Classes | |
| class | AudioEngine |
| Offers a interface to play audio. More... | |
| class | SimpleAudioEngine |
| Offers a very simple interface to play background music & sound effects. More... | |
| class | HttpClient |
| Singleton that handles asynchrounous http requests. More... | |
| class | HttpRequest |
| Defines the object which users must packed for HttpClient::send(HttpRequest*) method. More... | |
| class | HttpRequest::_prxy |
| This sub class is just for migration SEL_CallFuncND to SEL_HttpResponse,someday this way will be removed. More... | |
| class | HttpResponse |
| defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback. More... | |
| class | SocketIO |
| Singleton and wrapper class to provide static creation method as well as registry of all sockets. More... | |
| class | SocketIO::SIODelegate |
| The delegate class to process socket.io events. More... | |
| class | SIOClient |
| A single connection to a socket.io endpoint. More... | |
| class | WebSocket |
| WebSocket is wrapper of the libwebsockets-protocol, let the develop could call the websocket easily. More... | |
| struct | WebSocket::Data |
| Data structure for message. More... | |
| class | WebSocket::Delegate |
| The delegate class is used to process websocket events. More... | |
| class | PhysicsBody |
| A body affect by physics. More... | |
| class | PhysicsContact |
| Contact infomation. More... | |
| class | PhysicsContactPreSolve |
| Presolve value generated when onContactPreSolve called. More... | |
| class | PhysicsContactPostSolve |
| Postsolve value generated when onContactPostSolve called. More... | |
| class | EventListenerPhysicsContact |
| Contact listener. More... | |
| class | EventListenerPhysicsContactWithBodies |
| This event listener only be called when bodyA and bodyB have contacts. More... | |
| class | EventListenerPhysicsContactWithShapes |
| This event listener only be called when shapeA and shapeB have contacts. More... | |
| class | EventListenerPhysicsContactWithGroup |
| This event listener only be called when shapeA or shapeB is in the group your specified. More... | |
| class | PhysicsHelper |
| A physics helper class. More... | |
| class | PhysicsJoint |
| An PhysicsJoint object connects two physics bodies together. More... | |
| class | PhysicsJointFixed |
| A fixed joint fuses the two bodies together at a reference point. More... | |
| class | PhysicsJointLimit |
| A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope. More... | |
| class | PhysicsJointPin |
| A pin joint allows the two bodies to independently rotate around the anchor point as if pinned together. More... | |
| class | PhysicsJointDistance |
| Set the fixed distance with two bodies. More... | |
| class | PhysicsJointSpring |
| Connecting two physics bodies together with a spring. More... | |
| class | PhysicsJointGroove |
| Attach body a to a line, and attach body b to a dot. More... | |
| class | PhysicsJointRotarySpring |
| Likes a spring joint, but works with rotary. More... | |
| class | PhysicsJointRotaryLimit |
| Likes a limit joint, but works with rotary. More... | |
| class | PhysicsJointRatchet |
| Works like a socket wrench. More... | |
| class | PhysicsJointGear |
| Keeps the angular velocity ratio of a pair of bodies constant. More... | |
| class | PhysicsJointMotor |
| Keeps the relative angular velocity of a pair of bodies constant. More... | |
| class | PhysicsShape |
| A shape for body. More... | |
| class | PhysicsShapeCircle |
| A circle shape. More... | |
| class | PhysicsShapePolygon |
| A polygon shape. More... | |
| class | PhysicsShapeBox |
| A box shape. More... | |
| class | PhysicsShapeEdgeSegment |
| A segment shape. More... | |
| class | PhysicsShapeEdgePolygon |
| An edge polygon shape. More... | |
| class | PhysicsShapeEdgeBox |
| An edge box shape. More... | |
| class | PhysicsShapeEdgeChain |
| A chain shape. More... | |
| class | PhysicsWorld |
| An PhysicsWorld object simulates collisions and other physical properties. More... | |
| class | PhysicsDebugDraw |
| A physics helper class. More... | |
| class | GLView |
| By GLView you can operate the frame information of EGL view through some function. More... | |
Enumerations | |
| enum | AudioState |
| AudioState enum,all possible states of an audio instance. More... | |
| enum | Type |
| The HttpRequest type enum used in the HttpRequest::setRequestType. | |
| enum | ErrorCode { , CONNECTION_FAILURE, UNKNOWN } |
| ErrorCode enum used to represent the error in the websocket. More... | |
| enum | State { , OPEN, CLOSING, CLOSED } |
| State enum used to represent the Websocket state. More... | |
| enum | Platform { , OS_LINUX, OS_MAC, OS_ANDROID, OS_IPHONE, OS_IPAD, OS_BLACKBERRY, OS_NACL, OS_EMSCRIPTEN, OS_TIZEN, OS_WINRT, OS_WP8 } |
| Since WINDOWS and ANDROID are defined as macros, we could not just use these keywords in enumeration(Platform). More... | |
Functions | |
| void | (const std::string &fullpath="") |
| Local Storage support for the JS Bindings. More... | |
| void | () |
| Frees the allocated resources. More... | |
| void | (const std::string &key, const std::string &value) |
| Sets an item in the JS. More... | |
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AudioState enum,all possible states of an audio instance.
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AudioState enum,all possible states of an audio instance.
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AudioState enum,all possible states of an audio instance.
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Since WINDOWS and ANDROID are defined as macros, we could not just use these keywords in enumeration(Platform).
Therefore, 'OS_' prefix is added to avoid conflicts with the definitions of system macros.
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Since WINDOWS and ANDROID are defined as macros, we could not just use these keywords in enumeration(Platform).
Therefore, 'OS_' prefix is added to avoid conflicts with the definitions of system macros.
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strong |
Since WINDOWS and ANDROID are defined as macros, we could not just use these keywords in enumeration(Platform).
Therefore, 'OS_' prefix is added to avoid conflicts with the definitions of system macros.
| void localStorageInit | ( | const std::string & | fullpath = "" | ) |
Local Storage support for the JS Bindings.
Initializes the database. If path is null, it will create an in-memory DB.
| var localStorageInit | ( | var | fullpath = "" | ) |
Local Storage support for the JS Bindings.
Initializes the database. If path is null, it will create an in-memory DB.
| local localStorageInit | ( | local | fullpath = "" | ) |
Local Storage support for the JS Bindings.
Initializes the database. If path is null, it will create an in-memory DB.
| void localStorageFree | ( | ) |
Frees the allocated resources.
| var localStorageFree | ( | ) |
Frees the allocated resources.
| local localStorageFree | ( | ) |
Frees the allocated resources.
| void localStorageSetItem | ( | const std::string & | key, |
| const std::string & | value | ||
| ) |
Sets an item in the JS.
| var localStorageSetItem | ( | var | key, |
| var | value | ||
| ) |
Sets an item in the JS.
| local localStorageSetItem | ( | local | key, |
| local | value | ||
| ) |
Sets an item in the JS.