- u -
- UICCTextField()
: UICCTextField
- uintValue()
: __String
- uncompress()
: AssetsManager
- unionWithRect()
: Rect
- unloadBuffer:
: CDSoundEngine
- unloadEffect()
: SimpleAudioEngineOpenSL
, SimpleAudioEngine
, AudioPlayer
, FmodAudioPlayer
, ComAudio
, OpenSLEngine
- unloadEffect:
: SimpleAudioEngine
- UnloadSoundEffect()
: Audio
- unlock()
: Lock
- unregisterCCNodeLoader()
: NodeLoaderLibrary
- unregisterNodeLoader()
: NodeLoaderLibrary
- unregisterScriptObserver()
: __NotificationCenter
- unregisterShader()
: MaterialManager
- unregisterTexture()
: MaterialManager
- unrotate()
: Point
- unschedule()
: Node
, Scheduler
- unscheduleAll()
: Scheduler
- unscheduleAllForTarget()
: Scheduler
- unscheduleAllSelectors()
: Node
- unscheduleAllWithMinPriority()
: Scheduler
- unscheduleSelector()
: Scheduler
- unscheduleUpdate()
: Node
, Scheduler
- unscheduleUpdateForTarget()
: Scheduler
- unselected()
: MenuItem
, MenuItemLabel
, MenuItemSprite
, MenuItemToggle
- unSelectedEvent()
: CheckBox
- update()
: EaseBezierAction
, WavesTiles3D
, JumpTiles3D
, EaseQuadraticActionIn
, SplitRows
, SplitCols
, EaseQuadraticActionOut
, ActionTween
, Component
, EaseQuadraticActionInOut
, MotionStreak
, Node
, EaseQuarticActionIn
, ParticleSystem
, Scene
, EaseQuarticActionOut
, Timer
, Scheduler
, EaseQuarticActionInOut
, CCBSetSpriteFrame
, CCBSoundEffect
, EaseQuinticActionIn
, CCBRotateTo
, CCBRotateXTo
, EaseQuinticActionOut
, CCBRotateYTo
, CCBEaseInstant
, EaseQuinticActionInOut
, Armature
, ArmatureAnimation
, EaseCircleActionIn
, Bone
, ComController
, EaseCircleActionOut
, ProcessBase
, Skeleton
, EaseCircleActionInOut
, SkeletonAnimation
, ScheduleHandlerDelegate
, EaseCubicActionIn
, PageView
, ScrollView
, EaseCubicActionOut
, TextField
, AssetsManager
, EaseCubicActionInOut
, ControlStepper
, AccelDeccelAmplitude
, AccelAmplitude
, DeccelAmplitude
, Waves3D
, Action
, FlipX3D
, FlipY3D
, OrbitCamera
, Lens3D
, Ripple3D
, CardinalSplineTo
, Shaky3D
, Liquid
, ActionEase
, Waves
, Twirl
, EaseIn
, ActionInstant
, Show
, EaseOut
, Hide
, ToggleVisibility
, EaseInOut
, RemoveSelf
, FlipX
, EaseExponentialIn
, FlipY
, Place
, EaseExponentialOut
, CallFunc
, Sequence
, EaseExponentialInOut
, Repeat
, Spawn
, EaseSineIn
, RotateTo
, RotateBy
, EaseSineOut
, MoveBy
, SkewTo
, EaseSineInOut
, JumpBy
, BezierBy
, EaseElasticIn
, ScaleTo
, Blink
, EaseElasticOut
, FadeTo
, TintTo
, EaseElasticInOut
, TintBy
, DelayTime
, EaseBounceIn
, ReverseTime
, Animate
, EaseBounceOut
, TargetedAction
, ActionManager
, EaseBounceInOut
, PageTurn3D
, ProgressTo
, EaseBackIn
, ProgressFromTo
, ShakyTiles3D
, EaseBackOut
, ShatteredTiles3D
, ShuffleTiles
, EaseBackInOut
, FadeOutTRTiles
, TurnOffTiles
- updateActionToTimeLine()
: ActionNode
- updateAnchorPoint()
: Widget
- updateArmatureDisplay()
: DisplayFactory
- updateArmatureTransform()
: Skin
- updateAtlasIndex()
: SpriteBatchNode
- updateAtlasValueAt()
: TileMapAtlas
- updateAtlasValues()
: AtlasNode
, LabelAtlas
, TileMapAtlas
- updateBackGroundImageColor()
: Layout
- updateBackGroundImageOpacity()
: Layout
- updateBackGroundImageRGBA()
: Layout
- updateBar()
: ProgressTimer
- updateBlendFunc()
: AtlasNode
, ParticleSystem
, Sprite
, SpriteBatchNode
- updateBoundaryPages()
: PageView
- updateCapInset()
: Scale9Sprite
- updateCascadeColor()
: Node
- updateCascadeOpacity()
: Node
- updateCellAtIndex()
: TableView
- updateChildrenPosition()
: PageView
- updateChildrenSize()
: PageView
- updateColor()
: LabelAtlas
, LayerColor
, LayerGradient
, ProgressTimer
, Sprite
, Bone
, Node
, Label
- updateColorToRenderer()
: Widget
- updateContent()
: Label
- updateControlPicker()
: ControlColourPicker
- updateDesignResolutionSize()
: GLViewProtocol
- UpdateDevice()
: GLView
, abstract
- updateDirtyFlagForSceneGraph()
: EventDispatcher
- updateDisplay()
: DisplayFactory
- updateDisplayedColor()
: Scale9Sprite
, __LayerRGBA
, Node
, __NodeRGBA
, __RGBAProtocol
, ProtectedNode
, Bone
, Label
- updateDisplayedOpacity()
: __RGBAProtocol
, Bone
, Scale9Sprite
, __LayerRGBA
, __NodeRGBA
, Node
, Label
, ProtectedNode
- updateDraggerWithHSV()
: ControlSaturationBrightnessPicker
- updateFlippedX()
: Widget
, CheckBox
, Button
, ImageView
, Text
- updateFlippedY()
: Widget
, ImageView
, Text
, CheckBox
, Button
- updateFont()
: Label
- UpdateForWindowSizeChange()
: abstract
, sealed
, GLView
, abstract
- updateFrameData()
: ArmatureAnimation
, Tween
- updateFrameSize()
: GLView
- updateHandler()
: ArmatureAnimation
, Tween
, ProcessBase
- updateHueAndControlPicker()
: ControlColourPicker
- updateImagesVisibility()
: MenuItemSprite
- updateInnerContainerSize()
: ListView
- updateInset()
: ScrollView
- updateLayoutUsingTouchLocation()
: ControlStepper
- updateListeners()
: EventDispatcher
- updateMovementList()
: ArmatureAnimation
- updateOffsetPoint()
: Armature
- updateOpacityModifyRGB()
: AtlasNode
- updateOpacityToRenderer()
: Widget
- UpdateOrientation()
: GLView
- updateParticleDisplay()
: DisplayFactory
- updatePosition()
: EditBox
, EditBoxImpl
, CardinalSplineTo
, CardinalSplineBy
- updatePositions()
: Scale9Sprite
- updateProgress()
: ProgressTimer
- updateProjection()
: DirectorDelegate
- updateQuad()
: TextureAtlas
- updateQuadFromSprite()
: SpriteBatchNode
- updateQuads()
: Label
- updateQuadWithParticle()
: ParticleSystemQuad
, ParticleSystem
- updateRadial()
: ProgressTimer
- updateRGBAToRenderer()
: Widget
- updateShaderProgram()
: Label
- updateSizeAndPosition()
: Widget
- updateSliderPosition()
: ControlHuePicker
, ControlSaturationBrightnessPicker
- updateTexCoords()
: ParticleSystemQuad
- updateTextureColor()
: Button
, TextBMFont
, Text
, CheckBox
, ImageView
, LoadingBar
, TextField
, TextAtlas
, Slider
, Widget
- updateTextureOpacity()
: ImageView
, Button
, Slider
, LoadingBar
, CheckBox
, Text
, TextBMFont
, TextField
, Widget
, TextAtlas
- updateTextureRGBA()
: Widget
, LoadingBar
, Slider
, Button
, CheckBox
, TextBMFont
, TextField
, Text
, ImageView
, TextAtlas
- updateToFrameByTime()
: ActionObject
- updateTransform()
: Sprite
, Node
, ColliderDetector
, ActionCamera
, Skin
- updateTweenAction()
: ScrollView
, ActionTweenDelegate
- updateUniforms()
: GLProgram
- updateWithBatchNode()
: Scale9Sprite
- updateWithData()
: Texture2D
- updateWithHSV()
: ControlSaturationBrightnessPicker
- updateWithNoTime()
: ParticleSystem
- updateWorldTransform()
: Skeleton
- updateZOrder()
: Bone
- use()
: GLProgram
- useMaterial()
: QuadCommand
- Utf8ToAnsi()
: CWin32InputBox