cocos2d-x  v3.6
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Groups Pages
EaseElastic Class Reference

Ease Elastic abstract class. More...

Inherits ActionEase.

Inherited by EaseElasticIn, EaseElasticInOut, and EaseElasticOut.

Public Member Functions

float getPeriod () const
 Get period of the wave in radians. More...
 
var getPeriod ()
 Get period of the wave in radians. More...
 
local getPeriod ()
 Get period of the wave in radians. More...
 
void setPeriod (float fPeriod)
 Set period of the wave in radians. More...
 
var setPeriod ( var fPeriod)
 Set period of the wave in radians. More...
 
local setPeriod ( local fPeriod)
 Set period of the wave in radians. More...
 
virtual EaseElasticclone () const override
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual EaseElasticreverse () const override
 Returns a new action that performs the exactly the reverse action. More...
 
- Public Member Functions inherited from ActionEase
virtual ActionIntervalgetInnerAction ()
 Get the pointer of the inner action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual void stop () override
 Called after the action has finished. More...
 
var stop ()
 Called after the action has finished. More...
 
local stop ()
 Called after the action has finished. More...
 
virtual void update (float time) override
 Called once per frame. More...
 
var update ( var time)
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the ampliture rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the ampliture rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref. More...
 

Protected Member Functions

bool initWithAction (ActionInterval *action, float period=0.3f)
 Initializes the action with the inner action and the period in radians. More...
 
local initWithAction ( local action, local 3f)
 Initializes the action with the inner action and the period in radians. More...
 
- Protected Member Functions inherited from ActionEase
bool initWithAction (ActionInterval *action)
 Initializes the action. More...
 
var initWithAction ( var action)
 Initializes the action. More...
 
local initWithAction ( local action)
 Initializes the action. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action
 
var initWithDuration ( var d)
 initializes the action
 
local initWithDuration ( local d)
 initializes the action
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Ease Elastic abstract class.

Since
v0.8.2

Member Function Documentation

float getPeriod ( ) const
inline

Get period of the wave in radians.

Default value is 0.3.

Returns
Return the period of the wave in radians.
var getPeriod ( )
inline

Get period of the wave in radians.

Default value is 0.3.

Returns
Return the period of the wave in radians.
local getPeriod ( )
inline

Get period of the wave in radians.

Default value is 0.3.

Returns
Return the period of the wave in radians.
void setPeriod ( float  fPeriod)
inline

Set period of the wave in radians.

Parameters
fPeriodThe value will be set.
var setPeriod ( var  fPeriod)
inline

Set period of the wave in radians.

Parameters
fPeriodThe value will be set.
local setPeriod ( local  fPeriod)
inline

Set period of the wave in radians.

Parameters
fPeriodThe value will be set.
virtual EaseElastic* clone ( ) const
inlineoverridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionEase.

Reimplemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

var clone ( )
inlineoverridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionEase.

Reimplemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

local clone ( )
inlineoverridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionEase.

Reimplemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

virtual EaseElastic* reverse ( void  ) const
inlineoverridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionEase.

Reimplemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

var reverse (   )
inlineoverridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionEase.

Reimplemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

local reverse (   )
inlineoverridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionEase.

Reimplemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

bool initWithAction ( ActionInterval action,
float  period = 0.3f 
)
protected

Initializes the action with the inner action and the period in radians.

Parameters
actionThe pointer of the inner action.
periodPeriod of the wave in radians. Default is 0.3.
Returns
Return true when the initialization success, otherwise return false.
var initWithAction ( var  action,
var  period = 0.3f 
)
protected

Initializes the action with the inner action and the period in radians.

Parameters
actionThe pointer of the inner action.
periodPeriod of the wave in radians. Default is 0.3.
Returns
Return true when the initialization success, otherwise return false.
local initWithAction ( local  action,
local  period = 0.3f 
)
protected

Initializes the action with the inner action and the period in radians.

Parameters
actionThe pointer of the inner action.
periodPeriod of the wave in radians. Default is 0.3.
Returns
Return true when the initialization success, otherwise return false.

The documentation for this class was generated from the following file: