#include "base/ccConfig.h"#include "base/CCRef.h"#include "base/CCRefPtr.h"#include "base/CCVector.h"#include "base/CCMap.h"#include "base/CCAutoreleasePool.h"#include "base/CCNS.h"#include "base/CCData.h"#include "base/CCValue.h"#include "base/ccMacros.h"#include "base/ccTypes.h"#include "base/CCConfiguration.h"#include "base/CCDirector.h"#include "base/CCScheduler.h"#include "base/base64.h"#include "base/ZipUtils.h"#include "base/CCProfiling.h"#include "base/CCConsole.h"#include "base/ccUTF8.h"#include "base/CCUserDefault.h"#include "base/CCIMEDelegate.h"#include "base/CCIMEDispatcher.h"#include "base/ccUtils.h"#include "base/CCEventType.h"#include "base/CCEventDispatcher.h"#include "base/CCEventListenerTouch.h"#include "base/CCEventTouch.h"#include "base/CCEventListenerKeyboard.h"#include "base/CCEventKeyboard.h"#include "base/CCEventListenerMouse.h"#include "base/CCEventMouse.h"#include "base/CCEventAcceleration.h"#include "base/CCEventListenerAcceleration.h"#include "base/CCEventCustom.h"#include "base/CCEventListenerCustom.h"#include "base/CCEventFocus.h"#include "base/CCEventListenerFocus.h"#include "math/CCAffineTransform.h"#include "math/CCGeometry.h"#include "math/Vec2.h"#include "math/Vec3.h"#include "math/Vec4.h"#include "math/Mat4.h"#include "math/Quaternion.h"#include "math/MathUtil.h"#include "math/CCVertex.h"#include "2d/CCAction.h"#include "2d/CCActionInterval.h"#include "2d/CCActionCamera.h"#include "2d/CCActionManager.h"#include "2d/CCActionEase.h"#include "2d/CCActionPageTurn3D.h"#include "2d/CCActionGrid.h"#include "2d/CCActionProgressTimer.h"#include "2d/CCActionGrid3D.h"#include "2d/CCActionTiledGrid.h"#include "2d/CCActionInstant.h"#include "2d/CCActionTween.h"#include "2d/CCActionCatmullRom.h"#include "2d/CCTweenFunction.h"#include "2d/CCNode.h"#include "2d/CCProtectedNode.h"#include "2d/CCAtlasNode.h"#include "2d/CCDrawingPrimitives.h"#include "2d/CCDrawNode.h"#include "2d/CCLabelAtlas.h"#include "2d/CCLabelTTF.h"#include "2d/CCLabelBMFont.h"#include "2d/CCLabel.h"#include "2d/CCFontFNT.h"#include "2d/CCLayer.h"#include "2d/CCScene.h"#include "2d/CCTransition.h"#include "2d/CCTransitionPageTurn.h"#include "2d/CCTransitionProgress.h"#include "2d/CCMenu.h"#include "2d/CCMenuItem.h"#include "2d/CCClippingNode.h"#include "2d/CCClippingRectangleNode.h"#include "2d/CCMotionStreak.h"#include "2d/CCProgressTimer.h"#include "2d/CCRenderTexture.h"#include "2d/CCNodeGrid.h"#include "2d/CCParticleBatchNode.h"#include "2d/CCParticleSystem.h"#include "2d/CCParticleExamples.h"#include "2d/CCParticleSystemQuad.h"#include "2d/CCGrabber.h"#include "2d/CCGrid.h"#include "2d/CCCamera.h"#include "2d/CCLight.h"#include "base/CCProtocols.h"#include "renderer/CCCustomCommand.h"#include "renderer/CCGroupCommand.h"#include "renderer/CCQuadCommand.h"#include "renderer/CCRenderCommand.h"#include "renderer/CCRenderCommandPool.h"#include "renderer/CCRenderer.h"#include "renderer/CCGLProgram.h"#include "renderer/CCGLProgramCache.h"#include "renderer/CCGLProgramState.h"#include "renderer/ccGLStateCache.h"#include "renderer/ccShaders.h"#include "renderer/CCTexture2D.h"#include "renderer/CCTextureCache.h"#include "renderer/CCVertexIndexBuffer.h"#include "renderer/CCVertexIndexData.h"#include "renderer/CCPrimitive.h"#include "renderer/CCPrimitiveCommand.h"#include "renderer/CCTrianglesCommand.h"#include "physics/CCPhysicsBody.h"#include "physics/CCPhysicsContact.h"#include "physics/CCPhysicsShape.h"#include "physics/CCPhysicsJoint.h"#include "physics/CCPhysicsWorld.h"#include "platform/CCDevice.h"#include "platform/CCCommon.h"#include "platform/CCFileUtils.h"#include "platform/CCImage.h"#include "platform/CCSAXParser.h"#include "platform/CCThread.h"#include "platform/CCPlatformConfig.h"#include "platform/CCPlatformMacros.h"#include "base/CCScriptSupport.h"#include "2d/CCAnimation.h"#include "2d/CCAnimationCache.h"#include "2d/CCSprite.h"#include "2d/CCSpriteBatchNode.h"#include "2d/CCSpriteFrame.h"#include "2d/CCSpriteFrameCache.h"#include "2d/CCTextFieldTTF.h"#include "renderer/CCTextureAtlas.h"#include "2d/CCParallaxNode.h"#include "2d/CCTMXLayer.h"#include "2d/CCTMXObjectGroup.h"#include "2d/CCTMXTiledMap.h"#include "2d/CCTMXXMLParser.h"#include "2d/CCTileMapAtlas.h"#include "2d/CCFastTMXTiledMap.h"#include "2d/CCFastTMXLayer.h"#include "2d/CCComponent.h"#include "2d/CCComponentContainer.h"#include "3d/CCAABB.h"#include "3d/CCOBB.h"#include "3d/CCRay.h"#include "3d/CCSprite3D.h"#include "3d/CCMesh.h"#include "3d/CCMeshSkin.h"#include "3d/CCAnimate3D.h"#include "3d/CCAnimation3D.h"#include "3d/CCSprite3DMaterial.h"#include "3d/CCAttachNode.h"#include "3d/CCMeshVertexIndexData.h"#include "3d/CCSkeleton3D.h"#include "3d/CCBillBoard.h"#include "3d/CCFrustum.h"#include "3d/CCPlane.h"#include "deprecated/CCDictionary.h"#include "deprecated/CCArray.h"#include "deprecated/CCSet.h"#include "deprecated/CCInteger.h"#include "deprecated/CCFloat.h"#include "deprecated/CCDouble.h"#include "deprecated/CCBool.h"#include "deprecated/CCString.h"#include "deprecated/CCNotificationCenter.h"#include "deprecated/CCDeprecated.h"Namespaces | |
| cocos2d | |
| Add deprecated global functions and variables here. | |
Macros | |
| #define | COCOS2D_VERSION 0x00030400 |
Functions | |
| CC_DLL const char * | () |
| #define COCOS2D_VERSION 0x00030400 |
| var COCOS2D_VERSION 0x00030400 |
| local COCOS2D_VERSION 0x00030400 |