#include <CCPrecompiledShaders.h>
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| | CCPrecompiledShaders () |
| virtual | ~CCPrecompiledShaders () |
| void | addPrecompiledProgram (const char *key, const unsigned char *program, int programLength) |
| var | addPrecompiledProgram ( var key, var program, var programLength) |
| local | addPrecompiledProgram ( local key, local program, local programLength) |
| std::string | addShaders (const GLchar *vShaderByteArray, const GLchar *fShaderByteArray) |
| bool | addProgram (GLuint program, const std::string &id) |
| bool | loadProgram (GLuint program, const GLchar *vShaderByteArray, const GLchar *fShaderByteArray) |
| void | savePrecompiledShaders () |
| void addPrecompiledProgram |
( |
const char * |
key, |
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const unsigned char * |
program, |
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int |
programLength |
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) |
| |
| var addPrecompiledProgram |
( |
var |
key, |
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var |
program, |
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var |
programLength |
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) |
| |
| local addPrecompiledProgram |
( |
local |
key, |
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local |
program, |
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local |
programLength |
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) |
| |
| bool addProgram |
( |
GLuint |
program, |
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const std::string & |
id |
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) |
| |
| var addProgram |
( |
var |
program, |
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var |
id |
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) |
| |
| local addProgram |
( |
local |
program, |
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local |
id |
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) |
| |
| std::string addShaders |
( |
const GLchar * |
vShaderByteArray, |
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const GLchar * |
fShaderByteArray |
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) |
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| var addShaders |
( |
var |
vShaderByteArray, |
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var |
fShaderByteArray |
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) |
| |
| local addShaders |
( |
local |
vShaderByteArray, |
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local |
fShaderByteArray |
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) |
| |
Get current precompiled shaders instance.
- Returns
- Current precompiled shaders instance pointer.
Get current precompiled shaders instance.
- Returns
- Current precompiled shaders instance pointer.
Get current precompiled shaders instance.
- Returns
- Current precompiled shaders instance pointer.
| void loadPrecompiledPrograms |
( |
| ) |
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protected |
| var loadPrecompiledPrograms |
( |
| ) |
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protected |
| local loadPrecompiledPrograms |
( |
| ) |
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protected |
| bool loadProgram |
( |
GLuint |
program, |
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const GLchar * |
vShaderByteArray, |
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const GLchar * |
fShaderByteArray |
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) |
| |
| var loadProgram |
( |
var |
program, |
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var |
vShaderByteArray, |
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var |
fShaderByteArray |
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) |
| |
| local loadProgram |
( |
local |
program, |
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local |
vShaderByteArray, |
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local |
fShaderByteArray |
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) |
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| void savePrecompiledPrograms |
( |
Windows::Storage::StorageFolder^ |
folder | ) |
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protected |
| var savePrecompiledPrograms |
( |
var |
folder | ) |
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protected |
| local savePrecompiledPrograms |
( |
local |
folder | ) |
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protected |
| void savePrecompiledShaders |
( |
| ) |
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| var savePrecompiledShaders |
( |
| ) |
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| local savePrecompiledShaders |
( |
| ) |
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| var m_precompiledPrograms |
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protected |
| local m_precompiledPrograms |
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protected |
The documentation for this class was generated from the following file: