#include <Bone.h>
Public Attributes | |
| spBoneData *const | data |
| var | data |
| local | data |
| struct spSkeleton *const | skeleton |
| var | skeleton |
| local | skeleton |
| spBone *const | parent |
| float | x |
| float | y |
| float | rotation |
| float | rotationIK |
| float | scaleX |
| float | scaleY |
| float const | m00 |
| float const | m01 |
| float const | worldX |
| float const | m10 |
| float const | m11 |
| float const | worldY |
| float const | worldRotation |
| float const | worldScaleX |
| float const | worldScaleY |
| spBoneData* const data |
| var data |
| local data |
| float const m00 |
| var m00 |
| local m00 |
| float const m01 |
| var m01 |
| local m01 |
| float const m10 |
| var m10 |
| local m10 |
| float const m11 |
| var m11 |
| local m11 |
| spBone* const parent |
| var parent |
| local parent |
| float rotation |
| var rotation |
| local rotation |
| float rotationIK |
| var rotationIK |
| local rotationIK |
| float scaleX |
| var scaleX |
| local scaleX |
| float scaleY |
| var scaleY |
| local scaleY |
| struct spSkeleton* const skeleton |
| var skeleton |
| local skeleton |
| float const worldRotation |
| var worldRotation |
| local worldRotation |
| float const worldScaleX |
| var worldScaleX |
| local worldScaleX |
| float const worldScaleY |
| var worldScaleY |
| local worldScaleY |
| float const worldX |
| var worldX |
| local worldX |
| float const worldY |
| var worldY |
| local worldY |
| float x |
| var x |
| local x |
| float y |
| var y |
| local y |