#include <string>#include <mutex>#include <thread>#include <condition_variable>#include <queue>#include <unordered_map>#include <functional>#include "base/CCRef.h"#include "renderer/CCTexture2D.h"#include "platform/CCImage.h"Classes | |
| class | TextureCache |
| Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory. More... | |
| struct | TextureCache::AsyncStruct |
| struct | ImageInfo |
Namespaces | |
| cocos2d | |
| Add deprecated global functions and variables here. | |