#include "base/ccConfig.h"#include "base/CCVector.h"#include "base/CCRef.h"#include "math/CCGeometry.h"#include "physics/CCPhysicsBody.h"#include <list>Classes | |
| struct | PhysicsRayCastInfo |
| class | PhysicsWorld |
| An PhysicsWorld object simulates collisions and other physical properties. More... | |
| class | PhysicsDebugDraw |
Namespaces | |
| cocos2d | |
| Add deprecated global functions and variables here. | |
Typedefs | |
| typedef std::function< bool(PhysicsWorld &world, const PhysicsRayCastInfo &info, void *data)> | PhysicsRayCastCallbackFunc |
| Called for each fixture found in the query. More... | |
| typedef std::function< bool(PhysicsWorld &, PhysicsShape &, void *)> | PhysicsQueryRectCallbackFunc |
| typedef PhysicsQueryRectCallbackFunc | PhysicsQueryPointCallbackFunc |
Variables | |
| const float CC_DLL | PHYSICS_INFINITY |
| var | PHYSICS_INFINITY |
| local | PHYSICS_INFINITY |