#include <CCPrecompiledShaders.h>
| bool addProgram |
( |
GLuint |
program, |
|
|
const std::string & |
id |
|
) |
| |
| var addProgram |
( |
var |
program, |
|
|
var |
id |
|
) |
| |
| local addProgram |
( |
local |
program, |
|
|
local |
id |
|
) |
| |
| std::string addShaders |
( |
const GLchar * |
vShaderByteArray, |
|
|
const GLchar * |
fShaderByteArray |
|
) |
| |
| var addShaders |
( |
var |
vShaderByteArray, |
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|
var |
fShaderByteArray |
|
) |
| |
| local addShaders |
( |
local |
vShaderByteArray, |
|
|
local |
fShaderByteArray |
|
) |
| |
| void loadPrecompiledPrograms |
( |
) | |
|
|
protected |
| var loadPrecompiledPrograms |
( |
) | |
|
|
protected |
| local loadPrecompiledPrograms |
( |
) | |
|
|
protected |
| bool loadProgram |
( |
GLuint |
program, |
|
|
const GLchar * |
vShaderByteArray, |
|
|
const GLchar * |
fShaderByteArray |
|
) |
| |
| var loadProgram |
( |
var |
program, |
|
|
var |
vShaderByteArray, |
|
|
var |
fShaderByteArray |
|
) |
| |
| local loadProgram |
( |
local |
program, |
|
|
local |
vShaderByteArray, |
|
|
local |
fShaderByteArray |
|
) |
| |
| void savePrecompiledPrograms |
( |
Windows::Storage::StorageFolder^ |
folder) | |
|
|
protected |
| var savePrecompiledPrograms |
( |
var |
folder) | |
|
|
protected |
| local savePrecompiledPrograms |
( |
local |
folder) | |
|
|
protected |
| void savePrecompiledShaders |
( |
) | |
|
| var savePrecompiledShaders |
( |
) | |
|
| local savePrecompiledShaders |
( |
) | |
|
Get current precompiled shaders instance.
- Returns
- Current precompiled shaders instance pointer.
| var sharedPrecompiledShaders |
( |
) | |
|
|
static |
Get current precompiled shaders instance.
- Returns
- Current precompiled shaders instance pointer.
| local sharedPrecompiledShaders |
( |
) | |
|
|
static |
Get current precompiled shaders instance.
- Returns
- Current precompiled shaders instance pointer.
| var m_precompiledPrograms |
|
protected |
| local m_precompiledPrograms |
|
protected |
The documentation for this class was generated from the following file: