This is the complete list of members for CCPrecompiledShaders, including all inherited members.
| addProgram(GLuint program, const std::string &id) | CCPrecompiledShaders | |
| addShaders(const GLchar *vShaderByteArray, const GLchar *fShaderByteArray) | CCPrecompiledShaders | |
| CCPrecompiledShaders() | CCPrecompiledShaders | |
| Init() | CCPrecompiledShaders | protected |
| loadPrecompiledPrograms() | CCPrecompiledShaders | protected |
| loadProgram(GLuint program, const GLchar *vShaderByteArray, const GLchar *fShaderByteArray) | CCPrecompiledShaders | |
| m_isDirty | CCPrecompiledShaders | protected |
| m_precompiledPrograms | CCPrecompiledShaders | protected |
| m_programs | CCPrecompiledShaders | protected |
| savePrecompiledPrograms(Windows::Storage::StorageFolder^folder) | CCPrecompiledShaders | protected |
| savePrecompiledShaders() | CCPrecompiledShaders | |
| sharedPrecompiledShaders() | CCPrecompiledShaders | static |
| ~CCPrecompiledShaders() | CCPrecompiledShaders | virtual |