- u -
- UICCTextField()
: UICCTextField
- uintValue()
: __String
- uncompress()
: AssetsManager
- unionWithRect()
: Rect
- unloadBuffer:
: CDSoundEngine
- unloadEffect()
: SimpleAudioEngineOpenSL
, SimpleAudioEngine
, AudioPlayer
, FmodAudioPlayer
, ComAudio
, OpenSLEngine
- unloadEffect:
: SimpleAudioEngine
- unlock()
: Lock
- unregisterCCNodeLoader()
: NodeLoaderLibrary
- unregisterNodeLoader()
: NodeLoaderLibrary
- unregisterScriptObserver()
: __NotificationCenter
- unregisterShader()
: MaterialManager
- unregisterTexture()
: MaterialManager
- unrotate()
: Point
- unschedule()
: Node
, Scheduler
- unscheduleAll()
: Scheduler
- unscheduleAllForTarget()
: Scheduler
- unscheduleAllSelectors()
: Node
- unscheduleAllWithMinPriority()
: Scheduler
- unscheduleSelector()
: Scheduler
- unscheduleUpdate()
: Node
, Scheduler
- unscheduleUpdateForTarget()
: Scheduler
- unselected()
: MenuItem
, MenuItemLabel
, MenuItemSprite
, MenuItemToggle
- unSelectedEvent()
: CheckBox
- update()
: EaseQuarticActionIn
, ActionTween
, Component
, EaseQuarticActionOut
, MotionStreak
, Node
, EaseQuarticActionInOut
, ParticleSystem
, Scene
, EaseQuinticActionIn
, Timer
, Scheduler
, EaseQuinticActionOut
, CCBSetSpriteFrame
, CCBSoundEffect
, EaseQuinticActionInOut
, CCBRotateTo
, CCBRotateXTo
, EaseCircleActionIn
, CCBRotateYTo
, CCBEaseInstant
, EaseCircleActionOut
, Armature
, ArmatureAnimation
, EaseCircleActionInOut
, Bone
, ComController
, EaseCubicActionIn
, ProcessBase
, Skeleton
, EaseCubicActionOut
, SkeletonAnimation
, ScheduleHandlerDelegate
, EaseCubicActionInOut
, PageView
, ScrollView
, Action
, AccelDeccelAmplitude
, TextField
, AssetsManager
, AccelAmplitude
, ControlStepper
, OrbitCamera
, DeccelAmplitude
, Waves3D
, CardinalSplineTo
, FlipX3D
, FlipY3D
, ActionEase
, Lens3D
, Ripple3D
, EaseIn
, Shaky3D
, Liquid
, EaseOut
, Waves
, Twirl
, EaseInOut
, ActionInstant
, Show
, EaseExponentialIn
, Hide
, ToggleVisibility
, EaseExponentialOut
, RemoveSelf
, FlipX
, EaseExponentialInOut
, FlipY
, Place
, EaseSineIn
, CallFunc
, Sequence
, EaseSineOut
, Repeat
, Spawn
, EaseSineInOut
, RotateTo
, RotateBy
, EaseElasticIn
, MoveBy
, SkewTo
, EaseElasticOut
, JumpBy
, BezierBy
, EaseElasticInOut
, ScaleTo
, Blink
, EaseBounceIn
, FadeTo
, TintTo
, EaseBounceOut
, TintBy
, DelayTime
, EaseBounceInOut
, ReverseTime
, Animate
, EaseBackIn
, TargetedAction
, ActionManager
, EaseBackOut
, PageTurn3D
, ProgressTo
, EaseBackInOut
, ProgressFromTo
, ShakyTiles3D
, EaseBezierAction
, ShatteredTiles3D
, ShuffleTiles
, EaseQuadraticActionIn
, FadeOutTRTiles
, TurnOffTiles
, EaseQuadraticActionOut
, WavesTiles3D
, JumpTiles3D
, EaseQuadraticActionInOut
, SplitRows
, SplitCols
- updateActionToTimeLine()
: ActionNode
- updateAnchorPoint()
: Widget
- updateArmatureDisplay()
: DisplayFactory
- updateArmatureTransform()
: Skin
- updateAtlasIndex()
: SpriteBatchNode
- updateAtlasValueAt()
: TileMapAtlas
- updateAtlasValues()
: AtlasNode
, LabelAtlas
, TileMapAtlas
- updateBackGroundImageColor()
: Layout
- updateBackGroundImageOpacity()
: Layout
- updateBackGroundImageRGBA()
: Layout
- updateBar()
: ProgressTimer
