#include <CCSet.h>
Public Member Functions | |
Set (void) | |
ctor () | |
Set () | |
Set (const Set &rSetObject) | |
virtual | ~Set (void) |
Set * | copy () |
Return a copy of the Set, it will copy all the elements. More... | |
var | copy () |
Return a copy of the Set, it will copy all the elements. More... | |
local | copy () |
Return a copy of the Set, it will copy all the elements. More... | |
Set * | mutableCopy () |
It is the same as copy(). More... | |
var | mutableCopy () |
It is the same as copy(). More... | |
local | mutableCopy () |
It is the same as copy(). More... | |
int | count () |
Return the number of elements the Set contains. More... | |
var | count () |
Return the number of elements the Set contains. More... | |
local | count () |
Return the number of elements the Set contains. More... | |
void | addObject (Object *pObject) |
Add a element into Set, it will retain the element. More... | |
var | addObject ( var pObject) |
Add a element into Set, it will retain the element. More... | |
local | addObject ( local pObject) |
Add a element into Set, it will retain the element. More... | |
void | removeObject (Object *pObject) |
Remove the given element, nothing todo if no element equals pObject. More... | |
void | removeAllObjects () |
Remove all elements of the set. More... | |
var | removeAllObjects () |
Remove all elements of the set. More... | |
bool | containsObject (Object *pObject) |
Check if Set contains a element equals pObject. More... | |
SetIterator | begin () |
Return the iterator that points to the first element. More... | |
SetIterator | end () |
Return the iterator that points to the position after the last element. More... | |
Object * | anyObject () |
Return the first element if it contains elements, or null if it doesn't contain any element. More... | |
local | anyObject () |
Return the first element if it contains elements, or null if it doesn't contain any element. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | update (float dt) |
Static Public Member Functions | |
static Set * | create () |
Create and return a new empty set. More... | |
local | create () |
Create and return a new empty set. More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Protected Attributes inherited from Object | |
unsigned int | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
Set | ( | void | ) |
var ctor | ( | ) |
local Set | ( | ) |
var Set | ( | var | rSetObject) |
local Set | ( | local | rSetObject) |
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virtual |
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virtual |
Reimplemented from Object.
var addObject | ( | var | pObject) |
Add a element into Set, it will retain the element.
local addObject | ( | local | pObject) |
Add a element into Set, it will retain the element.
Object* anyObject | ( | ) |
Return the first element if it contains elements, or null if it doesn't contain any element.
var anyObject | ( | ) |
Return the first element if it contains elements, or null if it doesn't contain any element.
local anyObject | ( | ) |
Return the first element if it contains elements, or null if it doesn't contain any element.
SetIterator begin | ( | ) |
Return the iterator that points to the first element.
var containsObject | ( | var | pObject) |
Check if Set contains a element equals pObject.
local containsObject | ( | local | pObject) |
Check if Set contains a element equals pObject.
var copy | ( | ) |
Return a copy of the Set, it will copy all the elements.
local copy | ( | ) |
Return a copy of the Set, it will copy all the elements.
int count | ( | ) |
Return the number of elements the Set contains.
var count | ( | ) |
Return the number of elements the Set contains.
local count | ( | ) |
Return the number of elements the Set contains.
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static |
Create and return a new empty set.
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static |
Create and return a new empty set.
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static |
Create and return a new empty set.
SetIterator end | ( | ) |
Return the iterator that points to the position after the last element.
var mutableCopy | ( | ) |
It is the same as copy().
local mutableCopy | ( | ) |
It is the same as copy().
void removeAllObjects | ( | ) |
Remove all elements of the set.
var removeAllObjects | ( | ) |
Remove all elements of the set.
local removeAllObjects | ( | ) |
Remove all elements of the set.
void removeObject | ( | Object * | pObject) |
Remove the given element, nothing todo if no element equals pObject.
var removeObject | ( | var | pObject) |
Remove the given element, nothing todo if no element equals pObject.
local removeObject | ( | local | pObject) |
Remove the given element, nothing todo if no element equals pObject.