#include <CCBatchCommand.h>
Public Member Functions | |
| BatchCommand () | |
| ~BatchCommand () | |
| ~BatchCommand () | |
| ~BatchCommand () | |
| void | init (float depth, GLProgram *shader, BlendFunc blendType, TextureAtlas *textureAtlas, const Mat4 &modelViewTransform) |
| var | init ( var depth, var shader, var blendType, var textureAtlas, var modelViewTransform) |
| local | init ( local depth, local shader, local blendType, local textureAtlas, local modelViewTransform) |
| void | execute () |
Public Member Functions inherited from RenderCommand | |
| float | getGlobalOrder () const |
| Get Render Command Id. More... | |
| var | () |
| Get Render Command Id. More... | |
| local | getGlobalOrder () |
| Get Render Command Id. More... | |
| Type | getType () const |
| Returns the Command type. More... | |
| bool | isTransparent () const |
| Retruns whether is transparent. More... | |
| local | isTransparent () |
| Retruns whether is transparent. More... | |
| void | setTransparent (bool isTransparent) |
| set transparent flag More... | |
Protected Attributes | |
| int32_t | _materialID |
| var | _materialID |
| local | _materialID |
| GLuint | _textureID |
| var | _textureID |
| local | _textureID |
| GLProgram * | _shader |
| var | _shader |
| local | _shader |
| BlendFunc | _blendType |
| var | _blendType |
| local | _blendType |
| TextureAtlas * | _textureAtlas |
| var | _textureAtlas |
| local | _textureAtlas |
| Mat4 | _mv |
| var | _mv |
| local | _mv |
Protected Attributes inherited from RenderCommand | |
| Type | _type |
| float | _globalOrder |
| local | _globalOrder |
| bool | _isTransparent |
| var | _isTransparent |
| local | _isTransparent |
Additional Inherited Members | |
Public Types inherited from RenderCommand | |
| enum | Type { UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND, GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND } |
Protected Member Functions inherited from RenderCommand | |
| RenderCommand () | |
| RenderCommand () | |
| virtual | ~RenderCommand () |
| local | ~RenderCommand () |
| void | printID () |
| local | printID () |
| BatchCommand | ( | ) |
| var BatchCommand | ( | ) |
| local BatchCommand | ( | ) |
| ~BatchCommand | ( | ) |
| var ~BatchCommand | ( | ) |
| local ~BatchCommand | ( | ) |
| void execute | ( | ) |
| var execute | ( | ) |
| local execute | ( | ) |
| void init | ( | float | depth, |
| GLProgram * | shader, | ||
| BlendFunc | blendType, | ||
| TextureAtlas * | textureAtlas, | ||
| const Mat4 & | modelViewTransform | ||
| ) |
| var init | ( | var | depth, |
| var | shader, | ||
| var | blendType, | ||
| var | textureAtlas, | ||
| var | modelViewTransform | ||
| ) |
| local init | ( | local | depth, |
| local | shader, | ||
| local | blendType, | ||
| local | textureAtlas, | ||
| local | modelViewTransform | ||
| ) |
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