#include <spine/SkeletonData.h>#include <spine/Slot.h>#include <spine/Skin.h>#include <spine/IkConstraint.h>Classes | |
| struct | spSkeleton |
Functions | |
| spSkeleton * | (spSkeletonData *data) |
| void | (spSkeleton *self) |
| void | (const spSkeleton *self) |
| void | (const spSkeleton *self) |
| void | (const spSkeleton *self) |
| void | (const spSkeleton *self) |
| void | (const spSkeleton *self) |
| spBone * | (const spSkeleton *self, const char *boneName) |
| int | (const spSkeleton *self, const char *boneName) |
| spSlot * | (const spSkeleton *self, const char *slotName) |
| int | (const spSkeleton *self, const char *slotName) |
| void | (spSkeleton *self, spSkin *skin) |
| int | (spSkeleton *self, const char *skinName) |
| spAttachment * | (const spSkeleton *self, const char *slotName, const char *attachmentName) |
| spAttachment * | (const spSkeleton *self, int slotIndex, const char *attachmentName) |
| int | (spSkeleton *self, const char *slotName, const char *attachmentName) |
| spIkConstraint * | (const spSkeleton *self, const char *ikConstraintName) |
| void | (spSkeleton *self, float deltaTime) |
| spSkeleton* spSkeleton_create | ( | spSkeletonData * | data | ) |
| var spSkeleton_create | ( | var | data | ) |
| local spSkeleton_create | ( | local | data | ) |
| void spSkeleton_dispose | ( | spSkeleton * | self | ) |
| var spSkeleton_dispose | ( | var | self | ) |
| local spSkeleton_dispose | ( | local | self | ) |
| void spSkeleton_updateCache | ( | const spSkeleton * | self | ) |
| var spSkeleton_updateCache | ( | var | self | ) |
| local spSkeleton_updateCache | ( | local | self | ) |
| void spSkeleton_updateWorldTransform |
( | const spSkeleton * | self | ) |
| var spSkeleton_updateWorldTransform | ( | var | self | ) |
| local spSkeleton_updateWorldTransform |
( | local | self | ) |
| void spSkeleton_setToSetupPose | ( | const spSkeleton * | self | ) |
| var spSkeleton_setToSetupPose | ( | var | self | ) |
| local spSkeleton_setToSetupPose | ( | local | self | ) |
| void spSkeleton_setBonesToSetupPose | ( | const spSkeleton * | self | ) |
| var spSkeleton_setBonesToSetupPose | ( | var | self | ) |
| local spSkeleton_setBonesToSetupPose |
( | local | self | ) |
| void spSkeleton_setSlotsToSetupPose | ( | const spSkeleton * | self | ) |
| var spSkeleton_setSlotsToSetupPose | ( | var | self | ) |
| local spSkeleton_setSlotsToSetupPose |
( | local | self | ) |
| spBone* spSkeleton_findBone | ( | const spSkeleton * | self, |
| const char * | boneName | ||
| ) |
| var spSkeleton_findBone | ( | var | self, |
| var | boneName | ||
| ) |
| local spSkeleton_findBone | ( | local | self, |
| local | boneName | ||
| ) |
| int spSkeleton_findBoneIndex | ( | const spSkeleton * | self, |
| const char * | boneName | ||
| ) |
| var spSkeleton_findBoneIndex | ( | var | self, |
| var | boneName | ||
| ) |
| local spSkeleton_findBoneIndex | ( | local | self, |
| local | boneName | ||
| ) |
| spSlot* spSkeleton_findSlot | ( | const spSkeleton * | self, |
| const char * | slotName | ||
| ) |
| var spSkeleton_findSlot | ( | var | self, |
| var | slotName | ||
| ) |
| local spSkeleton_findSlot | ( | local | self, |
| local | slotName | ||
| ) |
| int spSkeleton_findSlotIndex | ( | const spSkeleton * | self, |
| const char * | slotName | ||
| ) |
| var spSkeleton_findSlotIndex | ( | var | self, |
| var | slotName | ||
| ) |
| local spSkeleton_findSlotIndex | ( | local | self, |
| local | slotName | ||
| ) |
| void spSkeleton_setSkin | ( | spSkeleton * | self, |
| spSkin * | skin | ||
| ) |
| var spSkeleton_setSkin | ( | var | self, |
| var | skin | ||
| ) |
| local spSkeleton_setSkin | ( | local | self, |
| local | skin | ||
| ) |
| int spSkeleton_setSkinByName | ( | spSkeleton * | self, |
| const char * | skinName | ||
| ) |
| var spSkeleton_setSkinByName | ( | var | self, |
| var | skinName | ||
| ) |
| local spSkeleton_setSkinByName | ( | local | self, |
| local | skinName | ||
| ) |
| spAttachment* spSkeleton_getAttachmentForSlotName |
( | const spSkeleton * | self, |
| const char * | slotName, | ||
| const char * | attachmentName | ||
| ) |
| var spSkeleton_getAttachmentForSlotName |
( | var | self, |
| var | slotName, | ||
| var | attachmentName | ||
| ) |
| local spSkeleton_getAttachmentForSlotName |
( | local | self, |
| local | slotName, | ||
| local | attachmentName | ||
| ) |
| spAttachment* spSkeleton_getAttachmentForSlotIndex |
( | const spSkeleton * | self, |
| int | slotIndex, | ||
| const char * | attachmentName | ||
| ) |
| var spSkeleton_getAttachmentForSlotIndex |
( | var | self, |
| var | slotIndex, | ||
| var | attachmentName | ||
| ) |
| local spSkeleton_getAttachmentForSlotIndex |
( | local | self, |
| local | slotIndex, | ||
| local | attachmentName | ||
| ) |
| int spSkeleton_setAttachment | ( | spSkeleton * | self, |
| const char * | slotName, | ||
| const char * | attachmentName | ||
| ) |
| var spSkeleton_setAttachment | ( | var | self, |
| var | slotName, | ||
| var | attachmentName | ||
| ) |
| local spSkeleton_setAttachment | ( | local | self, |
| local | slotName, | ||
| local | attachmentName | ||
| ) |
| spIkConstraint* spSkeleton_findIkConstraint |
( | const spSkeleton * | self, |
| const char * | ikConstraintName | ||
| ) |
| var spSkeleton_findIkConstraint | ( | var | self, |
| var | ikConstraintName | ||
| ) |
| local spSkeleton_findIkConstraint | ( | local | self, |
| local | ikConstraintName | ||
| ) |
| void spSkeleton_update | ( | spSkeleton * | self, |
| float | deltaTime | ||
| ) |
| var spSkeleton_update | ( | var | self, |
| var | deltaTime | ||
| ) |
| local spSkeleton_update | ( | local | self, |
| local | deltaTime | ||
| ) |