Classes | |
class | Action |
Base class for Action objects. More... | |
class | FiniteTimeAction |
Base class actions that do have a finite time duration. More... | |
class | Speed |
Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More... | |
class | Follow |
Follow is an action that "follows" a node. More... | |
class | ActionCamera |
Base class for Camera actions. More... | |
class | OrbitCamera |
OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates. More... | |
class | PointArray |
An Array that contain control points. More... | |
class | CardinalSplineTo |
Cardinal Spline path. More... | |
class | CardinalSplineBy |
Cardinal Spline path. More... | |
class | CatmullRomTo |
An action that moves the target with a CatmullRom curve to a destination point. More... | |
class | CatmullRomBy |
An action that moves the target with a CatmullRom curve by a certain distance. More... | |
class | ActionEase |
Base class for Easing actions. More... | |
class | EaseRateAction |
Base class for Easing actions with rate parameters. More... | |
class | EaseIn |
EaseIn action with a rate. More... | |
class | EaseOut |
EaseOut action with a rate. More... | |
class | EaseInOut |
EaseInOut action with a rate. More... | |
class | EaseExponentialIn |
Ease Exponential In. More... | |
class | EaseExponentialOut |
Ease Exponential Out. More... | |
class | EaseExponentialInOut |
Ease Exponential InOut. More... | |
class | EaseSineIn |
Ease Sine In. More... | |
class | EaseSineOut |
Ease Sine Out. More... | |
class | EaseSineInOut |
Ease Sine InOut. More... | |
class | EaseElastic |
Ease Elastic abstract class. More... | |
class | EaseElasticIn |
Ease Elastic In action. More... | |
class | EaseElasticOut |
Ease Elastic Out action. More... | |
class | EaseElasticInOut |
Ease Elastic InOut action. More... | |
class | EaseBounce |
EaseBounce abstract class. More... | |
class | EaseBounceIn |
EaseBounceIn action. More... | |
class | EaseBounceOut |
EaseBounceOut action. More... | |
class | EaseBounceInOut |
EaseBounceInOut action. More... | |
class | EaseBackIn |
EaseBackIn action. More... | |
class | EaseBackOut |
EaseBackOut action. More... | |
class | EaseBackInOut |
EaseBackInOut action. More... | |
class | GridAction |
Base class for Grid actions. More... | |
class | Grid3DAction |
Base class for Grid3D actions. More... | |
class | TiledGrid3DAction |
Base class for TiledGrid3D actions. More... | |
class | AccelDeccelAmplitude |
AccelDeccelAmplitude action. More... | |
class | AccelAmplitude |
AccelAmplitude action. More... | |
class | DeccelAmplitude |
DeccelAmplitude action. More... | |
class | StopGrid |
StopGrid action. More... | |
class | ReuseGrid |
ReuseGrid action. More... | |
class | Waves3D |
Waves3D action. More... | |
class | FlipX3D |
FlipX3D action. More... | |
class | FlipY3D |
FlipY3D action. More... | |
class | Lens3D |
Lens3D action. More... | |
class | Ripple3D |
Ripple3D action. More... | |
class | Shaky3D |
Shaky3D action. More... | |
class | Liquid |
Liquid action. More... | |
class | Waves |
Waves action. More... | |
class | Twirl |
Twirl action. More... | |
class | ActionInstant |
Instant actions are immediate actions. More... | |
class | Show |
Show the node. More... | |
class | Hide |
Hide the node. More... | |
class | ToggleVisibility |
Toggles the visibility of a node. More... | |
class | RemoveSelf |
Remove the node. More... | |
class | FlipX |
Flips the sprite horizontally. More... | |
class | FlipY |
Flips the sprite vertically. More... | |
class | Place |
Places the node in a certain position. More... | |
class | CallFunc |
Calls a 'callback'. More... | |
class | CallFuncN |
Calls a 'callback' with the node as the first argument N means Node. More... | |
class | __CCCallFuncND |
Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything. More... | |
class | __CCCallFuncO |
Calls a 'callback' with an object as the first argument. O means Object. More... | |
class | ActionInterval |
An interval action is an action that takes place within a certain period of time. More... | |
class | Sequence |
Runs actions sequentially, one after another. More... | |
class | Repeat |
Repeats an action a number of times. More... | |
class | RepeatForever |
Repeats an action for ever. More... | |
class | Spawn |
Spawn a new action immediately. More... | |
class | RotateTo |
Rotates a Node object to a certain angle by modifying it's rotation attribute. More... | |
class | RotateBy |
Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute. More... | |
class | MoveBy |
Moves a Node object x,y pixels by modifying it's position attribute. More... | |
class | MoveTo |
Moves a Node object to the position x,y. More... | |
class | SkewTo |
Skews a Node object to given angles by modifying it's skewX and skewY attributes. More... | |
class | SkewBy |
Skews a Node object by skewX and skewY degrees. More... | |
class | JumpBy |
Moves a Node object simulating a parabolic jump movement by modifying it's position attribute. More... | |
class | JumpTo |
Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More... | |
struct | ccBezierConfig |
Bezier configuration structure. More... | |
class | BezierBy |
An action that moves the target with a cubic Bezier curve by a certain distance. More... | |
class | BezierTo |
An action that moves the target with a cubic Bezier curve to a destination point. More... | |
class | ScaleTo |
Scales a Node object to a zoom factor by modifying it's scale attribute. More... | |
class | ScaleBy |
Scales a Node object a zoom factor by modifying it's scale attribute. More... | |
class | Blink |
Blinks a Node object by modifying it's visible attribute. More... | |
class | FadeIn |
Fades In an object that implements the RGBAProtocol protocol. More... | |
class | FadeOut |
Fades Out an object that implements the RGBAProtocol protocol. More... | |
class | FadeTo |
Fades an object that implements the RGBAProtocol protocol. More... | |
class | TintTo |
Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More... | |
class | TintBy |
Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More... | |
class | DelayTime |
Delays the action a certain amount of seconds. More... | |
class | ReverseTime |
Executes an action in reverse order, from time=duration to time=0. More... | |
class | Animate |
Animates a sprite given the name of an Animation. More... | |
class | TargetedAction |
Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More... | |
class | ActionManager |
ActionManager is a singleton that manages all the actions. More... | |
class | PageTurn3D |
This action simulates a page turn from the bottom right hand corner of the screen. More... | |
class | ProgressTo |
Progress to percentage. More... | |
class | ProgressFromTo |
Progress from a percentage to another percentage. More... | |
class | ShakyTiles3D |
ShakyTiles3D action. More... | |
class | ShatteredTiles3D |
ShatteredTiles3D action. More... | |
class | ShuffleTiles |
ShuffleTiles action Shuffle the tiles in random order. More... | |
class | FadeOutTRTiles |
FadeOutTRTiles action Fades out the tiles in a Top-Right direction. More... | |
class | FadeOutBLTiles |
FadeOutBLTiles action. More... | |
class | FadeOutUpTiles |
FadeOutUpTiles action. More... | |
class | FadeOutDownTiles |
FadeOutDownTiles action. More... | |
class | TurnOffTiles |
TurnOffTiles action. More... | |
class | WavesTiles3D |
WavesTiles3D action. More... | |
class | JumpTiles3D |
JumpTiles3D action. More... | |
class | SplitRows |
SplitRows action. More... | |
class | SplitCols |
SplitCols action. More... | |
class | ActionTweenDelegate |
class | ActionTween |
ActionTween. More... | |
Functions | |
CC_DLL Point | (Point &p0, Point &p1, Point &p2, Point &p3, float tension, float t) |
Returns the Cardinal Spline position for a given set of control points, tension and time. More... | |
var | ( var p0, var p1, var p2, var p3, var tension, var t) |
Returns the Cardinal Spline position for a given set of control points, tension and time. More... | |
local | ( local p0, local p1, local p2, local p3, local tension, local t) |
Returns the Cardinal Spline position for a given set of control points, tension and time. More... | |
CC_DLL Point cocos2d::ccCardinalSplineAt |
( | Point & | p0, |
Point & | p1, | ||
Point & | p2, | ||
Point & | p3, | ||
float | tension, | ||
float | t | ||
) |
Returns the Cardinal Spline position for a given set of control points, tension and time.
var ccCardinalSplineAt | ( | var | p0, |
var | p1, | ||
var | p2, | ||
var | p3, | ||
var | tension, | ||
var | t | ||
) |
Returns the Cardinal Spline position for a given set of control points, tension and time.
local ccCardinalSplineAt | ( | local | p0, |
local | p1, | ||
local | p2, | ||
local | p3, | ||
local | tension, | ||
local | t | ||
) |
Returns the Cardinal Spline position for a given set of control points, tension and time.