By GLView you can operate the frame information of EGL view through some function. More...
Inherits Ref.
Public Member Functions | |
| virtual void | end ()=0 |
| Force destroying EGL view, subclass must implement this method. More... | |
| var | end () |
| Force destroying EGL view, subclass must implement this method. More... | |
| local | end () |
| Force destroying EGL view, subclass must implement this method. More... | |
| virtual bool | isOpenGLReady ()=0 |
| Get whether opengl render system is ready, subclass must implement this method. More... | |
| virtual void | swapBuffers ()=0 |
| Exchanges the front and back buffers, subclass must implement this method. More... | |
| virtual void | setIMEKeyboardState (bool open)=0 |
| Open or close IME keyboard , subclass must implement this method. More... | |
| var | setIMEKeyboardState ( var open) |
| Open or close IME keyboard , subclass must implement this method. More... | |
| local | setIMEKeyboardState ( local open) |
| Open or close IME keyboard , subclass must implement this method. More... | |
| virtual bool | windowShouldClose () |
| When the window is closed, it will return false if the platforms is Ios or Android. More... | |
| virtual void | pollInputEvents () |
| var | pollInputEvents () |
| local | pollInputEvents () |
| virtual void | pollEvents () |
| Polls the events. More... | |
| var | pollEvents () |
| Polls the events. More... | |
| local | pollEvents () |
| Polls the events. More... | |
| virtual const Size & | getFrameSize () const |
| Get the frame size of EGL view. More... | |
| virtual void | setFrameSize (float width, float height) |
| Set the frame size of EGL view. More... | |
| var | setFrameSize ( var width, var height) |
| Set the frame size of EGL view. More... | |
| local | setFrameSize ( local width, local height) |
| Set the frame size of EGL view. More... | |
| virtual void | setFrameZoomFactor (float zoomFactor) |
| Set zoom factor for frame. More... | |
| local | setFrameZoomFactor ( local zoomFactor) |
| Set zoom factor for frame. More... | |
| virtual float | getFrameZoomFactor () const |
| Get zoom factor for frame. More... | |
| var | getFrameZoomFactor () |
| Get zoom factor for frame. More... | |
| local | getFrameZoomFactor () |
| Get zoom factor for frame. More... | |
| virtual void | setCursorVisible (bool isVisible) |
| Hide or Show the mouse cursor if there is one. More... | |
| local | setCursorVisible ( local isVisible) |
| Hide or Show the mouse cursor if there is one. More... | |
| virtual int | getRetinaFactor () const |
| Get retina factor. More... | |
| var | getRetinaFactor () |
| Get retina factor. More... | |
| local | getRetinaFactor () |
| Get retina factor. More... | |
| virtual bool | setContentScaleFactor (float scaleFactor) |
| Only works on ios platform. More... | |
| virtual float | getContentScaleFactor () const |
| Only works on ios platform. More... | |
| var | getContentScaleFactor () |
| Only works on ios platform. More... | |
| local | getContentScaleFactor () |
| Only works on ios platform. More... | |
| virtual bool | isRetinaDisplay () const |
| Returns whether or not the view is in Retina Display mode. More... | |
| virtual Size | getVisibleSize () const |
| Get the visible area size of opengl viewport. More... | |
| var | getVisibleSize () |
| Get the visible area size of opengl viewport. More... | |
| local | getVisibleSize () |
| Get the visible area size of opengl viewport. More... | |
| virtual Vec2 | getVisibleOrigin () const |
| Get the visible origin point of opengl viewport. More... | |
| local | getVisibleOrigin () |
| Get the visible origin point of opengl viewport. More... | |
| virtual Rect | getVisibleRect () const |
| Get the visible rectangle of opengl viewport. More... | |
| virtual void | setDesignResolutionSize (float width, float height, ResolutionPolicy resolutionPolicy) |
| Set the design resolution size. More... | |
| local | setDesignResolutionSize ( local width, local height, local resolutionPolicy) |
| Set the design resolution size. More... | |
| virtual const Size & | getDesignResolutionSize () const |
| Get design resolution size. More... | |
| virtual void | setViewPortInPoints (float x, float y, float w, float h) |
| Set opengl view port rectangle with points. More... | |
| var | setViewPortInPoints ( var x, var y, var w, var h) |
| Set opengl view port rectangle with points. More... | |
| local | setViewPortInPoints ( local x, local y, local w, local h) |
| Set opengl view port rectangle with points. More... | |
| virtual void | setScissorInPoints (float x, float y, float w, float h) |
| Set Scissor rectangle with points. More... | |
| virtual bool | isScissorEnabled () |
| Get whether GL_SCISSOR_TEST is enable. More... | |
| virtual Rect | getScissorRect () const |
| Get the current scissor rectangle. More... | |
| virtual void | setViewName (const std::string &viewname) |
| Set the view name. More... | |
| var | setViewName ( var viewname) |
| Set the view name. More... | |
| local | setViewName ( local viewname) |
| Set the view name. More... | |
| const std::string & | getViewName () const |
| Get the view name. More... | |
| var | getViewName () |
| Get the view name. More... | |
| local | getViewName () |
| Get the view name. More... | |
| virtual void | handleTouchesBegin (int num, intptr_t ids[], float xs[], float ys[]) |
| Touch events are handled by default; if you want to customize your handlers, please override this function. More... | |
| virtual void | handleTouchesMove (int num, intptr_t ids[], float xs[], float ys[]) |
| Touch events are handled by default; if you want to customize your handlers, please override this function. More... | |
| var | handleTouchesMove ( var num) |
| Touch events are handled by default; if you want to customize your handlers, please override this function. More... | |
| local | handleTouchesMove ( local num) |
| Touch events are handled by default; if you want to customize your handlers, please override this function. More... | |
| virtual void | handleTouchesEnd (int num, intptr_t ids[], float xs[], float ys[]) |
| Touch events are handled by default; if you want to customize your handlers, please override this function. More... | |
| local | handleTouchesEnd ( local num) |
| Touch events are handled by default; if you want to customize your handlers, please override this function. More... | |
| virtual void | handleTouchesCancel (int num, intptr_t ids[], float xs[], float ys[]) |
| Touch events are handled by default; if you want to customize your handlers, please override this function. More... | |
| local | handleTouchesCancel ( local num) |
| Touch events are handled by default; if you want to customize your handlers, please override this function. More... | |
| const Rect & | getViewPortRect () const |
| Get the opengl view port rectangle. More... | |
| std::vector< Touch * > | getAllTouches () const |
| Get list of all active touches. More... | |
| float | getScaleX () const |
| Get scale factor of the horizontal direction. More... | |
| var | getScaleX () |
| Get scale factor of the horizontal direction. More... | |
| local | getScaleX () |
| Get scale factor of the horizontal direction. More... | |
| float | getScaleY () const |
| Get scale factor of the vertical direction. More... | |
| var | getScaleY () |
| Get scale factor of the vertical direction. More... | |
| local | getScaleY () |
| Get scale factor of the vertical direction. More... | |
| ResolutionPolicy | getResolutionPolicy () const |
| Returns the current Resolution policy. More... | |
| var | getResolutionPolicy () |
| Returns the current Resolution policy. More... | |
| local | getResolutionPolicy () |
| Returns the current Resolution policy. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Static Public Member Functions | |
| static void | setGLContextAttrs (GLContextAttrs &glContextAttrs) |
| Static method and member so that we can modify it on all platforms before create OpenGL context. More... | |
| var | setGLContextAttrs ( var glContextAttrs) |
| Static method and member so that we can modify it on all platforms before create OpenGL context. More... | |
| local | setGLContextAttrs ( local glContextAttrs) |
| Static method and member so that we can modify it on all platforms before create OpenGL context. More... | |
| static GLContextAttrs | getGLContextAttrs () |
| Return the OpenGL context attrs. More... | |
| var | getGLContextAttrs () |
| Return the OpenGL context attrs. More... | |
| local | getGLContextAttrs () |
| Return the OpenGL context attrs. More... | |
Static Public Attributes | |
| static GLContextAttrs | _glContextAttrs |
| The OpenGL context attrs. More... | |
| var | _glContextAttrs |
| The OpenGL context attrs. More... | |
| local | _glContextAttrs |
| The OpenGL context attrs. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
By GLView you can operate the frame information of EGL view through some function.
|
pure virtual |
Force destroying EGL view, subclass must implement this method.
|
pure virtual |
Force destroying EGL view, subclass must implement this method.
|
pure virtual |
Force destroying EGL view, subclass must implement this method.
|
pure virtual |
Get whether opengl render system is ready, subclass must implement this method.
|
pure virtual |
Get whether opengl render system is ready, subclass must implement this method.
|
pure virtual |
Get whether opengl render system is ready, subclass must implement this method.
|
pure virtual |
Exchanges the front and back buffers, subclass must implement this method.
|
pure virtual |
Exchanges the front and back buffers, subclass must implement this method.
|
pure virtual |
Exchanges the front and back buffers, subclass must implement this method.
|
pure virtual |
Open or close IME keyboard , subclass must implement this method.
| open | Open or close IME keyboard. |
|
pure virtual |
Open or close IME keyboard , subclass must implement this method.
| open | Open or close IME keyboard. |
|
pure virtual |
Open or close IME keyboard , subclass must implement this method.
| open | Open or close IME keyboard. |
|
inlinevirtual |
When the window is closed, it will return false if the platforms is Ios or Android.
If the platforms is windows or Mac,it will return true.
|
inlinevirtual |
When the window is closed, it will return false if the platforms is Ios or Android.
If the platforms is windows or Mac,it will return true.
|
inlinevirtual |
When the window is closed, it will return false if the platforms is Ios or Android.
If the platforms is windows or Mac,it will return true.
|
static |
Static method and member so that we can modify it on all platforms before create OpenGL context.
| glContextAttrs | The OpenGL context attrs. |
|
static |
Static method and member so that we can modify it on all platforms before create OpenGL context.
| glContextAttrs | The OpenGL context attrs. |
|
static |
Static method and member so that we can modify it on all platforms before create OpenGL context.
| glContextAttrs | The OpenGL context attrs. |
|
static |
Return the OpenGL context attrs.
|
static |
Return the OpenGL context attrs.
|
static |
Return the OpenGL context attrs.
|
virtual |
Subclass must implement methods if platform does not provide event callbacks.
|
virtual |
Subclass must implement methods if platform does not provide event callbacks.
|
virtual |
Subclass must implement methods if platform does not provide event callbacks.
|
virtual |
Polls the events.
|
virtual |
Polls the events.
|
virtual |
Polls the events.
|
virtual |
Get the frame size of EGL view.
In general, it returns the screen size since the EGL view is a fullscreen view.
|
virtual |
Get the frame size of EGL view.
In general, it returns the screen size since the EGL view is a fullscreen view.
|
virtual |
Get the frame size of EGL view.
In general, it returns the screen size since the EGL view is a fullscreen view.
|
virtual |
Set the frame size of EGL view.
| width | The width of the fram size. |
| height | The height of the fram size. |
|
virtual |
Set the frame size of EGL view.
| width | The width of the fram size. |
| height | The height of the fram size. |
|
virtual |
Set the frame size of EGL view.
| width | The width of the fram size. |
| height | The height of the fram size. |
|
inlinevirtual |
Set zoom factor for frame.
This methods are for debugging big resolution (e.g.new ipad) app on desktop.
| zoomFactor | The zoom factor for frame. |
|
inlinevirtual |
Set zoom factor for frame.
This methods are for debugging big resolution (e.g.new ipad) app on desktop.
| zoomFactor | The zoom factor for frame. |
|
inlinevirtual |
Set zoom factor for frame.
This methods are for debugging big resolution (e.g.new ipad) app on desktop.
| zoomFactor | The zoom factor for frame. |
|
inlinevirtual |
Get zoom factor for frame.
This methods are for debugging big resolution (e.g.new ipad) app on desktop.
|
inlinevirtual |
Get zoom factor for frame.
This methods are for debugging big resolution (e.g.new ipad) app on desktop.
|
inlinevirtual |
Get zoom factor for frame.
This methods are for debugging big resolution (e.g.new ipad) app on desktop.
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
Get retina factor.
|
inlinevirtual |
Get retina factor.
|
inlinevirtual |
Get retina factor.
|
inlinevirtual |
Only works on ios platform.
Set Content Scale of the Factor.
|
inlinevirtual |
Only works on ios platform.
Set Content Scale of the Factor.
|
inlinevirtual |
Only works on ios platform.
Set Content Scale of the Factor.
|
inlinevirtual |
Only works on ios platform.
Get Content Scale of the Factor.
|
inlinevirtual |
Only works on ios platform.
Get Content Scale of the Factor.
|
inlinevirtual |
Only works on ios platform.
Get Content Scale of the Factor.
|
inlinevirtual |
Returns whether or not the view is in Retina Display mode.
|
inlinevirtual |
Returns whether or not the view is in Retina Display mode.
|
inlinevirtual |
Returns whether or not the view is in Retina Display mode.
|
virtual |
Get the visible area size of opengl viewport.
|
virtual |
Get the visible area size of opengl viewport.
|
virtual |
Get the visible area size of opengl viewport.
|
virtual |
Get the visible origin point of opengl viewport.
|
virtual |
Get the visible origin point of opengl viewport.
|
virtual |
Get the visible origin point of opengl viewport.
|
virtual |
Get the visible rectangle of opengl viewport.
|
virtual |
Get the visible rectangle of opengl viewport.
|
virtual |
Get the visible rectangle of opengl viewport.
|
virtual |
Set the design resolution size.
| width | Design resolution width. |
| height | Design resolution height. |
| resolutionPolicy | The resolution policy desired, you may choose: [1] EXACT_FIT Fill screen by stretch-to-fit: if the design resolution ratio of width to height is different from the screen resolution ratio, your game view will be stretched. [2] NO_BORDER Full screen without black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two areas of your game view will be cut. [3] SHOW_ALL Full screen with black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two black borders will be shown. |
|
virtual |
Set the design resolution size.
| width | Design resolution width. |
| height | Design resolution height. |
| resolutionPolicy | The resolution policy desired, you may choose: [1] EXACT_FIT Fill screen by stretch-to-fit: if the design resolution ratio of width to height is different from the screen resolution ratio, your game view will be stretched. [2] NO_BORDER Full screen without black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two areas of your game view will be cut. [3] SHOW_ALL Full screen with black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two black borders will be shown. |
|
virtual |
Set the design resolution size.
| width | Design resolution width. |
| height | Design resolution height. |
| resolutionPolicy | The resolution policy desired, you may choose: [1] EXACT_FIT Fill screen by stretch-to-fit: if the design resolution ratio of width to height is different from the screen resolution ratio, your game view will be stretched. [2] NO_BORDER Full screen without black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two areas of your game view will be cut. [3] SHOW_ALL Full screen with black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two black borders will be shown. |
|
virtual |
Get design resolution size.
Default resolution size is the same as 'getFrameSize'.
|
virtual |
Get design resolution size.
Default resolution size is the same as 'getFrameSize'.
|
virtual |
Get design resolution size.
Default resolution size is the same as 'getFrameSize'.
|
virtual |
Set opengl view port rectangle with points.
| x | Set the points of x. |
| y | Set the points of y. |
| w | Set the width of the view port |
| h | Set the Height of the view port. |
|
virtual |
Set opengl view port rectangle with points.
| x | Set the points of x. |
| y | Set the points of y. |
| w | Set the width of the view port |
| h | Set the Height of the view port. |
|
virtual |
Set opengl view port rectangle with points.
| x | Set the points of x. |
| y | Set the points of y. |
| w | Set the width of the view port |
| h | Set the Height of the view port. |
|
virtual |
Set Scissor rectangle with points.
| x | Set the points of x. |
| y | Set the points of y. |
| w | Set the width of the view port |
| h | Set the Height of the view port. |
|
virtual |
Set Scissor rectangle with points.
| x | Set the points of x. |
| y | Set the points of y. |
| w | Set the width of the view port |
| h | Set the Height of the view port. |
|
virtual |
Set Scissor rectangle with points.
| x | Set the points of x. |
| y | Set the points of y. |
| w | Set the width of the view port |
| h | Set the Height of the view port. |
|
virtual |
Get whether GL_SCISSOR_TEST is enable.
|
virtual |
Get whether GL_SCISSOR_TEST is enable.
|
virtual |
Get whether GL_SCISSOR_TEST is enable.
|
virtual |
Get the current scissor rectangle.
|
virtual |
Get the current scissor rectangle.
|
virtual |
Get the current scissor rectangle.
|
virtual |
Set the view name.
| viewname | A string will be set to the view as name. |
|
virtual |
Set the view name.
| viewname | A string will be set to the view as name. |
|
virtual |
Set the view name.
| viewname | A string will be set to the view as name. |
| const std::string& getViewName | ( | ) | const |
Get the view name.
| var getViewName | ( | ) |
Get the view name.
| local getViewName | ( | ) |
Get the view name.
|
virtual |
Touch events are handled by default; if you want to customize your handlers, please override this function.
| num | The number of touch. |
| ids | The identity of the touch. |
| xs | The points of x. |
| ys | The points of y. |
|
virtual |
Touch events are handled by default; if you want to customize your handlers, please override this function.
| num | The number of touch. |
| ids | The identity of the touch. |
| xs | The points of x. |
| ys | The points of y. |
|
virtual |
Touch events are handled by default; if you want to customize your handlers, please override this function.
| num | The number of touch. |
| ids | The identity of the touch. |
| xs | The points of x. |
| ys | The points of y. |
|
virtual |
Touch events are handled by default; if you want to customize your handlers, please override this function.
| num | The number of touch. |
| ids | The identity of the touch. |
| xs | The points of x. |
| ys | The points of y. |
|
virtual |
Touch events are handled by default; if you want to customize your handlers, please override this function.
| num | The number of touch. |
| ids | The identity of the touch. |
| xs | The points of x. |
| ys | The points of y. |
|
virtual |
Touch events are handled by default; if you want to customize your handlers, please override this function.
| num | The number of touch. |
| ids | The identity of the touch. |
| xs | The points of x. |
| ys | The points of y. |
|
virtual |
Touch events are handled by default; if you want to customize your handlers, please override this function.
| num | The number of touch. |
| ids | The identity of the touch. |
| xs | The points of x. |
| ys | The points of y. |
|
virtual |
Touch events are handled by default; if you want to customize your handlers, please override this function.
| num | The number of touch. |
| ids | The identity of the touch. |
| xs | The points of x. |
| ys | The points of y. |
|
virtual |
Touch events are handled by default; if you want to customize your handlers, please override this function.
| num | The number of touch. |
| ids | The identity of the touch. |
| xs | The points of x. |
| ys | The points of y. |
|
virtual |
Touch events are handled by default; if you want to customize your handlers, please override this function.
| num | The number of touch. |
| ids | The identity of the touch. |
| xs | The points of x. |
| ys | The points of y. |
|
virtual |
Touch events are handled by default; if you want to customize your handlers, please override this function.
| num | The number of touch. |
| ids | The identity of the touch. |
| xs | The points of x. |
| ys | The points of y. |
|
virtual |
Touch events are handled by default; if you want to customize your handlers, please override this function.
| num | The number of touch. |
| ids | The identity of the touch. |
| xs | The points of x. |
| ys | The points of y. |
| const Rect& getViewPortRect | ( | ) | const |
Get the opengl view port rectangle.
| var getViewPortRect | ( | ) |
Get the opengl view port rectangle.
| local getViewPortRect | ( | ) |
Get the opengl view port rectangle.
| std::vector<Touch*> getAllTouches | ( | ) | const |
Get list of all active touches.
| var getAllTouches | ( | ) |
Get list of all active touches.
| local getAllTouches | ( | ) |
Get list of all active touches.
| float getScaleX | ( | ) | const |
Get scale factor of the horizontal direction.
| var getScaleX | ( | ) |
Get scale factor of the horizontal direction.
| local getScaleX | ( | ) |
Get scale factor of the horizontal direction.
| float getScaleY | ( | ) | const |
Get scale factor of the vertical direction.
| var getScaleY | ( | ) |
Get scale factor of the vertical direction.
| local getScaleY | ( | ) |
Get scale factor of the vertical direction.
|
inline |
Returns the current Resolution policy.
|
inline |
Returns the current Resolution policy.
|
inline |
Returns the current Resolution policy.
|
static |
The OpenGL context attrs.
|
static |
The OpenGL context attrs.
|
static |
The OpenGL context attrs.