Connecting two physics bodies together with a spring. More...
Inherits PhysicsJoint.
Public Member Functions | |
| Vec2 | getAnchr1 () const |
| Get the anchor point on body a. More... | |
| void | setAnchr1 (const Vec2 &anchr1) |
| Set the anchor point on body a. More... | |
| Vec2 | getAnchr2 () const |
| Get the anchor point on body b. More... | |
| void | setAnchr2 (const Vec2 &anchr2) |
| Set the anchor point on body b. More... | |
| float | getRestLength () const |
| Get the distance of the anchor points. More... | |
| void | setRestLength (float restLength) |
| Set the distance of the anchor points. More... | |
| float | getStiffness () const |
| Get the spring constant. More... | |
| void | setStiffness (float stiffness) |
| Set the spring constant. More... | |
| float | getDamping () const |
| Get the spring soft constant. More... | |
| void | setDamping (float damping) |
| Set the spring soft constant. More... | |
| virtual bool | createConstraints () override |
| Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
| PhysicsBody * | getBodyA () const |
| Get physics body a connected to this joint. More... | |
| var | getBodyA () |
| Get physics body a connected to this joint. More... | |
| local | getBodyA () |
| Get physics body a connected to this joint. More... | |
| PhysicsBody * | getBodyB () const |
| Get physics body b connected to this joint. More... | |
| PhysicsWorld * | getWorld () const |
| Get the physics world. More... | |
| int | getTag () const |
| Get this joint's tag. More... | |
| void | setTag (int tag) |
| Set this joint's tag. More... | |
| bool | isEnabled () const |
| Determines if the joint is enable. More... | |
| void | setEnable (bool enable) |
| Enable/Disable the joint. More... | |
| bool | isCollisionEnabled () const |
| Determines if the collsion is enable. More... | |
| void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. More... | |
| void | removeFormWorld () |
| Remove the joint from the world. More... | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. More... | |
| float | getMaxForce () const |
| Get the max force setting. More... | |
Static Public Member Functions | |
| static PhysicsJointSpring * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float stiffness, float damping) |
| Create a fixed distance joint. More... | |
| local | construct ( local a, local b, local anchr1, local anchr2, local stiffness, local damping) |
| Create a fixed distance joint. More... | |
Connecting two physics bodies together with a spring.
|
static |
Create a fixed distance joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| anchr1 | Anchr1 is the anchor point on body a. |
| anchr2 | Anchr2 is the anchor point on body b. |
| stiffness | It's the spring constant. |
| damping | It's how soft to make the damping of the spring. |
|
static |
Create a fixed distance joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| anchr1 | Anchr1 is the anchor point on body a. |
| anchr2 | Anchr2 is the anchor point on body b. |
| stiffness | It's the spring constant. |
| damping | It's how soft to make the damping of the spring. |
|
static |
Create a fixed distance joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| anchr1 | Anchr1 is the anchor point on body a. |
| anchr2 | Anchr2 is the anchor point on body b. |
| stiffness | It's the spring constant. |
| damping | It's how soft to make the damping of the spring. |
| Vec2 getAnchr1 | ( | ) | const |
Get the anchor point on body a.
| var getAnchr1 | ( | ) |
Get the anchor point on body a.
| local getAnchr1 | ( | ) |
Get the anchor point on body a.
| void setAnchr1 | ( | const Vec2 & | anchr1 | ) |
Set the anchor point on body a.
| var setAnchr1 | ( | var | anchr1 | ) |
Set the anchor point on body a.
| local setAnchr1 | ( | local | anchr1 | ) |
Set the anchor point on body a.
| Vec2 getAnchr2 | ( | ) | const |
Get the anchor point on body b.
| var getAnchr2 | ( | ) |
Get the anchor point on body b.
| local getAnchr2 | ( | ) |
Get the anchor point on body b.
| void setAnchr2 | ( | const Vec2 & | anchr2 | ) |
Set the anchor point on body b.
| var setAnchr2 | ( | var | anchr2 | ) |
Set the anchor point on body b.
| local setAnchr2 | ( | local | anchr2 | ) |
Set the anchor point on body b.
| float getRestLength | ( | ) | const |
Get the distance of the anchor points.
| var getRestLength | ( | ) |
Get the distance of the anchor points.
| local getRestLength | ( | ) |
Get the distance of the anchor points.
| void setRestLength | ( | float | restLength | ) |
Set the distance of the anchor points.
| var setRestLength | ( | var | restLength | ) |
Set the distance of the anchor points.
| local setRestLength | ( | local | restLength | ) |
Set the distance of the anchor points.
| float getStiffness | ( | ) | const |
Get the spring constant.
| var getStiffness | ( | ) |
Get the spring constant.
| local getStiffness | ( | ) |
Get the spring constant.
| void setStiffness | ( | float | stiffness | ) |
Set the spring constant.
| var setStiffness | ( | var | stiffness | ) |
Set the spring constant.
| local setStiffness | ( | local | stiffness | ) |
Set the spring constant.
| float getDamping | ( | ) | const |
Get the spring soft constant.
| var getDamping | ( | ) |
Get the spring soft constant.
| local getDamping | ( | ) |
Get the spring soft constant.
| void setDamping | ( | float | damping | ) |
Set the spring soft constant.
| var setDamping | ( | var | damping | ) |
Set the spring soft constant.
| local setDamping | ( | local | damping | ) |
Set the spring soft constant.