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bool | initWithDuration (float duration, const Size &gridSize, int nRange, bool bShatterZ) |
| initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration More...
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virtual ShatteredTiles3D * | clone () const override |
| returns a clone of action More...
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local | clone () |
| returns a clone of action More...
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virtual void | update (float time) override |
| called once per frame. More...
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Quad3 | getTile (const Point &position) const |
| returns the tile that belongs to a certain position of the grid More...
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CC_DEPRECATED_ATTRIBUTE Quad3 | tile (const Point &position) |
Quad3 | getOriginalTile (const Point &position) const |
| returns the non-transformed tile that belongs to a certain position of the grid More...
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CC_DEPRECATED_ATTRIBUTE Quad3 | originalTile (const Point &position) |
void | setTile (const Point &position, const Quad3 &coords) |
| sets a new tile to a certain position of the grid More...
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virtual GridBase * | getGrid () |
| returns the grid More...
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bool | initWithDuration (float duration, const Size &gridSize) |
| initializes the action with size and duration More...
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var | initWithDuration ( var duration, var gridSize) |
| initializes the action with size and duration More...
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local | initWithDuration ( local duration, local gridSize) |
| initializes the action with size and duration More...
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virtual GridAction * | reverse () const override |
| returns a new action that performs the exactly the reverse action More...
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var | reverse () |
| returns a new action that performs the exactly the reverse action More...
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local | reverse () |
| returns a new action that performs the exactly the reverse action More...
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virtual void | startWithTarget (Node *target) override |
| called before the action start. It will also set the target. More...
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var | startWithTarget ( var target) |
| called before the action start. It will also set the target. More...
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local | startWithTarget ( local target) |
| called before the action start. It will also set the target. More...
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float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More...
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local | getElapsed () |
| how many seconds had elapsed since the actions started to run. More...
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bool | initWithDuration (float d) |
| initializes the action More...
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var | initWithDuration ( var d) |
| initializes the action More...
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local | initWithDuration ( local d) |
| initializes the action More...
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void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
| return true if the action has finished More...
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var | isDone () |
| return true if the action has finished More...
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local | isDone () |
| return true if the action has finished More...
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virtual void | step (float dt) override |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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local | step ( local dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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| FiniteTimeAction () |
virtual | ~FiniteTimeAction () |
float | getDuration () const |
| get duration in seconds of the action More...
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void | setDuration (float duration) |
| set duration in seconds of the action More...
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| Action () |
virtual | ~Action () |
const char * | description () const |
virtual void | stop () |
| called after the action has finished. More...
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var | stop () |
| called after the action has finished. More...
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local | stop () |
| called after the action has finished. More...
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Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
| The action will modify the target properties. More...
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var | setTarget ( var target) |
| The action will modify the target properties. More...
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local | setTarget ( local target) |
| The action will modify the target properties. More...
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Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More...
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local | setOriginalTarget ( local originalTarget) |
| Set the original target, since target can be nil. More...
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int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
| Object () |
| Constructor. More...
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virtual | ~Object () |
void | release () |
| Release the ownership immediately. More...
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void | retain () |
| Retains the ownership. More...
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Object * | autorelease () |
| Release the ownership sometime soon automatically. More...
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bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More...
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unsigned int | retainCount () const |
| Returns the object's current reference count. More...
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virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More...
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virtual void | acceptVisitor (DataVisitor &visitor) |
virtual | ~Clonable () |
Object * | copy () const |
| returns a copy of the object. More...
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var | copy () |
| returns a copy of the object. More...
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local | copy () |
| returns a copy of the object. More...
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static ShatteredTiles3D * | create (float duration, const Size &gridSize, int nRange, bool bShatterZ) |
| creates the action with a range, whether of not to shatter Z vertices, a grid size and duration More...
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var | create ( var duration, var gridSize, var nRange, var bShatterZ) |
| creates the action with a range, whether of not to shatter Z vertices, a grid size and duration More...
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local | create ( local duration, local gridSize, local nRange, local bShatterZ) |
| creates the action with a range, whether of not to shatter Z vertices, a grid size and duration More...
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static TiledGrid3DAction * | create (float duration, const Size &gridSize) |
| creates the action with size and duration More...
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