- updateBlendFunc()
: AtlasNode
, ParticleSystem
, Sprite
, SpriteBatchNode
- updateBoundaryPages()
: PageView
- updateCapInset()
: Scale9Sprite
- updateCascadeColor()
: Node
- updateCascadeOpacity()
: Node
- updateCellAtIndex()
: TableView
- updateChildrenPosition()
: PageView
- updateChildrenSize()
: PageView
- updateColor()
: Label
, LayerColor
, LayerGradient
, Node
, Sprite
, Bone
, ProgressTimer
- updateColorToRenderer()
: Widget
- updateContent()
: Label
- updateControlPicker()
: ControlColourPicker
- updateDesignResolutionSize()
: GLViewProtocol
- updateDirtyFlagForSceneGraph()
: EventDispatcher
- updateDisplay()
: DisplayFactory
- updateDisplayedColor()
: __RGBAProtocol
, __LayerRGBA
, Node
, __NodeRGBA
, Bone
, Scale9Sprite
- updateDisplayedOpacity()
: __LayerRGBA
, Bone
, __NodeRGBA
, Scale9Sprite
, Node
, __RGBAProtocol
- updateDraggerWithHSV()
: ControlSaturationBrightnessPicker
- updateFlippedX()
: Widget
, CheckBox
, Button
, Text
, ImageView
- updateFlippedY()
: Widget
, Button
, Text
, CheckBox
, ImageView
- updateFont()
: Label
- updateFrameData()
: ArmatureAnimation
, Tween
- updateFrameSize()
: GLView
- updateHandler()
: Tween
, ArmatureAnimation
, ProcessBase
- updateHueAndControlPicker()
: ControlColourPicker
- updateImagesVisibility()
: MenuItemSprite
- updateInnerContainerSize()
: ListView
- updateInset()
: ScrollView
- updateLayoutUsingTouchLocation()
: ControlStepper
- updateListeners()
: EventDispatcher
- updateMovementList()
: ArmatureAnimation
- updateOffsetPoint()
: Armature
- updateOpacityModifyRGB()
: AtlasNode
- updateOpacityToRenderer()
: Widget
- updateParticleDisplay()
: DisplayFactory
- updatePosition()
: CardinalSplineTo
, EditBoxImpl
, CardinalSplineBy
, EditBox
- updatePositions()
: Scale9Sprite
- updateProgress()
: ProgressTimer
- updateProjection()
: DirectorDelegate
- updateQuad()
: TextureAtlas
- updateQuadFromSprite()
: SpriteBatchNode
- updateQuadWithParticle()
: ParticleSystemQuad
, ParticleSystem
- updateRadial()
: ProgressTimer
- updateRGBAToRenderer()
: Widget
- updateShaderProgram()
: Label
- updateSizeAndPosition()
: Widget
- updateSliderPosition()
: ControlSaturationBrightnessPicker
, ControlHuePicker
- updateSpriteWithLetterDefinition()
: Label
- updateTexCoords()
: ParticleSystemQuad
- updateTextureColor()
: ImageView
, LoadingBar
, TextAtlas
, Slider
, CheckBox
, Text
, Widget
, TextField
, TextBMFont
, Button
- updateTextureOpacity()
: LoadingBar
, Slider
, CheckBox
, Button
, Widget
, Text
, TextBMFont
, ImageView
, TextAtlas
, TextField
- updateTextureRGBA()
: LoadingBar
, Text
, TextBMFont
, TextAtlas
, CheckBox
, Button
, TextField
, ImageView
, Widget
, Slider
- updateToFrameByTime()
: ActionObject
- updateTransform()
: Sprite
, ColliderDetector
, ActionCamera
, Node
, Skin
- updateTweenAction()
: ScrollView
, ActionTweenDelegate
- updateUniforms()
: GLProgram
- updateWithBatchNode()
: Scale9Sprite
- updateWithHSV()
: ControlSaturationBrightnessPicker
- updateWithNoTime()
: ParticleSystem
- updateWorldTransform()
: Skeleton
- updateZOrder()
: Bone
- use()
: GLProgram
- useMaterial()
: QuadCommand
- Utf8ToAnsi()
: CWin32InputBox