#include <UIScrollView.h>
Public Member Functions | |
| ScrollView () | |
| Default constructor. More... | |
| ScrollView () | |
| Default constructor. More... | |
| ScrollView () | |
| Default constructor. More... | |
| virtual | ~ScrollView () |
| Default destructor. More... | |
| local | ~ScrollView () |
| Default destructor. More... | |
| virtual void | setDirection (SCROLLVIEW_DIR dir) |
| Changes scroll direction of scrollview. More... | |
| local | setDirection ( local dir) |
| Changes scroll direction of scrollview. More... | |
| SCROLLVIEW_DIR | getDirection () |
| Gets scroll direction of scrollview. More... | |
| Layout * | getInnerContainer () |
| Gets inner container of scrollview. More... | |
| void | scrollToBottom (float time, bool attenuated) |
| Scroll inner container to bottom boundary of scrollview. More... | |
| var | scrollToBottom ( var time, var attenuated) |
| Scroll inner container to bottom boundary of scrollview. More... | |
| local | scrollToBottom ( local time, local attenuated) |
| Scroll inner container to bottom boundary of scrollview. More... | |
| void | scrollToTop (float time, bool attenuated) |
| Scroll inner container to top boundary of scrollview. More... | |
| void | scrollToLeft (float time, bool attenuated) |
| Scroll inner container to left boundary of scrollview. More... | |
| var | scrollToLeft ( var time, var attenuated) |
| Scroll inner container to left boundary of scrollview. More... | |
| local | scrollToLeft ( local time, local attenuated) |
| Scroll inner container to left boundary of scrollview. More... | |
| void | scrollToRight (float time, bool attenuated) |
| Scroll inner container to right boundary of scrollview. More... | |
| var | scrollToRight ( var time, var attenuated) |
| Scroll inner container to right boundary of scrollview. More... | |
| local | scrollToRight ( local time, local attenuated) |
| Scroll inner container to right boundary of scrollview. More... | |
| void | scrollToTopLeft (float time, bool attenuated) |
| Scroll inner container to top and left boundary of scrollview. More... | |
| var | scrollToTopLeft ( var time, var attenuated) |
| Scroll inner container to top and left boundary of scrollview. More... | |
| local | scrollToTopLeft ( local time, local attenuated) |
| Scroll inner container to top and left boundary of scrollview. More... | |
| void | scrollToTopRight (float time, bool attenuated) |
| Scroll inner container to top and right boundary of scrollview. More... | |
| var | scrollToTopRight ( var time, var attenuated) |
| Scroll inner container to top and right boundary of scrollview. More... | |
| local | scrollToTopRight ( local time, local attenuated) |
| Scroll inner container to top and right boundary of scrollview. More... | |
| void | scrollToBottomLeft (float time, bool attenuated) |
| Scroll inner container to bottom and left boundary of scrollview. More... | |
| var | scrollToBottomLeft ( var time, var attenuated) |
| Scroll inner container to bottom and left boundary of scrollview. More... | |
| local | scrollToBottomLeft ( local time, local attenuated) |
| Scroll inner container to bottom and left boundary of scrollview. More... | |
| void | scrollToBottomRight (float time, bool attenuated) |
| Scroll inner container to bottom and right boundary of scrollview. More... | |
| void | scrollToPercentVertical (float percent, float time, bool attenuated) |
| Scroll inner container to vertical percent position of scrollview. More... | |
| var | scrollToPercentVertical ( var percent, var time, var attenuated) |
| Scroll inner container to vertical percent position of scrollview. More... | |
| local | scrollToPercentVertical ( local percent, local time, local attenuated) |
| Scroll inner container to vertical percent position of scrollview. More... | |
| void | scrollToPercentHorizontal (float percent, float time, bool attenuated) |
| Scroll inner container to horizontal percent position of scrollview. More... | |
| void | scrollToPercentBothDirection (const Point &percent, float time, bool attenuated) |
| Scroll inner container to both direction percent position of scrollview. More... | |
| void | jumpToBottom () |
| Move inner container to bottom boundary of scrollview. More... | |
| void | jumpToTop () |
| Move inner container to top boundary of scrollview. More... | |
| var | jumpToTop () |
| Move inner container to top boundary of scrollview. More... | |
| local | jumpToTop () |
| Move inner container to top boundary of scrollview. More... | |
| void | jumpToLeft () |
| Move inner container to left boundary of scrollview. More... | |
| var | jumpToLeft () |
| Move inner container to left boundary of scrollview. More... | |
| local | jumpToLeft () |
| Move inner container to left boundary of scrollview. More... | |
| void | jumpToRight () |
| Move inner container to right boundary of scrollview. More... | |
| var | jumpToRight () |
| Move inner container to right boundary of scrollview. More... | |
| local | jumpToRight () |
| Move inner container to right boundary of scrollview. More... | |
| void | jumpToTopLeft () |
| Move inner container to top and left boundary of scrollview. More... | |
| var | jumpToTopLeft () |
| Move inner container to top and left boundary of scrollview. More... | |
| local | jumpToTopLeft () |
| Move inner container to top and left boundary of scrollview. More... | |
| void | jumpToTopRight () |
| Move inner container to top and right boundary of scrollview. More... | |
| var | jumpToTopRight () |
| Move inner container to top and right boundary of scrollview. More... | |
| local | jumpToTopRight () |
| Move inner container to top and right boundary of scrollview. More... | |
| void | jumpToBottomLeft () |
| Move inner container to bottom and left boundary of scrollview. More... | |
| void | jumpToBottomRight () |
| Move inner container to bottom and right boundary of scrollview. More... | |
| void | jumpToPercentVertical (float percent) |
| Move inner container to vertical percent position of scrollview. More... | |
| var | jumpToPercentVertical ( var percent) |
| Move inner container to vertical percent position of scrollview. More... | |
| local | jumpToPercentVertical ( local percent) |
| Move inner container to vertical percent position of scrollview. More... | |
| void | jumpToPercentHorizontal (float percent) |
| Move inner container to horizontal percent position of scrollview. More... | |
| void | jumpToPercentBothDirection (const Point &percent) |
| Move inner container to both direction percent position of scrollview. More... | |
| void | setInnerContainerSize (const Size &size) |
| Changes inner container size of scrollview. More... | |
| var | setInnerContainerSize ( var size) |
| Changes inner container size of scrollview. More... | |
| local | setInnerContainerSize ( local size) |
| Changes inner container size of scrollview. More... | |
| const Size & | getInnerContainerSize () const |
| Gets inner container size of scrollview. More... | |
| var | getInnerContainerSize () |
| Gets inner container size of scrollview. More... | |
| local | getInnerContainerSize () |
| Gets inner container size of scrollview. More... | |
| void | addEventListenerScrollView (Ref *target, SEL_ScrollViewEvent selector) |
| Add call back function called scrollview event triggered. More... | |
| var | addEventListenerScrollView ( var target, var selector) |
| Add call back function called scrollview event triggered. More... | |
| local | addEventListenerScrollView ( local target, local selector) |
| Add call back function called scrollview event triggered. More... | |
| virtual void | addChild (Node *child) override |
| Adds a child to the container with z-order as 0. More... | |
| local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More... | |
| virtual void | addChild (Node *child, int zOrder) override |
| Adds a child to the container with a z-order. More... | |
| var | addChild ( var child, var zOrder) |
| Adds a child to the container with a z-order. More... | |
| local | addChild ( local child, local zOrder) |
| Adds a child to the container with a z-order. More... | |
| virtual void | addChild (Node *child, int zOrder, int tag) override |
| Adds a child to the container with z order and tag. More... | |
| local | addChild ( local child, local zOrder, local tag) |
| Adds a child to the container with z order and tag. More... | |
| virtual void | removeAllChildren () override |
| Removes all children from the container with a cleanup. More... | |
| var | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| local | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| virtual void | removeChild (Node *child, bool cleaup=true) override |
| Removes a child from the container. More... | |
| var | removeChild ( var child, var true) |
| Removes a child from the container. More... | |
| local | removeChild ( local child, local true) |
| Removes a child from the container. More... | |
| virtual Vector< Node * > & | getChildren () override |
| Returns the array of the node's children. More... | |
| var | getChildren () |
| Returns the array of the node's children. More... | |
| local | getChildren () |
| Returns the array of the node's children. More... | |
| virtual const Vector< Node * > & | getChildren () const override |
| local | getChildren () |
| virtual ssize_t | getChildrenCount () const override |
| Returns the amount of children. More... | |
| local | getChildrenCount () |
| Returns the amount of children. More... | |
| virtual Node * | getChildByTag (int tag) override |
| Gets a child from the container with its tag. More... | |
| local | getChildByTag ( local tag) |
| Gets a child from the container with its tag. More... | |
| virtual Widget * | getChildByName (const char *name) override |
| Gets a child from the container with its name. More... | |
| virtual bool | onTouchBegan (Touch *touch, Event *unusedEvent) override |
| var | onTouchBegan ( var touch, var unusedEvent) |
| local | onTouchBegan ( local touch, local unusedEvent) |
| virtual void | onTouchMoved (Touch *touch, Event *unusedEvent) override |
| local | onTouchMoved ( local touch, local unusedEvent) |
| virtual void | onTouchEnded (Touch *touch, Event *unusedEvent) override |
| local | onTouchEnded ( local touch, local unusedEvent) |
| virtual void | onTouchCancelled (Touch *touch, Event *unusedEvent) override |
| local | onTouchCancelled ( local touch, local unusedEvent) |
| virtual void | update (float dt) override |
| void | setBounceEnabled (bool enabled) |
| var | setBounceEnabled ( var enabled) |
| local | setBounceEnabled ( local enabled) |
| bool | isBounceEnabled () const |
| var | isBounceEnabled () |
| local | isBounceEnabled () |
| void | setInertiaScrollEnabled (bool enabled) |
| var | setInertiaScrollEnabled ( var enabled) |
| local | setInertiaScrollEnabled ( local enabled) |
| bool | isInertiaScrollEnabled () const |
| var | isInertiaScrollEnabled () |
| local | isInertiaScrollEnabled () |
| virtual void | setLayoutType (LayoutType type) override |
| Sets LayoutType. More... | |
| var | setLayoutType ( var type) |
| Sets LayoutType. More... | |
| local | setLayoutType ( local type) |
| Sets LayoutType. More... | |
| virtual LayoutType | getLayoutType () const override |
| Gets LayoutType. More... | |
| local | getLayoutType () |
| Gets LayoutType. More... | |
| virtual std::string | getDescription () const override |
| Returns the "class name" of widget. More... | |
| virtual void | onEnter () override |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| var | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| local | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
Public Member Functions inherited from Layout | |
| Layout () | |
| virtual | ~Layout () |
| Default destructor. More... | |
| void | setBackGroundImage (const char *fileName, TextureResType texType=UI_TEX_TYPE_LOCAL) |
| Sets a background image for layout. More... | |
| void | setBackGroundImageCapInsets (const Rect &capInsets) |
| Sets a background image capinsets for layout, if the background image is a scale9 render. More... | |
| const Rect & | getBackGroundImageCapInsets () |
| void | setBackGroundColorType (LayoutBackGroundColorType type) |
| Sets Color Type for layout. More... | |
| LayoutBackGroundColorType | getBackGroundColorType () |
| void | setBackGroundImageScale9Enabled (bool enabled) |
| Sets background iamge use scale9 renderer. More... | |
| bool | isBackGroundImageScale9Enabled () |
| void | setBackGroundColor (const Color3B &color) |
| Sets background color for layout, if color type is LAYOUT_COLOR_SOLID. More... | |
| const Color3B & | getBackGroundColor () |
| void | setBackGroundColor (const Color3B &startColor, const Color3B &endColor) |
| Sets background color for layout, if color type is LAYOUT_COLOR_GRADIENT. More... | |
| const Color3B & | getBackGroundStartColor () |
| const Color3B & | getBackGroundEndColor () |
| void | setBackGroundColorOpacity (GLubyte opacity) |
| Sets background opacity layout. More... | |
| GLubyte | getBackGroundColorOpacity () |
| void | setBackGroundColorVector (const Point &vector) |
| Sets background color vector for layout, if color type is LAYOUT_COLOR_GRADIENT. More... | |
| const Point & | getBackGroundColorVector () |
| void | setBackGroundImageColor (const Color3B &color) |
| void | setBackGroundImageOpacity (GLubyte opacity) |
| const Color3B & | getBackGroundImageColor () |
| GLubyte | getBackGroundImageOpacity () |
| void | removeBackGroundImage () |
| Remove the background image of layout. More... | |
| const Size & | getBackGroundImageTextureSize () const |
| Gets background image texture size. More... | |
| void | setClippingType (LayoutClippingType type) |
| LayoutClippingType | getClippingType () |
| virtual bool | isClippingEnabled () |
| Gets if layout is clipping enabled. More... | |
| virtual void | visit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) override |
| Visits this node's children and draw them recursively. More... | |
| virtual void | sortAllChildren () override |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| void | requestDoLayout () |
| virtual void | onExit () override |
| Event callback that is invoked every time the Node leaves the 'stage'. More... | |
| virtual bool | hitTest (const Point &pt) |
| Checks a point if is in widget's space. More... | |
Public Member Functions inherited from Widget | |
| Widget (void) | |
| virtual | ~Widget () |
| Default destructor. More... | |
| virtual void | setEnabled (bool enabled) |
| Sets whether the widget is enabled. More... | |
| bool | isEnabled () const |
| Determines if the widget is enabled. More... | |
| void | setBright (bool bright) |
| Sets whether the widget is bright. More... | |
| bool | isBright () const |
| Determines if the widget is bright. More... | |
| virtual void | setTouchEnabled (bool enabled) |
| Sets whether the widget is touch enabled. More... | |
| void | setBrightStyle (BrightStyle style) |
| To set the bright style of widget. More... | |
| bool | isTouchEnabled () const |
| Determines if the widget is touch enabled. More... | |
| bool | isFocused () const |
| Determines if the widget is on focused. More... | |
| void | setFocused (bool fucosed) |
| Sets whether the widget is on focused. More... | |
| float | getLeftInParent () |
| Gets the left boundary position of this widget. More... | |
| float | getBottomInParent () |
| Gets the bottom boundary position of this widget. More... | |
| float | getRightInParent () |
| Gets the right boundary position of this widget. More... | |
| float | getTopInParent () |
| Gets the top boundary position of this widget. More... | |
| void | addTouchEventListener (Ref *target, SEL_TouchEvent selector) |
| Sets the touch event target/selector of the menu item. More... | |
| virtual void | setPosition (const Point &pos) override |
| Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
| void | setPositionPercent (const Point &percent) |
| Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
| const Point & | getPositionPercent () |
| Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
| void | setPositionType (PositionType type) |
| Changes the position type of the widget. More... | |
| PositionType | getPositionType () const |
| Gets the position type of the widget. More... | |
| virtual void | setFlippedX (bool flippedX) |
| Sets whether the widget should be flipped horizontally or not. More... | |
| virtual bool | isFlippedX () |
| Returns the flag which indicates whether the widget is flipped horizontally or not. More... | |
| virtual void | setFlippedY (bool flippedY) |
| Sets whether the widget should be flipped vertically or not. More... | |
| virtual bool | isFlippedY () |
| Return the flag which indicates whether the widget is flipped vertically or not. More... | |
| virtual void | setColor (const Color3B &color) override |
| virtual void | setOpacity (GLubyte opacity) override |
| const Color3B & | getColor () const override |
| GLubyte | getOpacity () const override |
| CC_DEPRECATED_ATTRIBUTE bool | isFlipX () |
| CC_DEPRECATED_ATTRIBUTE void | setFlipX (bool flipX) |
| CC_DEPRECATED_ATTRIBUTE bool | isFlipY () |
| CC_DEPRECATED_ATTRIBUTE void | setFlipY (bool flipY) |
| void | didNotSelectSelf () |
| A call back function when widget lost of focus. More... | |
| bool | clippingParentAreaContainPoint (const Point &pt) |
| const Point & | getTouchStartPos () |
| const Point & | getTouchMovePos () |
| const Point & | getTouchEndPos () |
| void | setName (const char *name) |
| Changes the name that is used to identify the widget easily. More... | |
| const char * | getName () const |
| Returns a name that is used to identify the widget easily. More... | |
| WidgetType | getWidgetType () const |
| Returns a type that is widget's type. More... | |
| virtual void | setSize (const Size &size) |
| Changes the size that is widget's size. More... | |
| virtual void | setSizePercent (const Point &percent) |
| Changes the percent that is widget's percent size. More... | |
| void | setSizeType (SizeType type) |
| Changes the size type of widget. More... | |
| SizeType | getSizeType () const |
| Gets the size type of widget. More... | |
| const Size & | getSize () const |
| Returns size of widget. More... | |
| const Size & | getCustomSize () const |
| virtual const Size & | getLayoutSize () |
| const Point & | getSizePercent () const |
| Returns size percent of widget. More... | |
| void | setLayoutParameter (LayoutParameter *parameter) |
| Sets a LayoutParameter to widget. More... | |
| LayoutParameter * | getLayoutParameter (LayoutParameterType type) |
| Gets LayoutParameter of widget. More... | |
| virtual void | ignoreContentAdaptWithSize (bool ignore) |
| Ignore the widget size. More... | |
| bool | isIgnoreContentAdaptWithSize () const |
| Gets the widget if is ignore it's size. More... | |
| Point | getWorldPosition () |
| Gets world position of widget. More... | |
| virtual Node * | getVirtualRenderer () |
| Gets the Virtual Renderer of widget. More... | |
| virtual const Size & | getContentSize () const |
| Gets the content size of widget. More... | |
| Widget * | clone () |
| void | updateSizeAndPosition () |
| void | updateSizeAndPosition (const Size &parentSize) |
| void | setActionTag (int tag) |
| int | getActionTag () |
Public Member Functions inherited from ProtectedNode | |
| virtual void | cleanup () override |
| Stops all running actions and schedulers. More... | |
| virtual void | onEnterTransitionDidFinish () override |
| Event callback that is invoked when the Node enters in the 'stage'. More... | |
| virtual void | onExitTransitionDidStart () override |
