#include <Audio.h>
Public Member Functions | |
| Audio () | |
| void | Initialize () |
| void | CreateResources () |
| void | ReleaseResources () |
| void | Start () |
| void | Render () |
| void | SetEngineExperiencedCriticalError () |
| var | SetEngineExperiencedCriticalError () |
| local | SetEngineExperiencedCriticalError () |
| bool | HasEngineExperiencedCriticalError () |
| void | PlayBackgroundMusic (const char *pszFilePath, bool bLoop) |
| void | StopBackgroundMusic (bool bReleaseData) |
| void | PauseBackgroundMusic () |
| void | ResumeBackgroundMusic () |
| void | RewindBackgroundMusic () |
| bool | IsBackgroundMusicPlaying () |
| void | SetBackgroundVolume (float volume) |
| float | GetBackgroundVolume () |
| void | SetSoundEffectVolume (float volume) |
| float | GetSoundEffectVolume () |
| void | PlaySoundEffect (const char *pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) |
| local | PlaySoundEffect ( local pszFilePath, local bLoop, local sound, local false) |
| void | PlaySoundEffect (unsigned int sound) |
| bool | IsSoundEffectStarted (unsigned int sound) |
| void | StopSoundEffect (unsigned int sound) |
| var | StopSoundEffect ( var sound) |
| local | StopSoundEffect ( local sound) |
| void | PauseSoundEffect (unsigned int sound) |
| void | ResumeSoundEffect (unsigned int sound) |
| var | ResumeSoundEffect ( var sound) |
| local | ResumeSoundEffect ( local sound) |
| void | RewindSoundEffect (unsigned int sound) |
| void | PauseAllSoundEffects () |
| void | ResumeAllSoundEffects () |
| void | StopAllSoundEffects () |
| void | PreloadSoundEffect (const char *pszFilePath, bool isMusic=false) |
| var | PreloadSoundEffect ( var pszFilePath, var false) |
| local | PreloadSoundEffect ( local pszFilePath, local false) |
| void | UnloadSoundEffect (const char *pszFilePath) |
| void | UnloadSoundEffect (unsigned int sound) |
| Audio () | |
| void | Initialize () |
| var | Initialize () |
| local | Initialize () |
| void | CreateResources () |
| var | CreateResources () |
| local | CreateResources () |
| void | ReleaseResources () |
| var | ReleaseResources () |
| local | ReleaseResources () |
| void | Start () |
| var | Start () |
| local | Start () |
| void | Render () |
| var | Render () |
| local | Render () |
| void | SetEngineExperiencedCriticalError () |
| var | SetEngineExperiencedCriticalError () |
| local | SetEngineExperiencedCriticalError () |
| bool | HasEngineExperiencedCriticalError () |
| var | HasEngineExperiencedCriticalError () |
| local | HasEngineExperiencedCriticalError () |
| void | PlayBackgroundMusic (const char *pszFilePath, bool bLoop) |
| var | PlayBackgroundMusic ( var pszFilePath, var bLoop) |
| local | PlayBackgroundMusic ( local pszFilePath, local bLoop) |
| void | StopBackgroundMusic (bool bReleaseData) |
| var | StopBackgroundMusic ( var bReleaseData) |
| local | StopBackgroundMusic ( local bReleaseData) |
| void | PauseBackgroundMusic () |
| void | ResumeBackgroundMusic () |
| var | ResumeBackgroundMusic () |
| local | ResumeBackgroundMusic () |
| void | RewindBackgroundMusic () |
| var | RewindBackgroundMusic () |
| local | RewindBackgroundMusic () |
| bool | IsBackgroundMusicPlaying () |
| var | IsBackgroundMusicPlaying () |
| local | IsBackgroundMusicPlaying () |
| void | SetBackgroundVolume (float volume) |
| var | SetBackgroundVolume ( var volume) |
| local | SetBackgroundVolume ( local volume) |
| float | GetBackgroundVolume () |
| var | GetBackgroundVolume () |
| local | GetBackgroundVolume () |
