Attach body a to a line, and attach body b to a dot. More...
Inherits PhysicsJoint.
Public Member Functions | |
| Vec2 | getGrooveA () const |
| Get the line begin position. | |
| void | setGrooveA (const Vec2 &grooveA) |
| Set the line begin position. | |
| Vec2 | getGrooveB () const |
| Get the line end position. | |
| void | setGrooveB (const Vec2 &grooveB) |
| Set the line end position. | |
| Vec2 | getAnchr2 () const |
| Get the anchor point on body b. More... | |
| void | setAnchr2 (const Vec2 &anchr2) |
| Set the anchor point on body b. More... | |
| virtual bool | createConstraints () override |
| Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
| PhysicsBody * | getBodyA () const |
| Get physics body a connected to this joint. More... | |
| var | getBodyA () |
| Get physics body a connected to this joint. More... | |
| local | getBodyA () |
| Get physics body a connected to this joint. More... | |
| PhysicsBody * | getBodyB () const |
| Get physics body b connected to this joint. More... | |
| PhysicsWorld * | getWorld () const |
| Get the physics world. More... | |
| int | getTag () const |
| Get this joint's tag. More... | |
| void | setTag (int tag) |
| Set this joint's tag. More... | |
| bool | isEnabled () const |
| Determines if the joint is enable. More... | |
| void | setEnable (bool enable) |
| Enable/Disable the joint. More... | |
| bool | isCollisionEnabled () const |
| Determines if the collsion is enable. More... | |
| void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. More... | |
| void | removeFormWorld () |
| Remove the joint from the world. More... | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. More... | |
| float | getMaxForce () const |
| Get the max force setting. More... | |
Static Public Member Functions | |
| static PhysicsJointGroove * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &grooveA, const Vec2 &grooveB, const Vec2 &anchr2) |
| Create a groove joint. More... | |
| local | construct ( local a, local b, local grooveA, local grooveB, local anchr2) |
| Create a groove joint. More... | |
Attach body a to a line, and attach body b to a dot.
|
static |
Create a groove joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| grooveA | The line begin position. |
| grooveB | The line end position. |
| anchr2 | Anchr2 is the anchor point on body b. |
|
static |
Create a groove joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| grooveA | The line begin position. |
| grooveB | The line end position. |
| anchr2 | Anchr2 is the anchor point on body b. |
|
static |
Create a groove joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| grooveA | The line begin position. |
| grooveB | The line end position. |
| anchr2 | Anchr2 is the anchor point on body b. |
| Vec2 getAnchr2 | ( | ) | const |
Get the anchor point on body b.
| var getAnchr2 | ( | ) |
Get the anchor point on body b.
| local getAnchr2 | ( | ) |
Get the anchor point on body b.
| void setAnchr2 | ( | const Vec2 & | anchr2 | ) |
Set the anchor point on body b.
| var setAnchr2 | ( | var | anchr2 | ) |
Set the anchor point on body b.
| local setAnchr2 | ( | local | anchr2 | ) |
Set the anchor point on body b.