Set the fixed distance with two bodies. More...
Inherits PhysicsJoint.
Public Member Functions | |
| float | getDistance () const |
| Get the distance of the anchor points. More... | |
| void | setDistance (float distance) |
| Set the distance of the anchor points. More... | |
| virtual bool | createConstraints () override |
| Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
| PhysicsBody * | getBodyA () const |
| Get physics body a connected to this joint. More... | |
| var | getBodyA () |
| Get physics body a connected to this joint. More... | |
| local | getBodyA () |
| Get physics body a connected to this joint. More... | |
| PhysicsBody * | getBodyB () const |
| Get physics body b connected to this joint. More... | |
| PhysicsWorld * | getWorld () const |
| Get the physics world. More... | |
| int | getTag () const |
| Get this joint's tag. More... | |
| void | setTag (int tag) |
| Set this joint's tag. More... | |
| bool | isEnabled () const |
| Determines if the joint is enable. More... | |
| void | setEnable (bool enable) |
| Enable/Disable the joint. More... | |
| bool | isCollisionEnabled () const |
| Determines if the collsion is enable. More... | |
| void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. More... | |
| void | removeFormWorld () |
| Remove the joint from the world. More... | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. More... | |
| float | getMaxForce () const |
| Get the max force setting. More... | |
Static Public Member Functions | |
| static PhysicsJointDistance * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2) |
| Create a fixed distance joint. More... | |
| local | construct ( local a, local b, local anchr1, local anchr2) |
| Create a fixed distance joint. More... | |
Set the fixed distance with two bodies.
|
static |
Create a fixed distance joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| anchr1 | Anchr1 is the anchor point on body a. |
| anchr2 | Anchr2 is the anchor point on body b. |
|
static |
Create a fixed distance joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| anchr1 | Anchr1 is the anchor point on body a. |
| anchr2 | Anchr2 is the anchor point on body b. |
|
static |
Create a fixed distance joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| anchr1 | Anchr1 is the anchor point on body a. |
| anchr2 | Anchr2 is the anchor point on body b. |
| float getDistance | ( | ) | const |
Get the distance of the anchor points.
| var getDistance | ( | ) |
Get the distance of the anchor points.
| local getDistance | ( | ) |
Get the distance of the anchor points.
| void setDistance | ( | float | distance | ) |
Set the distance of the anchor points.
| var setDistance | ( | var | distance | ) |
Set the distance of the anchor points.
| local setDistance | ( | local | distance | ) |
Set the distance of the anchor points.