An interval action is an action that takes place within a certain period of time. More...
Inherits FiniteTimeAction.
Inherited by AccelAmplitude, AccelDeccelAmplitude, ActionCamera, ActionEase, ActionTween, Animate, Animate3D, BezierBy, Blink, CardinalSplineTo, DeccelAmplitude, DelayTime, FadeTo, GridAction, JumpBy, MoveBy, ProgressFromTo, ProgressTo, Repeat, RepeatForever, ReverseTime, RotateBy, RotateTo, ScaleTo, Sequence, SkewTo, Spawn, TargetedAction, TintBy, and TintTo.
Public Member Functions | |
| float | getElapsed (void) |
| How many seconds had elapsed since the actions started to run. More... | |
| var | getElapsed () |
| How many seconds had elapsed since the actions started to run. More... | |
| local | getElapsed () |
| How many seconds had elapsed since the actions started to run. More... | |
| void | setAmplitudeRate (float amp) |
| Sets the ampliture rate, extension in GridAction. More... | |
| local | setAmplitudeRate ( local amp) |
| Sets the ampliture rate, extension in GridAction. More... | |
| float | getAmplitudeRate (void) |
| Gets the ampliture rate, extension in GridAction. More... | |
| virtual bool | isDone (void) const override |
| Return true if the action has finished. More... | |
| local | isDone () |
| Return true if the action has finished. More... | |
| virtual void | step (float dt) override |
| virtual void | startWithTarget (Node *target) override |
| Called before the action start. More... | |
| local | startWithTarget ( local target) |
| Called before the action start. More... | |
| virtual ActionInterval * | reverse () const override |
| Returns a new action that performs the exactly the reverse action. More... | |
| virtual ActionInterval * | clone () const override |
| Returns a clone of action. More... | |
| var | clone () |
| Returns a clone of action. More... | |
| local | clone () |
| Returns a clone of action. More... | |
Public Member Functions inherited from FiniteTimeAction | |
| float | getDuration () const |
| Get duration in seconds of the action. More... | |
| var | getDuration () |
| Get duration in seconds of the action. More... | |
| local | getDuration () |
| Get duration in seconds of the action. More... | |
| void | setDuration (float duration) |
| Set duration in seconds of the action. More... | |
| var | setDuration ( var duration) |
| Set duration in seconds of the action. More... | |
| local | setDuration ( local duration) |
| Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
| virtual void | stop () |
| Called after the action has finished. More... | |
| virtual void | update (float time) |
| Called once per frame. More... | |
| var | update ( var time) |
| Called once per frame. More... | |
| local | update ( local time) |
| Called once per frame. More... | |
| Node * | getTarget () const |
| Return certain target. More... | |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| var | setTarget ( var target) |
| The action will modify the target properties. More... | |
| local | setTarget ( local target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget () const |
| Return a original Target. More... | |
| var | getOriginalTarget () |
| Return a original Target. More... | |
| local | getOriginalTarget () |
| Return a original Target. More... | |
| void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag () const |
| Returns a tag that is used to identify the action easily. More... | |
| var | getTag () |
| Returns a tag that is used to identify the action easily. More... | |
| local | getTag () |
| Returns a tag that is used to identify the action easily. More... | |
| void | setTag (int tag) |
| Changes the tag that is used to identify the action easily. More... | |
| var | setTag ( var tag) |
| Changes the tag that is used to identify the action easily. More... | |
| local | setTag ( local tag) |
| Changes the tag that is used to identify the action easily. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Public Member Functions inherited from Clonable | |
| Ref * | copy () const |
| Returns a copy of the Ref. More... | |
Protected Member Functions | |
| bool | initWithDuration (float d) |
| initializes the action | |
| var | initWithDuration ( var d) |
| initializes the action | |
| local | initWithDuration ( local d) |
| initializes the action | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
An interval action is an action that takes place within a certain period of time.
It has an start time, and a finish time. The finish time is the parameter duration plus the start time.
These ActionInterval actions have some interesting properties, like:
For example, you can simulate a Ping Pong effect running the action normally and then running it again in Reverse mode.
Example:
Action *pingPongAction = Sequence::actions(action, action->reverse(), nullptr);
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inline |
How many seconds had elapsed since the actions started to run.
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inline |
How many seconds had elapsed since the actions started to run.
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inline |
How many seconds had elapsed since the actions started to run.
| void setAmplitudeRate | ( | float | amp | ) |
Sets the ampliture rate, extension in GridAction.
| amp | The ampliture rate. |
| var setAmplitudeRate | ( | var | amp | ) |
Sets the ampliture rate, extension in GridAction.
| amp | The ampliture rate. |
| local setAmplitudeRate | ( | local | amp | ) |
Sets the ampliture rate, extension in GridAction.
| amp | The ampliture rate. |
| float getAmplitudeRate | ( | void | ) |
Gets the ampliture rate, extension in GridAction.
| var getAmplitudeRate | ( | ) |
Gets the ampliture rate, extension in GridAction.
| local getAmplitudeRate | ( | ) |
Gets the ampliture rate, extension in GridAction.
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overridevirtual |
Return true if the action has finished.
Reimplemented from Action.
Reimplemented in RepeatForever, and Repeat.
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overridevirtual |
Return true if the action has finished.
Reimplemented from Action.
Reimplemented in RepeatForever, and Repeat.
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overridevirtual |
Return true if the action has finished.
Reimplemented from Action.
Reimplemented in RepeatForever, and Repeat.
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
Called before the action start.
It will also set the target.
| target | A certain target. |
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, Spawn, TurnOffTiles, DeccelAmplitude, RepeatForever, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, ProgressFromTo, ActionTween, Animate3D, ActionEase, GridAction, ActionCamera, and ProgressTo.
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overridevirtual |
Called before the action start.
It will also set the target.
| target | A certain target. |
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, Spawn, TurnOffTiles, DeccelAmplitude, RepeatForever, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, ProgressFromTo, ActionTween, Animate3D, ActionEase, GridAction, ActionCamera, and ProgressTo.
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overridevirtual |
Called before the action start.
It will also set the target.
| target | A certain target. |
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, Spawn, TurnOffTiles, DeccelAmplitude, RepeatForever, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, ProgressFromTo, ActionTween, Animate3D, ActionEase, GridAction, ActionCamera, and ProgressTo.
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inlineoverridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from FiniteTimeAction.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, Spawn, EaseSineOut, EaseSineIn, DeccelAmplitude, CatmullRomBy, EaseExponentialInOut, RepeatForever, CatmullRomTo, AccelAmplitude, EaseExponentialOut, CardinalSplineBy, EaseExponentialIn, Repeat, AccelDeccelAmplitude, EaseInOut, CardinalSplineTo, EaseOut, Sequence, EaseIn, EaseRateAction, ProgressFromTo, ActionTween, Animate3D, ActionEase, ActionCamera, GridAction, and ProgressTo.
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inlineoverridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from FiniteTimeAction.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, Spawn, EaseSineOut, EaseSineIn, DeccelAmplitude, CatmullRomBy, EaseExponentialInOut, RepeatForever, CatmullRomTo, AccelAmplitude, EaseExponentialOut, CardinalSplineBy, EaseExponentialIn, Repeat, AccelDeccelAmplitude, EaseInOut, CardinalSplineTo, EaseOut, Sequence, EaseIn, EaseRateAction, ProgressFromTo, ActionTween, Animate3D, ActionEase, ActionCamera, GridAction, and ProgressTo.
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inlineoverridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from FiniteTimeAction.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, Spawn, EaseSineOut, EaseSineIn, DeccelAmplitude, CatmullRomBy, EaseExponentialInOut, RepeatForever, CatmullRomTo, AccelAmplitude, EaseExponentialOut, CardinalSplineBy, EaseExponentialIn, Repeat, AccelDeccelAmplitude, EaseInOut, CardinalSplineTo, EaseOut, Sequence, EaseIn, EaseRateAction, ProgressFromTo, ActionTween, Animate3D, ActionEase, ActionCamera, GridAction, and ProgressTo.
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inlineoverridevirtual |
Returns a clone of action.
Reimplemented from FiniteTimeAction.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, EaseElasticIn, Waves, JumpTiles3D, RotateTo, EaseElastic, Liquid, WavesTiles3D, EaseSineInOut, Spawn, EaseSineOut, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, CatmullRomBy, EaseExponentialInOut, RepeatForever, Ripple3D, FadeOutDownTiles, CatmullRomTo, AccelAmplitude, EaseExponentialOut, FadeOutUpTiles, CardinalSplineBy, EaseExponentialIn, FadeOutBLTiles, Repeat, AccelDeccelAmplitude, EaseInOut, FadeOutTRTiles, Lens3D, CardinalSplineTo, TiledGrid3DAction, EaseOut, Sequence, EaseIn, FlipY3D, ShuffleTiles, OrbitCamera, Grid3DAction, FlipX3D, EaseRateAction, ShatteredTiles3D, ProgressFromTo, ActionTween, Animate3D, Waves3D, ActionCamera, PageTurn3D, ActionEase, GridAction, ProgressTo, and ShakyTiles3D.
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inlineoverridevirtual |
Returns a clone of action.
Reimplemented from FiniteTimeAction.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, EaseElasticIn, Waves, JumpTiles3D, RotateTo, EaseElastic, Liquid, WavesTiles3D, EaseSineInOut, Spawn, EaseSineOut, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, CatmullRomBy, EaseExponentialInOut, RepeatForever, Ripple3D, FadeOutDownTiles, CatmullRomTo, AccelAmplitude, EaseExponentialOut, FadeOutUpTiles, CardinalSplineBy, EaseExponentialIn, FadeOutBLTiles, Repeat, AccelDeccelAmplitude, EaseInOut, FadeOutTRTiles, Lens3D, CardinalSplineTo, TiledGrid3DAction, EaseOut, Sequence, EaseIn, FlipY3D, ShuffleTiles, OrbitCamera, Grid3DAction, FlipX3D, EaseRateAction, ShatteredTiles3D, ProgressFromTo, ActionTween, Animate3D, Waves3D, ActionCamera, PageTurn3D, ActionEase, GridAction, ProgressTo, and ShakyTiles3D.
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inlineoverridevirtual |
Returns a clone of action.
Reimplemented from FiniteTimeAction.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, EaseElasticIn, Waves, JumpTiles3D, RotateTo, EaseElastic, Liquid, WavesTiles3D, EaseSineInOut, Spawn, EaseSineOut, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, CatmullRomBy, EaseExponentialInOut, RepeatForever, Ripple3D, FadeOutDownTiles, CatmullRomTo, AccelAmplitude, EaseExponentialOut, FadeOutUpTiles, CardinalSplineBy, EaseExponentialIn, FadeOutBLTiles, Repeat, AccelDeccelAmplitude, EaseInOut, FadeOutTRTiles, Lens3D, CardinalSplineTo, TiledGrid3DAction, EaseOut, Sequence, EaseIn, FlipY3D, ShuffleTiles, OrbitCamera, Grid3DAction, FlipX3D, EaseRateAction, ShatteredTiles3D, ProgressFromTo, ActionTween, Animate3D, Waves3D, ActionCamera, PageTurn3D, ActionEase, GridAction, ProgressTo, and ShakyTiles3D.