cocos2d-x  v3.6
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EaseBezierAction Class Reference

Ease Bezier. More...

Inherits ActionEase.

Public Member Functions

virtual void update (float time) override
 Called once per frame. More...
 
var update ( var time)
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
virtual EaseBezierActionclone () const override
 Returns a clone of action. More...
 
virtual EaseBezierActionreverse () const override
 Returns a new action that performs the exactly the reverse action. More...
 
virtual void setBezierParamer (float p0, float p1, float p2, float p3)
 Set the bezier parameters.
 
- Public Member Functions inherited from ActionEase
virtual ActionIntervalgetInnerAction ()
 Get the pointer of the inner action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual void stop () override
 Called after the action has finished. More...
 
var stop ()
 Called after the action has finished. More...
 
local stop ()
 Called after the action has finished. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the ampliture rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the ampliture rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static EaseBezierActioncreate (ActionInterval *action)
 Create the action with the inner action. More...
 
local create ( local action)
 Create the action with the inner action. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from ActionEase
bool initWithAction (ActionInterval *action)
 Initializes the action. More...
 
var initWithAction ( var action)
 Initializes the action. More...
 
local initWithAction ( local action)
 Initializes the action. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action
 
var initWithDuration ( var d)
 initializes the action
 
local initWithDuration ( local d)
 initializes the action
 

Detailed Description

Ease Bezier.

Member Function Documentation

static EaseBezierAction* create ( ActionInterval action)
static

Create the action with the inner action.

Parameters
actionThe pointer of the inner action.
Returns
A pointer of EaseBezierAction action. If creation failed, return nil.
var create ( var  action)
static

Create the action with the inner action.

Parameters
actionThe pointer of the inner action.
Returns
A pointer of EaseBezierAction action. If creation failed, return nil.
local create ( local  action)
static

Create the action with the inner action.

Parameters
actionThe pointer of the inner action.
Returns
A pointer of EaseBezierAction action. If creation failed, return nil.
virtual void update ( float  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from ActionEase.

var update ( var  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from ActionEase.

local update ( local  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from ActionEase.

virtual EaseBezierAction* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionEase.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionEase.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionEase.

virtual EaseBezierAction* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionEase.

var reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionEase.

local reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionEase.


The documentation for this class was generated from the following file: