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WebSocket Class Reference

WebSocket is wrapper of the libwebsockets-protocol, let the develop could call the websocket easily. More...

Classes

struct  Data
 Data structure for message. More...
 
class  Delegate
 The delegate class is used to process websocket events. More...
 

Public Types

enum  ErrorCode { , CONNECTION_FAILURE, UNKNOWN }
 ErrorCode enum used to represent the error in the websocket. More...
 
enum  State { , OPEN, CLOSING, CLOSED }
 State enum used to represent the Websocket state. More...
 

Public Member Functions

 WebSocket ()
 Construtor of WebSocket.
 
 ctor ()
 Construtor of WebSocket.
 
 WebSocket ()
 Construtor of WebSocket.
 
virtual ~WebSocket ()
 Destructor of WebSocket.
 
bool init (const Delegate &delegate, const std::string &url, const std::vector< std::string > *protocols=nullptr)
 The initialized method for websocket. More...
 
void send (const std::string &message)
 Sends string data to websocket server. More...
 
void send (const unsigned char *binaryMsg, unsigned int len)
 Sends binary data to websocket server. More...
 
var send ( var binaryMsg, var len)
 Sends binary data to websocket server. More...
 
local sendstring ( local binaryMsg, local len)
 Sends binary data to websocket server. More...
 
void close ()
 Closes the connection to server.
 
State getReadyState ()
 Gets current state of connection. More...
 

Detailed Description

WebSocket is wrapper of the libwebsockets-protocol, let the develop could call the websocket easily.

Member Function Documentation

bool init ( const Delegate delegate,
const std::string &  url,
const std::vector< std::string > *  protocols = nullptr 
)

The initialized method for websocket.

It needs to be invoked right after websocket instance is allocated.

Parameters
delegateThe delegate which want to receive event from websocket.
urlThe URL of websocket server.
Returns
true: Success, false: Failure.
var init ( var  delegate,
var  url,
var  protocols = nullptr 
)

The initialized method for websocket.

It needs to be invoked right after websocket instance is allocated.

Parameters
delegateThe delegate which want to receive event from websocket.
urlThe URL of websocket server.
Returns
true: Success, false: Failure.
void send ( const std::string &  message)

Sends string data to websocket server.

Parameters
messagestring data.
var send ( var  message)

Sends string data to websocket server.

Parameters
messagestring data.
local sendstring ( local  message)

Sends string data to websocket server.

Parameters
messagestring data.
void send ( const unsigned char *  binaryMsg,
unsigned int  len 
)

Sends binary data to websocket server.

Parameters
binaryMsgbinary string data.
lenthe size of binary string data.
var send ( var  binaryMsg,
var  len 
)

Sends binary data to websocket server.

Parameters
binaryMsgbinary string data.
lenthe size of binary string data.
local sendstring ( local  binaryMsg,
local  len 
)

Sends binary data to websocket server.

Parameters
binaryMsgbinary string data.
lenthe size of binary string data.
State getReadyState ( )

Gets current state of connection.

Returns
State the state value coule be State::CONNECTING, State::OPEN, State::CLOSING or State::CLOSED
var getReadyState ( )

Gets current state of connection.

Returns
State the state value coule be State::CONNECTING, State::OPEN, State::CLOSING or State::CLOSED
local getReadyState ( )

Gets current state of connection.

Returns
State the state value coule be State::CONNECTING, State::OPEN, State::CLOSING or State::CLOSED

The documentation for this class was generated from the following file: