#include <Skeleton.h>
Public Attributes | |
| spSkeletonData *const | data |
| var | data |
| local | data |
| int | bonesCount |
| spBone ** | bones |
| spBone *const | root |
| int | slotsCount |
| spSlot ** | slots |
| spSlot ** | drawOrder |
| int | ikConstraintsCount |
| spIkConstraint ** | ikConstraints |
| spSkin *const | skin |
| float | r |
| float | g |
| float | b |
| float | a |
| float | time |
| int | flipX |
| int | flipY |
| float | x |
| float | y |
| float a |
| var a |
| local a |
| float b |
| var b |
| local b |
| spBone** bones |
| var bones |
| local bones |
| int bonesCount |
| var bonesCount |
| local bonesCount |
| spSkeletonData* const data |
| var data |
| local data |
| spSlot** drawOrder |
| var drawOrder |
| local drawOrder |
| int flipX |
| var flipX |
| local flipX |
| int flipY |
| var flipY |
| local flipY |
| float g |
| var g |
| local g |
| spIkConstraint** ikConstraints |
| var ikConstraints |
| local ikConstraints |
| int ikConstraintsCount |
| var ikConstraintsCount |
| local ikConstraintsCount |
| float r |
| var r |
| local r |
| spBone* const root |
| var root |
| local root |
| spSkin* const skin |
| var skin |
| local skin |
| spSlot** slots |
| var slots |
| local slots |
| int slotsCount |
| var slotsCount |
| local slotsCount |
| float time |
| var time |
| local time |
| float x |
| var x |
| local x |
| float y |
| var y |
| local y |