|
| class | __Array |
| |
| class | __Bool |
| |
| class | __CCCallFuncND |
| | Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything. More...
|
| |
| class | __CCCallFuncO |
| | Calls a 'callback' with an object as the first argument. O means Object. More...
|
| |
| class | __Dictionary |
| | Dictionary is a class like NSDictionary in Obj-C . More...
|
| |
| class | __Double |
| |
| class | __Float |
| |
| class | __Integer |
| |
| class | __LayerRGBA |
| | LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background. More...
|
| |
| class | __NodeRGBA |
| | NodeRGBA is a subclass of Node that implements the RGBAProtocol protocol. More...
|
| |
| class | __NotificationCenter |
| |
| class | __RGBAProtocol |
| | RGBA protocol that affects Node's color and opacity. More...
|
| |
| class | __Set |
| |
| class | __String |
| |
| class | AABB |
| |
| class | AccelAmplitude |
| | AccelAmplitude action. More...
|
| |
| class | AccelDeccelAmplitude |
| | AccelDeccelAmplitude action. More...
|
| |
| class | Acceleration |
| | The device accelerometer reports values for each axis in units of g-force. More...
|
| |
| class | AccelerometerEvent |
| |
| class | Action |
| | Base class for Action objects. More...
|
| |
| class | ActionCamera |
| | Base class for Camera actions. More...
|
| |
| class | ActionEase |
| | Base class for Easing actions. More...
|
| |
| class | ActionInstant |
| | Instant actions are immediate actions. More...
|
| |
| class | ActionInterval |
| | An interval action is an action that takes place within a certain period of time. More...
|
| |
| class | ActionManager |
| | ActionManager is a singleton that manages all the actions. More...
|
| |
| class | ActionTween |
| | ActionTween. More...
|
| |
| class | ActionTweenDelegate |
| |
| struct | AffineTransform |
| |
| class | AmbientLight |
| |
| class | Animate |
| | Animates a sprite given the name of an Animation. More...
|
| |
| class | Animate3D |
| | Animate3D, Animates a Sprite3D given with an Animation3D. More...
|
| |
| class | Animation |
| | A Animation object is used to perform animations on the Sprite objects. More...
|
| |
| class | Animation3D |
| | static animation data, shared More...
|
| |
| class | Animation3DCache |
| | Animation3D Cache. More...
|
| |
| struct | Animation3DData |
| | animation data More...
|
| |
| class | AnimationCache |
| | Singleton that manages the Animations. More...
|
| |
| class | AnimationCurve |
| | curve of bone's position, rotation or scale More...
|
| |
| class | AnimationFrame |
| | AnimationFrame A frame of the animation. More...
|
| |
| struct | AnimationFrameData |
| |
| class | Application |
| |
| class | ApplicationProtocol |
| |
| class | AtlasNode |
| | AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol. More...
|
| |
| class | AttachNode |
| | attach a node to a bone usage: auto sprite = Sprite3D::create("girl.c3b"); auto weapon = Sprite3D::create("weapon.c3b"); auto attachNode = sprite->getAttachNode("left hand"); attachNode->addChild(weapon); More...
|
| |
| class | AutoreleasePool |
| |
| class | BackButtonEvent |
| |
| class | BaseLight |
| |
| class | BatchCommand |
| |
| class | BezierBy |
| | An action that moves the target with a cubic Bezier curve by a certain distance. More...
|
| |
| class | BezierTo |
| | An action that moves the target with a cubic Bezier curve to a destination point. More...
|
| |
| class | BillBoard |
| | Inherit from Sprite, achieve BillBoard. More...
|
| |
| struct | BlendFunc |
| | Blend Function used for textures. More...
|
| |
| class | BlendProtocol |
| | Specify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details. More...
|
| |
| class | Blink |
| | Blinks a Node object by modifying it's visible attribute. More...
|
| |
| class | Bone3D |
| | Defines a basic hierachial structure of transformation spaces. More...
|
| |
| class | Bundle3D |
| | Defines a bundle file that contains a collection of assets. More...
|
| |
| class | BundleReader |
| | BundleReader is an interface for reading sequence of bytes. More...
|
| |
| class | CallFunc |
| | Calls a 'callback'. More...
|
| |
| class | CallFuncN |
| | Calls a 'callback' with the node as the first argument N means Node. More...
|
| |
| class | Camera |
| | Defines a camera . More...
|
| |
| class | CardinalSplineBy |
| | Cardinal Spline path. More...
|
| |
| class | CardinalSplineTo |
| | Cardinal Spline path. More...
|
| |
| class | CatmullRomBy |
| | An action that moves the target with a CatmullRom curve by a certain distance. More...
|
| |
| class | CatmullRomTo |
| | An action that moves the target with a CatmullRom curve to a destination point. More...
|
| |
| class | CCFileUtilsWinRT |
| | Helper class to handle file operations. More...
|
| |
| class | CCFreeTypeFont |
| |
| class | CCPrecompiledShaders |
| |
| struct | CCZHeader |
| |
| class | ClippingNode |
| | ClippingNode is a subclass of Node. More...
|
| |
| class | ClippingRectangleNode |
| |
| class | Clonable |
| | Interface that defines how to clone an Ref. More...
|
| |
| struct | Color3B |
| | RGB color composed of bytes 3 bytes. More...
|
| |
| struct | Color4B |
| | RGBA color composed of 4 bytes. More...
|
| |
| struct | Color4F |
| | RGBA color composed of 4 floats. More...
|
| |
| class | Component |
| |
| class | ComponentContainer |
| |
| class | Configuration |
| | Configuration contains some openGL variables. More...
|
| |
| class | Console |
| | Console is helper class that lets the developer control the game from TCP connection. More...
|
| |
| class | Controller |
| |
| class | CSLoader |
| |
| class | CustomCommand |
| |
| class | CustomInputEvent |
| |
| class | Data |
| |
| class | DataVisitor |
| | Visitor that helps to perform action that depends on polymorphic object type. More...
|
| |
| class | DeccelAmplitude |
| | DeccelAmplitude action. More...
|
| |
| class | DelayTime |
| | Delays the action a certain amount of seconds. More...
|
| |
| class | Device |
| |
| class | DictElement |
| | DictElement is used for traversing Dictionary. More...
|
| |
| class | DirectionLight |
| |
| class | Director |
| |
| class | DirectorDelegate |
| | OpenGL projection protocol. More...
|
| |
| class | DisplayLinkDirector |
| | DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display. More...
|
| |
| class | DrawNode |
| |
| class | EaseBackIn |
| | EaseBackIn action. More...
|
| |
| class | EaseBackInOut |
| | EaseBackInOut action. More...
|
| |
| class | EaseBackOut |
| | EaseBackOut action. More...
|
| |
| class | EaseBezierAction |
| | Ease Bezier. More...
|
| |
| class | EaseBounce |
| | EaseBounce abstract class. More...
|
| |
| class | EaseBounceIn |
| | EaseBounceIn action. More...
|
| |
| class | EaseBounceInOut |
| | EaseBounceInOut action. More...
|
| |
| class | EaseBounceOut |
| | EaseBounceOut action. More...
|
| |
| class | EaseCircleActionIn |
| | Ease Circle In. More...
|
| |
| class | EaseCircleActionInOut |
| | Ease Circle InOut. More...
|
| |
| class | EaseCircleActionOut |
| | Ease Circle Out. More...
|
| |
| class | EaseCubicActionIn |
| | Ease Cubic In. More...
|
| |
| class | EaseCubicActionInOut |
| | Ease Cubic InOut. More...
|
| |
| class | EaseCubicActionOut |
| | Ease Cubic Out. More...
|
| |
| class | EaseElastic |
| | Ease Elastic abstract class. More...
|
| |
| class | EaseElasticIn |
| | Ease Elastic In action. More...
|
| |
| class | EaseElasticInOut |
| | Ease Elastic InOut action. More...
|
| |
| class | EaseElasticOut |
| | Ease Elastic Out action. More...
|
| |
| class | EaseExponentialIn |
| | Ease Exponential In. More...
|
| |
| class | EaseExponentialInOut |
| | Ease Exponential InOut. More...
|
| |
| class | EaseExponentialOut |
| | Ease Exponential Out. More...
|
| |
| class | EaseIn |
| | EaseIn action with a rate. More...
|
| |
| class | EaseInOut |
| | EaseInOut action with a rate. More...
|
| |
| class | EaseOut |
| | EaseOut action with a rate. More...
|
| |
| class | EaseQuadraticActionIn |
| | Ease Quadratic In. More...
|
| |
| class | EaseQuadraticActionInOut |
| | Ease Quadratic InOut. More...
|
| |
| class | EaseQuadraticActionOut |
| | Ease Quadratic Out. More...
|
| |
| class | EaseQuarticActionIn |
| | Ease Quartic In. More...
|
| |
| class | EaseQuarticActionInOut |
| | Ease Quartic InOut. More...
|
| |
| class | EaseQuarticActionOut |
| | Ease Quartic Out. More...
|
| |
| class | EaseQuinticActionIn |
| | Ease Quintic In. More...
|
| |
| class | EaseQuinticActionInOut |
| | Ease Quintic InOut. More...
|
| |
| class | EaseQuinticActionOut |
| | Ease Quintic Out. More...
|
| |
| class | EaseRateAction |
| | Base class for Easing actions with rate parameters. More...
|
| |
| class | EaseSineIn |
| | Ease Sine In. More...
|
| |
| class | EaseSineInOut |
| | Ease Sine InOut. More...
|
| |
| class | EaseSineOut |
| | Ease Sine Out. More...
|
| |
| class | Event |
| | Base class of all kinds of events. More...
|
| |
| class | EventAcceleration |
| |
| class | EventController |
| |
| class | EventCustom |
| |
| class | EventDispatcher |
| | This class manages event listener subscriptions and event dispatching. More...
|
| |
| class | EventFocus |
| |
| class | EventKeyboard |
| |
| class | EventListener |
| | The base class of event listener. More...
|
| |
| class | EventListenerAcceleration |
| |
| class | EventListenerController |
| |
| class | EventListenerCustom |
| | Usage: auto dispatcher = Director::getInstance()->getEventDispatcher(); Adds a listener: More...
|
| |
| class | EventListenerFocus |
| |
| class | EventListenerKeyboard |
| |
| class | EventListenerMouse |
| |
| class | EventListenerPhysicsContact |
| |
| class | EventListenerPhysicsContactWithBodies |
| | this event listener only be called when bodyA and bodyB have contacts More...
|
| |
| class | EventListenerPhysicsContactWithGroup |
| | this event listener only be called when shapeA or shapeB is in the group your specified More...
|
| |
| class | EventListenerPhysicsContactWithShapes |
| | this event listener only be called when shapeA and shapeB have contacts More...
|
| |
| class | EventListenerTouchAllAtOnce |
| |
| class | EventListenerTouchOneByOne |
| |
| class | EventMouse |
| |
| class | EventTouch |
| |
| class | FadeIn |
| | Fades In an object that implements the RGBAProtocol protocol. More...
|
| |
| class | FadeOut |
| | Fades Out an object that implements the RGBAProtocol protocol. More...
|
| |
| class | FadeOutBLTiles |
| | FadeOutBLTiles action. More...
|
| |
| class | FadeOutDownTiles |
| | FadeOutDownTiles action. More...
|
| |
| class | FadeOutTRTiles |
| | FadeOutTRTiles action Fades out the tiles in a Top-Right direction. More...
|
| |
| class | FadeOutUpTiles |
| | FadeOutUpTiles action. More...
|
| |
| class | FadeTo |
| | Fades an object that implements the RGBAProtocol protocol. More...
|
| |
| class | FileUtils |
| | Helper class to handle file operations. More...
|
| |
| class | FileUtilsAndroid |
| | Helper class to handle file operations. More...
|
| |
| class | FileUtilsApple |
| | Helper class to handle file operations. More...
|
| |
| class | FileUtilsLinux |
| | Helper class to handle file operations. More...
|
| |
| class | FileUtilsWin32 |
| | Helper class to handle file operations. More...
|
| |
| class | FiniteTimeAction |
| | Base class actions that do have a finite time duration. More...
|
| |
| class | FlipX |
| | Flips the sprite horizontally. More...
|
| |
| class | FlipX3D |
| | FlipX3D action. More...
|
| |
| class | FlipY |
| | Flips the sprite vertically. More...
|
| |
| class | FlipY3D |
| | FlipY3D action. More...
|
| |
| class | Follow |
| | Follow is an action that "follows" a node. More...
|
| |
| class | Font |
| |
| class | FontAtlas |
| |
| class | FontAtlasCache |
| |
| class | FontCharMap |
| |
| struct | FontDefinition |
| |
| class | FontFNT |
| |
| class | FontFreeType |
| |
| struct | FontLetterDefinition |
| |
| struct | FontShadow |
| | types used for defining fonts properties (i.e. More...
|
| |
| struct | FontStroke |
| |
| class | GLProgram |
| | GLProgram Class that implements a glProgram. More...
|
| |
| class | GLProgramCache |
| | GLProgramCache Singleton that stores manages GLProgram objects (shaders) More...
|
| |
| class | GLProgramState |
| | GLProgramState holds the 'state' (uniforms and attributes) of the GLProgram. More...
|
| |
| class | GLProgramStateCache |
| |
| class | GLView |
| |
| class | GLViewImpl |
| | Class that represent the OpenGL View. More...
|
| |
| class | Grabber |
| | FBO class that grabs the the contents of the screen. More...
|
| |
| class | Grid3D |
| | Grid3D is a 3D grid implementation. More...
|
| |
| class | Grid3DAction |
| | Base class for Grid3D actions. More...
|
| |
| class | GridAction |
| | Base class for Grid actions. More...
|
| |
| class | GridBase |
| | Base class for other. More...
|
| |
| class | GroupCommand |
| |
| class | GroupCommandManager |
| |
| class | Hide |
| | Hide the node. More...
|
| |
| class | Image |
| |
| class | IMEDelegate |
| | Input method editor delegate. More...
|
| |
| class | IMEDispatcher |
| | Input Method Edit Message Dispatcher. More...
|
| |
| struct | IMEKeyboardNotificationInfo |
| |
| class | IndexBuffer |
| |
| class | InputEvent |
| |
| class | JniHelper |
| |
| class | JumpBy |
| | Moves a Node object simulating a parabolic jump movement by modifying it's position attribute. More...
|
| |
| class | JumpTiles3D |
| | JumpTiles3D action. More...
|
| |
| class | JumpTo |
| | Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More...
|
| |
| class | KeyboardEvent |
| |
| class | Label |
| |
| class | LabelAtlas |
| | LabelAtlas is a subclass of AtlasNode. More...
|
| |
| class | LabelBMFont |
| | LabelBMFont is a subclass of SpriteBatchNode. More...
|
| |
| class | LabelProtocol |
| | Common interface for Labels. More...
|
| |
| class | LabelTextFormatter |
| |
| class | LabelTTF |
| | LabelTTF is a subclass of TextureNode that knows how to render text labels. More...
|
| |
| class | Layer |
| | Layer is a subclass of Node that implements the TouchEventsDelegate protocol. More...
|
| |
| class | LayerColor |
| | LayerColor is a subclass of Layer that implements the RGBAProtocol protocol. More...
|
| |
| class | LayerGradient |
| | LayerGradient is a subclass of LayerColor that draws gradients across the background. More...
|
| |
| class | LayerMultiplex |
| | MultipleLayer is a Layer with the ability to multiplex it's children. More...
|
| |
| class | Lens3D |
| | Lens3D action. More...
|
| |
| class | Liquid |
| | Liquid action. More...
|
| |
| class | Lock |
| |
| class | LuaBridge |
| |
| class | LuaCallFunc |
| |
| class | LuaEngine |
| |
| class | LuaObjcBridge |
| |
| class | LuaStack |
| |
| class | LuaValue |
| |
| union | LuaValueField |
| |
| class | Map |
| |
| struct | MaterialData |
| | material data, More...
|
| |
| struct | MaterialDatas |
| | material datas, since 3.3 More...
|
| |
| class | Menu |
| | A Menu. More...
|
| |
| class | MenuItem |
| | MenuItem base class. More...
|
| |
| class | MenuItemAtlasFont |
| | A MenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas. More...
|
| |
| class | MenuItemFont |
| | A MenuItemFont Helper class that creates a MenuItemLabel class with a Label. More...
|
| |
| class | MenuItemImage |
| | MenuItemImage accepts images as items. More...
|
| |
| class | MenuItemLabel |
| | An abstract class for "label" MenuItemLabel items Any Node that supports the LabelProtocol protocol can be added. More...
|
| |
| class | MenuItemSprite |
| | MenuItemSprite accepts Node<RGBAProtocol> objects as items. More...
|
| |
| class | MenuItemToggle |
| | A MenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem. More...
|
| |
| class | Mesh |
| | Mesh: contains ref to index buffer, GLProgramState, texture, skin, blend function, aabb and so on. More...
|
| |
| class | MeshCommand |
| |
| struct | MeshData |
| | mesh data More...
|
| |
| struct | MeshDatas |
| | mesh datas More...
|
| |
| class | MeshIndexData |
| |
| class | MeshSkin |
| | MeshSkin, A class maintain a collection of bones that affect Mesh vertex. More...
|
| |
| struct | MeshVertexAttrib |
| | mesh vertex attribute More...
|
| |
| class | MeshVertexData |
| |
| struct | ModelData |
| | model node data, since 3.3 More...
|
| |
| class | MotionStreak |
| | MotionStreak. More...
|
| |
| class | MoveBy |
| | Moves a Node object x,y pixels by modifying it's position attribute. More...
|
| |
| class | MoveTo |
| | Moves a Node object to the position x,y. More...
|
| |
| struct | NMaterialData |
| |
| class | Node |
| | Node is the base element of the Scene Graph. More...
|
| |
| struct | NodeData |
| | Node data, since 3.3. More...
|
| |
| struct | NodeDatas |
| | node datas, since 3.3 More...
|
| |
| class | NodeGrid |
| |
| class | NotificationObserver |
| |
| struct | NTextureData |
| | new material, since 3.3 More...
|
| |
| class | OBB |
| |
| class | ObjectFactory |
| |
| class | ObjLoader |
| |
| class | OrbitCamera |
| | OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates. More...
|
| |
| class | PageTurn3D |
| | This action simulates a page turn from the bottom right hand corner of the screen. More...
|
| |
| class | ParallaxNode |
| | ParallaxNode: A node that simulates a parallax scroller. More...
|
| |
| class | ParticleBatchNode |
| | ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More...
|
| |
| class | ParticleExplosion |
| | An explosion particle system. More...
|
| |
| class | ParticleFire |
| | A fire particle system. More...
|
| |
| class | ParticleFireworks |
| | A fireworks particle system. More...
|
| |
| class | ParticleFlower |
| | A flower particle system. More...
|
| |
| class | ParticleGalaxy |
| | A galaxy particle system. More...
|
| |
| class | ParticleMeteor |
| | A meteor particle system. More...
|
| |
| class | ParticleRain |
| | A rain particle system. More...
|
| |
| class | ParticleSmoke |
| | An smoke particle system. More...
|
| |
| class | ParticleSnow |
| | An snow particle system. More...
|
| |
| class | ParticleSpiral |
| | An spiral particle system. More...
|
| |
| class | ParticleSun |
| | A sun particle system. More...
|
| |
| class | ParticleSystem |
| | Particle System base class. More...
|
| |
| class | ParticleSystemQuad |
| | ParticleSystemQuad is a subclass of ParticleSystem. More...
|
| |
| class | PhysicsBody |
| | A body affect by physics. More...
|
| |
| class | PhysicsBodyInfo |
| |
| class | PhysicsContact |
| | Contact infomation. More...
|
| |
| class | PhysicsContactInfo |
| |
| class | PhysicsContactPostSolve |
| |
| class | PhysicsContactPreSolve |
| |
| class | PhysicsDebugDraw |
| |
| class | PhysicsHelper |
| |
| class | PhysicsJoint |
| |
| class | PhysicsJointDistance |
| | Set the fixed distance with two bodies. More...
|
| |
| class | PhysicsJointFixed |
| |
| class | PhysicsJointGear |
| | Keeps the angular velocity ratio of a pair of bodies constant. More...
|
| |
| class | PhysicsJointGroove |
| | Attach body a to a line, and attach body b to a dot. More...
|
| |
| class | PhysicsJointInfo |
| |
| class | PhysicsJointLimit |
| |
| class | PhysicsJointMotor |
| | Keeps the relative angular velocity of a pair of bodies constant. More...
|
| |
| class | PhysicsJointPin |
| |
| class | PhysicsJointRatchet |
| | Works like a socket wrench. More...
|
| |
| class | PhysicsJointRotaryLimit |
| | Likes a limit joint, but works with rotary. More...
|
| |
| class | PhysicsJointRotarySpring |
| | Likes a spring joint, but works with rotary. More...
|
| |
| class | PhysicsJointSpring |
| | Connecting two physics bodies together with a spring. More...
|
| |
| class | PhysicsShape |
| | A shape for body. More...
|
| |
| class | PhysicsShapeBox |
| | A box shape. More...
|
| |
| class | PhysicsShapeCircle |
| | A circle shape. More...
|
| |
| class | PhysicsShapeEdgeBox |
| | An edge box shape. More...
|
| |
| class | PhysicsShapeEdgeChain |
| | a chain shape More...
|
| |
| class | PhysicsShapeEdgePolygon |
| | An edge polygon shape. More...
|
| |
| class | PhysicsShapeEdgeSegment |
| | A segment shape. More...
|
| |
| class | PhysicsShapeInfo |
| |
| class | PhysicsShapePolygon |
| | A polygon shape. More...
|
| |
| class | PhysicsWorld |
| | An PhysicsWorld object simulates collisions and other physical properties. More...
|
| |
| class | PhysicsWorldInfo |
| |
| class | Place |
| | Places the node in a certain position. More...
|
| |
| class | PointArray |
| | An Array that contain control points. More...
|
| |
| class | PointerEvent |
| |
| class | PointLight |
| |
| struct | PointSprite |
| | Vec2 Sprite component. More...
|
| |
| class | PoolManager |
| |
| class | PrettyPrinter |
| |
| class | Primitive |
| |
| class | PrimitiveCommand |
| |
| class | Profiler |
| | Profiler cocos2d builtin profiler. More...
|
| |
| class | ProfilingTimer |
| |
| class | ProgressFromTo |
| | Progress from a percentage to another percentage. More...
|
| |
| class | ProgressTimer |
| | ProgressTimer is a subclass of Node. More...
|
| |
| class | ProgressTo |
| | Progress to percentage. More...
|
| |
| class | ProtectedNode |
| |
| struct | Quad2 |
| | A 2D Quad. 4 * 2 floats. More...
|
| |
| struct | Quad3 |
| | A 3D Quad. 4 * 3 floats. More...
|
| |
| class | QuadCommand |
| | Command used to render one or more Quads. More...
|
| |
| class | RandomHelper |
| |
| class | Ray |
| |
| class | Rect |
| |
| class | Ref |
| |
| struct | Reference |
| | reference data More...
|
| |
| class | RefPtr |
| | Wrapper class which maintains a strong reference to a cocos2dx cocos2d::Ref* type object. More...
|
| |
| class | RemoveSelf |
| | Remove the node. More...
|
| |
| class | RenderCommand |
| | Base class of the RenderCommand hierarchy. More...
|
| |
| class | RenderCommandPool |
| |
| class | Renderer |
| |
| class | RenderQueue |
| | Class that knows how to sort RenderCommand objects. More...
|
| |
| struct | RenderStackElement |
| |
| class | RenderTexture |
| | RenderTexture is a generic rendering target. More...
|
| |
| class | Repeat |
| | Repeats an action a number of times. More...
|
| |
| class | RepeatForever |
| | Repeats an action for ever. More...
|
| |
| class | ReuseGrid |
| | ReuseGrid action. More...
|
| |
| class | ReverseTime |
| | Executes an action in reverse order, from time=duration to time=0. More...
|
| |
| class | Ripple3D |
| | Ripple3D action. More...
|
| |
| class | RotateBy |
| | Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute. More...
|
| |
| class | RotateTo |
| | Rotates a Node object to a certain angle by modifying it's rotation attribute. More...
|
| |
| class | SAXDelegator |
| |
| class | SAXParser |
| |
| class | ScaleBy |
| | Scales a Node object a zoom factor by modifying it's scale attribute. More...
|
| |
| class | ScaleTo |
| | Scales a Node object to a zoom factor by modifying it's scale attribute. More...
|
| |
| class | Scene |
| | Scene is a subclass of Node that is used only as an abstract concept. More...
|
| |
| class | ScheduleHandlerDelegate |
| |
| class | Scheduler |
| | Scheduler is responsible for triggering the scheduled callbacks. More...
|
| |
| class | ScriptHandlerMgr |
| |
| class | sealed |
| |
| class | Sequence |
| | Runs actions sequentially, one after another. More...
|
| |
| class | Shaky3D |
| | Shaky3D action. More...
|
| |
| class | ShakyTiles3D |
| | ShakyTiles3D action. More...
|
| |
| class | ShatteredTiles3D |
| | ShatteredTiles3D action. More...
|
| |
| class | Show |
| | Show the node. More...
|
| |
| class | ShuffleTiles |
| | ShuffleTiles action Shuffle the tiles in random order. More...
|
| |
| class | Size |
| |
| class | Skeleton3D |
| | Skeleton. More...
|
| |
| class | SkewBy |
| | Skews a Node object by skewX and skewY degrees. More...
|
| |
| class | SkewTo |
| | Skews a Node object to given angles by modifying it's skewX and skewY attributes. More...
|
| |
| struct | SkinData |
| | skin data More...
|
| |
| class | Spawn |
| | Spawn a new action immediately. More...
|
| |
| class | Speed |
| | Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...
|
| |
| class | SplitCols |
| | SplitCols action. More...
|
| |
| class | SplitRows |
| | SplitRows action. More...
|
| |
| class | SpotLight |
| |
| class | Sprite |
| | Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) More...
|
| |
| class | Sprite3D |
| | Sprite3D: A sprite can be loaded from 3D model files, .obj, .c3t, .c3b, then can be drawed as sprite. More...
|
| |
| class | Sprite3DCache |
| |
| class | Sprite3DMaterialCache |
| | the sprite3D material is only texture for now More...
|
| |
| class | SpriteBatchNode |
| | SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More...
|
| |
| class | SpriteFrame |
| | A SpriteFrame has: More...
|
| |
| class | SpriteFrameCache |
| | Singleton that handles the loading of the sprite frames. More...
|
| |
| class | StopGrid |
| | StopGrid action. More...
|
| |
| struct | StringCompare |
| |
| struct | T2F_Quad |
| |
| class | TargetedAction |
| | Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More...
|
| |
| struct | Tex2F |
| | A vertex composed of 2 floats: x, y. More...
|
| |
| class | TextFieldDelegate |
| |
| class | TextFieldTTF |
| | A simple text input field with TTF font. More...
|
| |
| class | Texture2D |
| | Texture2D class. More...
|
| |
| class | TextureAtlas |
| | A class that implements a Texture Atlas. More...
|
| |
| class | TextureCache |
| | Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory. More...
|
| |
| class | TextureProtocol |
| | Node objects that uses a Texture2D to render the images. More...
|
| |
| class | ThreadHelper |
| |
| class | TiledGrid3D |
| | TiledGrid3D is a 3D grid implementation. More...
|
| |
| class | TiledGrid3DAction |
| | Base class for TiledGrid3D actions. More...
|
| |
| class | TileMapAtlas |
| | TileMapAtlas is a subclass of AtlasNode. More...
|
| |
| class | Timer |
| | Light-weight timer. More...
|
| |
| class | TimerTargetCallback |
| |
| class | TimerTargetSelector |
| |
| struct | timezone |
| |
| class | TintBy |
| | Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...
|
| |
| class | TintTo |
| | Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...
|
| |
| class | TMXLayer |
| | TMXLayer represents the TMX layer. More...
|
| |
| class | TMXLayerInfo |
| | TMXLayerInfo contains the information about the layers like: More...
|
| |
| class | TMXMapInfo |
| | TMXMapInfo contains the information about the map like: More...
|
| |
| class | TMXObjectGroup |
| | TMXObjectGroup represents the TMX object group. More...
|
| |
| class | TMXTiledMap |
| | TMXTiledMap knows how to parse and render a TMX map. More...
|
| |
| class | TMXTilesetInfo |
| | TMXTilesetInfo contains the information about the tilesets like: More...
|
| |
| class | ToggleVisibility |
| | Toggles the visibility of a node. More...
|
| |
| class | Touch |
| |
| class | TransitionCrossFade |
| | TransitionCrossFade: Cross fades two scenes using the RenderTexture object. More...
|
| |
| class | TransitionEaseScene |
| | TransitionEaseScene can ease the actions of the scene protocol. More...
|
| |
| class | TransitionFade |
| | TransitionFade: Fade out the outgoing scene and then fade in the incoming scene. More...
|
| |
| class | TransitionFadeBL |
| | TransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner. More...
|
| |
| class | TransitionFadeDown |
| | TransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom. More...
|
| |
| class | TransitionFadeTR |
| | TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner. More...
|
| |
| class | TransitionFadeUp |
| | TransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top. More...
|
| |
| class | TransitionFlipAngular |
| | TransitionFlipAngular: Flips the screen half horizontally and half vertically. More...
|
| |
| class | TransitionFlipX |
| | TransitionFlipX: Flips the screen horizontally. More...
|
| |
| class | TransitionFlipY |
| | TransitionFlipY: Flips the screen vertically. More...
|
| |
| class | TransitionJumpZoom |
| | TransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming. More...
|
| |
| class | TransitionMoveInB |
| | TransitionMoveInB: Move in from to the bottom the incoming scene. More...
|
| |
| class | TransitionMoveInL |
| | TransitionMoveInL: Move in from to the left the incoming scene. More...
|
| |
| class | TransitionMoveInR |
| | TransitionMoveInR: Move in from to the right the incoming scene. More...
|
| |
| class | TransitionMoveInT |
| | TransitionMoveInT: Move in from to the top the incoming scene. More...
|
| |
| class | TransitionPageTurn |
| | A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn. More...
|
| |
| class | TransitionProgress |
| |
| class | TransitionProgressHorizontal |
| | TransitionProgressHorizontal transition. More...
|
| |
| class | TransitionProgressInOut |
| |
| class | TransitionProgressOutIn |
| |
| class | TransitionProgressRadialCCW |
| | TransitionRadialCCW transition. More...
|
| |
| class | TransitionProgressRadialCW |
| | TransitionRadialCW transition. More...
|
| |
| class | TransitionProgressVertical |
| |
| class | TransitionRotoZoom |
| | TransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming. More...
|
| |
| class | TransitionScene |
| | Base class for Transition scenes. More...
|
| |
| class | TransitionSceneOriented |
| | A Transition that supports orientation like. More...
|
| |
| class | TransitionShrinkGrow |
| | Shrink the outgoing scene while grow the incoming scene. More...
|
| |
| class | TransitionSlideInB |
| | TransitionSlideInB: Slide in the incoming scene from the bottom border. More...
|
| |
| class | TransitionSlideInL |
| | TransitionSlideInL: Slide in the incoming scene from the left border. More...
|
| |
| class | TransitionSlideInR |
| | TransitionSlideInR: Slide in the incoming scene from the right border. More...
|
| |
| class | TransitionSlideInT |
| | TransitionSlideInT: Slide in the incoming scene from the top border. More...
|
| |
| class | TransitionSplitCols |
| | TransitionSplitCols: The odd columns goes upwards while the even columns goes downwards. More...
|
| |
| class | TransitionSplitRows |
| | TransitionSplitRows: The odd rows goes to the left while the even rows goes to the right. More...
|
| |
| class | TransitionTurnOffTiles |
| | TransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order. More...
|
| |
| class | TransitionZoomFlipAngular |
| | TransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in. More...
|
| |
| class | TransitionZoomFlipX |
| | TransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene. More...
|
| |
| class | TransitionZoomFlipY |
| | TransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene. More...
|
| |
| class | TransparentRenderQueue |
| |
| class | TrianglesCommand |
| |
| class | TurnOffTiles |
| | TurnOffTiles action. More...
|
| |
| class | Twirl |
| | Twirl action. More...
|
| |
| struct | Uniform |
| |
| class | UniformValue |
| |
| class | UserDefault |
| | UserDefault acts as a tiny database. More...
|
| |
| struct | V2F_C4B_T2F |
| | a Vec2 with a vertex point, a tex coord point and a color 4B More...
|
| |
| struct | V2F_C4B_T2F_Quad |
| | A Quad of V2F_C4B_T2F. More...
|
| |
| struct | V2F_C4B_T2F_Triangle |
| | A Triangle of V2F_C4B_T2F. More...
|
| |
| struct | V2F_C4F_T2F |
| | a Vec2 with a vertex point, a tex coord point and a color 4F More...
|
| |
| struct | V2F_C4F_T2F_Quad |
| | 4 Vertex2FTex2FColor4F Quad More...
|
| |
| struct | V3F_C4B_T2F |
| | a Vec2 with a vertex point, a tex coord point and a color 4B More...
|
| |
| struct | V3F_C4B_T2F_Quad |
| | 4 Vertex3FTex2FColor4B More...
|
| |
| struct | V3F_T2F |
| | a Vec2 with a vertex point, a tex coord point More...
|
| |
| struct | V3F_T2F_Quad |
| |
| class | Value |
| |
| class | Vector |
| |
| struct | VertexAttrib |
| |
| class | VertexAttribValue |
| |
| class | VertexBuffer |
| |
| class | VertexData |
| |
| struct | VertexStreamAttribute |
| |
| class | Waves |
| | Waves action. More...
|
| |
| class | Waves3D |
| | Waves3D action. More...
|
| |
| class | WavesTiles3D |
| | WavesTiles3D action. More...
|
| |
| class | ZipFile |
| | Zip file - reader helper class. More...
|
| |
| class | ZipUtils |
| |
|
| CC_DLL Vec2 | (Vec2 &p0, Vec2 &p1, Vec2 &p2, Vec2 &p3, float tension, float t) |
| | Returns the Cardinal Spline position for a given set of control points, tension and time. More...
|
| |
| var | ( var p0, var p1, var p2, var p3, var tension, var t) |
| | Returns the Cardinal Spline position for a given set of control points, tension and time. More...
|
| |
| local | ( local p0, local p1, local p2, local p3, local tension, local t) |
| | Returns the Cardinal Spline position for a given set of control points, tension and time. More...
|
| |
| bool CC_DLL | (Node *n1, Node *n2) |
| local | ( local n1, local n2) |
| template<> |
| bool | (std::string *ptr) |
| | specalization for std::string More...
|
| |
| template<> |
| bool | (unsigned int *length, std::vector< std::string > *values) |
| | template function to read array of value. More...
|
| |
| template<> |
| var | ( var length, var values) |
| | template function to read array of value. More...
|
| |
| template<> |
| local | ( local length, local values) |
| | template function to read array of value. More...
|
| |
| int CC_DLL | (const unsigned char *in, unsigned int inLength, unsigned char **out) |
| | Decodes a 64base encoded memory. More...
|
| |
| var | ( var in, var inLength, var out) |
| | Decodes a 64base encoded memory. More...
|
| |
| local | ( local in, local inLength, local out) |
| | Decodes a 64base encoded memory. More...
|
| |
| int CC_DLL | (const unsigned char *in, unsigned int inLength, char **out) |
| | Encodes bytes into a 64base encoded memory with terminating '\0' character. More...
|
| |
| ccArray * | (ssize_t capacity) |
| | Allocates and initializes a new array with specified capacity. More...
|
| |
| var | ( var capacity) |
| | Allocates and initializes a new array with specified capacity. More...
|
| |
| local | ( local capacity) |
| | Allocates and initializes a new array with specified capacity. More...
|
| |
| void | (ccArray *&arr) |
| | Frees array after removing all remaining objects. More...
|
| |
| void | (ccArray *arr) |
| | Doubles array capacity. More...
|
| |
| var | ( var arr) |
| | Doubles array capacity. More...
|
| |
| local | ( local arr) |
| | Doubles array capacity. More...
|
| |
| void | (ccArray *arr, ssize_t extra) |
| | Increases array capacity such that max >= num + extra. More...
|
| |
| var | ( var arr, var extra) |
| | Increases array capacity such that max >= num + extra. More...
|
| |
| local | ( local arr, local extra) |
| | Increases array capacity such that max >= num + extra. More...
|
| |
| void | (ccArray *arr) |
| | shrinks the array so the memory footprint corresponds with the number of items More...
|
| |
| ssize_t | (ccArray *arr, Ref *object) |
| | Returns index of first occurrence of object, NSNotFound if object not found. More...
|
| |
| var | ( var arr, var object) |
| | Returns index of first occurrence of object, NSNotFound if object not found. More...
|
| |
| local | ( local arr, local object) |
| | Returns index of first occurrence of object, NSNotFound if object not found. More...
|
| |
| bool | (ccArray *arr, Ref *object) |
| | Returns a Boolean value that indicates whether object is present in array. More...
|
| |
| void | (ccArray *arr, Ref *object) |
| | Appends an object. More...
|
| |
| void | (ccArray *arr, Ref *object) |
| | Appends an object. More...
|
| |
| void | (ccArray *arr, ccArray *plusArr) |
| | Appends objects from plusArr to arr. More...
|
| |
| var | ( var arr, var plusArr) |
| | Appends objects from plusArr to arr. More...
|
| |
| local | ( local arr, local plusArr) |
| | Appends objects from plusArr to arr. More...
|
| |
| void | (ccArray *arr, ccArray *plusArr) |
| | Appends objects from plusArr to arr. More...
|
| |
| var | ( var arr, var plusArr) |
| | Appends objects from plusArr to arr. More...
|
| |
| local | ( local arr, local plusArr) |
| | Appends objects from plusArr to arr. More...
|
| |
| void | (ccArray *arr, Ref *object, ssize_t index) |
| | Inserts an object at index. More...
|
| |
| var | ( var arr, var object, var index) |
| | Inserts an object at index. More...
|
| |
| local | ( local arr, local object, local index) |
| | Inserts an object at index. More...
|
| |
| void | (ccArray *arr, ssize_t index1, ssize_t index2) |
| | Swaps two objects. More...
|
| |
| var | ( var arr, var index1, var index2) |
| | Swaps two objects. More...
|
| |
| local | ( local arr, local index1, local index2) |
| | Swaps two objects. More...
|
| |
| void | (ccArray *arr) |
| | Removes all objects from arr. More...
|
| |
| void | (ccArray *arr, ssize_t index, bool releaseObj=true) |
| | Removes object at specified index and pushes back all subsequent objects. More...
|
| |
| var | ( var arr, var index, var true) |
| | Removes object at specified index and pushes back all subsequent objects. More...
|
| |
| local | ( local arr, local index, local true) |
| | Removes object at specified index and pushes back all subsequent objects. More...
|
| |
| void | (ccArray *arr, ssize_t index) |
| | Removes object at specified index and fills the gap with the last object, thereby avoiding the need to push back subsequent objects. More...
|
| |
| var | ( var arr, var index) |
| | Removes object at specified index and fills the gap with the last object, thereby avoiding the need to push back subsequent objects. More...
|
| |
| local | ( local arr, local index) |
| | Removes object at specified index and fills the gap with the last object, thereby avoiding the need to push back subsequent objects. More...
|
| |
| void | (ccArray *arr, Ref *object) |
| var | ( var arr, var object) |
| local | ( local arr, local object) |
| void | (ccArray *arr, Ref *object, bool releaseObj=true) |
| | Searches for the first occurrence of object and removes it. More...
|
| |
| var | ( var arr, var object, var true) |
| | Searches for the first occurrence of object and removes it. More...
|
| |
| local | ( local arr, local object, local true) |
| | Searches for the first occurrence of object and removes it. More...
|
| |
| void | (ccArray *arr, ccArray *minusArr) |
| | Removes from arr all objects in minusArr. More...
|
| |
| local | ( local arr, local minusArr) |
| | Removes from arr all objects in minusArr. More...
|
| |
| void | (ccArray *arr, ccArray *minusArr) |
| | Removes from arr all objects in minusArr. More...
|
| |
| var | ( var arr, var minusArr) |
| | Removes from arr all objects in minusArr. More...
|
| |
| local | ( local arr, local minusArr) |
| | Removes from arr all objects in minusArr. More...
|
| |
| ccCArray * | (ssize_t capacity) |
| | Allocates and initializes a new C array with specified capacity. More...
|
| |
| void | (ccCArray *arr) |
| | Frees C array after removing all remaining values. More...
|
| |
| void | (ccCArray *arr) |
| | Doubles C array capacity. More...
|
| |
| var | ( var arr) |
| | Doubles C array capacity. More...
|
| |
| local | ( local arr) |
| | Doubles C array capacity. More...
|
| |
| void | (ccCArray *arr, ssize_t extra) |
| | Increases array capacity such that max >= num + extra. More...
|
| |
| var | ( var arr, var extra) |
| | Increases array capacity such that max >= num + extra. More...
|
| |
| local | ( local arr, local extra) |
| | Increases array capacity such that max >= num + extra. More...
|
| |
| ssize_t | (ccCArray *arr, void *value) |
| | Returns index of first occurrence of value, NSNotFound if value not found. More...
|
| |
| bool | (ccCArray *arr, void *value) |
| | Returns a Boolean value that indicates whether value is present in the C array. More...
|
| |
| void | (ccCArray *arr, void *value, ssize_t index) |
| | Inserts a value at a certain position. More...
|
| |
| var | ( var arr, var value, var index) |
| | Inserts a value at a certain position. More...
|
| |
| local | ( local arr, local value, local index) |
| | Inserts a value at a certain position. More...
|
| |
| void | (ccCArray *arr, void *value) |
| | Appends an value. More...
|
| |
| var | ( var arr, var value) |
| | Appends an value. More...
|
| |
| local | ( local arr, local value) |
| | Appends an value. More...
|
| |
| void | (ccCArray *arr, void *value) |
| | Appends an value. More...
|
| |
| var | ( var arr, var value) |
| | Appends an value. More...
|
| |
| local | ( local arr, local value) |
| | Appends an value. More...
|
| |
| void | (ccCArray *arr, ccCArray *plusArr) |
| | Appends values from plusArr to arr. More...
|
| |
| var | ( var arr, var plusArr) |
| | Appends values from plusArr to arr. More...
|
| |
| local | ( local arr, local plusArr) |
| | Appends values from plusArr to arr. More...
|
| |
| void | (ccCArray *arr, ccCArray *plusArr) |
| | Appends values from plusArr to arr. More...
|
| |
| void | (ccCArray *arr) |
| | Removes all values from arr. More...
|
| |
| var | ( var arr) |
| | Removes all values from arr. More...
|
| |
| local | ( local arr) |
| | Removes all values from arr. More...
|
| |
| void | (ccCArray *arr, ssize_t index) |
| | Removes value at specified index and pushes back all subsequent values. More...
|
| |
| var | ( var arr, var index) |
| | Removes value at specified index and pushes back all subsequent values. More...
|
| |
| local | ( local arr, local index) |
| | Removes value at specified index and pushes back all subsequent values. More...
|
| |
| void | (ccCArray *arr, ssize_t index) |
| | Removes value at specified index and fills the gap with the last value, thereby avoiding the need to push back subsequent values. More...
|
| |
| var | ( var arr, var index) |
| | Removes value at specified index and fills the gap with the last value, thereby avoiding the need to push back subsequent values. More...
|
| |
| local | ( local arr, local index) |
| | Removes value at specified index and fills the gap with the last value, thereby avoiding the need to push back subsequent values. More...
|
| |
| void | (ccCArray *arr, void *value) |
| | Searches for the first occurrence of value and removes it. More...
|
| |
| void | (ccCArray *arr, ccCArray *minusArr) |
| | Removes from arr all values in minusArr. More...
|
| |
| void | (ccCArray *arr, ccCArray *minusArr) |
| | Removes from arr all values in minusArr. More...
|
| |
| var | ( var arr, var minusArr) |
| | Removes from arr all values in minusArr. More...
|
| |
| local | ( local arr, local minusArr) |
| | Removes from arr all values in minusArr. More...
|
| |
| void CC_DLL | (const char *format,...) CC_FORMAT_PRINTF(1 |
| | Output Debug message. More...
|
| |
| var | ( var format) |
| | Output Debug message. More...
|
| |
| local | ( local format) |
| | Output Debug message. More...
|
| |
| Rect CC_DLL | (const std::string &str) |
| | Returns a Core Graphics rectangle structure corresponding to the data in a given string. More...
|
| |
| Vec2 CC_DLL | (const std::string &str) |
| | Returns a Core Graphics point structure corresponding to the data in a given string. More...
|
| |
| Size CC_DLL | (const std::string &str) |
| | Returns a Core Graphics size structure corresponding to the data in a given string. More...
|
| |
| void CC_DLL | (const char *timerName) |
| var | ( var timerName) |
| local | ( local timerName) |
| void CC_DLL | (const char *timerName) |
| var | ( var timerName) |
| local | ( local timerName) |
| void CC_DLL | (const char *timerName) |
| template<typename T > |
| T | (T min, T max) |
| | returns a random value between min and max More...
|
| |
| template<> |
| float | (float min, float max) |
| template<> |
| local | ( local min, local max) |
| template<> |
| long double | (long double min, long double max) |
| template<> |
| var | ( var min, var max) |
| template<> |
| local | ( local min, local max) |
| template<> |
| double | (double min, double max) |
| template<> |
| var | ( var min, var max) |
| template<> |
| local | ( local min, local max) |
| int | () |
| | returns a random int between 0 and RAND_MAX More...
|
| |
| float | () |
| | returns a random float between -1 and 1 More...
|
| |
| var | () |
| | returns a random float between -1 and 1 More...
|
| |
| local | () |
| | returns a random float between -1 and 1 More...
|
| |
| float | () |
| | returns a random float between 0 and 1 More...
|
| |
| var | () |
| | returns a random float between 0 and 1 More...
|
| |
| local | () |
| | returns a random float between 0 and 1 More...
|
| |
| template<class T , class U > |
| RefPtr< T > | (const RefPtr< U > &r) |
| | Cast between RefPtr types statically. More...
|
| |
| template<class T , class U > |
| local | ( local r) |
| | Cast between RefPtr types statically. More...
|
| |
| template<class T , class U > |
| RefPtr< T > | (const RefPtr< U > &r) |
| | Cast between RefPtr types dynamically. More...
|
| |
| template<class T , class U > |
| var | ( var r) |
| | Cast between RefPtr types dynamically. More...
|
| |
| template<class T , class U > |
| local | ( local r) |
| | Cast between RefPtr types dynamically. More...
|
| |
| int | (int value) |
| | returns the Next Power of Two value. More...
|
| |
| bool | (unsigned char *buffer, unsigned long bufSize, tImageTGA *info) |
| | load the image header fields. We only keep those that matter! More...
|
| |
| bool | (unsigned char *buffer, unsigned long bufSize, tImageTGA *info) |
| | loads the image pixels. You shouldn't call this function directly More...
|
| |
| tImageTGA * | (unsigned char *buffer, long size) |
| | this is the function to call when we want to load an image buffer. More...
|
| |
| tImageTGA * | (const char *filename) |
| | this is the function to call when we want to load an image More...
|
| |
| void | (tImageTGA *info) |
| var | ( var info) |
| local | ( local info) |
| void | (tImageTGA *info) |
| | releases the memory used for the image More...
|
| |
| var | ( var info) |
| | releases the memory used for the image More...
|
| |
| local | ( local info) |
| | releases the memory used for the image More...
|
| |
| CC_DLL const char * | () |
| Vec2 | (float x, float y) |
| | Helper macro that creates a Vec2. More...
|
| |
| var | ( var x, var y) |
| | Helper macro that creates a Vec2. More...
|
| |
| local | ( local x, local y) |
| | Helper macro that creates a Vec2. More...
|
| |
| Vec2 | (float x, float y) |
| var | ( var x, var y) |
| local | ( local x, local y) |
| Size | (float width, float height) |
| local | ( local width, local height) |
| Rect | (float x, float y, float width, float height) |
| var | ( var x, var y, var width, var height) |
| local | ( local x, local y, local width, local height) |
| void CC_DLL | (const char *pszFormat,...) CC_FORMAT_PRINTF(1 |
| | use log() instead More...
|
| |
| var | ( var pszFormat) |
| | use log() instead More...
|
| |
| local | ( local pszFormat) |
| | use log() instead More...
|
| |
| void CC_DLL void CC_DLL | () |
| void CC_DLL | () |
| var | () |
| local | () |
| void CC_DLL | (const Vec2 &point) |
| void CC_DLL | (const Vec2 *points, unsigned int numberOfPoints) |
| var | ( var points, var numberOfPoints) |
| local | ( local points, local numberOfPoints) |
| void CC_DLL | (const Vec2 &origin, const Vec2 &destination) |
| void CC_DLL | (Vec2 origin, Vec2 destination) |
| var | ( var origin, var destination) |
| local | ( local origin, local destination) |
| void CC_DLL | (Vec2 origin, Vec2 destination, Color4F color) |
| var | ( var origin, var destination, var color) |
| local | ( local origin, local destination, local color) |
| void CC_DLL | (const Vec2 *vertices, unsigned int numOfVertices, bool closePolygon) |
| var | ( var vertices, var numOfVertices, var closePolygon) |
| local | ( local vertices, local numOfVertices, local closePolygon) |
| void CC_DLL | (const Vec2 *poli, unsigned int numberOfPoints, Color4F color) |
| var | ( var poli, var numberOfPoints, var color) |
| local | ( local poli, local numberOfPoints, local color) |
| void CC_DLL | (const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY) |
| var | ( var center, var radius, var angle, var segments, var drawLineToCenter, var scaleX, var scaleY) |
| local | ( local center, local radius, local angle, local segments, local drawLineToCenter, local scaleX, local scaleY) |
| void CC_DLL | (const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter) |
| void CC_DLL | (const Vec2 ¢er, float radius, float angle, unsigned int segments, float scaleX, float scaleY) |
| void CC_DLL | (const Vec2 ¢er, float radius, float angle, unsigned int segments) |
| var | ( var center, var radius, var angle, var segments) |
| local | ( local center, local radius, local angle, local segments) |
| void CC_DLL | (const Vec2 &origin, const Vec2 &control, const Vec2 &destination, unsigned int segments) |
| void CC_DLL | (const Vec2 &origin, const Vec2 &control1, const Vec2 &control2, const Vec2 &destination, unsigned int segments) |
| void CC_DLL | (PointArray *arrayOfControlPoints, unsigned int segments) |
| var | ( var arrayOfControlPoints, var segments) |
| local | ( local arrayOfControlPoints, local segments) |
| void CC_DLL | (PointArray *config, float tension, unsigned int segments) |
| var | ( var config, var tension, var segments) |
| local | ( local config, local tension, local segments) |
| void CC_DLL | (GLubyte r, GLubyte g, GLubyte b, GLubyte a) |
| void CC_DLL | (GLfloat r, GLfloat g, GLfloat b, GLfloat a) |
| var | ( var r, var g, var b, var a) |
| local | ( local r, local g, local b, local a) |
| void CC_DLL | (GLfloat pointSize) |
| var | ( var pointSize) |
| local | ( local pointSize) |
| void CC_DLL | () |
| var | () |
| local | () |
| void CC_DLL | (GLuint program) |
| var | ( var program) |
| local | ( local program) |
| void CC_DLL | (GLuint program) |
| void CC_DLL | (GLenum sfactor, GLenum dfactor) |
| local | ( local sfactor, local dfactor) |
| void CC_DLL | () |
| var | () |
| local | () |
| void CC_DLL | () |
| var | () |
| local | () |
| void CC_DLL | (unsigned int flags) |
| var | ( var flags) |
| local | ( local flags) |
| void CC_DLL | (GLuint textureId) |
| var | ( var textureId) |
| local | ( local textureId) |
| void CC_DLL | (GLuint textureUnit, GLuint textureId) |
| void CC_DLL | (GLuint textureId) |
| var | ( var textureId) |
| local | ( local textureId) |
| void CC_DLL | (GLuint textureUnit, GLuint textureId) |
| var | ( var textureUnit, var textureId) |
| local | ( local textureUnit, local textureId) |
| void CC_DLL | (GLuint vaoId) |
| local | ( local vaoId) |
| void CC_DLL | (int flags) |
| var | ( var flags) |
| local | ( local flags) |
| void CC_DLL | (void) |
| var | () |
| local | () |
| void CC_DLL | (void) |
| void CC_DLL | (void) |
| var | () |
| local | () |
| void CC_DLL | (unsigned int mode) |
| var | ( var mode) |
| local | ( local mode) |
| void CC_DLL | (void) |
| void CC_DLL | (const Mat4 *pIn) |
| var | ( var pIn) |
| local | ( local pIn) |
| void CC_DLL | (const Mat4 *pIn) |
| var | ( var pIn) |
| local | ( local pIn) |
| void CC_DLL | (float x, float y, float z) |
| var | ( var x, var y, var z) |
| local | ( local x, local y, local z) |
| void CC_DLL | (float angle, float x, float y, float z) |
| var | ( var angle, var x, var y, var z) |
| local | ( local angle, local x, local y, local z) |
| void CC_DLL | (float x, float y, float z) |
| var | ( var x, var y, var z) |
| local | ( local x, local y, local z) |
| void CC_DLL | (unsigned int mode, Mat4 *pOut) |
| local | ( local mode, local pOut) |
| CC_DLL Mat4 * | (Mat4 *pOut, const float *pMat) |
| CC_DLL Mat4 * | (Mat4 *pOut, const Mat4 *pIn) |
| var | ( var pOut, var pIn) |
| local | ( local pOut, local pIn) |
| CC_DLL Mat4 * | (Mat4 *pOut) |
| var | ( var pOut) |
| local | ( local pOut) |
| CC_DLL Mat4 * | (Mat4 *pOut, const Mat4 *pM) |
| var | ( var pOut, var pM) |
| local | ( local pOut, local pM) |
| CC_DLL Mat4 * | (Mat4 *pOut, const Mat4 *pIn) |
| var | ( var pOut, var pIn) |
| local | ( local pOut, local pIn) |
| CC_DLL Mat4 * | (Mat4 *pOut, const Mat4 *pM1, const Mat4 *pM2) |
| var | ( var pOut, var pM1, var pM2) |
| local | ( local pOut, local pM1, local pM2) |
| CC_DLL Mat4 * | (Mat4 *pOut, const float x, const float y, const float z) |
| var | ( var pOut, var x, var y, var z) |
| local | ( local pOut, local x, local y, local z) |
| CC_DLL Mat4 * | (Mat4 *pOut, const float radians) |
| CC_DLL Mat4 * | (Mat4 *pOut, const float radians) |
| CC_DLL Mat4 * | (Mat4 *pOut, const float radians) |
| var | ( var pOut, var radians) |
| local | ( local pOut, local radians) |
| CC_DLL Mat4 * | (Mat4 *pOut, const Vec3 *axis, float radians) |
| var | ( var pOut, var axis, var radians) |
| local | ( local pOut, local axis, local radians) |
| CC_DLL Mat4 * | (Mat4 *pOut, const float x, const float y, const float z) |
| CC_DLL Mat4 * | (Mat4 *pOut, float fovY, float aspect, float zNear, float zFar) |
| var | ( var pOut, var fovY, var aspect, var zNear, var zFar) |
| local | ( local pOut, local fovY, local aspect, local zNear, local zFar) |
| CC_DLL Mat4 * | (Mat4 *pOut, float left, float right, float bottom, float top, float nearVal, float farVal) |
| var | ( var pOut, var left, var right, var bottom, var top, var nearVal, var farVal) |
| local | ( local pOut, local left, local right, local bottom, local top, local nearVal, local farVal) |
| CC_DLL Mat4 * | (Mat4 *pOut, const Vec3 *pEye, const Vec3 *pCenter, const Vec3 *pUp) |
| CC_DLL Vec3 * | (Vec3 *pOut, float x, float y, float z) |
| var | ( var pOut, var x, var y, var z) |
| local | ( local pOut, local x, local y, local z) |
| CC_DLL float | (const Vec3 *pIn) |
| CC_DLL float | (const Vec3 *pIn) |
| CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV1, const Vec3 *pV2, float t) |
| var | ( var pOut, var pV1, var pV2, var t) |
| local | ( local pOut, local pV1, local pV2, local t) |
| CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pIn) |
| CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV1, const Vec3 *pV2) |
| var | ( var pOut, var pV1, var pV2) |
| local | ( local pOut, local pV1, local pV2) |
| CC_DLL float | (const Vec3 *pV1, const Vec3 *pV2) |
| var | ( var pV1, var pV2) |
| local | ( local pV1, local pV2) |
| CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV1, const Vec3 *pV2) |
| var | ( var pOut, var pV1, var pV2) |
| local | ( local pOut, local pV1, local pV2) |
| CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV1, const Vec3 *pV2) |
| var | ( var pOut, var pV1, var pV2) |
| local | ( local pOut, local pV1, local pV2) |
| CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV1, const Mat4 *pM) |
| var | ( var pOut, var pV1, var pM) |
| local | ( local pOut, local pV1, local pM) |
| CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV, const Mat4 *pM) |
| var | ( var pOut, var pV, var pM) |
| local | ( local pOut, local pV, local pM) |
| CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV, const Mat4 *pM) |
| CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pIn, const float s) |
| var | ( var pOut, var pIn, var s) |
| local | ( local pOut, local pIn, local s) |
| CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pIn) |
| var | ( var pOut, var pIn) |
| local | ( local pOut, local pIn) |
| CC_DLL Vec3 * | (Vec3 *pOut) |
| var | ( var pOut) |
| local | ( local pOut) |
| CC_DLL Vec2 * | (Vec2 *pOut, float x, float y) |
| local | ( local pOut, local x, local y) |
| CC_DLL float | (const Vec2 *pIn) |
| var | ( var pIn) |
| local | ( local pIn) |
| CC_DLL float | (const Vec2 *pIn) |
| local | ( local pIn) |
| CC_DLL Vec2 * | (Vec2 *pOut, const Vec2 *pIn) |
| var | ( var pOut, var pIn) |
| local | ( local pOut, local pIn) |
| CC_DLL Vec2 * | (Vec2 *pOut, const Vec2 *pV1, const Vec2 *pV2, float t) |
| var | ( var pOut, var pV1, var pV2, var t) |
| local | ( local pOut, local pV1, local pV2, local t) |
| CC_DLL Vec2 * | (Vec2 *pOut, const Vec2 *pV1, const Vec2 *pV2) |
| var | ( var pOut, var pV1, var pV2) |
| local | ( local pOut, local pV1, local pV2) |
| CC_DLL float | (const Vec2 *pV1, const Vec2 *pV2) |
| var | ( var pV1, var pV2) |
| local | ( local pV1, local pV2) |
| CC_DLL Vec2 * | (Vec2 *pOut, const Vec2 *pV1, const Vec2 *pV2) |
| var | ( var pOut, var pV1, var pV2) |
| local | ( local pOut, local pV1, local pV2) |
| CC_DLL Vec2 * | (Vec2 *pOut, const Vec2 *pIn, const float s) |
| local | ( local pOut, local pIn, local s) |
| CC_DLL Vec2 * | (Vec2 *pOut, const Vec2 *pIn) |
| local | ( local pOut, local pIn) |
| CC_DLL Vec4 * | (Vec4 *pOut, float x, float y, float z, float w) |
| CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pV1, const Vec4 *pV2) |
| local | ( local pOut, local pV1, local pV2) |
| CC_DLL float | (const Vec4 *pV1, const Vec4 *pV2) |
| var | ( var pV1, var pV2) |
| local | ( local pV1, local pV2) |
| CC_DLL float | (const Vec4 *pIn) |
| var | ( var pIn) |
| local | ( local pIn) |
| CC_DLL float | (const Vec4 *pIn) |
| var | ( var pIn) |
| local | ( local pIn) |
| CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pV1, const Vec4 *pV2, float t) |
| var | ( var pOut, var pV1, var pV2, var t) |
| local | ( local pOut, local pV1, local pV2, local t) |
| CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pIn) |
| var | ( var pOut, var pIn) |
| local | ( local pOut, local pIn) |
| CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pIn, const float s) |
| var | ( var pOut, var pIn, var s) |
| local | ( local pOut, local pIn, local s) |
| CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pV1, const Vec4 *pV2) |
| var | ( var pOut, var pV1, var pV2) |
| local | ( local pOut, local pV1, local pV2) |
| CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pIn) |
| local | ( local pOut, local pIn) |
| CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pV, const Mat4 *pM) |
| local | ( local pOut, local pV, local pM) |
| CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pV, const Mat4 *pM) |
| CC_DLL AffineTransform | (float a, float b, float c, float d, float tx, float ty) |
| var | ( var a, var b, var c, var d, var tx, var ty) |
| local | ( local a, local b, local c, local d, local tx, local ty) |
| CC_DLL Vec2 | (const Vec2 &point, const AffineTransform &t) |
| CC_DLL Size | (const Size &size, const AffineTransform &t) |
| var | ( var size, var t) |
| local | ( local size, local t) |
| CC_DLL AffineTransform | () |
| var | () |
| local | () |
| CC_DLL Rect | (const Rect &rect, const AffineTransform &anAffineTransform) |
| var | ( var rect, var anAffineTransform) |
| local | ( local rect, local anAffineTransform) |
| CC_DLL Rect | (const Rect &rect, const Mat4 &transform) |
| var | ( var rect, var transform) |
| local | ( local rect, local transform) |
| CC_DLL Vec2 | (const Vec2 &point, const Mat4 &transform) |
| var | ( var point, var transform) |
| CC_DLL AffineTransform | (const AffineTransform &t, float tx, float ty) |
| var | ( var t, var tx, var ty) |
| local | ( local t, local tx, local ty) |
| CC_DLL AffineTransform | (const AffineTransform &aTransform, float anAngle) |
| CC_DLL AffineTransform | (const AffineTransform &t, float sx, float sy) |
| var | ( var t, var sx, var sy) |
| local | ( local t, local sx, local sy) |
| CC_DLL AffineTransform | (const AffineTransform &t1, const AffineTransform &t2) |
| var | ( var t1, var t2) |
| local | ( local t1, local t2) |
| CC_DLL bool | (const AffineTransform &t1, const AffineTransform &t2) |
| var | ( var t1, var t2) |
| local | ( local t1, local t2) |
| CC_DLL AffineTransform | (const AffineTransform &t) |
| var | ( var t) |
| local | ( local t) |
| CC_DLL Mat4 | (const Mat4 &t1, const Mat4 &t2) |
| var | ( var t1, var t2) |
| local | ( local t1, local t2) |
| void CC_DLL | (Vec2 *points, float stroke, Vec2 *vertices, unsigned int offset, unsigned int nuPoints) |
| | converts a line to a polygon More...
|
| |
| var | ( var points, var stroke, var vertices, var offset, var nuPoints) |
| | converts a line to a polygon More...
|
| |
| local | ( local points, local stroke, local vertices, local offset, local nuPoints) |
| | converts a line to a polygon More...
|
| |
| bool CC_DLL | (float Ax, float Ay, float Bx, float By, float Cx, float Cy, float Dx, float Dy, float *T) |
| | returns whether or not the line intersects More...
|
| |
| var | ( var Ax, var Ay, var Bx, var By, var Cx, var Cy, var Dx, var Dy, var T) |
| | returns whether or not the line intersects More...
|
| |
| local | ( local Ax, local Ay, local Bx, local By, local Cx, local Cy, local Dx, local Dy, local T) |
| | returns whether or not the line intersects More...
|
| |
| CC_DLL void | (const AffineTransform &t, GLfloat *m) |
| var | ( var t, var m) |
| local | ( local t, local m) |
| CC_DLL void | (const GLfloat *m, AffineTransform *t) |
| var | ( var m, var t) |
| local | ( local m, local t) |
| const PhysicsMaterial | (0.1f, 0.5f, 0.5f) |
| var | ( var 1f, var 5f, var 5f) |
| local | ( local 1f, local 5f, local 5f) |
| const PhysicsMaterial | (0.0f, 0.5f, 0.5f) |
| var | ( var 0f, var 5f, var 5f) |
| local | ( local 0f, local 5f, local 5f) |
| void CC_DLL | (const char *format) |
| | lua can not deal with ... More...
|
| |
| void CC_DLL | (const char *msg, const char *title) |
| | Pop out a message box. More...
|
| |
| var | ( var msg, var title) |
| | Pop out a message box. More...
|
| |
| local | ( local msg, local title) |
| | Pop out a message box. More...
|
| |
| int CC_DLL | (struct timeval *, struct timezone *) |
| void | (pthread_mutex_t *m, void *attributes) |
| var | ( var m, var attributes) |
| local | ( local m, local attributes) |
| int | (pthread_mutex_t *m) |
| var | ( var m) |
| local | ( local m) |
| int | (pthread_mutex_t *m) |
| void | (pthread_mutex_t *m) |
| var | ( var m) |
| local | ( local m) |
| std::wstring CC_DLL | (const char *pszUtf8Str, unsigned len=-1) |
| std::string CC_DLL | (const wchar_t *pwszStr) |
| std::string | (Platform::String^s) |
| Platform::String | (const std::string &s) |
| float | (float dips) |
| float | (float v) |
Concurrency::task
< Platform::Array< byte >^> | (Platform::String^path) |
| void CC_DLL | () |
| std::string CC_DLL | () |