Spawn a new action immediately. More...
#include <CCActionInterval.h>
Public Member Functions | |
| ~CCSpawn (void) | |
| bool | initWithTwoActions (CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2) |
| initializes the Spawn action with the 2 actions to spawn More... | |
| var | initWithTwoActions ( var pAction1, var pAction2) |
| initializes the Spawn action with the 2 actions to spawn More... | |
| virtual CCObject * | copyWithZone (CCZone *pZone) |
| virtual void | startWithTarget (CCNode *pTarget) |
| called before the action start. It will also set the target. More... | |
| virtual void | stop (void) |
| called after the action has finished. More... | |
| var | stop () |
| called after the action has finished. More... | |
| virtual void | update (float time) |
| called once per frame. More... | |
| virtual CCActionInterval * | reverse (void) |
| returns a reversed action More... | |
| local | reverse () |
| returns a reversed action More... | |
Public Member Functions inherited from CCActionInterval | |
| float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More... | |
| local | getElapsed () |
| how many seconds had elapsed since the actions started to run. More... | |
| bool | initWithDuration (float d) |
| initializes the action More... | |
| virtual bool | isDone (void) |
| returns true if the action has finished More... | |
| var | isDone () |
| returns true if the action has finished More... | |
| local | isDone () |
| returns true if the action has finished More... | |
| virtual void | step (float dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
| void | setAmplitudeRate (float amp) |
| float | getAmplitudeRate (void) |
Public Member Functions inherited from CCFiniteTimeAction | |
| CCFiniteTimeAction () | |
| virtual | ~CCFiniteTimeAction () |
| float | getDuration (void) |
| get duration in seconds of the action More... | |
| void | setDuration (float duration) |
| set duration in seconds of the action More... | |
Public Member Functions inherited from CCAction | |
| CCAction (void) | |
| ctor () | |
| CCAction () | |
| virtual | ~CCAction (void) |
| const char * | description () |
| CCNode * | getTarget (void) |
| void | setTarget (CCNode *pTarget) |
| The action will modify the target properties. More... | |
| var | setTarget ( var pTarget) |
| The action will modify the target properties. More... | |
| local | setTarget ( local pTarget) |
| The action will modify the target properties. More... | |
| CCNode * | getOriginalTarget (void) |
| local | getOriginalTarget () |
| void | setOriginalTarget (CCNode *pOriginalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag (void) |
| var | getTag () |
| local | getTag () |
| void | setTag (int nTag) |
| var | setTag ( var nTag) |
| local | setTag ( local nTag) |
Public Member Functions inherited from CCObject | |
| CCObject (void) | |
| virtual | ~CCObject (void) |
| void | release (void) |
| void | retain (void) |
| CCObject * | autorelease (void) |
| CCObject * | copy (void) |
| bool | isSingleReference (void) const |
| unsigned int | retainCount (void) const |
| virtual bool | isEqual (const CCObject *pObject) |
| virtual void | acceptVisitor (CCDataVisitor &visitor) |
Static Public Member Functions | |
| static CCSpawn * | create (CCFiniteTimeAction *pAction1,...) |
| helper constructor to create an array of spawned actions More... | |
| static CCSpawn * | createWithVariableList (CCFiniteTimeAction *pAction1, va_list args) |
| helper constructor to create an array of spawned actions More... | |
| static CCSpawn * | create (CCArray *arrayOfActions) |
| helper constructor to create an array of spawned actions given an array More... | |
| static CCSpawn * | createWithTwoActions (CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2) |
| creates the Spawn action More... | |
| local | createWithTwoActions ( local pAction1, local pAction2) |
| creates the Spawn action More... | |
Static Public Member Functions inherited from CCActionInterval | |
| static CCActionInterval * | create (float d) |
| creates the action More... | |
| local | create ( local d) |
| creates the action More... | |
Protected Attributes | |
| CCFiniteTimeAction * | m_pOne |
| var | m_pOne |
| local | m_pOne |
| CCFiniteTimeAction * | m_pTwo |
| var | m_pTwo |
| local | m_pTwo |
Protected Attributes inherited from CCActionInterval | |
| float | m_elapsed |
| bool | m_bFirstTick |
| var | m_bFirstTick |
| local | m_bFirstTick |
Protected Attributes inherited from CCFiniteTimeAction | |
| float | m_fDuration |
| duration in seconds More... | |
Protected Attributes inherited from CCAction | |
| CCNode * | m_pOriginalTarget |
| CCNode * | m_pTarget |
| The "target". More... | |
| var | m_pTarget |
| The "target". More... | |
| local | m_pTarget |
| The "target". More... | |
| int | m_nTag |
| The action tag. More... | |
Protected Attributes inherited from CCObject | |
| unsigned int | m_uReference |
| unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
Public Attributes inherited from CCObject | |
| unsigned int | m_uID |
| int | m_nLuaID |
Spawn a new action immediately.
| ~CCSpawn | ( | void | ) |
Reimplemented from CCActionInterval.
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static |
helper constructor to create an array of spawned actions
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static |
helper constructor to create an array of spawned actions
helper constructor to create an array of spawned actions given an array
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static |
helper constructor to create an array of spawned actions given an array
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static |
creates the Spawn action
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static |
creates the Spawn action
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static |
helper constructor to create an array of spawned actions
| bool initWithTwoActions | ( | CCFiniteTimeAction * | pAction1, |
| CCFiniteTimeAction * | pAction2 | ||
| ) |
initializes the Spawn action with the 2 actions to spawn
| var initWithTwoActions | ( | var | pAction1, |
| var | pAction2 | ||
| ) |
initializes the Spawn action with the 2 actions to spawn
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virtual |
returns a reversed action
Reimplemented from CCActionInterval.
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returns a reversed action
Reimplemented from CCActionInterval.
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returns a reversed action
Reimplemented from CCActionInterval.
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called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
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called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
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called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from CCAction.
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called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from CCAction.
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virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
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virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
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protected |
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protected |
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protected |
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protected |
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protected |