#include "base_nodes/CCNode.h"#include "CCAction.h"#include "CCProtocols.h"#include "sprite_nodes/CCSpriteFrame.h"#include "sprite_nodes/CCAnimation.h"#include <vector>Classes | |
| class | CCActionInterval |
| An interval action is an action that takes place within a certain period of time. More... | |
| class | CCSequence |
| Runs actions sequentially, one after another. More... | |
| class | CCRepeat |
| Repeats an action a number of times. More... | |
| class | CCRepeatForever |
| Repeats an action for ever. More... | |
| class | CCSpawn |
| Spawn a new action immediately. More... | |
| class | CCRotateTo |
| Rotates a CCNode object to a certain angle by modifying it's rotation attribute. More... | |
| class | CCRotateBy |
| Rotates a CCNode object clockwise a number of degrees by modifying it's rotation attribute. More... | |
| class | CCMoveBy |
| Moves a CCNode object x,y pixels by modifying it's position attribute. More... | |
| class | CCMoveTo |
| Moves a CCNode object to the position x,y. More... | |
| class | CCSkewTo |
| Skews a CCNode object to given angles by modifying it's skewX and skewY attributes. More... | |
| class | CCSkewBy |
| Skews a CCNode object by skewX and skewY degrees. More... | |
| class | CCJumpBy |
| Moves a CCNode object simulating a parabolic jump movement by modifying it's position attribute. More... | |
| class | CCJumpTo |
| Moves a CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute. More... | |
| struct | ccBezierConfig |
| class | CCBezierBy |
| An action that moves the target with a cubic Bezier curve by a certain distance. More... | |
| class | CCBezierTo |
| An action that moves the target with a cubic Bezier curve to a destination point. More... | |
| class | CCScaleTo |
| Scales a CCNode object to a zoom factor by modifying it's scale attribute. More... | |
| class | CCScaleBy |
| Scales a CCNode object a zoom factor by modifying it's scale attribute. More... | |
| class | CCBlink |
| Blinks a CCNode object by modifying it's visible attribute. More... | |
| class | CCFadeIn |
| Fades In an object that implements the CCRGBAProtocol protocol. More... | |
| class | CCFadeOut |
| Fades Out an object that implements the CCRGBAProtocol protocol. More... | |
| class | CCFadeTo |
| Fades an object that implements the CCRGBAProtocol protocol. More... | |
| class | CCTintTo |
| Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one. More... | |
| class | CCTintBy |
| Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one. More... | |
| class | CCDelayTime |
| Delays the action a certain amount of seconds. More... | |
| class | CCReverseTime |
| Executes an action in reverse order, from time=duration to time=0. More... | |
| class | CCAnimate |
| Animates a sprite given the name of an Animation. More... | |
| class | CCTargetedAction |
| Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More... | |
Namespaces | |
| cocos2d | |
Constant Groups | |
| cocos2d | |