Moves a CCNode object x,y pixels by modifying it's position attribute. More...
#include <CCActionInterval.h>
Public Member Functions | |
bool | initWithDuration (float duration, const CCPoint &deltaPosition) |
initializes the action More... | |
var | initWithDuration ( var duration, var deltaPosition) |
initializes the action More... | |
local | initWithDuration ( local duration, local deltaPosition) |
initializes the action More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
virtual CCActionInterval * | reverse (void) |
returns a reversed action More... | |
local | reverse () |
returns a reversed action More... | |
virtual void | update (float time) |
called once per frame. More... | |
![]() | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
bool | initWithDuration (float d) |
initializes the action More... | |
virtual bool | isDone (void) |
returns true if the action has finished More... | |
var | isDone () |
returns true if the action has finished More... | |
local | isDone () |
returns true if the action has finished More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
![]() | |
CCFiniteTimeAction () | |
virtual | ~CCFiniteTimeAction () |
float | getDuration (void) |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
![]() | |
CCAction (void) | |
ctor () | |
CCAction () | |
virtual | ~CCAction (void) |
const char * | description () |
virtual void | stop (void) |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
var | setTarget ( var pTarget) |
The action will modify the target properties. More... | |
local | setTarget ( local pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
local | getOriginalTarget () |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
var | getTag () |
local | getTag () |
void | setTag (int nTag) |
var | setTag ( var nTag) |
local | setTag ( local nTag) |
![]() | |
CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
Static Public Member Functions | |
static CCMoveBy * | create (float duration, const CCPoint &deltaPosition) |
creates the action More... | |
local | create ( local duration, local deltaPosition) |
creates the action More... | |
![]() | |
static CCActionInterval * | create (float d) |
creates the action More... | |
local | create ( local d) |
creates the action More... | |
Protected Attributes | |
CCPoint | m_positionDelta |
var | m_positionDelta |
local | m_positionDelta |
CCPoint | m_startPosition |
var | m_startPosition |
local | m_startPosition |
CCPoint | m_previousPosition |
var | m_previousPosition |
local | m_previousPosition |
![]() | |
float | m_elapsed |
bool | m_bFirstTick |
var | m_bFirstTick |
local | m_bFirstTick |
![]() | |
float | m_fDuration |
duration in seconds More... | |
![]() | |
CCNode * | m_pOriginalTarget |
CCNode * | m_pTarget |
The "target". More... | |
var | m_pTarget |
The "target". More... | |
local | m_pTarget |
The "target". More... | |
int | m_nTag |
The action tag. More... | |
![]() | |
unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
![]() | |
unsigned int | m_uID |
int | m_nLuaID |
Moves a CCNode object x,y pixels by modifying it's position attribute.
x and y are relative to the position of the object. Several CCMoveBy actions can be concurrently called, and the resulting movement will be the sum of individual movements.
Reimplemented from CCActionInterval.
Reimplemented in CCMoveTo.
|
static |
creates the action
|
static |
creates the action
bool initWithDuration | ( | float | duration, |
const CCPoint & | deltaPosition | ||
) |
initializes the action
var initWithDuration | ( | var | duration, |
var | deltaPosition | ||
) |
initializes the action
local initWithDuration | ( | local | duration, |
local | deltaPosition | ||
) |
initializes the action
|
virtual |
returns a reversed action
Reimplemented from CCActionInterval.
|
virtual |
returns a reversed action
Reimplemented from CCActionInterval.
|
virtual |
returns a reversed action
Reimplemented from CCActionInterval.
|
virtual |
called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
Reimplemented in CCMoveTo.
|
virtual |
called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
Reimplemented in CCMoveTo.
|
virtual |
called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
Reimplemented in CCMoveTo.
|
virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
|
virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
|
virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |