Works like a socket wrench. More...
Inherits PhysicsJoint.
Public Member Functions | |
| float | getAngle () const |
| Get the ratchet angle. More... | |
| void | setAngle (float angle) |
| Set the ratchet angle. More... | |
| float | getPhase () const |
| Get the initial offset. More... | |
| void | setPhase (float phase) |
| Set the initial offset. More... | |
| float | getRatchet () const |
| Get the distance between "clicks". More... | |
| void | setRatchet (float ratchet) |
| Set the distance between "clicks". More... | |
| virtual bool | createConstraints () override |
| Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
| PhysicsBody * | getBodyA () const |
| Get physics body a connected to this joint. More... | |
| var | getBodyA () |
| Get physics body a connected to this joint. More... | |
| local | getBodyA () |
| Get physics body a connected to this joint. More... | |
| PhysicsBody * | getBodyB () const |
| Get physics body b connected to this joint. More... | |
| PhysicsWorld * | getWorld () const |
| Get the physics world. More... | |
| int | getTag () const |
| Get this joint's tag. More... | |
| void | setTag (int tag) |
| Set this joint's tag. More... | |
| bool | isEnabled () const |
| Determines if the joint is enable. More... | |
| void | setEnable (bool enable) |
| Enable/Disable the joint. More... | |
| bool | isCollisionEnabled () const |
| Determines if the collsion is enable. More... | |
| void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. More... | |
| void | removeFormWorld () |
| Remove the joint from the world. More... | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. More... | |
| float | getMaxForce () const |
| Get the max force setting. More... | |
Static Public Member Functions | |
| static PhysicsJointRatchet * | construct (PhysicsBody *a, PhysicsBody *b, float phase, float ratchet) |
| Create a ratchet joint. More... | |
| local | construct ( local a, local b, local phase, local ratchet) |
| Create a ratchet joint. More... | |
Works like a socket wrench.
|
static |
Create a ratchet joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| phase | Phase is the initial offset to use when deciding where the ratchet angles are. |
| ratchet | Ratchet is the distance between "clicks". |
|
static |
Create a ratchet joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| phase | Phase is the initial offset to use when deciding where the ratchet angles are. |
| ratchet | Ratchet is the distance between "clicks". |
|
static |
Create a ratchet joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| phase | Phase is the initial offset to use when deciding where the ratchet angles are. |
| ratchet | Ratchet is the distance between "clicks". |
| float getAngle | ( | ) | const |
Get the ratchet angle.
| var getAngle | ( | ) |
Get the ratchet angle.
| local getAngle | ( | ) |
Get the ratchet angle.
| void setAngle | ( | float | angle | ) |
Set the ratchet angle.
| var setAngle | ( | var | angle | ) |
Set the ratchet angle.
| local setAngle | ( | local | angle | ) |
Set the ratchet angle.
| float getPhase | ( | ) | const |
Get the initial offset.
| var getPhase | ( | ) |
Get the initial offset.
| local getPhase | ( | ) |
Get the initial offset.
| void setPhase | ( | float | phase | ) |
Set the initial offset.
| var setPhase | ( | var | phase | ) |
Set the initial offset.
| local setPhase | ( | local | phase | ) |
Set the initial offset.
| float getRatchet | ( | ) | const |
Get the distance between "clicks".
| var getRatchet | ( | ) |
Get the distance between "clicks".
| local getRatchet | ( | ) |
Get the distance between "clicks".
| void setRatchet | ( | float | ratchet | ) |
Set the distance between "clicks".
| var setRatchet | ( | var | ratchet | ) |
Set the distance between "clicks".
| local setRatchet | ( | local | ratchet | ) |
Set the distance between "clicks".