Classes | |
| class | Action |
| Base class for Action objects. More... | |
| class | FiniteTimeAction |
| Base class actions that do have a finite time duration. More... | |
| class | Speed |
| Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More... | |
| class | Follow |
| Follow is an action that "follows" a node. More... | |
| class | ActionCamera |
| Base class for Camera actions. More... | |
| class | OrbitCamera |
| OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates. More... | |
| class | PointArray |
| An Array that contain control points. More... | |
| class | CardinalSplineTo |
| Cardinal Spline path. More... | |
| class | CardinalSplineBy |
| Cardinal Spline path. More... | |
| class | CatmullRomTo |
| An action that moves the target with a CatmullRom curve to a destination point. More... | |
| class | CatmullRomBy |
| An action that moves the target with a CatmullRom curve by a certain distance. More... | |
| class | ActionEase |
| Base class for Easing actions. More... | |
| class | EaseRateAction |
| Base class for Easing actions with rate parameters. More... | |
| class | EaseIn |
| EaseIn action with a rate. More... | |
| class | EaseOut |
| EaseOut action with a rate. More... | |
| class | EaseInOut |
| EaseInOut action with a rate. More... | |
| class | EaseExponentialIn |
| Ease Exponential In. More... | |
| class | EaseExponentialOut |
| Ease Exponential Out. More... | |
| class | EaseExponentialInOut |
| Ease Exponential InOut. More... | |
| class | EaseSineIn |
| Ease Sine In. More... | |
| class | EaseSineOut |
| Ease Sine Out. More... | |
| class | EaseSineInOut |
| Ease Sine InOut. More... | |
| class | EaseElastic |
| Ease Elastic abstract class. More... | |
| class | EaseElasticIn |
| Ease Elastic In action. More... | |
| class | EaseElasticOut |
| Ease Elastic Out action. More... | |
| class | EaseElasticInOut |
| Ease Elastic InOut action. More... | |
| class | EaseBounce |
| EaseBounce abstract class. More... | |
| class | EaseBounceIn |
| EaseBounceIn action. More... | |
| class | EaseBounceOut |
| EaseBounceOut action. More... | |
| class | EaseBounceInOut |
| EaseBounceInOut action. More... | |
| class | EaseBackIn |
| EaseBackIn action. More... | |
| class | EaseBackOut |
| EaseBackOut action. More... | |
| class | EaseBackInOut |
| EaseBackInOut action. More... | |
| class | EaseBezierAction |
| Ease Bezier. More... | |
| class | EaseQuadraticActionIn |
| Ease Quadratic In. More... | |
| class | EaseQuadraticActionOut |
| Ease Quadratic Out. More... | |
| class | EaseQuadraticActionInOut |
| Ease Quadratic InOut. More... | |
| class | EaseQuarticActionIn |
| Ease Quartic In. More... | |
| class | EaseQuarticActionOut |
| Ease Quartic Out. More... | |
| class | EaseQuarticActionInOut |
| Ease Quartic InOut. More... | |
| class | EaseQuinticActionIn |
| Ease Quintic In. More... | |
| class | EaseQuinticActionOut |
| Ease Quintic Out. More... | |
| class | EaseQuinticActionInOut |
| Ease Quintic InOut. More... | |
| class | EaseCircleActionIn |
| Ease Circle In. More... | |
| class | EaseCircleActionOut |
| Ease Circle Out. More... | |
| class | EaseCircleActionInOut |
| Ease Circle InOut. More... | |
| class | EaseCubicActionIn |
| Ease Cubic In. More... | |
| class | EaseCubicActionOut |
| Ease Cubic Out. More... | |
| class | EaseCubicActionInOut |
| Ease Cubic InOut. More... | |
| class | GridAction |
| Base class for Grid actions. More... | |
| class | Grid3DAction |
| Base class for Grid3D actions. More... | |
| class | TiledGrid3DAction |
| Base class for TiledGrid3D actions. More... | |
| class | AccelDeccelAmplitude |
| AccelDeccelAmplitude action. More... | |
| class | AccelAmplitude |
| AccelAmplitude action. More... | |
| class | DeccelAmplitude |
| DeccelAmplitude action. More... | |
| class | StopGrid |
| StopGrid action. More... | |
| class | ReuseGrid |
| ReuseGrid action. More... | |
| class | Waves3D |
| Waves3D action. More... | |
| class | FlipX3D |
| FlipX3D action. More... | |
| class | FlipY3D |
| FlipY3D action. More... | |
| class | Lens3D |
| Lens3D action. More... | |
| class | Ripple3D |
| Ripple3D action. More... | |
| class | Shaky3D |
| Shaky3D action. More... | |
| class | Liquid |
| Liquid action. More... | |
| class | Waves |
| Waves action. More... | |
| class | Twirl |
| Twirl action. More... | |
| class | ActionInstant |
| Instant actions are immediate actions. More... | |
| class | Show |
| Show the node. More... | |
| class | Hide |
| Hide the node. More... | |
| class | ToggleVisibility |
| Toggles the visibility of a node. More... | |
| class | RemoveSelf |
| Remove the node. More... | |
| class | FlipX |
| Flips the sprite horizontally. More... | |
| class | FlipY |
| Flips the sprite vertically. More... | |
| class | Place |
| Places the node in a certain position. More... | |
| class | CallFunc |
| Calls a 'callback'. More... | |
| class | CallFuncN |
| Calls a 'callback' with the node as the first argument N means Node. More... | |
| class | __CCCallFuncND |
| Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything. More... | |
| class | __CCCallFuncO |
| Calls a 'callback' with an object as the first argument. O means Object. More... | |
| class | ActionInterval |
| An interval action is an action that takes place within a certain period of time. More... | |
| class | Sequence |
| Runs actions sequentially, one after another. More... | |
| class | Repeat |
| Repeats an action a number of times. More... | |
| class | RepeatForever |
| Repeats an action for ever. More... | |
| class | Spawn |
| Spawn a new action immediately. More... | |
| class | RotateTo |
| Rotates a Node object to a certain angle by modifying it's rotation attribute. More... | |
| class | RotateBy |
| Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute. More... | |
| class | MoveBy |
| Moves a Node object x,y pixels by modifying it's position attribute. More... | |
| class | MoveTo |
| Moves a Node object to the position x,y. More... | |
| class | SkewTo |
| Skews a Node object to given angles by modifying it's skewX and skewY attributes. More... | |
| class | SkewBy |
| Skews a Node object by skewX and skewY degrees. More... | |
| class | JumpBy |
| Moves a Node object simulating a parabolic jump movement by modifying it's position attribute. More... | |
| class | JumpTo |
| Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More... | |
| struct | ccBezierConfig |
| Bezier configuration structure. More... | |
| class | BezierBy |
| An action that moves the target with a cubic Bezier curve by a certain distance. More... | |
| class | BezierTo |
| An action that moves the target with a cubic Bezier curve to a destination point. More... | |
| class | ScaleTo |
| Scales a Node object to a zoom factor by modifying it's scale attribute. More... | |
| class | ScaleBy |
| Scales a Node object a zoom factor by modifying it's scale attribute. More... | |
| class | Blink |
| Blinks a Node object by modifying it's visible attribute. More... | |
| class | FadeTo |
| Fades an object that implements the RGBAProtocol protocol. More... | |
| class | FadeIn |
| Fades In an object that implements the RGBAProtocol protocol. More... | |
| class | FadeOut |
| Fades Out an object that implements the RGBAProtocol protocol. More... | |
| class | TintTo |
| Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More... | |
| class | TintBy |
| Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More... | |
| class | DelayTime |
| Delays the action a certain amount of seconds. More... | |
| class | ReverseTime |
| Executes an action in reverse order, from time=duration to time=0. More... | |
| class | Animate |
| Animates a sprite given the name of an Animation. More... | |
| class | TargetedAction |
| Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More... | |
| class | ActionManager |
| ActionManager is a singleton that manages all the actions. More... | |
| class | PageTurn3D |
| This action simulates a page turn from the bottom right hand corner of the screen. More... | |
| class | ProgressTo |
| Progress to percentage. More... | |
| class | ProgressFromTo |
| Progress from a percentage to another percentage. More... | |
| class | ShakyTiles3D |
| ShakyTiles3D action. More... | |
| class | ShatteredTiles3D |
| ShatteredTiles3D action. More... | |
| class | ShuffleTiles |
| ShuffleTiles action Shuffle the tiles in random order. More... | |
| class | FadeOutTRTiles |
| FadeOutTRTiles action Fades out the tiles in a Top-Right direction. More... | |
| class | FadeOutBLTiles |
| FadeOutBLTiles action. More... | |
| class | FadeOutUpTiles |
| FadeOutUpTiles action. More... | |
| class | FadeOutDownTiles |
| FadeOutDownTiles action. More... | |
| class | TurnOffTiles |
| TurnOffTiles action. More... | |
| class | WavesTiles3D |
| WavesTiles3D action. More... | |
| class | JumpTiles3D |
| JumpTiles3D action. More... | |
| class | SplitRows |
| SplitRows action. More... | |
| class | SplitCols |
| SplitCols action. More... | |
| class | ActionTweenDelegate |
| class | ActionTween |
| ActionTween. More... | |
Functions | |
| CC_DLL Vec2 | (Vec2 &p0, Vec2 &p1, Vec2 &p2, Vec2 &p3, float tension, float t) |
| Returns the Cardinal Spline position for a given set of control points, tension and time. More... | |
| var | ( var p0, var p1, var p2, var p3, var tension, var t) |
| Returns the Cardinal Spline position for a given set of control points, tension and time. More... | |
| local | ( local p0, local p1, local p2, local p3, local tension, local t) |
| Returns the Cardinal Spline position for a given set of control points, tension and time. More... | |
| CC_DLL Vec2 cocos2d::ccCardinalSplineAt |
( | Vec2 & | p0, |
| Vec2 & | p1, | ||
| Vec2 & | p2, | ||
| Vec2 & | p3, | ||
| float | tension, | ||
| float | t | ||
| ) |
Returns the Cardinal Spline position for a given set of control points, tension and time.
| var ccCardinalSplineAt | ( | var | p0, |
| var | p1, | ||
| var | p2, | ||
| var | p3, | ||
| var | tension, | ||
| var | t | ||
| ) |
Returns the Cardinal Spline position for a given set of control points, tension and time.
| local ccCardinalSplineAt | ( | local | p0, |
| local | p1, | ||
| local | p2, | ||
| local | p3, | ||
| local | tension, | ||
| local | t | ||
| ) |
Returns the Cardinal Spline position for a given set of control points, tension and time.