| void | SetSoundEffectVolume (float volume) |
| var | SetSoundEffectVolume ( var volume) |
| local | SetSoundEffectVolume ( local volume) |
| float | GetSoundEffectVolume () |
| var | GetSoundEffectVolume () |
| local | GetSoundEffectVolume () |
| void | PlaySoundEffect (const char *pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) |
| var | PlaySoundEffect ( var pszFilePath, var bLoop, var sound, var false) |
| local | PlaySoundEffect ( local pszFilePath, local bLoop, local sound, local false) |
| void | PlaySoundEffect (unsigned int sound) |
| var | PlaySoundEffect ( var sound) |
| local | PlaySoundEffect ( local sound) |
| bool | IsSoundEffectStarted (unsigned int sound) |
| var | IsSoundEffectStarted ( var sound) |
| local | IsSoundEffectStarted ( local sound) |
| void | StopSoundEffect (unsigned int sound) |
| var | StopSoundEffect ( var sound) |
| local | StopSoundEffect ( local sound) |
| void | PauseSoundEffect (unsigned int sound) |
| var | PauseSoundEffect ( var sound) |
| local | PauseSoundEffect ( local sound) |
| void | ResumeSoundEffect (unsigned int sound) |
| var | ResumeSoundEffect ( var sound) |
| local | ResumeSoundEffect ( local sound) |
| void | RewindSoundEffect (unsigned int sound) |
| var | RewindSoundEffect ( var sound) |
| local | RewindSoundEffect ( local sound) |
| void | PauseAllSoundEffects () |
| var | PauseAllSoundEffects () |
| local | PauseAllSoundEffects () |
| void | ResumeAllSoundEffects () |
| var | ResumeAllSoundEffects () |
| local | ResumeAllSoundEffects () |
| void | StopAllSoundEffects () |
| var | StopAllSoundEffects () |
| local | StopAllSoundEffects () |
| void | PreloadSoundEffect (const char *pszFilePath, bool isMusic=false) |
| var | PreloadSoundEffect ( var pszFilePath, var false) |
| local | PreloadSoundEffect ( local pszFilePath, local false) |
| void | UnloadSoundEffect (const char *pszFilePath) |
| var | UnloadSoundEffect ( var pszFilePath) |
| local | UnloadSoundEffect ( local pszFilePath) |
| void | UnloadSoundEffect (unsigned int sound) |
| var | UnloadSoundEffect ( var sound) |
| local | UnloadSoundEffect ( local sound) |
| Audio | ( | ) |
| var Audio | ( | ) |
| local Audio | ( | ) |
| Audio | ( | ) |
| var Audio | ( | ) |
| local Audio | ( | ) |
| void CreateResources | ( | ) |
| var CreateResources | ( | ) |
| local CreateResources | ( | ) |
| void CreateResources | ( | ) |
| var CreateResources | ( | ) |
| local CreateResources | ( | ) |
| float GetBackgroundVolume | ( | ) |
| var GetBackgroundVolume | ( | ) |
| local GetBackgroundVolume | ( | ) |
| float GetBackgroundVolume | ( | ) |
| var GetBackgroundVolume | ( | ) |
| local GetBackgroundVolume | ( | ) |
| float GetSoundEffectVolume | ( | ) |
| var GetSoundEffectVolume | ( | ) |
| local GetSoundEffectVolume | ( | ) |
| float GetSoundEffectVolume | ( | ) |
| var GetSoundEffectVolume | ( | ) |
| local GetSoundEffectVolume | ( | ) |
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| void Initialize | ( | ) |
| var Initialize | ( | ) |
| local Initialize | ( | ) |
| void Initialize | ( | ) |
| var Initialize | ( | ) |
| local Initialize | ( | ) |
| bool IsBackgroundMusicPlaying | ( | ) |
| var IsBackgroundMusicPlaying | ( | ) |
| local IsBackgroundMusicPlaying | ( | ) |
| bool IsBackgroundMusicPlaying | ( | ) |
| var IsBackgroundMusicPlaying | ( | ) |
| local IsBackgroundMusicPlaying | ( | ) |
| bool IsSoundEffectStarted | ( | unsigned int | sound) |
| var IsSoundEffectStarted | ( | var | sound) |
| local IsSoundEffectStarted | ( | local | sound) |
| bool IsSoundEffectStarted | ( | unsigned int | sound) |
| var IsSoundEffectStarted | ( | var | sound) |
| local IsSoundEffectStarted | ( | local | sound) |
| void PauseAllSoundEffects | ( | ) |
| var PauseAllSoundEffects | ( | ) |
| local PauseAllSoundEffects | ( | ) |
| void PauseAllSoundEffects | ( | ) |
| var PauseAllSoundEffects | ( | ) |
| local PauseAllSoundEffects | ( | ) |
| void PauseBackgroundMusic | ( | ) |
| var PauseBackgroundMusic | ( | ) |
| local PauseBackgroundMusic | ( | ) |
| void PauseBackgroundMusic | ( | ) |
| var PauseBackgroundMusic | ( | ) |
| local PauseBackgroundMusic | ( | ) |
| void PauseSoundEffect | ( | unsigned int | sound) |
| var PauseSoundEffect | ( | var | sound) |
| local PauseSoundEffect | ( | local | sound) |
| void PauseSoundEffect | ( | unsigned int | sound) |
| var PauseSoundEffect | ( | var | sound) |
| local PauseSoundEffect | ( | local | sound) |
| void PlayBackgroundMusic | ( | const char * | pszFilePath, |
| bool | bLoop | ||
| ) |
| var PlayBackgroundMusic | ( | var | pszFilePath, |
| var | bLoop | ||
| ) |
| local PlayBackgroundMusic | ( | local | pszFilePath, |
| local | bLoop | ||
| ) |
| void PlayBackgroundMusic | ( | const char * | pszFilePath, |
| bool | bLoop | ||
| ) |
| var PlayBackgroundMusic | ( | var | pszFilePath, |
| var | bLoop | ||
| ) |
| local PlayBackgroundMusic | ( | local | pszFilePath, |
| local | bLoop | ||
| ) |
| void PlaySoundEffect | ( | const char * | pszFilePath, |
| bool | bLoop, | ||
| unsigned int & | sound, | ||
| bool | isMusic = false |
||
| ) |
| var PlaySoundEffect | ( | var | pszFilePath, |
| var | bLoop, | ||
| var | sound, | ||
| var | isMusic = false |
||
| ) |
| local PlaySoundEffect | ( | local | pszFilePath, |
| local | bLoop, | ||
| local | sound, | ||
| local | isMusic = false |
||
| ) |
| void PlaySoundEffect | ( | unsigned int | sound) |
| var PlaySoundEffect | ( | var | sound) |
| local PlaySoundEffect | ( | local | sound) |
| void PlaySoundEffect | ( | const char * | pszFilePath, |
| bool | bLoop, | ||
| unsigned int & | sound, | ||
| bool | isMusic = false |
||
| ) |
| var PlaySoundEffect | ( | var | pszFilePath, |
| var | bLoop, | ||
| var | sound, | ||
| var | isMusic = false |
||
| ) |
| local PlaySoundEffect | ( | local | pszFilePath, |
| local | bLoop, | ||
| local | sound, | ||
| local | isMusic = false |
||
| ) |
| void PlaySoundEffect | ( | unsigned int | sound) |
| var PlaySoundEffect | ( | var | sound) |
| local PlaySoundEffect | ( | local | sound) |
| void PreloadSoundEffect | ( | const char * | pszFilePath, |
| bool | isMusic = false |
||
| ) |
| var PreloadSoundEffect | ( | var | pszFilePath, |
| var | isMusic = false |
||
| ) |
| local PreloadSoundEffect | ( | local | pszFilePath, |
| local | isMusic = false |
||
| ) |
| void PreloadSoundEffect | ( | const char * | pszFilePath, |
| bool | isMusic = false |
||
| ) |
| var PreloadSoundEffect | ( | var | pszFilePath, |
| var | isMusic = false |
||
| ) |
| local PreloadSoundEffect | ( | local | pszFilePath, |
| local | isMusic = false |
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| ) |
| void ReleaseResources | ( | ) |
| var ReleaseResources | ( | ) |
| local ReleaseResources | ( | ) |
| void ReleaseResources | ( | ) |
| var ReleaseResources | ( | ) |
| local ReleaseResources | ( | ) |
| void Render | ( | ) |
| var Render | ( | ) |
| local Render | ( | ) |
| void Render | ( | ) |
| var Render | ( | ) |
| local Render | ( | ) |
| void ResumeAllSoundEffects | ( | ) |
| var ResumeAllSoundEffects | ( | ) |
| local ResumeAllSoundEffects | ( | ) |
| void ResumeAllSoundEffects | ( | ) |
| var ResumeAllSoundEffects | ( | ) |
| local ResumeAllSoundEffects | ( | ) |
| void ResumeBackgroundMusic | ( | ) |
| var ResumeBackgroundMusic | ( | ) |
| local ResumeBackgroundMusic | ( | ) |
| void ResumeBackgroundMusic | ( | ) |
| var ResumeBackgroundMusic | ( | ) |
| local ResumeBackgroundMusic | ( | ) |
| void ResumeSoundEffect | ( | unsigned int | sound) |
| var ResumeSoundEffect | ( | var | sound) |
| local ResumeSoundEffect | ( | local | sound) |
| void ResumeSoundEffect | ( | unsigned int | sound) |
| var ResumeSoundEffect | ( | var | sound) |
| local ResumeSoundEffect | ( | local | sound) |
| void RewindBackgroundMusic | ( | ) |
| var RewindBackgroundMusic | ( | ) |
| local RewindBackgroundMusic | ( | ) |
| void RewindBackgroundMusic | ( | ) |
| var RewindBackgroundMusic | ( | ) |
| local RewindBackgroundMusic | ( | ) |
| void RewindSoundEffect | ( | unsigned int | sound) |
| var RewindSoundEffect | ( | var | sound) |
| local RewindSoundEffect | ( | local | sound) |
| void RewindSoundEffect | ( | unsigned int | sound) |
| var RewindSoundEffect | ( | var | sound) |
| local RewindSoundEffect | ( | local | sound) |
| void SetBackgroundVolume | ( | float | volume) |
| var SetBackgroundVolume | ( | var | volume) |
| local SetBackgroundVolume | ( | local | volume) |
| void SetBackgroundVolume | ( | float | volume) |
| var SetBackgroundVolume | ( | var | volume) |
| local SetBackgroundVolume | ( | local | volume) |
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| void SetSoundEffectVolume | ( | float | volume) |
| var SetSoundEffectVolume | ( | var | volume) |
| local SetSoundEffectVolume | ( | local | volume) |
| void SetSoundEffectVolume | ( | float | volume) |
| var SetSoundEffectVolume | ( | var | volume) |
| local SetSoundEffectVolume | ( | local | volume) |
| void Start | ( | ) |
| var Start | ( | ) |
| local Start | ( | ) |
| void Start | ( | ) |
| var Start | ( | ) |
| local Start | ( | ) |
| void StopAllSoundEffects | ( | ) |
| var StopAllSoundEffects | ( | ) |
| local StopAllSoundEffects | ( | ) |
| void StopAllSoundEffects | ( | ) |
| var StopAllSoundEffects | ( | ) |
| local StopAllSoundEffects | ( | ) |
| void StopBackgroundMusic | ( | bool | bReleaseData) |
| var StopBackgroundMusic | ( | var | bReleaseData) |
| local StopBackgroundMusic | ( | local | bReleaseData) |
| void StopBackgroundMusic | ( | bool | bReleaseData) |
| var StopBackgroundMusic | ( | var | bReleaseData) |
| local StopBackgroundMusic | ( | local | bReleaseData) |
| void StopSoundEffect | ( | unsigned int | sound) |
| var StopSoundEffect | ( | var | sound) |
| local StopSoundEffect | ( | local | sound) |
| void StopSoundEffect | ( | unsigned int | sound) |
| var StopSoundEffect | ( | var | sound) |
| local StopSoundEffect | ( | local | sound) |
| void UnloadSoundEffect | ( | const char * | pszFilePath) |
| var UnloadSoundEffect | ( | var | pszFilePath) |
| local UnloadSoundEffect | ( | local | pszFilePath) |
| void UnloadSoundEffect | ( | unsigned int | sound) |
| var UnloadSoundEffect | ( | var | sound) |
| local UnloadSoundEffect | ( | local | sound) |
| void UnloadSoundEffect | ( | const char * | pszFilePath) |
| var UnloadSoundEffect | ( | var | pszFilePath) |
| local UnloadSoundEffect | ( | local | pszFilePath) |
| void UnloadSoundEffect | ( | unsigned int | sound) |
| var UnloadSoundEffect | ( | var | sound) |
| local UnloadSoundEffect | ( | local | sound) |