#include <unordered_map>#include "base/CCVector.h"#include "base/ccTypes.h"#include "base/CCProtocols.h"#include "2d/CCNode.h"#include "renderer/CCMeshCommand.h"#include "renderer/CCGLProgramState.h"#include "3d/CCSkeleton3D.h"#include "3d/CCAABB.h"#include "3d/CCBundle3DData.h"#include "3d/CCMeshVertexIndexData.h"Classes | |
| class | Sprite3D |
| Sprite3D: A sprite can be loaded from 3D model files, .obj, .c3t, .c3b, then can be drawed as sprite. More... | |
| struct | Sprite3D::AsyncLoadParam |
| class | Sprite3DCache |
| struct | Sprite3DCache::Sprite3DData |
Namespaces | |
| cocos2d | |
| Add deprecated global functions and variables here. | |
Variables | |
| std::string CC_DLL | s_attributeNames [] |
| var | s_attributeNames () |
| local | s_attributeNames () |