Interface that defines how to clone an object.
returns a copy of the object
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, Array, JumpTo, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, Dictionary, __CCCallFuncO, EaseBackIn, SkewTo, EaseBounceInOut, MoveTo, EaseBounceOut, __CCCallFuncND, MoveBy, EaseBounceIn, CallFuncN, EaseBounce, RotateBy, EaseElasticInOut, EaseElasticOut, RotateTo, SplitCols, CallFunc, EaseElasticIn, CatmullRomBy, SplitRows, ReuseGrid, Spawn, Follow, EaseElastic, Twirl, CCBEaseInstant, StopGrid, JumpTiles3D, CatmullRomTo, CCBRotateYTo, EaseSineInOut, DeccelAmplitude, Waves, EaseSineOut, RepeatForever, Animation, CCBRotateXTo, WavesTiles3D, CardinalSplineBy, Place, EaseSineIn, AccelAmplitude, CCBRotateTo, Liquid, Speed, EaseExponentialInOut, TurnOffTiles, FlipY, CCBSoundEffect, CardinalSplineTo, String, EaseExponentialOut, Shaky3D, FadeOutDownTiles, CCBSetSpriteFrame, Repeat, AccelDeccelAmplitude, EaseExponentialIn, FlipX, Ripple3D, FiniteTimeAction, FadeOutUpTiles, EaseInOut, TiledGrid3DAction, SpriteFrame, FadeOutBLTiles, RemoveSelf, EaseOut, PointArray, FadeOutTRTiles, OrbitCamera, Sequence, Lens3D, EaseIn, ToggleVisibility, Grid3DAction, ShuffleTiles, AnimationFrame, EaseRateAction, FlipY3D, Hide, FlipX3D, ActionInterval, ActionTween, ProgressFromTo, Show, ActionCamera, ShatteredTiles3D, Action, Integer, ActionEase, Waves3D, Bool, Double, Float, LuaCallFunc, ActionInstant, PageTurn3D, ProgressTo, GridAction, and ShakyTiles3D.
returns a copy of the object
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, Array, JumpTo, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, Dictionary, __CCCallFuncO, EaseBackIn, SkewTo, EaseBounceInOut, MoveTo, EaseBounceOut, __CCCallFuncND, MoveBy, EaseBounceIn, CallFuncN, EaseBounce, RotateBy, EaseElasticInOut, EaseElasticOut, RotateTo, SplitCols, CallFunc, EaseElasticIn, CatmullRomBy, SplitRows, ReuseGrid, Spawn, Follow, EaseElastic, Twirl, CCBEaseInstant, StopGrid, JumpTiles3D, CatmullRomTo, CCBRotateYTo, EaseSineInOut, DeccelAmplitude, Waves, EaseSineOut, RepeatForever, Animation, CCBRotateXTo, WavesTiles3D, CardinalSplineBy, Place, EaseSineIn, AccelAmplitude, CCBRotateTo, Liquid, Speed, EaseExponentialInOut, TurnOffTiles, FlipY, CCBSoundEffect, CardinalSplineTo, String, EaseExponentialOut, Shaky3D, FadeOutDownTiles, CCBSetSpriteFrame, Repeat, AccelDeccelAmplitude, EaseExponentialIn, FlipX, Ripple3D, FiniteTimeAction, FadeOutUpTiles, EaseInOut, TiledGrid3DAction, SpriteFrame, FadeOutBLTiles, RemoveSelf, EaseOut, PointArray, FadeOutTRTiles, OrbitCamera, Sequence, Lens3D, EaseIn, ToggleVisibility, Grid3DAction, ShuffleTiles, AnimationFrame, EaseRateAction, FlipY3D, Hide, FlipX3D, ActionInterval, ActionTween, ProgressFromTo, Show, ActionCamera, ShatteredTiles3D, Action, Integer, ActionEase, Waves3D, Bool, Double, Float, LuaCallFunc, ActionInstant, PageTurn3D, ProgressTo, GridAction, and ShakyTiles3D.
returns a copy of the object
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, Array, JumpTo, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, Dictionary, __CCCallFuncO, EaseBackIn, SkewTo, EaseBounceInOut, MoveTo, EaseBounceOut, __CCCallFuncND, MoveBy, EaseBounceIn, CallFuncN, EaseBounce, RotateBy, EaseElasticInOut, EaseElasticOut, RotateTo, SplitCols, CallFunc, EaseElasticIn, CatmullRomBy, SplitRows, ReuseGrid, Spawn, Follow, EaseElastic, Twirl, CCBEaseInstant, StopGrid, JumpTiles3D, CatmullRomTo, CCBRotateYTo, EaseSineInOut, DeccelAmplitude, Waves, EaseSineOut, RepeatForever, Animation, CCBRotateXTo, WavesTiles3D, CardinalSplineBy, Place, EaseSineIn, AccelAmplitude, CCBRotateTo, Liquid, Speed, EaseExponentialInOut, TurnOffTiles, FlipY, CCBSoundEffect, CardinalSplineTo, String, EaseExponentialOut, Shaky3D, FadeOutDownTiles, CCBSetSpriteFrame, Repeat, AccelDeccelAmplitude, EaseExponentialIn, FlipX, Ripple3D, FiniteTimeAction, FadeOutUpTiles, EaseInOut, TiledGrid3DAction, SpriteFrame, FadeOutBLTiles, RemoveSelf, EaseOut, PointArray, FadeOutTRTiles, OrbitCamera, Sequence, Lens3D, EaseIn, ToggleVisibility, Grid3DAction, ShuffleTiles, AnimationFrame, EaseRateAction, FlipY3D, Hide, FlipX3D, ActionInterval, ActionTween, ProgressFromTo, Show, ActionCamera, ShatteredTiles3D, Action, Integer, ActionEase, Waves3D, Bool, Double, Float, LuaCallFunc, ActionInstant, PageTurn3D, ProgressTo, GridAction, and ShakyTiles3D.