Here is a list of all class members with links to the classes they belong to:
- l -
- Label()
: Label
- LabelAtlas()
: LabelAtlas
- LabelAtlasReader()
: LabelAtlasReader
- labelAtlasScaleChangedWithSize()
: LabelAtlas
- LabelBMFont()
: LabelBMFont
- LabelBMFontReader()
: LabelBMFontReader
- labelBMFontScaleChangedWithSize()
: LabelBMFont
- LabelReader()
: LabelReader
- labelScaleChangedWithSize()
: Label
- LastChild()
: XMLNode
, XMLHandle
, XMLConstHandle
- LastChildElement()
: XMLHandle
, XMLConstHandle
, XMLNode
- lastObject()
: CCArray
- lastPathComponent()
: CCBReader
- layerNamed()
: CCTMXTiledMap
- Layout
: RelativeLayoutParameter
, Layout
- LayoutParameter()
: LayoutParameter
- LayoutReader()
: LayoutReader
- left
: ccBMFontPadding
, Margin
- len
: CCPVRMipmap
, WebSocket::Data
- length()
: CCString
, PrecompiledProgram
, CompiledProgram
, BoneData
- Length_High
: SHA1Context
- Length_Low
: SHA1Context
- lerp()
: CCPoint
- Level()
: Writer< Stream, Encoding, Allocator >::Level
- level_stack_
: Writer< Stream, Encoding, Allocator >
- library()
: CCNodeLoaderLibrary
- linear()
: CCTweenFunction
- LinearLayoutParameter()
: LinearLayoutParameter
- link()
: CCGLProgram
- LinkEndChild()
: XMLNode
- listenBackToForeground()
: CCDrawNode
, CCParticleSystemQuad
, CCTextureAtlas
- listenToBackground()
: CCRenderTexture
- listenToForeground()
: CCRenderTexture
- ListView()
: ListView
- ListViewReader()
: ListViewReader
- loadBarTexture()
: Slider
- loadCCNode()
: CCNodeLoader
- loadConfigFile()
: CCConfiguration
- loadDefaultShaders()
: CCShaderCache
- loader()
: CCParticleSystemQuadLoader
, CCScale9SpriteLoader
, CCScrollViewLoader
, CCSpriteLoader
, CCNodeLoader
, CCLayerGradientLoader
, CCBFileLoader
, CCControlButtonLoader
, CCLabelBMFontLoader
, CCLabelTTFLoader
, CCLayerColorLoader
, CCLayerLoader
, CCMenuItemImageLoader
, CCMenuLoader
- LoadFile()
: XMLDocument
- loadFilenameLookupDictionaryFromFile()
: CCFileUtils
- LoadingBar()
: LoadingBar
- LoadingBarReader()
: LoadingBarReader
- loadPrecompiledPrograms()
: CCPrecompiledShaders
- loadProgram()
: CCPrecompiledShaders
- loadProgressBarTexture()
: Slider
- loadSlidBallTextureDisabled()
: Slider
- loadSlidBallTextureNormal()
: Slider
- loadSlidBallTexturePressed()
: Slider
- loadSlidBallTextures()
: Slider
- loadTexture()
: ImageView
, LoadingBar
- loadTextureBackGround()
: CheckBox
- loadTextureBackGroundDisabled()
: CheckBox
- loadTextureBackGroundSelected()
: CheckBox
- loadTextureDisabled()
: Button
- loadTextureFrontCross()
: CheckBox
- loadTextureFrontCrossDisabled()
: CheckBox
- loadTextureNormal()
: Button
- loadTexturePressed()
: Button
- loadTextures()
: CheckBox
, Button
- locate()
: CCCamera
- locationFromTouch()
: CCControlSwitch
, CCControlSlider
- lock()
: CCLock
, single_threaded
- lock_block()
: lock_block< mt_policy >
- lockOpenGLContext
: EAGLView
- loop
: CCMovementData
, AnimationState
- lowestAtlasIndexInChild()
: CCSpriteBatchNode
- LPFN_ACCELEROMETER_KEYHOOK
: CCEGLView
- LuaArmatureFrameEventData()
: LuaArmatureFrameEventData
- LuaArmatureMovementEventData()
: LuaArmatureMovementEventData
- LuaArmatureWrapperEventData()
: LuaArmatureWrapperEventData
- LuaCocoStudioEventListenerData()
: LuaCocoStudioEventListenerData
- luaopen_luaoc()
: CCLuaObjcBridge