Base class actions that do have a finite time duration.
Possible actions:
- An action with a duration of 0 seconds
- An action with a duration of 35.5 seconds
Infinite time actions are valid
returns a clone of action
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, EaseCubicActionInOut, DelayTime, EaseCubicActionOut, EaseCubicActionIn, TintBy, EaseCircleActionInOut, TintTo, EaseCircleActionOut, FadeOut, EaseCircleActionIn, FadeIn, EaseQuinticActionInOut, EaseQuinticActionOut, FadeTo, EaseQuinticActionIn, Blink, EaseQuarticActionInOut, ScaleBy, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, ScaleTo, EaseQuadraticActionOut, BezierTo, EaseQuadraticActionIn, EaseBezierAction, BezierBy, EaseBackInOut, JumpTo, EaseBackOut, EaseBackIn, JumpBy, EaseBounceInOut, SkewBy, EaseBounceOut, SkewTo, EaseBounceIn, MoveTo, EaseBounce, __CCCallFuncO, EaseElasticInOut, MoveBy, EaseElasticOut, __CCCallFuncND, RotateBy, EaseElasticIn, CallFuncN, SplitCols, RotateTo, EaseElastic, SplitRows, EaseSineInOut, Twirl, Spawn, ReuseGrid, CallFunc, JumpTiles3D, EaseSineOut, StopGrid, Waves, CatmullRomBy, CCBEaseInstant, EaseSineIn, WavesTiles3D, DeccelAmplitude, CCBRotateYTo, CatmullRomTo, RepeatForever, EaseExponentialInOut, Place, Liquid, CCBRotateXTo, TurnOffTiles, EaseExponentialOut, AccelAmplitude, CardinalSplineBy, CCBRotateTo, FlipY, Shaky3D, FadeOutDownTiles, EaseExponentialIn, CCBSoundEffect, Repeat, AccelDeccelAmplitude, FadeOutUpTiles, FlipX, CardinalSplineTo, Ripple3D, CCBSetSpriteFrame, EaseInOut, TiledGrid3DAction, FadeOutBLTiles, EaseOut, RemoveSelf, Sequence, FadeOutTRTiles, Lens3D, EaseIn, ToggleVisibility, Grid3DAction, FlipY3D, ShuffleTiles, Hide, OrbitCamera, EaseRateAction, ActionInterval, FlipX3D, ProgressFromTo, Show, ActionTween, LuaCallFunc, Animate3D, ShatteredTiles3D, ActionCamera, Waves3D, PageTurn3D, ActionEase, GridAction, ActionInstant, ProgressTo, and ShakyTiles3D.
returns a clone of action
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, EaseCubicActionInOut, DelayTime, EaseCubicActionOut, EaseCubicActionIn, TintBy, EaseCircleActionInOut, TintTo, EaseCircleActionOut, FadeOut, EaseCircleActionIn, FadeIn, EaseQuinticActionInOut, EaseQuinticActionOut, FadeTo, EaseQuinticActionIn, Blink, EaseQuarticActionInOut, ScaleBy, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, ScaleTo, EaseQuadraticActionOut, BezierTo, EaseQuadraticActionIn, EaseBezierAction, BezierBy, EaseBackInOut, JumpTo, EaseBackOut, EaseBackIn, JumpBy, EaseBounceInOut, SkewBy, EaseBounceOut, SkewTo, EaseBounceIn, MoveTo, EaseBounce, __CCCallFuncO, EaseElasticInOut, MoveBy, EaseElasticOut, __CCCallFuncND, RotateBy, EaseElasticIn, CallFuncN, SplitCols, RotateTo, EaseElastic, SplitRows, EaseSineInOut, Twirl, Spawn, ReuseGrid, CallFunc, JumpTiles3D, EaseSineOut, StopGrid, Waves, CatmullRomBy, CCBEaseInstant, EaseSineIn, WavesTiles3D, DeccelAmplitude, CCBRotateYTo, CatmullRomTo, RepeatForever, EaseExponentialInOut, Place, Liquid, CCBRotateXTo, TurnOffTiles, EaseExponentialOut, AccelAmplitude, CardinalSplineBy, CCBRotateTo, FlipY, Shaky3D, FadeOutDownTiles, EaseExponentialIn, CCBSoundEffect, Repeat, AccelDeccelAmplitude, FadeOutUpTiles, FlipX, CardinalSplineTo, Ripple3D, CCBSetSpriteFrame, EaseInOut, TiledGrid3DAction, FadeOutBLTiles, EaseOut, RemoveSelf, Sequence, FadeOutTRTiles, Lens3D, EaseIn, ToggleVisibility, Grid3DAction, FlipY3D, ShuffleTiles, Hide, OrbitCamera, EaseRateAction, ActionInterval, FlipX3D, ProgressFromTo, Show, ActionTween, LuaCallFunc, Animate3D, ShatteredTiles3D, ActionCamera, Waves3D, PageTurn3D, ActionEase, GridAction, ActionInstant, ProgressTo, and ShakyTiles3D.
returns a clone of action
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, EaseCubicActionInOut, DelayTime, EaseCubicActionOut, EaseCubicActionIn, TintBy, EaseCircleActionInOut, TintTo, EaseCircleActionOut, FadeOut, EaseCircleActionIn, FadeIn, EaseQuinticActionInOut, EaseQuinticActionOut, FadeTo, EaseQuinticActionIn, Blink, EaseQuarticActionInOut, ScaleBy, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, ScaleTo, EaseQuadraticActionOut, BezierTo, EaseQuadraticActionIn, EaseBezierAction, BezierBy, EaseBackInOut, JumpTo, EaseBackOut, EaseBackIn, JumpBy, EaseBounceInOut, SkewBy, EaseBounceOut, SkewTo, EaseBounceIn, MoveTo, EaseBounce, __CCCallFuncO, EaseElasticInOut, MoveBy, EaseElasticOut, __CCCallFuncND, RotateBy, EaseElasticIn, CallFuncN, SplitCols, RotateTo, EaseElastic, SplitRows, EaseSineInOut, Twirl, Spawn, ReuseGrid, CallFunc, JumpTiles3D, EaseSineOut, StopGrid, Waves, CatmullRomBy, CCBEaseInstant, EaseSineIn, WavesTiles3D, DeccelAmplitude, CCBRotateYTo, CatmullRomTo, RepeatForever, EaseExponentialInOut, Place, Liquid, CCBRotateXTo, TurnOffTiles, EaseExponentialOut, AccelAmplitude, CardinalSplineBy, CCBRotateTo, FlipY, Shaky3D, FadeOutDownTiles, EaseExponentialIn, CCBSoundEffect, Repeat, AccelDeccelAmplitude, FadeOutUpTiles, FlipX, CardinalSplineTo, Ripple3D, CCBSetSpriteFrame, EaseInOut, TiledGrid3DAction, FadeOutBLTiles, EaseOut, RemoveSelf, Sequence, FadeOutTRTiles, Lens3D, EaseIn, ToggleVisibility, Grid3DAction, FlipY3D, ShuffleTiles, Hide, OrbitCamera, EaseRateAction, ActionInterval, FlipX3D, ProgressFromTo, Show, ActionTween, LuaCallFunc, Animate3D, ShatteredTiles3D, ActionCamera, Waves3D, PageTurn3D, ActionEase, GridAction, ActionInstant, ProgressTo, and ShakyTiles3D.
returns a new action that performs the exactly the reverse action
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, EaseCubicActionInOut, DelayTime, EaseCubicActionOut, EaseCubicActionIn, TintBy, EaseCircleActionInOut, TintTo, EaseCircleActionOut, FadeOut, EaseCircleActionIn, FadeIn, EaseQuinticActionInOut, EaseQuinticActionOut, FadeTo, EaseQuinticActionIn, Blink, EaseQuarticActionInOut, ScaleBy, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, ScaleTo, EaseQuadraticActionOut, BezierTo, EaseQuadraticActionIn, EaseBezierAction, BezierBy, EaseBackInOut, JumpTo, EaseBackOut, EaseBackIn, JumpBy, EaseBounceInOut, SkewBy, EaseBounceOut, SkewTo, EaseBounceIn, EaseBounce, EaseElasticInOut, MoveBy, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, Spawn, ReuseGrid, CallFunc, EaseSineOut, StopGrid, CatmullRomBy, CCBEaseInstant, EaseSineIn, DeccelAmplitude, CCBRotateYTo, CatmullRomTo, RepeatForever, EaseExponentialInOut, Place, CCBRotateXTo, EaseExponentialOut, AccelAmplitude, CardinalSplineBy, CCBRotateTo, FlipY, EaseExponentialIn, CCBSoundEffect, Repeat, AccelDeccelAmplitude, CardinalSplineTo, FlipX, CCBSetSpriteFrame, EaseInOut, EaseOut, RemoveSelf, Sequence, EaseIn, ToggleVisibility, Hide, EaseRateAction, ProgressFromTo, ActionInterval, Show, ActionTween, Animate3D, ActionCamera, ActionEase, ActionInstant, GridAction, and ProgressTo.
returns a new action that performs the exactly the reverse action
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, EaseCubicActionInOut, DelayTime, EaseCubicActionOut, EaseCubicActionIn, TintBy, EaseCircleActionInOut, TintTo, EaseCircleActionOut, FadeOut, EaseCircleActionIn, FadeIn, EaseQuinticActionInOut, EaseQuinticActionOut, FadeTo, EaseQuinticActionIn, Blink, EaseQuarticActionInOut, ScaleBy, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, ScaleTo, EaseQuadraticActionOut, BezierTo, EaseQuadraticActionIn, EaseBezierAction, BezierBy, EaseBackInOut, JumpTo, EaseBackOut, EaseBackIn, JumpBy, EaseBounceInOut, SkewBy, EaseBounceOut, SkewTo, EaseBounceIn, EaseBounce, EaseElasticInOut, MoveBy, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, Spawn, ReuseGrid, CallFunc, EaseSineOut, StopGrid, CatmullRomBy, CCBEaseInstant, EaseSineIn, DeccelAmplitude, CCBRotateYTo, CatmullRomTo, RepeatForever, EaseExponentialInOut, Place, CCBRotateXTo, EaseExponentialOut, AccelAmplitude, CardinalSplineBy, CCBRotateTo, FlipY, EaseExponentialIn, CCBSoundEffect, Repeat, AccelDeccelAmplitude, CardinalSplineTo, FlipX, CCBSetSpriteFrame, EaseInOut, EaseOut, RemoveSelf, Sequence, EaseIn, ToggleVisibility, Hide, EaseRateAction, ProgressFromTo, ActionInterval, Show, ActionTween, Animate3D, ActionCamera, ActionEase, ActionInstant, GridAction, and ProgressTo.
returns a new action that performs the exactly the reverse action
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, EaseCubicActionInOut, DelayTime, EaseCubicActionOut, EaseCubicActionIn, TintBy, EaseCircleActionInOut, TintTo, EaseCircleActionOut, FadeOut, EaseCircleActionIn, FadeIn, EaseQuinticActionInOut, EaseQuinticActionOut, FadeTo, EaseQuinticActionIn, Blink, EaseQuarticActionInOut, ScaleBy, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, ScaleTo, EaseQuadraticActionOut, BezierTo, EaseQuadraticActionIn, EaseBezierAction, BezierBy, EaseBackInOut, JumpTo, EaseBackOut, EaseBackIn, JumpBy, EaseBounceInOut, SkewBy, EaseBounceOut, SkewTo, EaseBounceIn, EaseBounce, EaseElasticInOut, MoveBy, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, Spawn, ReuseGrid, CallFunc, EaseSineOut, StopGrid, CatmullRomBy, CCBEaseInstant, EaseSineIn, DeccelAmplitude, CCBRotateYTo, CatmullRomTo, RepeatForever, EaseExponentialInOut, Place, CCBRotateXTo, EaseExponentialOut, AccelAmplitude, CardinalSplineBy, CCBRotateTo, FlipY, EaseExponentialIn, CCBSoundEffect, Repeat, AccelDeccelAmplitude, CardinalSplineTo, FlipX, CCBSetSpriteFrame, EaseInOut, EaseOut, RemoveSelf, Sequence, EaseIn, ToggleVisibility, Hide, EaseRateAction, ProgressFromTo, ActionInterval, Show, ActionTween, Animate3D, ActionCamera, ActionEase, ActionInstant, GridAction, and ProgressTo.