Rotates a Node object to a certain angle by modifying it's rotation attribute. More...
#include <CCActionInterval.h>
Public Member Functions | |
virtual RotateTo * | clone () const override |
returns a clone of action More... | |
virtual RotateTo * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
virtual void | update (float time) override |
called once per frame. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
Node * | getTarget () const |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
local | getOriginalTarget () |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Release the ownership immediately. More... | |
local | release () |
Release the ownership immediately. More... | |
Ref * | autorelease () |
Release the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
returns a copy of the Ref. More... | |
var | copy () |
returns a copy of the Ref. More... | |
local | copy () |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static RotateTo * | create (float duration, float deltaAngleX, float deltaAngleY) |
creates the action with separate rotation angles More... | |
static RotateTo * | create (float duration, float deltaAngle) |
creates the action More... | |
Protected Member Functions | |
RotateTo () | |
virtual | ~RotateTo () |
bool | initWithDuration (float duration, float deltaAngle) |
initializes the action More... | |
bool | initWithDuration (float duration, float deltaAngleX, float deltaAngleY) |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action More... | |
var | initWithDuration ( var d) |
initializes the action More... | |
local | initWithDuration ( local d) |
initializes the action More... | |
Protected Member Functions inherited from FiniteTimeAction | |
FiniteTimeAction () | |
virtual | ~FiniteTimeAction () |
Protected Member Functions inherited from Action | |
Action () | |
Action () | |
Action () | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
float | _dstAngleX |
float | _startAngleX |
float | _diffAngleX |
float | _dstAngleY |
float | _startAngleY |
float | _diffAngleY |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
bool | _firstTick |
Protected Attributes inherited from FiniteTimeAction | |
float | _duration |
duration in seconds More... | |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
local | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Rotates a Node object to a certain angle by modifying it's rotation attribute.
The direction will be decided by the shortest angle.
|
inlineprotected |
|
inlineprotectedvirtual |
|
overridevirtual |
returns a clone of action
Implements ActionInterval.
|
static |
creates the action with separate rotation angles
|
static |
creates the action
|
protected |
initializes the action
|
protected |
|
overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
|
overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
|
overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |