#include <OpenSLEngine.h>
|
| | OpenSLEngine () |
| | ~OpenSLEngine () |
| void | createEngine (void *pHandle) |
| void | closeEngine () |
| bool | preloadBackgroundMusic (const char *filename) |
| void | setBackgroundMusicState (int state) |
| int | getBackgroundMusicState () |
| void | rewindBackgroundMusic () |
| void | setBackgroundMusicLooping (bool isLooping) |
| void | setBackgroundVolume (int volume) |
| int | getBackgroundVolume () |
| bool | recreatePlayer (const char *filename) |
| unsigned int | preloadEffect (const char *filename) |
| local | preloadEffect ( local filename) |
| void | unloadEffect (const char *filename) |
| int | getEffectState (unsigned int effectID) |
| void | setEffectState (unsigned int effectID, int state, bool isClear=false) |
| void | setAllEffectState (int state) |
| void | resumeEffect (unsigned int effectID) |
| void | resumeAllEffects () |
| void | setEffectParameters (unsigned int effectID, bool isLooping, float pitch, float pan, float gain) |
| var | setEffectParameters ( var effectID, var isLooping, var pitch, var pan, var gain) |
| local | setEffectParameters ( local effectID, local isLooping, local pitch, local pan, local gain) |
| void | setEffectsVolume (float volume) |
| float | getEffectsVolume () |
| void createEngine |
( |
void * |
pHandle) | |
|
| var createEngine |
( |
var |
pHandle) | |
|
| local createEngine |
( |
local |
pHandle) | |
|
| int getBackgroundMusicState |
( |
) | |
|
| var getBackgroundMusicState |
( |
) | |
|
| local getBackgroundMusicState |
( |
) | |
|
| int getBackgroundVolume |
( |
) | |
|
| var getBackgroundVolume |
( |
) | |
|
| local getBackgroundVolume |
( |
) | |
|
| int getEffectState |
( |
unsigned int |
effectID) | |
|
| var getEffectState |
( |
var |
effectID) | |
|
| local getEffectState |
( |
local |
effectID) | |
|
| float getEffectsVolume |
( |
) | |
|
| local getEffectsVolume |
( |
) | |
|
| bool preloadBackgroundMusic |
( |
const char * |
filename) | |
|
| var preloadBackgroundMusic |
( |
var |
filename) | |
|
| local preloadBackgroundMusic |
( |
local |
filename) | |
|
| unsigned int preloadEffect |
( |
const char * |
filename) | |
|
| var preloadEffect |
( |
var |
filename) | |
|
| local preloadEffect |
( |
local |
filename) | |
|
| bool recreatePlayer |
( |
const char * |
filename) | |
|
| var recreatePlayer |
( |
var |
filename) | |
|
| local recreatePlayer |
( |
local |
filename) | |
|
| void resumeAllEffects |
( |
) | |
|
| local resumeAllEffects |
( |
) | |
|
| void resumeEffect |
( |
unsigned int |
effectID) | |
|
| var resumeEffect |
( |
var |
effectID) | |
|
| local resumeEffect |
( |
local |
effectID) | |
|
| void rewindBackgroundMusic |
( |
) | |
|
| var rewindBackgroundMusic |
( |
) | |
|
| local rewindBackgroundMusic |
( |
) | |
|
| void setAllEffectState |
( |
int |
state) | |
|
| var setAllEffectState |
( |
var |
state) | |
|
| local setAllEffectState |
( |
local |
state) | |
|
| void setBackgroundMusicLooping |
( |
bool |
isLooping) | |
|
| var setBackgroundMusicLooping |
( |
var |
isLooping) | |
|
| local setBackgroundMusicLooping |
( |
local |
isLooping) | |
|
| void setBackgroundMusicState |
( |
int |
state) | |
|
| var setBackgroundMusicState |
( |
var |
state) | |
|
| local setBackgroundMusicState |
( |
local |
state) | |
|
| void setBackgroundVolume |
( |
int |
volume) | |
|
| var setBackgroundVolume |
( |
var |
volume) | |
|
| local setBackgroundVolume |
( |
local |
volume) | |
|
| void setEffectParameters |
( |
unsigned int |
effectID, |
|
|
bool |
isLooping, |
|
|
float |
pitch, |
|
|
float |
pan, |
|
|
float |
gain |
|
) |
| |
| var setEffectParameters |
( |
var |
effectID, |
|
|
var |
isLooping, |
|
|
var |
pitch, |
|
|
var |
pan, |
|
|
var |
gain |
|
) |
| |
| local setEffectParameters |
( |
local |
effectID, |
|
|
local |
isLooping, |
|
|
local |
pitch, |
|
|
local |
pan, |
|
|
local |
gain |
|
) |
| |
| void setEffectState |
( |
unsigned int |
effectID, |
|
|
int |
state, |
|
|
bool |
isClear = false |
|
) |
| |
| var setEffectState |
( |
var |
effectID, |
|
|
var |
state, |
|
|
var |
isClear = false |
|
) |
| |
| local setEffectState |
( |
local |
effectID, |
|
|
local |
state, |
|
|
local |
isClear = false |
|
) |
| |
| void setEffectsVolume |
( |
float |
volume) | |
|
| var setEffectsVolume |
( |
var |
volume) | |
|
| local setEffectsVolume |
( |
local |
volume) | |
|
| void unloadEffect |
( |
const char * |
filename) | |
|
| var unloadEffect |
( |
var |
filename) | |
|
| local unloadEffect |
( |
local |
filename) | |
|
The documentation for this class was generated from the following file:
- /Users/cocos2d/MyWork/cocos2d-x-develop/cocos/audio/android/opensl/OpenSLEngine.h