cocos2d-x  3.0alpha1
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CallFuncN Class Reference

Calls a 'callback' with the node as the first argument N means Node. More...

#include <CCActionInstant.h>

Inheritance diagram for CallFuncN:
CallFunc ActionInstant FiniteTimeAction Action Object Clonable LuaCallFunc

Public Member Functions

 CallFuncN ()
bool initWithFunction (const std::function< void(Node *)> &func)
 initializes the action with the std::function<void(Node*)> More...
 
CC_DEPRECATED_ATTRIBUTE bool initWithTarget (Object *target, SEL_CallFuncN selector)
 initializes the action with the callback More...
 
virtual CallFuncNclone () const override
 returns a clone of action More...
 
virtual void execute () override
 executes the callback More...
 
- Public Member Functions inherited from CallFunc
 CallFunc ()
virtual ~CallFunc ()
CC_DEPRECATED_ATTRIBUTE bool initWithTarget (Object *target)
 
initializes the action with the callback 

typedef void (Object::*SEL_CallFunc)(); More...

 
local initWithTarget ( local target)
 
initializes the action with the callback 

typedef void (Object::*SEL_CallFunc)(); More...

 
bool initWithFunction (const std::function< void()> &func)
 initializes the action with the std::function<void()> More...
 
ObjectgetTargetCallback ()
local getTargetCallback ()
void setTargetCallback (Object *sel)
var setTargetCallback ( var sel)
local setTargetCallback ( local sel)
virtual void update (float time) override
 called once per frame. More...
 
virtual CallFuncreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionInstant
virtual bool isDone () const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
 Action ()
virtual ~Action ()
const char * description () const
virtual void startWithTarget (Node *target)
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Objectcopy () const
 returns a copy of the object. More...
 
var copy ()
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static CallFuncNcreate (const std::function< void(Node *)> &func)
 creates the action with the callback of type std::function<void()>. More...
 
static CC_DEPRECATED_ATTRIBUTE
CallFuncN
create (Object *target, SEL_CallFuncN selector)
 creates the action with the callback More...
 
- Static Public Member Functions inherited from CallFunc
static CallFunccreate (const std::function< void()> &func)
 creates the action with the callback of type std::function<void()>. More...
 
local create ( local func)
 creates the action with the callback of type std::function<void()>. More...
 
static CC_DEPRECATED_ATTRIBUTE
CallFunc
create (Object *target, SEL_CallFunc selector)
 creates the action with the callback More...
 

Protected Attributes

std::function< void(Node *)> _functionN
 function that will be called with the "sender" as the 1st argument More...
 
- Protected Attributes inherited from CallFunc
Object_selectorTarget
 Target that will be called. More...
 
local _selectorTarget
 Target that will be called. More...
 
union {
   SEL_CallFunc   _callFunc
   var   _callFunc
   local   _callFunc
   SEL_CallFuncN   _callFuncN
   var   _callFuncN
   local   _callFuncN
}; 
}; 
}; 
std::function< void()> _function
 function that will be called More...
 
var _function
 function that will be called More...
 
local _function
 function that will be called More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Calls a 'callback' with the node as the first argument N means Node.

Constructor & Destructor Documentation

CallFuncN ( )
inline

Member Function Documentation

virtual CallFuncN* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from CallFunc.

Reimplemented in LuaCallFunc.

static CallFuncN* create ( const std::function< void(Node *)> &  func)
static

creates the action with the callback of type std::function<void()>.

This is the preferred way to create the callback.

static CC_DEPRECATED_ATTRIBUTE
CallFuncN* create
( Object target,
SEL_CallFuncN  selector 
)
static

creates the action with the callback

typedef void (Object::SEL_CallFuncN)(Node);

Deprecated:
Use the std::function API instead.
virtual void execute ( )
overridevirtual

executes the callback

Reimplemented from CallFunc.

Reimplemented in LuaCallFunc.

bool initWithFunction ( const std::function< void(Node *)> &  func)

initializes the action with the std::function<void(Node*)>

CC_DEPRECATED_ATTRIBUTE bool
initWithTarget
( Object target,
SEL_CallFuncN  selector 
)

initializes the action with the callback

typedef void (Object::SEL_CallFuncN)(Node);

Deprecated:
Use the std::function API instead.

Member Data Documentation

std::function<void(Node*)>
_functionN
protected

function that will be called with the "sender" as the 1st argument


The documentation for this class was generated from the following file: