#include <CCPrecompiledShaders.h>
bool addProgram |
( |
GLuint |
program, |
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const std::string & |
id |
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) |
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local addProgram |
( |
local |
program, |
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local |
id |
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) |
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std::string addShaders |
( |
const GLchar * |
vShaderByteArray, |
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const GLchar * |
fShaderByteArray |
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) |
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local addShaders |
( |
local |
vShaderByteArray, |
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local |
fShaderByteArray |
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) |
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void loadPrecompiledPrograms |
( |
) | |
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protected |
local loadPrecompiledPrograms |
( |
) | |
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protected |
bool loadProgram |
( |
GLuint |
program, |
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const GLchar * |
vShaderByteArray, |
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const GLchar * |
fShaderByteArray |
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) |
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local loadProgram |
( |
local |
program, |
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local |
vShaderByteArray, |
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local |
fShaderByteArray |
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) |
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void savePrecompiledPrograms |
( |
Windows::Storage::StorageFolder^ |
folder) | |
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protected |
local savePrecompiledPrograms |
( |
local |
folder) | |
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protected |
void savePrecompiledShaders |
( |
) | |
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local savePrecompiledShaders |
( |
) | |
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Get current precompiled shaders instance.
- Returns
- Current precompiled shaders instance pointer.
local sharedPrecompiledShaders |
( |
) | |
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static |
Get current precompiled shaders instance.
- Returns
- Current precompiled shaders instance pointer.
local m_precompiledPrograms |
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protected |
The documentation for this class was generated from the following file: