|
| void | setDisplayFrame (SpriteFrame *spriteFrame) |
| | Sets a new SpriteFrame as particle. More...
|
| |
| void | setTextureWithRect (Texture2D *texture, const Rect &rect) |
| | Sets a new texture with a rect. More...
|
| |
| void | listenBackToForeground (EventCustom *event) |
| | listen the event that coming to foreground on Android More...
|
| |
| virtual void | setTexture (Texture2D *texture) override |
| | Sets a new texuture. More...
|
| |
| virtual void | updateQuadWithParticle (tParticle *particle, const Point &newPosition) override |
| | should be overridden by subclasses More...
|
| |
| virtual void | postStep () override |
| | should be overridden by subclasses More...
|
| |
| virtual void | draw (Renderer *renderer, const kmMat4 &transform, bool transformUpdated) override |
| | Override this method to draw your own node. More...
|
| |
| virtual void | setBatchNode (ParticleBatchNode *batchNode) override |
| virtual void | setTotalParticles (int tp) override |
| virtual std::string | getDescription () const override |
| | Gets the description string. More...
|
| |
Public Member Functions inherited from ParticleSystem |
| bool | addParticle () |
| | Add a particle to the emitter. More...
|
| |
| void | initParticle (tParticle *particle) |
| | Initializes a particle. More...
|
| |
| void | stopSystem () |
| | stop emitting particles. Running particles will continue to run until they die More...
|
| |
| void | resetSystem () |
| | Kill all living particles. More...
|
| |
| local | resetSystem () |
| | Kill all living particles. More...
|
| |
| bool | isFull () |
| | whether or not the system is full More...
|
| |
| virtual void | updateWithNoTime (void) |
| local | updateWithNoTime () |
| virtual bool | isAutoRemoveOnFinish () const |
| virtual void | setAutoRemoveOnFinish (bool var) |
| virtual const Point & | getGravity () |
| virtual void | setGravity (const Point &g) |
| local | setGravity ( local g) |
| virtual float | getSpeed () const |
| virtual void | setSpeed (float speed) |
| local | setSpeed ( local speed) |
| virtual float | getSpeedVar () const |
| virtual void | setSpeedVar (float speed) |
| local | setSpeedVar ( local speed) |
| virtual float | getTangentialAccel () const |
| virtual void | setTangentialAccel (float t) |
| virtual float | getTangentialAccelVar () const |
| virtual void | setTangentialAccelVar (float t) |
| virtual float | getRadialAccel () const |
| virtual void | setRadialAccel (float t) |
| local | setRadialAccel ( local t) |
| virtual float | getRadialAccelVar () const |
| virtual void | setRadialAccelVar (float t) |
| local | setRadialAccelVar ( local t) |
| virtual bool | getRotationIsDir () const |
| virtual void | setRotationIsDir (bool t) |
| virtual float | getStartRadius () const |
| virtual void | setStartRadius (float startRadius) |
| local | setStartRadius ( local startRadius) |
| virtual float | getStartRadiusVar () const |
| virtual void | setStartRadiusVar (float startRadiusVar) |
| local | setStartRadiusVar ( local startRadiusVar) |
| virtual float | getEndRadius () const |
| virtual void | setEndRadius (float endRadius) |
| local | setEndRadius ( local endRadius) |
| virtual float | getEndRadiusVar () const |
| virtual void | setEndRadiusVar (float endRadiusVar) |
| local | setEndRadiusVar ( local endRadiusVar) |
| virtual float | getRotatePerSecond () const |
| virtual void | setRotatePerSecond (float degrees) |
| virtual float | getRotatePerSecondVar () const |
| virtual void | setRotatePerSecondVar (float degrees) |
| virtual void | setScale (float s) |
| | Sets the scale (x,y,z) of the node. More...
|
| |
| virtual void | setRotation (float newRotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| local | setRotation ( local newRotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| virtual void | setScaleX (float newScaleX) |
| | Sets the scale (x) of the node. More...
|
| |
| local | setScaleX ( local newScaleX) |
| | Sets the scale (x) of the node. More...
|
| |
| virtual void | setScaleY (float newScaleY) |
| | Sets the scale (y) of the node. More...
|
| |
| local | setScaleY ( local newScaleY) |
| | Sets the scale (y) of the node. More...
|
| |
| virtual bool | isActive () const |
| virtual bool | isBlendAdditive () const |
| local | isBlendAdditive () |
| virtual void | setBlendAdditive (bool value) |
| local | setBlendAdditive ( local value) |
| virtual ParticleBatchNode * | getBatchNode () const |
| local | getBatchNode () |
| int | getAtlasIndex () const |
| void | setAtlasIndex (int index) |
| unsigned int | getParticleCount () const |
| | Quantity of particles that are being simulated at the moment. More...
|
| |
| local | getParticleCount () |
| | Quantity of particles that are being simulated at the moment. More...
|
| |
| float | getDuration () const |
| | How many seconds the emitter will run. More...
|
| |
| void | setDuration (float duration) |
| const Point & | getSourcePosition () const |
| | sourcePosition of the emitter More...
|
| |
| local | getSourcePosition () |
| | sourcePosition of the emitter More...
|
| |
| void | setSourcePosition (const Point &pos) |
| const Point & | getPosVar () const |
| | Position variance of the emitter. More...
|
| |
| void | setPosVar (const Point &pos) |
| float | getLife () const |
| | life, and life variation of each particle More...
|
| |
| void | setLife (float life) |
| float | getLifeVar () const |
| | life variance of each particle More...
|
| |
| void | setLifeVar (float lifeVar) |
| float | getAngle () const |
| | angle and angle variation of each particle More...
|
| |
| void | setAngle (float angle) |
| float | getAngleVar () const |
| | angle variance of each particle More...
|
| |
| void | setAngleVar (float angleVar) |
| Mode | getEmitterMode () const |
| | Switch between different kind of emitter modes: More...
|
| |
| void | setEmitterMode (Mode mode) |
| float | getStartSize () const |
| | start size in pixels of each particle More...
|
| |
| void | setStartSize (float startSize) |
| float | getStartSizeVar () const |
| | size variance in pixels of each particle More...
|
| |
| void | setStartSizeVar (float sizeVar) |
| float | getEndSize () const |
| | end size in pixels of each particle More...
|
| |
| void | setEndSize (float endSize) |
| float | getEndSizeVar () const |
| | end size variance in pixels of each particle More...
|
| |
| void | setEndSizeVar (float sizeVar) |
| const Color4F & | getStartColor () const |
| | start color of each particle More...
|
| |
| local | getStartColor () |
| | start color of each particle More...
|
| |
| void | setStartColor (const Color4F &color) |
| const Color4F & | getStartColorVar () const |
| | start color variance of each particle More...
|
| |
| local | getStartColorVar () |
| | start color variance of each particle More...
|
| |
| void | setStartColorVar (const Color4F &color) |
| const Color4F & | getEndColor () const |
| | end color and end color variation of each particle More...
|
| |
| void | setEndColor (const Color4F &color) |
| const Color4F & | getEndColorVar () const |
| | end color variance of each particle More...
|
| |
| local | getEndColorVar () |
| | end color variance of each particle More...
|
| |
| void | setEndColorVar (const Color4F &color) |
| float | getStartSpin () const |
| void | setStartSpin (float spin) |
| float | getStartSpinVar () const |
| void | setStartSpinVar (float pinVar) |
| float | getEndSpin () const |
| void | setEndSpin (float endSpin) |
| float | getEndSpinVar () const |
| void | setEndSpinVar (float endSpinVar) |
| local | setEndSpinVar ( local endSpinVar) |
| float | getEmissionRate () const |
| | emission rate of the particles More...
|
| |
| void | setEmissionRate (float rate) |
| virtual int | getTotalParticles () const |
| | maximum particles of the system More...
|
| |
| local | getTotalParticles () |
| | maximum particles of the system More...
|
| |
| void | setOpacityModifyRGB (bool opacityModifyRGB) |
| | does the alpha value modify color More...
|
| |
| local | setOpacityModifyRGB ( local opacityModifyRGB) |
| | does the alpha value modify color More...
|
| |
| bool | isOpacityModifyRGB () const |
| CC_DEPRECATED_ATTRIBUTE bool | getOpacityModifyRGB () const |
| PositionType | getPositionType () const |
| | particles movement type: Free or Grouped More...
|
| |
| void | setPositionType (PositionType type) |
| virtual void | onEnter () override |
| | Event callback that is invoked every time when Node enters the 'stage'. More...
|
| |
| virtual void | onExit () override |
| | Event callback that is invoked every time the Node leaves the 'stage'. More...
|
| |
| local | onExit () |
| | Event callback that is invoked every time the Node leaves the 'stage'. More...
|
| |
| virtual void | update (float dt) override |
| local | update ( local dt) |
| virtual Texture2D * | getTexture () const override |
| | Returns the currently used texture. More...
|
| |
| virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
| local | setBlendFunc ( local blendFunc) |
| virtual const BlendFunc & | getBlendFunc () const override |
| | Returns the blending function that is currently being used. More...
|
| |
| virtual bool | isRunning () const |
| | Returns whether or not the node is "running". More...
|
| |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| | Schedules for lua script. More...
|
| |
| local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
| | Schedules for lua script. More...
|
| |
| virtual void | cleanup () |
| | Stops all running actions and schedulers. More...
|
| |
| var | cleanup () |
| | Stops all running actions and schedulers. More...
|
| |
| local | cleanup () |
| | Stops all running actions and schedulers. More...
|
| |
| virtual void | draw () final |
| var | draw () |
| local | draw () |
| virtual void | visit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) |
| | Visits this node's children and draw them recursively. More...
|
| |
| var | visit ( var renderer, var parentTransform, var parentTransformUpdated) |
| | Visits this node's children and draw them recursively. More...
|
| |
| local | visit ( local renderer, local parentTransform, local parentTransformUpdated) |
| | Visits this node's children and draw them recursively. More...
|
| |
| virtual void | visit () final |
| var | visit () |
| local | visit () |
| virtual Scene * | getScene () |
| | Returns the Scene that contains the Node. More...
|
| |
| var | getScene () |
| | Returns the Scene that contains the Node. More...
|
| |
| local | getScene () |
| | Returns the Scene that contains the Node. More...
|
| |
| virtual Rect | getBoundingBox () const |
| | Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
|
| |
| var | getBoundingBox () |
| | Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
|
| |
| local | getBoundingBox () |
| | Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| virtual EventDispatcher * | getEventDispatcher () const |
| local | getEventDispatcher () |
| void | setPhysicsBody (PhysicsBody *body) |
| | set the PhysicsBody that let the sprite effect with physics More...
|
| |
| PhysicsBody * | getPhysicsBody () const |
| | get the PhysicsBody the sprite have More...
|
| |
| virtual GLubyte | getOpacity () const |
| var | getOpacity () |
| local | getOpacity () |
| virtual GLubyte | getDisplayedOpacity () const |
| var | getDisplayedOpacity () |
| local | getDisplayedOpacity () |
| virtual void | setOpacity (GLubyte opacity) |
| local | setOpacity ( local opacity) |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
| var | updateDisplayedOpacity ( var parentOpacity) |
| local | updateDisplayedOpacity ( local parentOpacity) |
| virtual bool | isCascadeOpacityEnabled () const |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| virtual const Color3B & | getColor (void) const |
| local | getColor () |
| virtual const Color3B & | getDisplayedColor () const |
| local | getDisplayedColor () |
| virtual void | setColor (const Color3B &color) |
| var | setColor ( var color) |
| local | setColor ( local color) |
| virtual void | updateDisplayedColor (const Color3B &parentColor) |
| local | updateDisplayedColor ( local parentColor) |
| virtual bool | isCascadeColorEnabled () const |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| virtual void | setLocalZOrder (int localZOrder) |
| | LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
| local | setZOrder ( local localZOrder) |
| virtual void | _setLocalZOrder (int z) |
| virtual int | getLocalZOrder () const |
| | Gets the local Z order of this node. More...
|
| |
| var | getLocalZOrder () |
| | Gets the local Z order of this node. More...
|
| |
| local | getLocalZOrder () |
| | Gets the local Z order of this node. More...
|
| |
| virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
| var | getZOrder () |
| local | getZOrder () |
| virtual void | setGlobalZOrder (float globalZOrder) |
| | Defines the oder in which the nodes are renderer. More...
|
| |
| local | setGlobalZOrder ( local globalZOrder) |
| | Defines the oder in which the nodes are renderer. More...
|
| |
| virtual float | getGlobalZOrder () const |
| | Returns the Node's Global Z Order. More...
|
| |
| virtual float | getScaleX () const |
| | Returns the scale factor on X axis of this node. More...
|
| |
| virtual float | getScaleY () const |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| var | getScaleY () |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| local | getScaleY () |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| virtual void | setScaleZ (float scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
|
| |
| local | setScaleZ ( local scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
|
| |
| virtual float | getScaleZ () const |
| | Returns the scale factor on Z axis of this node. More...
|
| |
| virtual float | getScale () const |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
| |
| local | getScale () |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
| |
| virtual void | setScale (float scaleX, float scaleY) |
| | Sets the scale (x,y) of the node. More...
|
| |
| local | setScale ( local scaleX, local scaleY) |
| | Sets the scale (x,y) of the node. More...
|
| |
| virtual void | setPosition (const Point &position) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual const Point & | getPosition () const |
| | Gets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual void | setPosition (float x, float y) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| local | setPosition ( local x, local y) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual void | getPosition (float *x, float *y) const |
| | Gets position in a more efficient way, returns two number instead of a Point object. More...
|
| |
| local | getPosition ( local x, local y) |
| | Gets position in a more efficient way, returns two number instead of a Point object. More...
|
| |
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| virtual float | getPositionX (void) const |
| virtual void | setPositionY (float y) |
| local | setPositionY ( local y) |
| virtual float | getPositionY (void) const |
| local | getPositionY () |
| virtual void | setPosition3D (const Vertex3F &position) |
| | Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
| |
| var | setPosition3D ( var position) |
| | Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
| |
| local | setPosition3D ( local position) |
| | Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
| |
| virtual Vertex3F | getPosition3D () const |
| | returns the position (X,Y,Z) in its parent's coordinate system More...
|
| |
| local | getPosition3D () |
| | returns the position (X,Y,Z) in its parent's coordinate system More...
|
| |
| virtual void | setPositionZ (float positionZ) |
| | Sets the 'z' coordinate in the position. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
| local | setVertexZ ( local vertexZ) |
| virtual float | getPositionZ () const |
| | Gets position Z coordinate of this node. More...
|
| |
| var | getPositionZ () |
| | Gets position Z coordinate of this node. More...
|
| |
| local | getPositionZ () |
| | Gets position Z coordinate of this node. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
| local | getVertexZ () |
| virtual void | setSkewX (float skewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| local | setSkewX ( local skewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewX () const |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| var | getSkewX () |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| local | getSkewX () |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| virtual void | setSkewY (float skewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| local | setSkewY ( local skewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewY () const |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| local | getSkewY () |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| virtual void | setAnchorPoint (const Point &anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| virtual const Point & | getAnchorPoint () const |
| | Returns the anchor point in percent. More...
|
| |
| local | getAnchorPoint () |
| | Returns the anchor point in percent. More...
|
| |
| virtual const Point & | getAnchorPointInPoints () const |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| local | getAnchorPointInPoints () |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| virtual void | setContentSize (const Size &contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| local | setContentSize ( local contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| virtual const Size & | getContentSize () const |
| | Returns the untransformed size of the node. More...
|
| |
| local | getContentSize () |
| | Returns the untransformed size of the node. More...
|
| |
| virtual void | setVisible (bool visible) |
| | Sets whether the node is visible. More...
|
| |
| local | setVisible ( local visible) |
| | Sets whether the node is visible. More...
|
| |
| virtual bool | isVisible () const |
| | Determines if the node is visible. More...
|
| |
| virtual float | getRotation () const |
| | Returns the rotation of the node in degrees. More...
|
| |
| virtual void | setRotation3D (const Vertex3F &rotation) |
| | Sets the rotation (X,Y,Z) in degrees. More...
|
| |
| virtual Vertex3F | getRotation3D () const |
| | returns the rotation (X,Y,Z) in degrees. More...
|
| |
| var | getRotation3D () |
| | returns the rotation (X,Y,Z) in degrees. More...
|
| |
| local | getRotation3D () |
| | returns the rotation (X,Y,Z) in degrees. More...
|
| |
| virtual void | setRotationSkewX (float rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| local | setRotationSkewX ( local rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
| local | setRotationX ( local rotationX) |
| virtual float | getRotationSkewX () const |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| var | getRotationSkewX () |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| local | getRotationSkewX () |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
| local | getRotationX () |
| virtual void | setRotationSkewY (float rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| local | setRotationSkewY ( local rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
| local | setRotationY ( local rotationY) |
| virtual float | getRotationSkewY () const |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
| local | getRotationY () |
| void | setOrderOfArrival (int orderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| int | getOrderOfArrival () const |
| | Returns the arrival order, indicates which children is added previously. More...
|
| |
| CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
| CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| | Gets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual void | addChild (Node *child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| var | addChild ( var child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| local | addChild ( local child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| var | addChild ( var child, var localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| local | addChild ( local child, local localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder, int tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| local | addChild ( local child, local localZOrder, local tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual Node * | getChildByTag (int tag) |
| | Gets a child from the container with its tag. More...
|
| |
| var | getChildByTag ( var tag) |
| | Gets a child from the container with its tag. More...
|
| |
| local | getChildByTag ( local tag) |
| | Gets a child from the container with its tag. More...
|
| |
| virtual Vector< Node * > & | getChildren () |
| | Returns the array of the node's children. More...
|
| |
| local | getChildren () |
| | Returns the array of the node's children. More...
|
| |
| virtual const Vector< Node * > & | getChildren () const |
| local | getChildren () |
| virtual ssize_t | getChildrenCount () const |
| | Returns the amount of children. More...
|
| |
| virtual void | setParent (Node *parent) |
| | Sets the parent node. More...
|
| |
| var | setParent ( var parent) |
| | Sets the parent node. More...
|
| |
| local | setParent ( local parent) |
| | Sets the parent node. More...
|
| |
| virtual Node * | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
| virtual const Node * | getParent () const |
| var | getParent () |
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| local | removeFromParent ( local cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| | Removes a child from the container. More...
|
| |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| local | removeAllChildren ( local cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | reorderChild (Node *child, int localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| var | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| local | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| virtual int | getTag () const |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| virtual void | setTag (int tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| local | setTag ( local tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| virtual void * | getUserData () |
| | Returns a custom user data pointer. More...
|
| |
| virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| | Sets a custom user data pointer. More...
|
| |
| virtual Ref * | getUserObject () |
| | Returns a user assigned Object. More...
|
| |
| virtual const Ref * | getUserObject () const |
| virtual void | setUserObject (Ref *userObject) |
| | Returns a user assigned Object. More...
|
| |
| local | setUserObject ( local userObject) |
| | Returns a user assigned Object. More...
|
| |
| virtual GLProgram * | getShaderProgram () |
| | Return the shader program currently used for this node. More...
|
| |
| virtual const GLProgram * | getShaderProgram () const |
| local | getShaderProgram () |
| virtual void | setShaderProgram (GLProgram *shaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| local | setShaderProgram ( local shaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| virtual void | onEnterTransitionDidFinish () |
| | Event callback that is invoked when the Node enters in the 'stage'. More...
|
| |
| virtual void | onExitTransitionDidStart () |
| | Event callback that is called every time the Node leaves the 'stage'. More...
|
| |
| virtual void | setActionManager (ActionManager *actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| virtual ActionManager * | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
|
| |
| virtual const ActionManager * | getActionManager () const |
| Action * | runAction (Action *action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| var | runAction ( var action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| local | runAction ( local action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| void | stopAllActions () |
| | Stops and removes all actions from the running action list . More...
|
| |
| void | stopAction (Action *action) |
| | Stops and removes an action from the running action list. More...
|
| |
| var | stopAction ( var action) |
| | Stops and removes an action from the running action list. More...
|
| |
| local | stopAction ( local action) |
| | Stops and removes an action from the running action list. More...
|
| |
| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| var | stopActionByTag ( var tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| local | stopActionByTag ( local tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| Action * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| ssize_t | getNumberOfRunningActions () const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| | Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
| |
| virtual Scheduler * | getScheduler () |
| | Gets a Sheduler object. More...
|
| |
| virtual const Scheduler * | getScheduler () const |
| local | getScheduler () |
| bool | isScheduled (SEL_SCHEDULE selector) |
| | Checks whether a selector is scheduled. More...
|
| |
| void | scheduleUpdate (void) |
| | Schedules the "update" method. More...
|
| |
| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority. More...
|
| |
| void | unscheduleUpdate (void) |
| var | unscheduleUpdate () |
| local | unscheduleUpdate () |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector. More...
|
| |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds. More...
|
| |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
| |
| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
| |
| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector. More...
|
| |
| void | unscheduleAllSelectors (void) |
| | Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
| |
| var | unscheduleAllSelectors () |
| | Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
| |
| void | resume (void) |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| void | pause (void) |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| var | pause () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| local | pause () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| local | resumeSchedulerAndActions () |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| local | pauseSchedulerAndActions () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| virtual void | updateTransform () |
| | Calls children's updateTransform() method recursively. More...
|
| |
| virtual const kmMat4 & | getNodeToParentTransform () const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| local | getNodeToParentTransform () |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| virtual AffineTransform | getNodeToParentAffineTransform () const |
| local | getNodeToParentAffineTransform () |
| virtual void | setNodeToParentTransform (const kmMat4 &transform) |
| | Sets the Transformation matrix manually. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
| local | nodeToParentTransform () |
| virtual const kmMat4 & | getParentToNodeTransform () const |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
| virtual AffineTransform | getParentToNodeAffineTransform () const |
| local | getParentToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual kmMat4 | getNodeToWorldTransform () const |
| | Returns the world affine transform matrix. More...
|
| |
| virtual AffineTransform | getNodeToWorldAffineTransform () const |
| local | getNodeToWorldAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual kmMat4 | getWorldToNodeTransform () const |
| | Returns the inverse world affine transform matrix. More...
|
| |
| local | getWorldToNodeTransform () |
| | Returns the inverse world affine transform matrix. More...
|
| |
| virtual AffineTransform | getWorldToNodeAffineTransform () const |
| local | getWorldToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Point | convertToNodeSpace (const Point &worldPoint) const |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| Point | convertToWorldSpace (const Point &nodePoint) const |
| | Converts a Point to world space coordinates. More...
|
| |
| Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| var | convertToNodeSpaceAR ( var worldPoint) |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| local | convertToNodeSpaceAR ( local worldPoint) |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| | Converts a local Point to world space coordinates.The result is in Points. More...
|
| |
| Point | convertTouchToNodeSpace (Touch *touch) const |
| | convenience methods which take a Touch instead of Point More...
|
| |
| Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| var | convertTouchToNodeSpaceAR ( var touch) |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| local | convertTouchToNodeSpaceAR ( local touch) |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| void | setAdditionalTransform (kmMat4 *additionalTransform) |
| | Sets an additional transform matrix to the node. More...
|
| |
| var | setAdditionalTransform ( var additionalTransform) |
| | Sets an additional transform matrix to the node. More...
|
| |
| local | setAdditionalTransform ( local additionalTransform) |
| | Sets an additional transform matrix to the node. More...
|
| |
| void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| Component * | getComponent (const std::string &pName) |
| | gets a component by its name More...
|
| |
| var | getComponent ( var pName) |
| | gets a component by its name More...
|
| |
| local | getComponent ( local pName) |
| | gets a component by its name More...
|
| |
| virtual bool | addComponent (Component *pComponent) |
| | adds a component More...
|
| |
| var | addComponent ( var pComponent) |
| | adds a component More...
|
| |
| local | addComponent ( local pComponent) |
| | adds a component More...
|
| |
| virtual bool | removeComponent (const std::string &pName) |
| | removes a component by its name More...
|
| |
| var | removeComponent ( var pName) |
| | removes a component by its name More...
|
| |
| local | removeComponent ( local pName) |
| | removes a component by its name More...
|
| |
| virtual void | removeAllComponents () |
| | removes all components More...
|
| |
| void | retain () |
| | Retains the ownership. More...
|
| |
| void | release () |
| | Release the ownership immediately. More...
|
| |
| local | release () |
| | Release the ownership immediately. More...
|
| |
| Ref * | autorelease () |
| | Release the ownership sometime soon automatically. More...
|
| |
| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
|
| |
| virtual | ~Ref () |
| virtual | ~TextureProtocol () |
| virtual | ~BlendProtocol () |
|
| V3F_C4B_T2F_Quad * | _quads |
| GLushort * | _indices |
| var | _indices |
| local | _indices |
| GLuint | _VAOname |
| var | _VAOname |
| local | _VAOname |
| GLuint | _buffersVBO [2] |
| var | _buffersVBO () |
| local | _buffersVBO () |
| QuadCommand | _quadCommand |
| var | _quadCommand |
| local | _quadCommand |
Protected Attributes inherited from ParticleSystem |
| bool | _isBlendAdditive |
| | whether or not the particles are using blend additive. More...
|
| |
| local | _isBlendAdditive |
| | whether or not the particles are using blend additive. More...
|
| |
| bool | _isAutoRemoveOnFinish |
| | whether or not the node will be auto-removed when it has no particles left. More...
|
| |
| std::string | _plistFile |
| float | _elapsed |
| | time elapsed since the start of the system (in seconds) More...
|
| |
| local | _elapsed |
| | time elapsed since the start of the system (in seconds) More...
|
| |
| struct { |
| Point gravity |
| | Gravity value. More...
|
| |
| var gravity |
| | Gravity value. More...
|
| |
| local gravity |
| | Gravity value. More...
|
| |
| float speed |
| | speed of each particle. More...
|
| |
| var speed |
| | speed of each particle. More...
|
| |
| local speed |
| | speed of each particle. More...
|
| |
| float speedVar |
| | speed variance of each particle. More...
|
| |
| var speedVar |
| | speed variance of each particle. More...
|
| |
| local speedVar |
| | speed variance of each particle. More...
|
| |
| float tangentialAccel |
| | tangential acceleration of each particle. More...
|
| |
| var tangentialAccel |
| | tangential acceleration of each particle. More...
|
| |
| local tangentialAccel |
| | tangential acceleration of each particle. More...
|
| |
| float tangentialAccelVar |
| | tangential acceleration variance of each particle. More...
|
| |
| var tangentialAccelVar |
| | tangential acceleration variance of each particle. More...
|
| |
| local tangentialAccelVar |
| | tangential acceleration variance of each particle. More...
|
| |
| float radialAccel |
| | radial acceleration of each particle. More...
|
| |
| var radialAccel |
| | radial acceleration of each particle. More...
|
| |
| local radialAccel |
| | radial acceleration of each particle. More...
|
| |
| float radialAccelVar |
| | radial acceleration variance of each particle. More...
|
| |
| var radialAccelVar |
| | radial acceleration variance of each particle. More...
|
| |
| local radialAccelVar |
| | radial acceleration variance of each particle. More...
|
| |
| bool rotationIsDir |
| | set the rotation of each particle to its direction Only available in 'Gravity' mode. More...
|
| |
| var rotationIsDir |
| | set the rotation of each particle to its direction Only available in 'Gravity' mode. More...
|
| |
| local rotationIsDir |
| | set the rotation of each particle to its direction Only available in 'Gravity' mode. More...
|
| |
| } | modeA |
| | Mode A:Gravity + Tangential Accel + Radial Accel. More...
|
| |
|
| } | modeA |
| | Mode A:Gravity + Tangential Accel + Radial Accel. More...
|
| |
| struct { |
| float startRadius |
| | The starting radius of the particles. More...
|
| |
| var startRadius |
| | The starting radius of the particles. More...
|
| |
| local startRadius |
| | The starting radius of the particles. More...
|
| |
| float startRadiusVar |
| | The starting radius variance of the particles. More...
|
| |
| var startRadiusVar |
| | The starting radius variance of the particles. More...
|
| |
| local startRadiusVar |
| | The starting radius variance of the particles. More...
|
| |
| float endRadius |
| | The ending radius of the particles. More...
|
| |
| var endRadius |
| | The ending radius of the particles. More...
|
| |
| local endRadius |
| | The ending radius of the particles. More...
|
| |
| float endRadiusVar |
| | The ending radius variance of the particles. More...
|
| |
| var endRadiusVar |
| | The ending radius variance of the particles. More...
|
| |
| local endRadiusVar |
| | The ending radius variance of the particles. More...
|
| |
| float rotatePerSecond |
| | Number of degrees to rotate a particle around the source pos per second. More...
|
| |
| var rotatePerSecond |
| | Number of degrees to rotate a particle around the source pos per second. More...
|
| |
| local rotatePerSecond |
| | Number of degrees to rotate a particle around the source pos per second. More...
|
| |
| float rotatePerSecondVar |
| | Variance in degrees for rotatePerSecond. More...
|
| |
| var rotatePerSecondVar |
| | Variance in degrees for rotatePerSecond. More...
|
| |
| local rotatePerSecondVar |
| | Variance in degrees for rotatePerSecond. More...
|
| |
| } | modeB |
| | Mode B: circular movement (gravity, radial accel and tangential accel don't are not used in this mode) More...
|
| |
|
| } | modeB |
| | Mode B: circular movement (gravity, radial accel and tangential accel don't are not used in this mode) More...
|
| |
| tParticle * | _particles |
| | Array of particles. More...
|
| |
| local | _particles |
| | Array of particles. More...
|
| |
| std::string | _configName |
| float | _emitCounter |
| | How many particles can be emitted per second. More...
|
| |
| local | _emitCounter |
| | How many particles can be emitted per second. More...
|
| |
| int | _particleIdx |
| | particle idx More...
|
| |
| ParticleBatchNode * | _batchNode |
| | weak reference to the SpriteBatchNode that renders the Sprite More...
|
| |
| local | _batchNode |
| | weak reference to the SpriteBatchNode that renders the Sprite More...
|
| |
| int | _atlasIndex |
| bool | _transformSystemDirty |
| local | _transformSystemDirty |
| int | _allocatedParticles |
| bool | _isActive |
| | Is the emitter active. More...
|
| |
| int | _particleCount |
| | Quantity of particles that are being simulated at the moment. More...
|
| |
| float | _duration |
| | How many seconds the emitter will run. More...
|
| |
| Point | _sourcePosition |
| | sourcePosition of the emitter More...
|
| |
| Point | _posVar |
| | Position variance of the emitter. More...
|
| |
| float | _life |
| | life, and life variation of each particle More...
|
| |
| float | _lifeVar |
| | life variance of each particle More...
|
| |
| float | _angle |
| | angle and angle variation of each particle More...
|
| |
| float | _angleVar |
| | angle variance of each particle More...
|
| |
| Mode | _emitterMode |
| | Switch between different kind of emitter modes: More...
|
| |
| local | _emitterMode |
| | Switch between different kind of emitter modes: More...
|
| |
| float | _startSize |
| | start size in pixels of each particle More...
|
| |
| float | _startSizeVar |
| | size variance in pixels of each particle More...
|
| |
| local | _startSizeVar |
| | size variance in pixels of each particle More...
|
| |
| float | _endSize |
| | end size in pixels of each particle More...
|
| |
| float | _endSizeVar |
| | end size variance in pixels of each particle More...
|
| |
| local | _endSizeVar |
| | end size variance in pixels of each particle More...
|
| |
| Color4F | _startColor |
| | start color of each particle More...
|
| |
| local | _startColor |
| | start color of each particle More...
|
| |
| Color4F | _startColorVar |
| | start color variance of each particle More...
|
| |
| Color4F | _endColor |
| | end color and end color variation of each particle More...
|
| |
| local | _endColor |
| | end color and end color variation of each particle More...
|
| |
| Color4F | _endColorVar |
| | end color variance of each particle More...
|
| |
| float | _startSpin |
| float | _startSpinVar |
| local | _startSpinVar |
| float | _endSpin |
| float | _endSpinVar |
| local | _endSpinVar |
| float | _emissionRate |
| | emission rate of the particles More...
|
| |
| local | _emissionRate |
| | emission rate of the particles More...
|
| |
| int | _totalParticles |
| | maximum particles of the system More...
|
| |
| local | _totalParticles |
| | maximum particles of the system More...
|
| |
| Texture2D * | _texture |
| | conforms to CocosNodeTexture protocol More...
|
| |
| local | _texture |
| | conforms to CocosNodeTexture protocol More...
|
| |
| BlendFunc | _blendFunc |
| | conforms to CocosNodeTexture protocol More...
|
| |
| local | _blendFunc |
| | conforms to CocosNodeTexture protocol More...
|
| |
| bool | _opacityModifyRGB |
| | does the alpha value modify color More...
|
| |
| local | _opacityModifyRGB |
| | does the alpha value modify color More...
|
| |
| int | _yCoordFlipped |
| | does FlippedY variance of each particle More...
|
| |
| PositionType | _positionType |
| | particles movement type: Free or Grouped More...
|
| |
| local | _positionType |
| | particles movement type: Free or Grouped More...
|
| |
| float | _rotationX |
| | rotation on the X-axis More...
|
| |
| float | _rotationY |
| | rotation on the Y-axis More...
|
| |
| var | _rotationY |
| | rotation on the Y-axis More...
|
| |
| local | _rotationY |
| | rotation on the Y-axis More...
|
| |
| float | _rotationZ_X |
| | rotation angle on Z-axis, component X More...
|
| |
| var | _rotationZ_X |
| | rotation angle on Z-axis, component X More...
|
| |
| local | _rotationZ_X |
| | rotation angle on Z-axis, component X More...
|
| |
| float | _rotationZ_Y |
| | rotation angle on Z-axis, component Y More...
|
| |
| var | _rotationZ_Y |
| | rotation angle on Z-axis, component Y More...
|
| |
| local | _rotationZ_Y |
| | rotation angle on Z-axis, component Y More...
|
| |
| float | _scaleX |
| | scaling factor on x-axis More...
|
| |
| var | _scaleX |
| | scaling factor on x-axis More...
|
| |
| local | _scaleX |
| | scaling factor on x-axis More...
|
| |
| float | _scaleY |
| | scaling factor on y-axis More...
|
| |
| var | _scaleY |
| | scaling factor on y-axis More...
|
| |
| local | _scaleY |
| | scaling factor on y-axis More...
|
| |
| float | _scaleZ |
| | scaling factor on z-axis More...
|
| |
| var | _scaleZ |
| | scaling factor on z-axis More...
|
| |
| local | _scaleZ |
| | scaling factor on z-axis More...
|
| |
| Point | _position |
| | position of the node More...
|
| |
| var | _position |
| | position of the node More...
|
| |
| local | _position |
| | position of the node More...
|
| |
| float | _positionZ |
| | OpenGL real Z position. More...
|
| |
| var | _positionZ |
| | OpenGL real Z position. More...
|
| |
| local | _positionZ |
| | OpenGL real Z position. More...
|
| |
| float | _skewX |
| | skew angle on x-axis More...
|
| |
| var | _skewX |
| | skew angle on x-axis More...
|
| |
| local | _skewX |
| | skew angle on x-axis More...
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| float | _skewY |
| | skew angle on y-axis More...
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| var | _skewY |
| | skew angle on y-axis More...
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| local | _skewY |
| | skew angle on y-axis More...
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| Point | _anchorPointInPoints |
| | anchor point in points More...
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| var | _anchorPointInPoints |
| | anchor point in points More...
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| local | _anchorPointInPoints |
| | anchor point in points More...
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| Point | _anchorPoint |
| | anchor point normalized (NOT in points) More...
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| var | _anchorPoint |
| | anchor point normalized (NOT in points) More...
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| local | _anchorPoint |
| | anchor point normalized (NOT in points) More...
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| Size | _contentSize |
| | untransformed size of the node More...
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| var | _contentSize |
| | untransformed size of the node More...
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| local | _contentSize |
| | untransformed size of the node More...
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| kmMat4 | _modelViewTransform |
| | ModelView transform of the Node. More...
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| var | _modelViewTransform |
| | ModelView transform of the Node. More...
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| local | _modelViewTransform |
| | ModelView transform of the Node. More...
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| kmMat4 | _transform |
| | transform More...
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| var | _transform |
| | transform More...
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| local | _transform |
| | transform More...
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| bool | _transformDirty |
| | transform dirty flag More...
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| var | _transformDirty |
| | transform dirty flag More...
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| local | _transformDirty |
| | transform dirty flag More...
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| kmMat4 | _inverse |
| | inverse transform More...
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| var | _inverse |
| | inverse transform More...
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| local | _inverse |
| | inverse transform More...
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| bool | _inverseDirty |
| | inverse transform dirty flag More...
|
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| var | _inverseDirty |
| | inverse transform dirty flag More...
|
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| local | _inverseDirty |
| | inverse transform dirty flag More...
|
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| kmMat4 | _additionalTransform |
| | transform More...
|
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| var | _additionalTransform |
| | transform More...
|
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| local | _additionalTransform |
| | transform More...
|
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| bool | _useAdditionalTransform |
| | The flag to check whether the additional transform is dirty. More...
|
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| var | _useAdditionalTransform |
| | The flag to check whether the additional transform is dirty. More...
|
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| local | _useAdditionalTransform |
| | The flag to check whether the additional transform is dirty. More...
|
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| bool | _transformUpdated |
| | Whether or not the Transform object was updated since the last frame. More...
|
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| int | _localZOrder |
| | Local order (relative to its siblings) used to sort the node. More...
|
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| var | _localZOrder |
| | Local order (relative to its siblings) used to sort the node. More...
|
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| local | _localZOrder |
| | Local order (relative to its siblings) used to sort the node. More...
|
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| float | _globalZOrder |
| | Global order used to sort the node. More...
|
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| var | _globalZOrder |
| | Global order used to sort the node. More...
|
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| local | _globalZOrder |
| | Global order used to sort the node. More...
|
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| Vector< Node * > | _children |
| | array of children nodes More...
|
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| local | _children |
| | array of children nodes More...
|
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| Node * | _parent |
| | weak reference to parent node More...
|
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| var | _parent |
| | weak reference to parent node More...
|
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| local | _parent |
| | weak reference to parent node More...
|
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| int | _tag |
| | a tag. Can be any number you assigned just to identify this node More...
|
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| var | _tag |
| | a tag. Can be any number you assigned just to identify this node More...
|
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| local | _tag |
| | a tag. Can be any number you assigned just to identify this node More...
|
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| std::string | _name |
| | a string label, an user defined string to identify this node More...
|
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| var | _name |
| | a string label, an user defined string to identify this node More...
|
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| local | _name |
| | a string label, an user defined string to identify this node More...
|
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| void * | _userData |
| | A user assingned void pointer, Can be point to any cpp object. More...
|
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| var | _userData |
| | A user assingned void pointer, Can be point to any cpp object. More...
|
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| local | _userData |
| | A user assingned void pointer, Can be point to any cpp object. More...
|
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| Ref * | _userObject |
| | A user assigned Object. More...
|
| |
| var | _userObject |
| | A user assigned Object. More...
|
| |
| local | _userObject |
| | A user assigned Object. More...
|
| |
| GLProgram * | _shaderProgram |
| | OpenGL shader. More...
|
| |
| var | _shaderProgram |
| | OpenGL shader. More...
|
| |
| local | _shaderProgram |
| | OpenGL shader. More...
|
| |
| int | _orderOfArrival |
| | used to preserve sequence while sorting children with the same localZOrder More...
|
| |
| var | _orderOfArrival |
| | used to preserve sequence while sorting children with the same localZOrder More...
|
| |
| local | _orderOfArrival |
| | used to preserve sequence while sorting children with the same localZOrder More...
|
| |
| Scheduler * | _scheduler |
| | scheduler used to schedule timers and updates More...
|
| |
| var | _scheduler |
| | scheduler used to schedule timers and updates More...
|
| |
| local | _scheduler |
| | scheduler used to schedule timers and updates More...
|
| |
| ActionManager * | _actionManager |
| | a pointer to ActionManager singleton, which is used to handle all the actions More...
|
| |
| var | _actionManager |
| | a pointer to ActionManager singleton, which is used to handle all the actions More...
|
| |
| local | _actionManager |
| | a pointer to ActionManager singleton, which is used to handle all the actions More...
|
| |
| EventDispatcher * | _eventDispatcher |
| | event dispatcher used to dispatch all kinds of events More...
|
| |
| var | _eventDispatcher |
| | event dispatcher used to dispatch all kinds of events More...
|
| |
| local | _eventDispatcher |
| | event dispatcher used to dispatch all kinds of events More...
|
| |
| bool | _running |
| | is running More...
|
| |
| bool | _visible |
| | is this node visible More...
|
| |
| var | _visible |
| | is this node visible More...
|
| |
| local | _visible |
| | is this node visible More...
|
| |
| bool | _ignoreAnchorPointForPosition |
| | true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
| |
| var | _ignoreAnchorPointForPosition |
| | true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
| |
| local | _ignoreAnchorPointForPosition |
| | true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
| |
| bool | _reorderChildDirty |
| | children order dirty flag More...
|
| |
| bool | _isTransitionFinished |
| | flag to indicate whether the transition was finished More...
|
| |
| var | _isTransitionFinished |
| | flag to indicate whether the transition was finished More...
|
| |
| local | _isTransitionFinished |
| | flag to indicate whether the transition was finished More...
|
| |
| int | _scriptHandler |
| | script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
| |
| var | _scriptHandler |
| | script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
| |
| local | _scriptHandler |
| | script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
| |
| int | _updateScriptHandler |
| | script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
| |
| var | _updateScriptHandler |
| | script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
| |
| local | _updateScriptHandler |
| | script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
| |
| ccScriptType | _scriptType |
| | type of script binding, lua or javascript More...
|
| |
| var | _scriptType |
| | type of script binding, lua or javascript More...
|
| |
| local | _scriptType |
| | type of script binding, lua or javascript More...
|
| |
| ComponentContainer * | _componentContainer |
| | Dictionary of components. More...
|
| |
| var | _componentContainer |
| | Dictionary of components. More...
|
| |
| local | _componentContainer |
| | Dictionary of components. More...
|
| |
| PhysicsBody * | _physicsBody |
| | the physicsBody the node have More...
|
| |
| GLubyte | _displayedOpacity |
| var | _displayedOpacity |
| local | _displayedOpacity |
| GLubyte | _realOpacity |
| var | _realOpacity |
| local | _realOpacity |
| Color3B | _displayedColor |
| var | _displayedColor |
| local | _displayedColor |
| Color3B | _realColor |
| var | _realColor |
| local | _realColor |
| bool | _cascadeColorEnabled |
| var | _cascadeColorEnabled |
| local | _cascadeColorEnabled |
| bool | _cascadeOpacityEnabled |
| var | _cascadeOpacityEnabled |
| local | _cascadeOpacityEnabled |
| unsigned int | _referenceCount |
| | count of references More...
|
| |