| Event callback that is called every time the Node leaves the 'stage'. More... | |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
| local | updateDisplayedOpacity ( local parentOpacity) |
| virtual void | updateDisplayedColor (const Color3B &parentColor) override |
| var | updateDisplayedColor ( var parentColor) |
| local | updateDisplayedColor ( local parentColor) |
| virtual void | disableCascadeColor () override |
| virtual | ~ProtectedNode () |
| virtual void | addProtectedChild (Node *child) |
| Adds a child to the container with z-order as 0. More... | |
| local | addProtectedChild ( local child) |
| Adds a child to the container with z-order as 0. More... | |
| virtual void | addProtectedChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More... | |
| local | addProtectedChild ( local child, local localZOrder) |
| Adds a child to the container with a local z-order. More... | |
| virtual void | addProtectedChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag. More... | |
| local | addProtectedChild ( local child, local localZOrder, local tag) |
| Adds a child to the container with z order and tag. More... | |
| virtual Node * | getProtectedChildByTag (int tag) |
| Gets a child from the container with its tag. More... | |
| virtual void | removeProtectedChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More... | |
| var | removeProtectedChild ( var child, var true) |
| Removes a child from the container. More... | |
| local | removeProtectedChild ( local child, local true) |
| Removes a child from the container. More... | |
| virtual void | removeProtectedChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More... | |
| virtual void | removeAllProtectedChildren () |
| Removes all children from the container with a cleanup. More... | |
| virtual void | removeAllProtectedChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| virtual void | reorderProtectedChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. More... | |
| var | reorderProtectedChild ( var child, var localZOrder) |
| Reorders a child according to a new z value. More... | |
| local | reorderProtectedChild ( local child, local localZOrder) |
| Reorders a child according to a new z value. More... | |
| virtual void | sortAllProtectedChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
Public Member Functions inherited from Node | |
| virtual bool | isRunning () const |
| Returns whether or not the node is "running". More... | |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More... | |
| local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
| Schedules for lua script. More... | |
| virtual void | draw (Renderer *renderer, const kmMat4 &transform, bool transformUpdated) |
| Override this method to draw your own node. More... | |
| virtual void | draw () final |
| var | draw () |
| local | draw () |
| virtual void | visit () final |
| var | visit () |
| local | visit () |
| virtual Scene * | getScene () |
| Returns the Scene that contains the Node. More... | |
| var | getScene () |
| Returns the Scene that contains the Node. More... | |
| local | getScene () |
| Returns the Scene that contains the Node. More... | |
| virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
| var | getBoundingBox () |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
| local | getBoundingBox () |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| virtual EventDispatcher * | getEventDispatcher () const |
| local | getEventDispatcher () |
| void | setPhysicsBody (PhysicsBody *body) |
| set the PhysicsBody that let the sprite effect with physics More... | |
| PhysicsBody * | getPhysicsBody () const |
| get the PhysicsBody the sprite have More... | |
| virtual GLubyte | getDisplayedOpacity () const |
| var | getDisplayedOpacity () |
| local | getDisplayedOpacity () |
| virtual bool | isCascadeOpacityEnabled () const |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| virtual const Color3B & | getDisplayedColor () const |
| local | getDisplayedColor () |
| virtual bool | isCascadeColorEnabled () const |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| virtual void | setOpacityModifyRGB (bool bValue) |
| var | setOpacityModifyRGB ( var bValue) |
| local | setOpacityModifyRGB ( local bValue) |
| virtual bool | isOpacityModifyRGB () const |
| virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
| local | setZOrder ( local localZOrder) |
| virtual void | _setLocalZOrder (int z) |
| virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. More... | |
| var | getLocalZOrder () |
| Gets the local Z order of this node. More... | |
| local | getLocalZOrder () |
| Gets the local Z order of this node. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
| var | getZOrder () |
| local | getZOrder () |
| virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the oder in which the nodes are renderer. More... | |
| local | setGlobalZOrder ( local globalZOrder) |
| Defines the oder in which the nodes are renderer. More... | |
| virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More... | |
| virtual void | setScaleX (float scaleX) |
| Sets the scale (x) of the node. More... | |
| var | setScaleX ( var scaleX) |
| Sets the scale (x) of the node. More... | |
| local | setScaleX ( local scaleX) |
| Sets the scale (x) of the node. More... | |
| virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More... | |
| virtual void | setScaleY (float scaleY) |
| Sets the scale (y) of the node. More... | |
| virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More... | |
| var | getScaleY () |
| Returns the scale factor on Y axis of this node. More... | |
| local | getScaleY () |
| Returns the scale factor on Y axis of this node. More... | |
| virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. More... | |
| local | setScaleZ ( local scaleZ) |
| Changes the scale factor on Z axis of this node. More... | |
| virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. More... | |
| virtual void | setScale (float scale) |
| Sets the scale (x,y,z) of the node. More... | |
| local | setScale ( local scale) |
| Sets the scale (x,y,z) of the node. More... | |
| virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
| local | getScale () |
| Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
| virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node. More... | |
| local | setScale ( local scaleX, local scaleY) |
| Sets the scale (x,y) of the node. More... | |
| virtual const Point & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| local | setPosition ( local x, local y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Point object. More... | |
| local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a Point object. More... | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| virtual float | getPositionX (void) const |
| virtual void | setPositionY (float y) |
| local | setPositionY ( local y) |
| virtual float | getPositionY (void) const |
| local | getPositionY () |
| virtual void | setPosition3D (const Vertex3F &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
| var | setPosition3D ( var position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
| local | setPosition3D ( local position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
| virtual Vertex3F | getPosition3D () const |
| returns the position (X,Y,Z) in its parent's coordinate system More... | |
| local | getPosition3D () |
| returns the position (X,Y,Z) in its parent's coordinate system More... | |
| virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
| local | setVertexZ ( local vertexZ) |
| virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. More... | |
| var | getPositionZ () |
| Gets position Z coordinate of this node. More... | |
| local | getPositionZ () |
| Gets position Z coordinate of this node. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
| local | getVertexZ () |
| virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. More... | |
| local | setSkewX ( local skewX) |
| Changes the X skew angle of the node in degrees. More... | |
| virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More... | |
| var | getSkewX () |
| Returns the X skew angle of the node in degrees. More... | |
| local | getSkewX () |
| Returns the X skew angle of the node in degrees. More... | |
| virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| local | setSkewY ( local skewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More... | |
| local | getSkewY () |
| Returns the Y skew angle of the node in degrees. More... | |
| virtual void | setAnchorPoint (const Point &anchorPoint) |
| Sets the anchor point in percent. More... | |
| virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More... | |
| local | getAnchorPoint () |
| Returns the anchor point in percent. More... | |
| virtual const Point & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More... | |
| local | getAnchorPointInPoints () |
| Returns the anchorPoint in absolute pixels. More... | |
| virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More... | |
| local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More... | |
| virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More... | |
| local | setVisible ( local visible) |
| Sets whether the node is visible. More... | |
| virtual bool | isVisible () const |
| Determines if the node is visible. More... | |
| virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| local | setRotation ( local rotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More... | |
| virtual void | setRotation3D (const Vertex3F &rotation) |
| Sets the rotation (X,Y,Z) in degrees. More... | |
| virtual Vertex3F | getRotation3D () const |
| returns the rotation (X,Y,Z) in degrees. More... | |
| var | getRotation3D () |
| returns the rotation (X,Y,Z) in degrees. More... | |
| local | getRotation3D () |
| returns the rotation (X,Y,Z) in degrees. More... | |
| virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| local | setRotationSkewX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
| local | setRotationX ( local rotationX) |
| virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| var | getRotationSkewX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| local | getRotationSkewX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
| local | getRotationX () |
| virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| local | setRotationSkewY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
| local | setRotationY ( local rotationY) |
| virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
| local | getRotationY () |
| void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| int | getOrderOfArrival () const |
| Returns the arrival order, indicates which children is added previously. More... | |
| CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
| CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual void | setParent (Node *parent) |
| Sets the parent node. More... | |
| var | setParent ( var parent) |
| Sets the parent node. More... | |
| local | setParent ( local parent) |
| Sets the parent node. More... | |
| virtual Node * | getParent () |
| Returns a pointer to the parent node. More... | |
| virtual const Node * | getParent () const |
| var | getParent () |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More... | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More... | |
| local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More... | |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More... | |
| virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. More... | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More... | |
| virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More... | |
| local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More... | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. More... | |
| virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More... | |
| virtual Ref * | getUserObject () |
| Returns a user assigned Object. More... | |
| virtual const Ref * | getUserObject () const |
| virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object. More... | |
| local | setUserObject ( local userObject) |
| Returns a user assigned Object. More... | |
| virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More... | |
| virtual const GLProgram * | getShaderProgram () const |
| local | getShaderProgram () |
| virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More... | |
| local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More... | |
| virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More... | |
| virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More... | |
| virtual const ActionManager * | getActionManager () const |
| Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More... | |
| var | runAction ( var action) |
| Executes an action, and returns the action that is executed. More... | |
| local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More... | |
| void | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More... | |
| var | stopAction ( var action) |
| Stops and removes an action from the running action list. More... | |
| local | stopAction ( local action) |
| Stops and removes an action from the running action list. More... | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More... | |
| var | stopActionByTag ( var tag) |
| Removes an action from the running action list by its tag. More... | |
| local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More... | |
| Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More... | |
| ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
| virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More... | |
| virtual const Scheduler * | getScheduler () const |
| local | getScheduler () |
| bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More... | |
| void | scheduleUpdate (void) |
| Schedules the "update" method. More... | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More... | |
| void | unscheduleUpdate (void) |
| var | unscheduleUpdate () |
| local | unscheduleUpdate () |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More... | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More... | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More... | |
| void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| var | unscheduleAllSelectors () |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| var | pause () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| virtual const kmMat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| virtual AffineTransform | getNodeToParentAffineTransform () const |
| local | getNodeToParentAffineTransform () |
| virtual void | setNodeToParentTransform (const kmMat4 &transform) |
| Sets the Transformation matrix manually. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
| local | nodeToParentTransform () |
| virtual const kmMat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| virtual AffineTransform | getParentToNodeAffineTransform () const |
| local | getParentToNodeAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual kmMat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More... | |
| virtual AffineTransform | getNodeToWorldAffineTransform () const |
| local | getNodeToWorldAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual kmMat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More... | |
| local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More... | |
| virtual AffineTransform | getWorldToNodeAffineTransform () const |
| local | getWorldToNodeAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More... | |
| Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More... | |
| Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More... | |
| var | convertToNodeSpaceAR ( var worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More... | |
| Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More... | |
| Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| var | convertTouchToNodeSpaceAR ( var touch) |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| local | convertTouchToNodeSpaceAR ( local touch) |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| void | setAdditionalTransform (kmMat4 *additionalTransform) |
| Sets an additional transform matrix to the node. More... | |
| var | setAdditionalTransform ( var additionalTransform) |
| Sets an additional transform matrix to the node. More... | |
| local | setAdditionalTransform ( local additionalTransform) |
| Sets an additional transform matrix to the node. More... | |
| void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| Component * | getComponent (const std::string &pName) |
| gets a component by its name More... | |
| var | getComponent ( var pName) |
| gets a component by its name More... | |
| local | getComponent ( local pName) |
| gets a component by its name More... | |
| virtual bool | addComponent (Component *pComponent) |
| adds a component More... | |
| var | addComponent ( var pComponent) |
| adds a component More... | |
| local | addComponent ( local pComponent) |
| adds a component More... | |
| virtual bool | removeComponent (const std::string &pName) |
| removes a component by its name More... | |
| var | removeComponent ( var pName) |
| removes a component by its name More... | |
| local | removeComponent ( local pName) |
| removes a component by its name More... | |
| virtual void | removeAllComponents () |
| removes all components More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Release the ownership immediately. More... | |
| local | release () |
| Release the ownership immediately. More... | |
| Ref * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Public Member Functions inherited from UIScrollInterface | |
| virtual | ~UIScrollInterface () |
| var | ~UIScrollInterface () |
| local | ~UIScrollInterface () |
Static Public Member Functions | |
| static ScrollView * | create () |
| Allocates and initializes. More... | |
| var | create () |
| Allocates and initializes. More... | |
| local | create () |
| Allocates and initializes. More... | |
Static Public Member Functions inherited from Layout | |
| static Layout * | create () |
| Allocates and initializes a layout. More... | |
Static Public Member Functions inherited from Widget | |
| static Widget * | create () |
| Allocates and initializes a widget. More... | |
Static Public Member Functions inherited from ProtectedNode | |
| static ProtectedNode * | create (void) |
Static Public Member Functions inherited from Node | |
| static Node * | create (void) |
| Allocates and initializes a node. More... | |
| var | create () |
| Allocates and initializes a node. More... | |
| local | create () |
| Allocates and initializes a node. More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: virtual bool init() override |
Public Attributes inherited from Layout | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: virtual bool init() override |
Public Attributes inherited from Widget | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: virtual bool init() override |
Public Attributes inherited from ProtectedNode | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: ProtectedNode() |
Protected Member Functions | |
| virtual void | initRenderer () override |
| void | moveChildren (float offsetX, float offsetY) |
| var | moveChildren ( var offsetX, var offsetY) |
| local | moveChildren ( local offsetX, local offsetY) |
| void | autoScrollChildren (float dt) |
| local | autoScrollChildren ( local dt) |
| void | bounceChildren (float dt) |
| var | bounceChildren ( var dt) |
| local | bounceChildren ( local dt) |
| void | checkBounceBoundary () |
| var | checkBounceBoundary () |
| local | checkBounceBoundary () |
| bool | checkNeedBounce () |
| var | checkNeedBounce () |
| local | checkNeedBounce () |
| void | startAutoScrollChildrenWithOriginalSpeed (const Point &dir, float v, bool attenuated, float acceleration) |
| void | startAutoScrollChildrenWithDestination (const Point &des, float time, bool attenuated) |
| var | startAutoScrollChildrenWithDestination ( var des, var time, var attenuated) |
| local | startAutoScrollChildrenWithDestination ( local des, local time, local attenuated) |
| void | jumpToDestination (const Point &des) |
| var | jumpToDestination ( var des) |
| local | jumpToDestination ( local des) |
| void | stopAutoScrollChildren () |
| var | stopAutoScrollChildren () |
| local | stopAutoScrollChildren () |
| void | startBounceChildren (float v) |
| var | startBounceChildren ( var v) |
| local | startBounceChildren ( local v) |
| void | stopBounceChildren () |
| var | stopBounceChildren () |
| local | stopBounceChildren () |
| bool | checkCustomScrollDestination (float *touchOffsetX, float *touchOffsetY) |
| var | checkCustomScrollDestination ( var touchOffsetX, var touchOffsetY) |
| local | checkCustomScrollDestination ( local touchOffsetX, local touchOffsetY) |
| virtual bool | scrollChildren (float touchOffsetX, float touchOffsetY) |
| var | scrollChildren ( var touchOffsetX, var touchOffsetY) |
| local | scrollChildren ( local touchOffsetX, local touchOffsetY) |
| bool | bounceScrollChildren (float touchOffsetX, float touchOffsetY) |
| var | bounceScrollChildren ( var touchOffsetX, var touchOffsetY) |
| local | bounceScrollChildren ( local touchOffsetX, local touchOffsetY) |
| void | startRecordSlidAction () |
| var | startRecordSlidAction () |
| local | startRecordSlidAction () |
| virtual void | endRecordSlidAction () |
| virtual void | handlePressLogic (const Point &touchPoint) override |
| var | handlePressLogic ( var touchPoint) |
| local | handlePressLogic ( local touchPoint) |
| virtual void | handleMoveLogic (const Point &touchPoint) override |
| virtual void | handleReleaseLogic (const Point &touchPoint) override |
| local | handleReleaseLogic ( local touchPoint) |
| virtual void | interceptTouchEvent (int handleState, Widget *sender, const Point &touchPoint) override |
| local | interceptTouchEvent ( local handleState, local sender, local touchPoint) |
| virtual void | checkChildInfo (int handleState, Widget *sender, const Point &touchPoint) override |
| void | recordSlidTime (float dt) |
| void | scrollToTopEvent () |
| var | scrollToTopEvent () |
| local | scrollToTopEvent () |
| void | scrollToBottomEvent () |
| var | scrollToBottomEvent () |
| local | scrollToBottomEvent () |
| void | scrollToLeftEvent () |
| var | scrollToLeftEvent () |
| local | scrollToLeftEvent () |
| void | scrollToRightEvent () |
| var | scrollToRightEvent () |
| local | scrollToRightEvent () |
| void | scrollingEvent () |
| var | scrollingEvent () |
| local | scrollingEvent () |
| void | bounceTopEvent () |
| var | bounceTopEvent () |
| local | bounceTopEvent () |
| void | bounceBottomEvent () |
| var | bounceBottomEvent () |
| local | bounceBottomEvent () |
| void | bounceLeftEvent () |
| var | bounceLeftEvent () |
| local | bounceLeftEvent () |
| void | bounceRightEvent () |
| var | bounceRightEvent () |
| local | bounceRightEvent () |
| virtual void | onSizeChanged () override |
| virtual Widget * | createCloneInstance () override |
| local | createCloneInstance () |
| virtual void | copySpecialProperties (Widget *model) override |
| local | copySpecialProperties ( local model) |
| virtual void | copyClonedWidgetChildren (Widget *model) override |
| virtual void | setClippingEnabled (bool able) override |
| Changes if layout can clip it's content and child. More... | |
| virtual void | doLayout () override |
| var | doLayout () |
| local | doLayout () |
Protected Member Functions inherited from Layout | |
| void | addBackGroundImage () |
| void | supplyTheLayoutParameterLackToChild (Widget *child) |
| void | stencilClippingVisit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) |
| void | scissorClippingVisit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) |
| void | setStencilClippingSize (const Size &size) |
| const Rect & | getClippingRect () |
| void | onBeforeVisitStencil () |
| void | onAfterDrawStencil () |
| void | onAfterVisitStencil () |
| void | onBeforeVisitScissor () |
| void | onAfterVisitScissor () |
| void | updateBackGroundImageColor () |
| void | updateBackGroundImageOpacity () |
| void | updateBackGroundImageRGBA () |
| LayoutExecutant * | createCurrentLayoutExecutant () |
Protected Member Functions inherited from Widget | |
| virtual void | onPressStateChangedToNormal () |
| virtual void | onPressStateChangedToPressed () |
| virtual void | onPressStateChangedToDisabled () |
| void | pushDownEvent () |
| void | moveEvent () |
| void | releaseUpEvent () |
| void | cancelUpEvent () |
| void | updateAnchorPoint () |
| virtual void | updateTextureColor () |
| virtual void | updateTextureOpacity () |
| virtual void | updateTextureRGBA () |
| virtual void | updateFlippedX () |
| virtual void | updateFlippedY () |
| void | updateColorToRenderer (Node *renderer) |
| void | updateOpacityToRenderer (Node *renderer) |
| void | updateRGBAToRenderer (Node *renderer) |
| void | copyProperties (Widget *model) |
| Widget * | getWidgetParent () |
Protected Member Functions inherited from ProtectedNode | |
| void | insertProtectedChild (Node *child, int z) |
| helper that reorder a child More... | |
| var | insertProtectedChild ( var child, var z) |
| helper that reorder a child More... | |
| local | insertProtectedChild ( local child, local z) |
| helper that reorder a child More... | |
Protected Member Functions inherited from Node | |
| Node () | |
| Node () | |
| Node () | |
| virtual | ~Node () |
| local | ~Node () |
| virtual bool | init () |
| local | init () |
| void | childrenAlloc (void) |
| lazy allocs More... | |
| var | childrenAlloc () |
| lazy allocs More... | |
| local | childrenAlloc () |
| lazy allocs More... | |
| void | insertChild (Node *child, int z) |
| helper that reorder a child More... | |
| var | insertChild ( var child, var z) |
| helper that reorder a child More... | |
| local | insertChild ( local child, local z) |
| helper that reorder a child More... | |
| void | detachChild (Node *child, ssize_t index, bool doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| var | detachChild ( var child, var index, var doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| local | detachChild ( local child, local index, local doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| Point | convertToWindowSpace (const Point &nodePoint) const |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| var | convertToWindowSpace ( var nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| local | convertToWindowSpace ( local nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| kmMat4 | transform (const kmMat4 &parentTransform) |
| virtual void | updateCascadeOpacity () |
| var | updateCascadeOpacity () |
| local | updateCascadeOpacity () |
| virtual void | disableCascadeOpacity () |
| var | disableCascadeOpacity () |
| local | disableCascadeOpacity () |
| virtual void | updateCascadeColor () |
| var | updateCascadeColor () |
| local | updateCascadeColor () |
| virtual void | updateColor () |
| var | updateColor () |
| local | updateColor () |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Protected Attributes | |
| Layout * | _innerContainer |
| SCROLLVIEW_DIR | _direction |
| var | _direction |
| local | _direction |
| Point | _touchBeganPoint |
| var | _touchBeganPoint |
| local | _touchBeganPoint |
| Point | _touchMovedPoint |
| var | _touchMovedPoint |
| local | _touchMovedPoint |
| Point | _touchEndedPoint |
| var | _touchEndedPoint |
| local | _touchEndedPoint |
| Point | _touchMovingPoint |
| var | _touchMovingPoint |
| local | _touchMovingPoint |
| Point | _autoScrollDir |
| var | _autoScrollDir |
| local | _autoScrollDir |
| float | _topBoundary |
| var | _topBoundary |
| local | _topBoundary |
| float | _bottomBoundary |
| var | _bottomBoundary |
| local | _bottomBoundary |
| float | _leftBoundary |
| var | _leftBoundary |
| local | _leftBoundary |
| float | _rightBoundary |
| var | _rightBoundary |
| local | _rightBoundary |
| float | _bounceTopBoundary |
| var | _bounceTopBoundary |
| local | _bounceTopBoundary |
| float | _bounceBottomBoundary |
| var | _bounceBottomBoundary |
| local | _bounceBottomBoundary |
| float | _bounceLeftBoundary |
| var | _bounceLeftBoundary |
| local | _bounceLeftBoundary |
| float | _bounceRightBoundary |
| var | _bounceRightBoundary |
| local | _bounceRightBoundary |
| bool | _autoScroll |
| var | _autoScroll |
| local | _autoScroll |
| float | _autoScrollAddUpTime |
| var | _autoScrollAddUpTime |
| local | _autoScrollAddUpTime |
| float | _autoScrollOriginalSpeed |
| var | _autoScrollOriginalSpeed |
| local | _autoScrollOriginalSpeed |
| float | _autoScrollAcceleration |
| var | _autoScrollAcceleration |
| local | _autoScrollAcceleration |
| bool | _isAutoScrollSpeedAttenuated |
| var | _isAutoScrollSpeedAttenuated |
| local | _isAutoScrollSpeedAttenuated |
| bool | _needCheckAutoScrollDestination |
| var | _needCheckAutoScrollDestination |
| local | _needCheckAutoScrollDestination |
| Point | _autoScrollDestination |
| var | _autoScrollDestination |
| local | _autoScrollDestination |
| bool | _bePressed |
| var | _bePressed |
| local | _bePressed |
| float | _slidTime |
| var | _slidTime |
| local | _slidTime |
| Point | _moveChildPoint |
| var | _moveChildPoint |
| local | _moveChildPoint |
| float | _childFocusCancelOffset |
| var | _childFocusCancelOffset |
