes the label to a CCLabelBMFont if neccessary.

Parameters
fntFileThe name of the font to change to
stateThe state that uses the specified fntFile. The values are described in "CCControlState".
var setTitleBMFontForState ( var  fntFile,
var  state 
)
virtual

Sets the font of the label, changes the label to a CCLabelBMFont if neccessary.

Parameters
fntFileThe name of the font to change to
stateThe state that uses the specified fntFile. The values are described in "CCControlState".
local setTitleBMFontForState ( local  fntFile,
local  state 
)
virtual

Sets the font of the label, changes the label to a CCLabelBMFont if neccessary.

Parameters
fntFileThe name of the font to change to
stateThe state that uses the specified fntFile. The values are described in "CCControlState".
virtual void
setTitleColorDispatchTable
( CCDictionary var)
virtual

setTitleColorDispatchTable

var setTitleColorDispatchTable ( var  var)
virtual

setTitleColorDispatchTable

local setTitleColorDispatchTable ( local  var)
virtual

setTitleColorDispatchTable

virtual void setTitleColorForState ( ccColor3B  color,
CCControlState  state 
)
virtual

Sets the color of the title to use for the specified state.

Parameters
colorThe color of the title to use for the specified state.
stateThe state that uses the specified color. The values are described in "CCControlState".
var setTitleColorForState ( var  color,
var  state 
)
virtual

Sets the color of the title to use for the specified state.

Parameters
colorThe color of the title to use for the specified state.
stateThe state that uses the specified color. The values are described in "CCControlState".
local setTitleColorForState ( local  color,
local  state 
)
virtual

Sets the color of the title to use for the specified state.

Parameters
colorThe color of the title to use for the specified state.
stateThe state that uses the specified color. The values are described in "CCControlState".
virtual void setTitleDispatchTable ( CCDictionary var)
virtual

setTitleDispatchTable

var setTitleDispatchTable ( var  var)
virtual

setTitleDispatchTable

local setTitleDispatchTable ( local  var)
virtual

setTitleDispatchTable

virtual void setTitleForState ( CCString title,
CCControlState  state 
)
virtual

Sets the title string to use for the specified state.

If a property is not specified for a state, the default is to use the CCButtonStateNormal value.

Parameters
titleThe title string to use for the specified state.
stateThe state that uses the specified title. The values are described in "CCControlState".
var setTitleForState ( var  title,
var  state 
)
virtual

Sets the title string to use for the specified state.

If a property is not specified for a state, the default is to use the CCButtonStateNormal value.

Parameters
titleThe title string to use for the specified state.
stateThe state that uses the specified title. The values are described in "CCControlState".
local setTitleForState ( local  title,
local  state 
)
virtual

Sets the title string to use for the specified state.

If a property is not specified for a state, the default is to use the CCButtonStateNormal value.

Parameters
titleThe title string to use for the specified state.
stateThe state that uses the specified title. The values are described in "CCControlState".
virtual void setTitleLabel ( CCNode var)
virtual

setTitleLabel

var setTitleLabel ( var  var)
virtual

setTitleLabel

local setTitleLabel ( local  var)
virtual

setTitleLabel

virtual void
setTitleLabelDispatchTable
( CCDictionary var)
virtual

setTitleLabelDispatchTable

var setTitleLabelDispatchTable ( var  var)
virtual

setTitleLabelDispatchTable

local setTitleLabelDispatchTable ( local  var)
virtual

setTitleLabelDispatchTable

virtual void setTitleLabelForState ( CCNode label,
CCControlState  state 
)
virtual

Sets the title label to use for the specified state.

If a property is not specified for a state, the default is to use the CCButtonStateNormal value.

Parameters
titleThe title label to use for the specified state.
stateThe state that uses the specified title. The values are described in "CCControlState".
var setTitleLabelForState ( var  label,
var  state 
)
virtual

Sets the title label to use for the specified state.

If a property is not specified for a state, the default is to use the CCButtonStateNormal value.

Parameters
titleThe title label to use for the specified state.
stateThe state that uses the specified title. The values are described in "CCControlState".
local setTitleLabelForState ( local  label,
local  state 
)
virtual

Sets the title label to use for the specified state.

If a property is not specified for a state, the default is to use the CCButtonStateNormal value.

Parameters
titleThe title label to use for the specified state.
stateThe state that uses the specified title. The values are described in "CCControlState".
virtual void setTitleTTFForState ( const char *  fntFile,
CCControlState  state 
)
virtual
var setTitleTTFForState ( var  fntFile,
var  state 
)
virtual
local setTitleTTFForState ( local  fntFile,
local  state 
)
virtual
virtual void
setTitleTTFSizeForState
( float  size,
CCControlState  state 
)
virtual
var setTitleTTFSizeForState ( var  size,
var  state 
)
virtual
local setTitleTTFSizeForState ( local  size,
local  state 
)
virtual
virtual void setZoomOnTouchDown ( bool  var)
virtual

setZoomOnTouchDown

var setZoomOnTouchDown ( var  var)
virtual

setZoomOnTouchDown

local setZoomOnTouchDown ( local  var)
virtual

setZoomOnTouchDown

Member Data Documentation

CCScale9Sprite* m_backgroundSprite
protected

The current background sprite.

var m_backgroundSprite
protected

The current background sprite.

local m_backgroundSprite
protected

The current background sprite.

CCDictionary*
m_backgroundSpriteDispatchTable
protected
var m_backgroundSpriteDispatchTable
protected
local
m_backgroundSpriteDispatchTable
protected
bool m_bParentInited
protected
var m_bParentInited
protected
local m_bParentInited
protected
CCString* m_currentTitle
protected

The current title that is displayed on the button.

var m_currentTitle
protected

The current title that is displayed on the button.

local m_currentTitle
protected

The current title that is displayed on the button.

ccColor3B m_currentTitleColor
protected

The current color used to display the title.

var m_currentTitleColor
protected

The current color used to display the title.

local m_currentTitleColor
protected

The current color used to display the title.

bool m_doesAdjustBackgroundImage
var m_doesAdjustBackgroundImage
local m_doesAdjustBackgroundImage
bool m_isPushed
protected

Flag to know if the button is currently pushed.

var m_isPushed
protected

Flag to know if the button is currently pushed.

local m_isPushed
protected

Flag to know if the button is currently pushed.

CCPoint m_labelAnchorPoint
protected
var m_labelAnchorPoint
protected
local m_labelAnchorPoint
protected
int m_marginH
protected
var m_marginH
protected
local m_marginH
protected
int m_marginV
protected
var m_marginV
protected
local m_marginV
protected
CCSize m_preferredSize
protected

The prefered size of the button, if label is larger it will be expanded.

var m_preferredSize
protected

The prefered size of the button, if label is larger it will be expanded.

local m_preferredSize
protected

The prefered size of the button, if label is larger it will be expanded.

CCDictionary*
m_titleColorDispatchTable
protected
var m_titleColorDispatchTable
protected
local m_titleColorDispatchTable
protected
CCDictionary* m_titleDispatchTable
protected
var m_titleDispatchTable
protected
local m_titleDispatchTable
protected
CCNode* m_titleLabel
protected

The current title label.

var m_titleLabel
protected

The current title label.

local m_titleLabel
protected

The current title label.

CCDictionary*
m_titleLabelDispatchTable
protected
var m_titleLabelDispatchTable
protected
local m_titleLabelDispatchTable
protected
bool m_zoomOnTouchDown
protected

Adjust the button zooming on touchdown.

Default value is YES.

var m_zoomOnTouchDown
protected

Adjust the button zooming on touchdown.

Default value is YES.

local m_zoomOnTouchDown
protected

Adjust the button zooming on touchdown.

Default value is YES.


The documentation for this class was generated from the following file: