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const Point & | getPosition () const |
| get center position More...
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void | setPosition (const Point &position) |
| set center position More...
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float | getAmplitude () const |
void | setAmplitude (float fAmplitude) |
float | getAmplitudeRate () const |
void | setAmplitudeRate (float fAmplitudeRate) |
bool | initWithDuration (float duration, const Size &gridSize, const Point &position, float radius, unsigned int waves, float amplitude) |
| initializes the action with radius, number of waves, amplitude, a grid size and duration More...
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virtual Ripple3D * | clone () const override |
| returns a clone of action More...
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virtual void | update (float time) override |
| called once per frame. More...
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virtual GridBase * | getGrid () |
| returns the grid More...
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local | getGrid () |
| returns the grid More...
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Vertex3F | getVertex (const Point &position) const |
| returns the vertex than belongs to certain position in the grid More...
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CC_DEPRECATED_ATTRIBUTE Vertex3F | vertex (const Point &position) |
Vertex3F | getOriginalVertex (const Point &position) const |
| returns the non-transformed vertex than belongs to certain position in the grid More...
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CC_DEPRECATED_ATTRIBUTE Vertex3F | originalVertex (const Point &position) |
void | setVertex (const Point &position, const Vertex3F &vertex) |
| sets a new vertex to a certain position of the grid More...
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bool | initWithDuration (float duration, const Size &gridSize) |
| initializes the action with size and duration More...
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var | initWithDuration ( var duration, var gridSize) |
| initializes the action with size and duration More...
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local | initWithDuration ( local duration, local gridSize) |
| initializes the action with size and duration More...
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virtual GridAction * | reverse () const override |
| returns a new action that performs the exactly the reverse action More...
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var | reverse () |
| returns a new action that performs the exactly the reverse action More...
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local | reverse () |
| returns a new action that performs the exactly the reverse action More...
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virtual void | startWithTarget (Node *target) override |
| called before the action start. It will also set the target. More...
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var | startWithTarget ( var target) |
| called before the action start. It will also set the target. More...
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local | startWithTarget ( local target) |
| called before the action start. It will also set the target. More...
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float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More...
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local | getElapsed () |
| how many seconds had elapsed since the actions started to run. More...
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bool | initWithDuration (float d) |
| initializes the action More...
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var | initWithDuration ( var d) |
| initializes the action More...
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local | initWithDuration ( local d) |
| initializes the action More...
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void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
| return true if the action has finished More...
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var | isDone () |
| return true if the action has finished More...
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local | isDone () |
| return true if the action has finished More...
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virtual void | step (float dt) override |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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local | step ( local dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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| FiniteTimeAction () |
virtual | ~FiniteTimeAction () |
float | getDuration () const |
| get duration in seconds of the action More...
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void | setDuration (float duration) |
| set duration in seconds of the action More...
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| Action () |
virtual | ~Action () |
const char * | description () const |
virtual void | stop () |
| called after the action has finished. More...
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var | stop () |
| called after the action has finished. More...
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local | stop () |
| called after the action has finished. More...
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Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
| The action will modify the target properties. More...
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var | setTarget ( var target) |
| The action will modify the target properties. More...
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local | setTarget ( local target) |
| The action will modify the target properties. More...
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Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More...
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local | setOriginalTarget ( local originalTarget) |
| Set the original target, since target can be nil. More...
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int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
| Object () |
| Constructor. More...
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virtual | ~Object () |
void | release () |
| Release the ownership immediately. More...
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void | retain () |
| Retains the ownership. More...
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Object * | autorelease () |
| Release the ownership sometime soon automatically. More...
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bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More...
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unsigned int | retainCount () const |
| Returns the object's current reference count. More...
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virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More...
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virtual void | acceptVisitor (DataVisitor &visitor) |
virtual | ~Clonable () |
Object * | copy () const |
| returns a copy of the object. More...
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var | copy () |
| returns a copy of the object. More...
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local | copy () |
| returns a copy of the object. More...
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