Likes a limit joint, but works with rotary. More...
#include <CCPhysicsJoint.h>
Public Member Functions | |
| float | getMin () const |
| var | getMin () |
| local | getMin () |
| void | setMin (float min) |
| var | setMin ( var min) |
| local | setMin ( local min) |
| float | getMax () const |
| var | getMax () |
| local | getMax () |
| void | setMax (float max) |
| var | setMax ( var max) |
| local | setMax ( local max) |
Public Member Functions inherited from PhysicsJoint | |
| PhysicsBody * | getBodyA () const |
| var | getBodyA () |
| local | getBodyA () |
| PhysicsBody * | getBodyB () const |
| var | getBodyB () |
| local | getBodyB () |
| PhysicsWorld * | getWorld () const |
| var | getWorld () |
| local | getWorld () |
| int | getTag () const |
| var | getTag () |
| local | getTag () |
| void | setTag (int tag) |
| local | setTag ( local tag) |
| bool | isEnabled () const |
| local | isEnabled () |
| void | setEnable (bool enable) |
| Enable/Disable the joint. More... | |
| var | setEnable ( var enable) |
| Enable/Disable the joint. More... | |
| local | setEnable ( local enable) |
| Enable/Disable the joint. More... | |
| bool | isCollisionEnabled () const |
| void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. More... | |
| var | setCollisionEnable ( var enable) |
| Enable/disable the collision between two bodies. More... | |
| local | setCollisionEnable ( local enable) |
| Enable/disable the collision between two bodies. More... | |
| void | removeFormWorld () |
| Remove the joint from the world. More... | |
| local | removeFormWorld () |
| Remove the joint from the world. More... | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. More... | |
| float | getMaxForce () const |
| Get the max force setting. More... | |
| local | getMaxForce () |
| Get the max force setting. More... | |
Static Public Member Functions | |
| static PhysicsJointRotaryLimit * | construct (PhysicsBody *a, PhysicsBody *b, float min, float max) |
| local | construct ( local a, local b, local min, local max) |
| static PhysicsJointRotaryLimit * | construct (PhysicsBody *a, PhysicsBody *b) |
| local | construct ( local a, local b) |
Static Public Member Functions inherited from PhysicsJoint | |
| static void | destroy (PhysicsJoint *joint) |
| Distory the joint. More... | |
| var | destroy ( var joint) |
| Distory the joint. More... | |
| local | destroy ( local joint) |
| Distory the joint. More... | |
Protected Member Functions | |
| bool | init (PhysicsBody *a, PhysicsBody *b, float min, float max) |
| var | init ( var a, var b, var min, var max) |
| local | init ( local a, local b, local min, local max) |
| PhysicsJointRotaryLimit () | |
| PhysicsJointRotaryLimit () | |
| PhysicsJointRotaryLimit () | |
| virtual | ~PhysicsJointRotaryLimit () |
| var | ~PhysicsJointRotaryLimit () |
| local | ~PhysicsJointRotaryLimit () |
Protected Member Functions inherited from PhysicsJoint | |
| PhysicsJoint () | |
| PhysicsJoint () | |
| virtual | ~PhysicsJoint ()=0 |
| local | ~PhysicsJoint () |
| bool | init (PhysicsBody *a, PhysicsBody *b) |
| local | init ( local a, local b) |
| PhysicsBodyInfo * | getBodyInfo (PhysicsBody *body) const |
| PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
| var | getBodyInfo ( var body) |
| PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
| Node * | getBodyNode (PhysicsBody *body) const |
Additional Inherited Members | |
Protected Attributes inherited from PhysicsJoint | |
| PhysicsBody * | _bodyA |
| PhysicsBody * | _bodyB |
| var | _bodyB |
| local | _bodyB |
| PhysicsWorld * | _world |
| var | _world |
| local | _world |
| PhysicsJointInfo * | _info |
| var | _info |
| local | _info |
| bool | _enable |
| var | _enable |
| local | _enable |
| bool | _collisionEnable |
| var | _collisionEnable |
| local | _collisionEnable |
| bool | _destoryMark |
| var | _destoryMark |
| local | _destoryMark |
| int | _tag |
| var | _tag |
| local | _tag |
Likes a limit joint, but works with rotary.
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| float getMax | ( | ) | const |
| var getMax | ( | ) |
| local getMax | ( | ) |
| float getMin | ( | ) | const |
| var getMin | ( | ) |
| local getMin | ( | ) |
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| void setMax | ( | float | max | ) |
| var setMax | ( | var | max | ) |
| local setMax | ( | local | max | ) |
| void setMin | ( | float | min | ) |
| var setMin | ( | var | min | ) |
| local setMin | ( | local | min | ) |