cocos2d-x  2.2.3
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CCRepeatForever Class Reference

Repeats an action for ever. More...

#include <CCActionInterval.h>

Inheritance diagram for CCRepeatForever:
CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

 CCRepeatForever ()
virtual ~CCRepeatForever ()
bool initWithAction (CCActionInterval *pAction)
 initializes the action More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
void setInnerAction (CCActionInterval *pAction)
CCActionIntervalgetInnerAction ()
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
CCNodegetTarget (void)
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
var setTarget ( var pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCRepeatForevercreate (CCActionInterval *pAction)
 creates the action More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
local create ( local d)
 creates the action More...
 

Protected Attributes

CCActionIntervalm_pInnerAction
 Inner action. More...
 
- Protected Attributes inherited from CCActionInterval
float m_elapsed
bool m_bFirstTick
var m_bFirstTick
local m_bFirstTick
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
var m_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

Repeats an action for ever.

To repeat the an action for a limited number of times use the Repeat action.

Warning
This action can't be Sequenceable because it is not an IntervalAction

Constructor & Destructor Documentation

CCRepeatForever ( )
inline
virtual ~CCRepeatForever ( )
virtual

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCActionInterval.

static CCRepeatForever* create ( CCActionInterval pAction)
static

creates the action

CCActionInterval* getInnerAction ( )
inline
bool initWithAction ( CCActionInterval pAction)

initializes the action

virtual bool isDone ( void  )
virtual

returns true if the action has finished

Reimplemented from CCActionInterval.

virtual CCActionInterval* reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

void setInnerAction ( CCActionInterval pAction)
inline
virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

virtual void step ( float  dt)
virtual

called every frame with it's delta time. DON'T override unless you know what you are doing.

Reimplemented from CCActionInterval.

Member Data Documentation

CCActionInterval* m_pInnerAction
protected

Inner action.


The documentation for this class was generated from the following file: