Repeats an action a number of times. More...
#include <CCActionInterval.h>
Public Member Functions | |
~CCRepeat (void) | |
bool | initWithAction (CCFiniteTimeAction *pAction, unsigned int times) |
initializes a CCRepeat action. More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
virtual void | update (float dt) |
called once per frame. More... | |
virtual bool | isDone (void) |
returns true if the action has finished More... | |
virtual CCActionInterval * | reverse (void) |
returns a reversed action More... | |
void | setInnerAction (CCFiniteTimeAction *pAction) |
CCFiniteTimeAction * | getInnerAction () |
Public Member Functions inherited from CCActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
bool | initWithDuration (float d) |
initializes the action More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
Public Member Functions inherited from CCFiniteTimeAction | |
CCFiniteTimeAction () | |
virtual | ~CCFiniteTimeAction () |
float | getDuration (void) |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from CCAction | |
CCAction (void) | |
ctor () | |
CCAction () | |
virtual | ~CCAction (void) |
const char * | description () |
CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
var | setTarget ( var pTarget) |
The action will modify the target properties. More... | |
local | setTarget ( local pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
local | getOriginalTarget () |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
var | getTag () |
local | getTag () |
void | setTag (int nTag) |
var | setTag ( var nTag) |
local | setTag ( local nTag) |
Public Member Functions inherited from CCObject | |
CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
Static Public Member Functions | |
static CCRepeat * | create (CCFiniteTimeAction *pAction, unsigned int times) |
creates a CCRepeat action. More... | |
Static Public Member Functions inherited from CCActionInterval | |
static CCActionInterval * | create (float d) |
creates the action More... | |
local | create ( local d) |
creates the action More... | |
Protected Attributes | |
unsigned int | m_uTimes |
unsigned int | m_uTotal |
float | m_fNextDt |
bool | m_bActionInstant |
CCFiniteTimeAction * | m_pInnerAction |
Inner action. More... | |
Protected Attributes inherited from CCActionInterval | |
float | m_elapsed |
bool | m_bFirstTick |
var | m_bFirstTick |
local | m_bFirstTick |
Protected Attributes inherited from CCFiniteTimeAction | |
float | m_fDuration |
duration in seconds More... | |
Protected Attributes inherited from CCAction | |
CCNode * | m_pOriginalTarget |
CCNode * | m_pTarget |
The "target". More... | |
var | m_pTarget |
The "target". More... | |
local | m_pTarget |
The "target". More... | |
int | m_nTag |
The action tag. More... | |
Protected Attributes inherited from CCObject | |
unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
Public Attributes inherited from CCObject | |
unsigned int | m_uID |
int | m_nLuaID |
Repeats an action a number of times.
To repeat an action forever use the CCRepeatForever action.
~CCRepeat | ( | void | ) |
Reimplemented from CCActionInterval.
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static |
creates a CCRepeat action.
Times is an unsigned integer between 1 and pow(2,30)
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inline |
bool initWithAction | ( | CCFiniteTimeAction * | pAction, |
unsigned int | times | ||
) |
initializes a CCRepeat action.
Times is an unsigned integer between 1 and pow(2,30)
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virtual |
returns true if the action has finished
Reimplemented from CCActionInterval.
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virtual |
returns a reversed action
Reimplemented from CCActionInterval.
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inline |
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virtual |
called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
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virtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from CCAction.
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virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
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protected |
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protected |
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protected |
Inner action.
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protected |
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protected |