| local | _childFocusCancelOffset |
| bool | _leftBounceNeeded |
| var | _leftBounceNeeded |
| local | _leftBounceNeeded |
| bool | _topBounceNeeded |
| var | _topBounceNeeded |
| local | _topBounceNeeded |
| bool | _rightBounceNeeded |
| var | _rightBounceNeeded |
| local | _rightBounceNeeded |
| bool | _bottomBounceNeeded |
| var | _bottomBounceNeeded |
| local | _bottomBounceNeeded |
| bool | _bounceEnabled |
| var | _bounceEnabled |
| local | _bounceEnabled |
| bool | _bouncing |
| var | _bouncing |
| local | _bouncing |
| Point | _bounceDir |
| var | _bounceDir |
| local | _bounceDir |
| float | _bounceOriginalSpeed |
| var | _bounceOriginalSpeed |
| local | _bounceOriginalSpeed |
| bool | _inertiaScrollEnabled |
| var | _inertiaScrollEnabled |
| local | _inertiaScrollEnabled |
| Ref * | _scrollViewEventListener |
| var | _scrollViewEventListener |
| local | _scrollViewEventListener |
| SEL_ScrollViewEvent | _scrollViewEventSelector |
| var | _scrollViewEventSelector |
| local | _scrollViewEventSelector |
Protected Attributes inherited from Layout | |
| bool | _clippingEnabled |
| bool | _backGroundScale9Enabled |
| Node * | _backGroundImage |
| std::string | _backGroundImageFileName |
| Rect | _backGroundImageCapInsets |
| LayoutBackGroundColorType | _colorType |
| TextureResType | _bgImageTexType |
| LayerColor * | _colorRender |
| LayerGradient * | _gradientRender |
| Color3B | _cColor |
| Color3B | _gStartColor |
| Color3B | _gEndColor |
| Point | _alongVector |
| GLubyte | _cOpacity |
| Size | _backGroundImageTextureSize |
| LayoutType | _layoutType |
| LayoutClippingType | _clippingType |
| DrawNode * | _clippingStencil |
| bool | _scissorRectDirty |
| Rect | _clippingRect |
| Layout * | _clippingParent |
| bool | _doLayoutDirty |
| bool | _clippingRectDirty |
| GLboolean | _currentStencilEnabled |
| GLuint | _currentStencilWriteMask |
| GLenum | _currentStencilFunc |
| GLint | _currentStencilRef |
| GLuint | _currentStencilValueMask |
| GLenum | _currentStencilFail |
| GLenum | _currentStencilPassDepthFail |
| GLenum | _currentStencilPassDepthPass |
| GLboolean | _currentDepthWriteMask |
| GLboolean | _currentAlphaTestEnabled |
| GLenum | _currentAlphaTestFunc |
| GLclampf | _currentAlphaTestRef |
| Color3B | _backGroundImageColor |
| GLubyte | _backGroundImageOpacity |
| LayoutExecutant * | _curLayoutExecutant |
| GLint | _mask_layer_le |
| GroupCommand | _groupCommand |
| CustomCommand | _beforeVisitCmdStencil |
| CustomCommand | _afterDrawStencilCmd |
| CustomCommand | _afterVisitCmdStencil |
| CustomCommand | _beforeVisitCmdScissor |
| CustomCommand | _afterVisitCmdScissor |
Protected Attributes inherited from Widget | |
| bool | _enabled |
| Highest control of widget. More... | |
| bool | _bright |
| is this widget bright More... | |
| bool | _touchEnabled |
| is this widget touch endabled More... | |
| bool | _touchPassedEnabled |
| is the touch event should be passed More... | |
| bool | _focus |
| is the widget on focus More... | |
| BrightStyle | _brightStyle |
| bright style More... | |
| Point | _touchStartPos |
| touch began point More... | |
| Point | _touchMovePos |
| touch moved point More... | |
| Point | _touchEndPos |
| touch ended point More... | |
| Ref * | _touchEventListener |
| SEL_TouchEvent | _touchEventSelector |
| std::string | _name |
| WidgetType | _widgetType |
| int | _actionTag |
| Size | _size |
| Size | _customSize |
| bool | _ignoreSize |
| bool | _affectByClipping |
| SizeType | _sizeType |
| Point | _sizePercent |
| PositionType | _positionType |
| Point | _positionPercent |
| bool | _reorderWidgetChildDirty |
| bool | _hitted |
| EventListenerTouchOneByOne * | _touchListener |
| Color3B | _color |
| GLubyte | _opacity |
| bool | _flippedX |
| bool | _flippedY |
| Map< int, LayoutParameter * > | _layoutParameterDictionary |
Protected Attributes inherited from ProtectedNode | |
| Vector< Node * > | _protectedChildren |
| array of children nodes More... | |
| var | _protectedChildren |
| array of children nodes More... | |
| local | _protectedChildren |
| array of children nodes More... | |
| bool | _reorderProtectedChildDirty |
Protected Attributes inherited from Node | |
| float | _rotationX |
| rotation on the X-axis More... | |
| float | _rotationY |
| rotation on the Y-axis More... | |
| var | _rotationY |
| rotation on the Y-axis More... | |
| local | _rotationY |
| rotation on the Y-axis More... | |
| float | _rotationZ_X |
| rotation angle on Z-axis, component X More... | |
| var | _rotationZ_X |
| rotation angle on Z-axis, component X More... | |
| local | _rotationZ_X |
| rotation angle on Z-axis, component X More... | |
| float | _rotationZ_Y |
| rotation angle on Z-axis, component Y More... | |
| var | _rotationZ_Y |
| rotation angle on Z-axis, component Y More... | |
| local | _rotationZ_Y |
| rotation angle on Z-axis, component Y More... | |
| float | _scaleX |
| scaling factor on x-axis More... | |
| var | _scaleX |
| scaling factor on x-axis More... | |
| local | _scaleX |
| scaling factor on x-axis More... | |
| float | _scaleY |
| scaling factor on y-axis More... | |
| var | _scaleY |
| scaling factor on y-axis More... | |
| local | _scaleY |
| scaling factor on y-axis More... | |
| float | _scaleZ |
| scaling factor on z-axis More... | |
| var | _scaleZ |
| scaling factor on z-axis More... | |
| local | _scaleZ |
| scaling factor on z-axis More... | |
| Point | _position |
| position of the node More... | |
| var | _position |
| position of the node More... | |
| local | _position |
| position of the node More... | |
| float | _positionZ |
| OpenGL real Z position. More... | |
| var | _positionZ |
| OpenGL real Z position. More... | |
| local | _positionZ |
| OpenGL real Z position. More... | |
| float | _skewX |
| skew angle on x-axis More... | |
| var | _skewX |
| skew angle on x-axis More... | |
| local | _skewX |
| skew angle on x-axis More... | |
| float | _skewY |
| skew angle on y-axis More... | |
| var | _skewY |
| skew angle on y-axis More... | |
| local | _skewY |
| skew angle on y-axis More... | |
| Point | _anchorPointInPoints |
| anchor point in points More... | |
| var | _anchorPointInPoints |
| anchor point in points More... | |
| local | _anchorPointInPoints |
| anchor point in points More... | |
| Point | _anchorPoint |
| anchor point normalized (NOT in points) More... | |
| var | _anchorPoint |
| anchor point normalized (NOT in points) More... | |
| local | _anchorPoint |
| anchor point normalized (NOT in points) More... | |
| Size | _contentSize |
| untransformed size of the node More... | |
| var | _contentSize |
| untransformed size of the node More... | |
| local | _contentSize |
| untransformed size of the node More... | |
| kmMat4 | _modelViewTransform |
| ModelView transform of the Node. More... | |
| var | _modelViewTransform |
| ModelView transform of the Node. More... | |
| local | _modelViewTransform |
| ModelView transform of the Node. More... | |
| kmMat4 | _transform |
| transform More... | |
| var | _transform |
| transform More... | |
| local | _transform |
| transform More... | |
| bool | _transformDirty |
| transform dirty flag More... | |
| var | _transformDirty |
| transform dirty flag More... | |
| local | _transformDirty |
| transform dirty flag More... | |
| kmMat4 | _inverse |
| inverse transform More... | |
| var | _inverse |
| inverse transform More... | |
| local | _inverse |
| inverse transform More... | |
| bool | _inverseDirty |
| inverse transform dirty flag More... | |
| var | _inverseDirty |
| inverse transform dirty flag More... | |
| local | _inverseDirty |
| inverse transform dirty flag More... | |
| kmMat4 | _additionalTransform |
| transform More... | |
| var | _additionalTransform |
| transform More... | |
| local | _additionalTransform |
| transform More... | |
| bool | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More... | |
| var | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More... | |
| local | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More... | |
| bool | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More... | |
| int | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More... | |
| var | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More... | |
| local | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More... | |
| float | _globalZOrder |
| Global order used to sort the node. More... | |
| var | _globalZOrder |
| Global order used to sort the node. More... | |
| local | _globalZOrder |
| Global order used to sort the node. More... | |
| Vector< Node * > | _children |
| array of children nodes More... | |
| local | _children |
| array of children nodes More... | |
| Node * | _parent |
| weak reference to parent node More... | |
| var | _parent |
| weak reference to parent node More... | |
| local | _parent |
| weak reference to parent node More... | |
| int | _tag |
| a tag. Can be any number you assigned just to identify this node More... | |
| var | _tag |
| a tag. Can be any number you assigned just to identify this node More... | |
| local | _tag |
| a tag. Can be any number you assigned just to identify this node More... | |
| std::string | _name |
| a string label, an user defined string to identify this node More... | |
| var | _name |
| a string label, an user defined string to identify this node More... | |
| local | _name |
| a string label, an user defined string to identify this node More... | |
| void * | _userData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| var | _userData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| local | _userData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| Ref * | _userObject |
| A user assigned Object. More... | |
| var | _userObject |
| A user assigned Object. More... | |
| local | _userObject |
| A user assigned Object. More... | |
| GLProgram * | _shaderProgram |
| OpenGL shader. More... | |
| var | _shaderProgram |
| OpenGL shader. More... | |
| local | _shaderProgram |
| OpenGL shader. More... | |
| int | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More... | |
| var | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More... | |
| local | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More... | |
| Scheduler * | _scheduler |
| scheduler used to schedule timers and updates More... | |
| var | _scheduler |
| scheduler used to schedule timers and updates More... | |
| local | _scheduler |
| scheduler used to schedule timers and updates More... | |
| ActionManager * | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More... | |
| var | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More... | |
| local | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More... | |
| EventDispatcher * | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More... | |
| var | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More... | |
| local | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More... | |
| bool | _running |
| is running More... | |
| bool | _visible |
| is this node visible More... | |
| var | _visible |
| is this node visible More... | |
| local | _visible |
| is this node visible More... | |
| bool | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
| var | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
| local | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
| bool | _reorderChildDirty |
| children order dirty flag More... | |
| bool | _isTransitionFinished |
| flag to indicate whether the transition was finished More... | |
| var | _isTransitionFinished |
| flag to indicate whether the transition was finished More... | |
| local | _isTransitionFinished |
| flag to indicate whether the transition was finished More... | |
| int | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
| var | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
| local | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
| int | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
| var | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
| local | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
| ccScriptType | _scriptType |
| type of script binding, lua or javascript More... | |
| var | _scriptType |
| type of script binding, lua or javascript More... | |
| local | _scriptType |
| type of script binding, lua or javascript More... | |
| ComponentContainer * | _componentContainer |
| Dictionary of components. More... | |
| var | _componentContainer |
| Dictionary of components. More... | |
| local | _componentContainer |
| Dictionary of components. More... | |
| PhysicsBody * | _physicsBody |
| the physicsBody the node have More... | |
| GLubyte | _displayedOpacity |
| var | _displayedOpacity |
| local | _displayedOpacity |
| GLubyte | _realOpacity |
| var | _realOpacity |
| local | _realOpacity |
| Color3B | _displayedColor |
| var | _displayedColor |
| local | _displayedColor |
| Color3B | _realColor |
| var | _realColor |
| local | _realColor |
| bool | _cascadeColorEnabled |
| var | _cascadeColorEnabled |
| local | _cascadeColorEnabled |
| bool | _cascadeOpacityEnabled |
| var | _cascadeOpacityEnabled |
| local | _cascadeOpacityEnabled |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Node | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
Static Protected Attributes inherited from Node | |
| static int | s_globalOrderOfArrival |
| var | s_globalOrderOfArrival |
| local | s_globalOrderOfArrival |
| ScrollView | ( | ) |
Default constructor.
| var ScrollView | ( | ) |
Default constructor.
| local ScrollView | ( | ) |
Default constructor.
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Default destructor.
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Default destructor.
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Default destructor.
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Adds a child to the container with a z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
| zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
Reimplemented from Layout.
Reimplemented in ListView.
|
overridevirtual |
Adds a child to the container with a z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
| zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
Reimplemented from Layout.
Reimplemented in ListView.
|
overridevirtual |
Adds a child to the container with a z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
| zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
Reimplemented from Layout.
Reimplemented in ListView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
| zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
| tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Layout.
Reimplemented in ListView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
| zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
| tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Layout.
Reimplemented in ListView.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
| zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
| tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Layout.
Reimplemented in ListView.
| void addEventListenerScrollView | ( | Ref * | target, |
| SEL_ScrollViewEvent | selector | ||
| ) |
Add call back function called scrollview event triggered.
| var addEventListenerScrollView | ( | var | target, |
| var | selector | ||
| ) |
Add call back function called scrollview event triggered.
| local addEventListenerScrollView | ( | local | target, |
| local | selector | ||
| ) |
Add call back function called scrollview event triggered.
|
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Reimplemented from Widget.
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Reimplemented from Widget.
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Reimplemented from Widget.
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Allocates and initializes.
|
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Allocates and initializes.
|
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Allocates and initializes.
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overrideprotectedvirtual |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
Reimplemented from Layout.
|
overrideprotectedvirtual |
Reimplemented from Layout.
|
overrideprotectedvirtual |
Reimplemented from Layout.
|
protectedvirtual |
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| SCROLLVIEW_DIR getDirection | ( | ) |
Gets scroll direction of scrollview.
| var getDirection | ( | ) |
Gets scroll direction of scrollview.
| local getDirection | ( | ) |
Gets scroll direction of scrollview.
| Layout* getInnerContainer | ( | ) |
Gets inner container of scrollview.
Inner container is the container of scrollview's children.
| var getInnerContainer | ( | ) |
Gets inner container of scrollview.
Inner container is the container of scrollview's children.
| local getInnerContainer | ( | ) |
Gets inner container of scrollview.
Inner container is the container of scrollview's children.
| const Size& getInnerContainerSize | ( | ) | const |
Gets inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
| var getInnerContainerSize | ( | ) |
Gets inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
| local getInnerContainerSize | ( | ) |
Gets inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
|
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Implements UIScrollInterface.
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Implements UIScrollInterface.
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Implements UIScrollInterface.
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Implements UIScrollInterface.
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overrideprotectedvirtual |
Implements UIScrollInterface.
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Implements UIScrollInterface.
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Implements UIScrollInterface.
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Implements UIScrollInterface.
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Implements UIScrollInterface.
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Reimplemented from Widget.
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Reimplemented from Widget.
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Reimplemented from Widget.
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Implements UIScrollInterface.
Reimplemented in ListView.
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Implements UIScrollInterface.
Reimplemented in ListView.
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Implements UIScrollInterface.
Reimplemented in ListView.
| bool isBounceEnabled | ( | ) | const |
| var isBounceEnabled | ( | ) |
| local isBounceEnabled | ( | ) |
| bool isInertiaScrollEnabled | ( | ) | const |
| var isInertiaScrollEnabled | ( | ) |
| local isInertiaScrollEnabled | ( | ) |
| void jumpToBottom | ( | ) |
Move inner container to bottom boundary of scrollview.
| var jumpToBottom | ( | ) |
Move inner container to bottom boundary of scrollview.
| local jumpToBottom | ( | ) |
Move inner container to bottom boundary of scrollview.
| void jumpToBottomLeft | ( | ) |
Move inner container to bottom and left boundary of scrollview.
| var jumpToBottomLeft | ( | ) |
Move inner container to bottom and left boundary of scrollview.
| local jumpToBottomLeft | ( | ) |
Move inner container to bottom and left boundary of scrollview.
| void jumpToBottomRight | ( | ) |
Move inner container to bottom and right boundary of scrollview.
| var jumpToBottomRight | ( | ) |
Move inner container to bottom and right boundary of scrollview.
| local jumpToBottomRight | ( | ) |
Move inner container to bottom and right boundary of scrollview.
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| void jumpToLeft | ( | ) |
Move inner container to left boundary of scrollview.
| var jumpToLeft | ( | ) |
Move inner container to left boundary of scrollview.
| local jumpToLeft | ( | ) |
Move inner container to left boundary of scrollview.
| void jumpToPercentBothDirection | ( | const Point & | percent) |
Move inner container to both direction percent position of scrollview.
| var jumpToPercentBothDirection | ( | var | percent) |
Move inner container to both direction percent position of scrollview.
| local jumpToPercentBothDirection | ( | local | percent) |
Move inner container to both direction percent position of scrollview.
| void jumpToPercentHorizontal | ( | float | percent) |
Move inner container to horizontal percent position of scrollview.
| var jumpToPercentHorizontal | ( | var | percent) |
Move inner container to horizontal percent position of scrollview.
| local jumpToPercentHorizontal | ( | local | percent) |
Move inner container to horizontal percent position of scrollview.
| void jumpToPercentVertical | ( | float | percent) |
Move inner container to vertical percent position of scrollview.
| var jumpToPercentVertical | ( | var | percent) |
Move inner container to vertical percent position of scrollview.
| local jumpToPercentVertical | ( | local | percent) |
Move inner container to vertical percent position of scrollview.
| void jumpToRight | ( | ) |
Move inner container to right boundary of scrollview.
| var jumpToRight | ( | ) |
Move inner container to right boundary of scrollview.
| local jumpToRight | ( | ) |
Move inner container to right boundary of scrollview.
| void jumpToTop | ( | ) |
Move inner container to top boundary of scrollview.
| var jumpToTop | ( | ) |
Move inner container to top boundary of scrollview.
| local jumpToTop | ( | ) |
Move inner container to top boundary of scrollview.
| void jumpToTopLeft | ( | ) |
Move inner container to top and left boundary of scrollview.
| var jumpToTopLeft | ( | ) |
Move inner container to top and left boundary of scrollview.
| local jumpToTopLeft | ( | ) |
Move inner container to top and left boundary of scrollview.
| void jumpToTopRight | ( | ) |
Move inner container to top and right boundary of scrollview.
| var jumpToTopRight | ( | ) |
Move inner container to top and right boundary of scrollview.
| local jumpToTopRight | ( | ) |
Move inner container to top and right boundary of scrollview.
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Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Layout.
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overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Layout.
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overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Layout.
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overrideprotectedvirtual |
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overrideprotectedvirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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Reimplemented from Widget.
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Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
| child | The child node which will be removed. |
| cleanup | true if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Layout.
Reimplemented in ListView.
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Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
| child | The child node which will be removed. |
| cleanup | true if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Layout.
Reimplemented in ListView.
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Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
| child | The child node which will be removed. |
| cleanup | true if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Layout.
Reimplemented in ListView.
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| void scrollToBottom | ( | float | time, |
| bool | attenuated | ||
| ) |
Scroll inner container to bottom boundary of scrollview.
| var scrollToBottom | ( | var | time, |
| var | attenuated | ||
| ) |
Scroll inner container to bottom boundary of scrollview.
| local scrollToBottom | ( | local | time, |
| local | attenuated | ||
| ) |
Scroll inner container to bottom boundary of scrollview.
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| void scrollToBottomLeft | ( | float | time, |
| bool | attenuated | ||
| ) |
Scroll inner container to bottom and left boundary of scrollview.
| var scrollToBottomLeft | ( | var | time, |
| var | attenuated | ||
| ) |
Scroll inner container to bottom and left boundary of scrollview.
| local scrollToBottomLeft | ( | local | time, |
| local | attenuated | ||
| ) |
Scroll inner container to bottom and left boundary of scrollview.
| void scrollToBottomRight | ( | float | time, |
| bool | attenuated | ||
| ) |
Scroll inner container to bottom and right boundary of scrollview.
| var scrollToBottomRight | ( | var | time, |
| var | attenuated | ||
| ) |
Scroll inner container to bottom and right boundary of scrollview.
| local scrollToBottomRight | ( | local | time, |
| local | attenuated | ||
| ) |
Scroll inner container to bottom and right boundary of scrollview.
| void scrollToLeft | ( | float | time, |
| bool | attenuated | ||
| ) |
Scroll inner container to left boundary of scrollview.
| var scrollToLeft | ( | var | time, |
| var | attenuated | ||
| ) |
Scroll inner container to left boundary of scrollview.
| local scrollToLeft | ( | local | time, |
| local | attenuated | ||
| ) |
Scroll inner container to left boundary of scrollview.
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| void scrollToPercentBothDirection | ( | const Point & | percent, |
| float | time, | ||
| bool | attenuated | ||
| ) |
Scroll inner container to both direction percent position of scrollview.
| var scrollToPercentBothDirection | ( | var | percent, |
| var | time, | ||
| var | attenuated | ||
| ) |
Scroll inner container to both direction percent position of scrollview.
| local scrollToPercentBothDirection | ( | local | percent, |
| local | time, | ||
| local | attenuated | ||
| ) |
Scroll inner container to both direction percent position of scrollview.
| void scrollToPercentHorizontal | ( | float | percent, |
| float | time, | ||
| bool | attenuated | ||
| ) |
Scroll inner container to horizontal percent position of scrollview.
| var scrollToPercentHorizontal | ( | var | percent, |
| var | time, | ||
| var | attenuated | ||
| ) |
Scroll inner container to horizontal percent position of scrollview.
| local scrollToPercentHorizontal | ( | local | percent, |
| local | time, | ||
| local | attenuated | ||
| ) |
Scroll inner container to horizontal percent position of scrollview.
| void scrollToPercentVertical | ( | float | percent, |
| float | time, | ||
| bool | attenuated | ||
| ) |
Scroll inner container to vertical percent position of scrollview.
| var scrollToPercentVertical | ( | var | percent, |
| var | time, | ||
| var | attenuated | ||
| ) |
Scroll inner container to vertical percent position of scrollview.
| local scrollToPercentVertical | ( | local | percent, |
| local | time, | ||
| local | attenuated | ||
| ) |
Scroll inner container to vertical percent position of scrollview.
| void scrollToRight | ( | float | time, |
| bool | attenuated | ||
| ) |
Scroll inner container to right boundary of scrollview.
| var scrollToRight | ( | var | time, |
| var | attenuated | ||
| ) |
Scroll inner container to right boundary of scrollview.
| local scrollToRight | ( | local | time, |
| local | attenuated | ||
| ) |
Scroll inner container to right boundary of scrollview.
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| void scrollToTop | ( | float | time, |
| bool | attenuated | ||
| ) |
Scroll inner container to top boundary of scrollview.
| var scrollToTop | ( | var | time, |
| var | attenuated | ||
| ) |
Scroll inner container to top boundary of scrollview.
| local scrollToTop | ( | local | time, |
| local | attenuated | ||
| ) |
Scroll inner container to top boundary of scrollview.
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| void scrollToTopLeft | ( | float | time, |
| bool | attenuated | ||
| ) |
Scroll inner container to top and left boundary of scrollview.
| var scrollToTopLeft | ( | var | time, |
| var | attenuated | ||
| ) |
Scroll inner container to top and left boundary of scrollview.
| local scrollToTopLeft | ( | local | time, |
| local | attenuated | ||
| ) |
Scroll inner container to top and left boundary of scrollview.
| void scrollToTopRight | ( | float | time, |
| bool | attenuated | ||
| ) |
Scroll inner container to top and right boundary of scrollview.
| var scrollToTopRight | ( | var | time, |
| var | attenuated | ||
| ) |
Scroll inner container to top and right boundary of scrollview.
| local scrollToTopRight | ( | local | time, |
| local | attenuated | ||
| ) |
Scroll inner container to top and right boundary of scrollview.
| void setBounceEnabled | ( | bool | enabled) |
| var setBounceEnabled | ( | var | enabled) |
| local setBounceEnabled | ( | local | enabled) |
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Changes if layout can clip it's content and child.
If you really need this, please enable it. But it would reduce the rendering efficiency.
| clipping | enabled. |
Reimplemented from Layout.
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inlineoverrideprotectedvirtual |
Changes if layout can clip it's content and child.
If you really need this, please enable it. But it would reduce the rendering efficiency.
| clipping | enabled. |
Reimplemented from Layout.
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inlineoverrideprotectedvirtual |
Changes if layout can clip it's content and child.
If you really need this, please enable it. But it would reduce the rendering efficiency.
| clipping | enabled. |
Reimplemented from Layout.
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Changes scroll direction of scrollview.
| SCROLLVIEW_DIR |
Reimplemented in ListView.
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Changes scroll direction of scrollview.
| SCROLLVIEW_DIR |
Reimplemented in ListView.
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Changes scroll direction of scrollview.
| SCROLLVIEW_DIR |
Reimplemented in ListView.
| void setInertiaScrollEnabled | ( | bool | enabled) |
| var setInertiaScrollEnabled | ( | var | enabled) |
| local setInertiaScrollEnabled | ( | local | enabled) |
| void setInnerContainerSize | ( | const Size & | size) |
Changes inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
| inner | container size. |
| var setInnerContainerSize | ( | var | size) |
Changes inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
| inner | container size. |
| local setInnerContainerSize | ( | local | size) |
Changes inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
| inner | container size. |
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Reimplemented from Node.
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Reimplemented from Node.
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Reimplemented from Node.
| CC_CONSTRUCTOR_ACCESS __pad0__ |
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