Here is a list of all class members with links to the classes they belong to:
- u -
- u
: Tex2F
, spAtlasRegion
- U
: FontLetterDefinition
- u2
: spAtlasRegion
- udpSocket
: CCAccelerometerSimulation
- UICCTextField()
: UICCTextField
- uintValue()
: __String
- UNCOMPRESS
: AssetsManager
- uncompress()
: AssetsManager
- UNIFORM_COS_TIME
: GLProgram
- UNIFORM_MAX
: GLProgram
- UNIFORM_MV_MATRIX
: GLProgram
- UNIFORM_MVP_MATRIX
: GLProgram
- UNIFORM_NAME_ALPHA_TEST_VALUE
: GLProgram
- UNIFORM_NAME_COS_TIME
: GLProgram
- UNIFORM_NAME_MV_MATRIX
: GLProgram
- UNIFORM_NAME_MVP_MATRIX
: GLProgram
- UNIFORM_NAME_P_MATRIX
: GLProgram
- UNIFORM_NAME_RANDOM01
: GLProgram
- UNIFORM_NAME_SAMPLER
: GLProgram
- UNIFORM_NAME_SIN_TIME
: GLProgram
- UNIFORM_NAME_TIME
: GLProgram
- UNIFORM_P_MATRIX
: GLProgram
- UNIFORM_RANDOM01
: GLProgram
- UNIFORM_SAMPLER
: GLProgram
- UNIFORM_SIN_TIME
: GLProgram
- UNIFORM_TIME
: GLProgram
- unionWithRect()
: Rect
- UNKNOWN
: EventListener
, HttpRequest
, WebSocket
- UNKNOWN_COMMAND
: RenderCommand
- UNKOWN
: Image
- unloadBuffer:
: CDSoundEngine
- unloadEffect()
: OpenSLEngine
, SimpleAudioEngineOpenSL
, SimpleAudioEngine
, AudioPlayer
, FmodAudioPlayer
, ComAudio
- unloadEffect:
: SimpleAudioEngine
- unlock()
: Lock
- unregisterCCNodeLoader()
: NodeLoaderLibrary
- unregisterNodeLoader()
: NodeLoaderLibrary
- unregisterScriptObserver()
: __NotificationCenter
- unregisterShader()
: MaterialManager
- unregisterTexture()
: MaterialManager
- unrotate()
: Point
- unschedule()
: Node
, Scheduler
- unscheduleAll()
: Scheduler
- unscheduleAllForTarget()
: Scheduler
- unscheduleAllSelectors()
: Node
- unscheduleAllWithMinPriority()
: Scheduler
- unscheduleSelector()
: Scheduler
- unscheduleUpdate()
: Node
, Scheduler
- unscheduleUpdateForTarget()
: Scheduler
- unselected()
: MenuItemSprite
, MenuItemToggle
, MenuItem
, MenuItemLabel
- unSelectedEvent()
: CheckBox
- UNSENT
: LuaMinXmlHttpRequest
- UP_OVER
: TransitionScene
- update()
: Sequence
, Repeat
, Spawn
, RotateTo
, RotateBy
, MoveBy
, SkewTo
, JumpBy
, BezierBy
, ScaleTo
, Action
, Blink
, FadeTo
, OrbitCamera
, TintTo
, TintBy
, CardinalSplineTo
, DelayTime
, ReverseTime
, ActionEase
, Animate
, TargetedAction
, EaseIn
, ActionManager
, PageTurn3D
, EaseOut
, ProgressTo
, ProgressFromTo
, EaseInOut
, ShakyTiles3D
, ShatteredTiles3D
, EaseExponentialIn
, ShuffleTiles
, FadeOutTRTiles
, EaseExponentialOut
, TurnOffTiles
, WavesTiles3D
, EaseExponentialInOut
, JumpTiles3D
, SplitRows
, EaseSineIn
, SplitCols
, ActionTween
, EaseSineOut
, Component
, MotionStreak
, EaseSineInOut
, Node
, ParticleSystem
, EaseElasticIn
, Scene
, Timer
, EaseElasticOut
, Scheduler
, CCBSetSpriteFrame
, EaseElasticInOut
, CCBSoundEffect
, CCBRotateTo
, EaseBounceIn
, CCBRotateXTo
, CCBRotateYTo
, EaseBounceOut
, CCBEaseInstant
, Armature
, EaseBounceInOut
, ArmatureAnimation
, Bone
, EaseBackIn
, ComController
, ProcessBase
, EaseBackOut
, Skeleton
, SkeletonAnimation
, EaseBackInOut
, ScheduleHandlerDelegate
, PageView
, EaseBezierAction
, ScrollView
, TextField
, EaseQuadraticActionIn
, AssetsManager
, ControlStepper
, EaseQuadraticActionOut
, EaseQuadraticActionInOut
, EaseQuarticActionIn
, EaseQuarticActionOut
, EaseQuarticActionInOut
, EaseQuinticActionIn
, EaseQuinticActionOut
, EaseQuinticActionInOut
, EaseCircleActionIn
, EaseCircleActionOut
, EaseCircleActionInOut
, EaseCubicActionIn
, EaseCubicActionOut
, EaseCubicActionInOut
, AccelDeccelAmplitude
, AccelAmplitude
, DeccelAmplitude
, Waves3D
, FlipX3D
, FlipY3D
, Lens3D
, Ripple3D
, Shaky3D
, Liquid
, Waves
, Twirl
, ActionInstant
, Show
, Hide
, ToggleVisibility
, RemoveSelf
, FlipX
, FlipY
, Place
, CallFunc
- updateActionToTimeLine()
: ActionNode
- updateAnchorPoint()
: Widget
- updateArmatureDisplay()
: DisplayFactory
- updateArmatureTransform()
: Skin
- updateAtlasIndex()
: SpriteBatchNode
- updateAtlasValueAt()
: TileMapAtlas
- updateAtlasValues()
: AtlasNode
, LabelAtlas
, TileMapAtlas
- updateBackGroundImageColor()
: Layout
- updateBackGroundImageOpacity()
: Layout
- updateBackGroundImageRGBA()
: Layout
- updateBar()
: ProgressTimer
- updateBlendFunc()
: AtlasNode
, Sprite
, ParticleSystem
, SpriteBatchNode
- updateBoundaryPages()
: PageView
- updateCapInset()
: Scale9Sprite
- updateCascadeColor()
: Node
- updateCascadeOpacity()
: Node
- updateCellAtIndex()
: TableView
- updateChildrenPosition()
: PageView
- updateChildrenSize()
: PageView
- updateColor()
: LayerColor
, Sprite
, ProgressTimer
, Label
, LayerGradient
, Bone
, Node
- updateColorToRenderer()
: Widget
- updateContent()
: Label
- updateControlPicker()
: ControlColourPicker
- updateDesignResolutionSize()
: GLViewProtocol
- updateDirtyFlagForSceneGraph()
: EventDispatcher
- updateDisplay()
: DisplayFactory
- updateDisplayedColor()
: Bone
, __LayerRGBA
, Node
, __NodeRGBA
, __RGBAProtocol
, Scale9Sprite
- updateDisplayedOpacity()
: Node
, __LayerRGBA
, Bone
, __NodeRGBA
, __RGBAProtocol
, Scale9Sprite
- updateDraggerWithHSV()
: ControlSaturationBrightnessPicker
- updateFlippedX()
: Text
, ImageView
, Button
, Widget
, CheckBox
- updateFlippedY()
: Widget
, ImageView
, Button
, CheckBox
, Text
- updateFont()
: Label
- updateFrameData()
: ArmatureAnimation
, Tween
- updateFrameSize()
: GLView
- updateHandler()
: ProcessBase
, ArmatureAnimation
, Tween
- updateHueAndControlPicker()
: ControlColourPicker
- updateImagesVisibility()
: MenuItemSprite
- updateInnerContainerSize()
: ListView
- updateInset()
: ScrollView
- updateLayoutUsingTouchLocation()
: ControlStepper
- updateListeners()
: EventDispatcher
- updateMovementList()
: ArmatureAnimation
- updateOffsetPoint()
: Armature
- updateOpacityModifyRGB()
: AtlasNode
- updateOpacityToRenderer()
: Widget
- updateParticleDisplay()
: DisplayFactory
- updatePosition()
: EditBoxImpl
, CardinalSplineTo
, CardinalSplineBy
, EditBox
- updatePositions()
: Scale9Sprite
- updateProgress()
: ProgressTimer
- updateProjection()
: DirectorDelegate
- updateQuad()
: TextureAtlas
- updateQuadFromSprite()
: SpriteBatchNode
- updateQuadWithParticle()
: ParticleSystemQuad
, ParticleSystem
- updateRadial()
: ProgressTimer
- updateRGBAToRenderer()
: Widget
- updateShaderProgram()
: Label
- updateSizeAndPosition()
: Widget
- updateSliderPosition()
: ControlHuePicker
, ControlSaturationBrightnessPicker
- updateSpriteWithLetterDefinition()
: Label
- updateTexCoords()
: ParticleSystemQuad
- updateTextureColor()
: CheckBox
, TextAtlas
, Slider
, TextBMFont
, TextField
, Widget
, Text
, ImageView
, Button
, LoadingBar
- updateTextureOpacity()
: TextBMFont
, CheckBox
, LoadingBar
, Button
, Text
, Slider
, TextAtlas
, Widget
, TextField
, ImageView
- updateTextureRGBA()
: Widget
, TextAtlas
, Button
, TextBMFont
, TextField
, LoadingBar
, Slider
, ImageView
, CheckBox
, Text
- updateToFrameByTime()
: ActionObject
- updateTransform()
: Sprite
, ColliderDetector
, Node
, Skin
, ActionCamera
- updateTweenAction()
: ScrollView
, ActionTweenDelegate
- updateUniforms()
: GLProgram
- updateWithBatchNode()
: Scale9Sprite
- updateWithHSV()
: ControlSaturationBrightnessPicker
- updateWithNoTime()
: ParticleSystem
- updateWorldTransform()
: Skeleton
- updateZOrder()
: Bone
- URL
: EditBox
- usable
: sourceInfo
- use()
: GLProgram
- useMaterial()
: QuadCommand
- Utf8ToAnsi()
: CWin32InputBox
- uvs
: spRegionAttachment
- uWrap
: spAtlasPage