#include <SkeletonData.h>
Public Attributes | |
| const char * | version |
| const char * | hash |
| float | width |
| float | height |
| int | bonesCount |
| spBoneData ** | bones |
| int | slotsCount |
| spSlotData ** | slots |
| int | skinsCount |
| spSkin ** | skins |
| spSkin * | defaultSkin |
| int | eventsCount |
| spEventData ** | events |
| int | animationsCount |
| spAnimation ** | animations |
| int | ikConstraintsCount |
| spIkConstraintData ** | ikConstraints |
| var | ikConstraints |
| local | ikConstraints |
| spAnimation** animations |
| var animations |
| local animations |
| int animationsCount |
| var animationsCount |
| local animationsCount |
| spBoneData** bones |
| var bones |
| local bones |
| int bonesCount |
| var bonesCount |
| local bonesCount |
| spSkin* defaultSkin |
| var defaultSkin |
| local defaultSkin |
| spEventData** events |
| var events |
| local events |
| int eventsCount |
| var eventsCount |
| local eventsCount |
| const char* hash |
| var hash |
| local hash |
| float height |
| var height |
| local height |
| spIkConstraintData** ikConstraints |
| var ikConstraints |
| local ikConstraints |
| int ikConstraintsCount |
| var ikConstraintsCount |
| local ikConstraintsCount |
| spSkin** skins |
| var skins |
| local skins |
| int skinsCount |
| var skinsCount |
| local skinsCount |
| spSlotData** slots |
| var slots |
| local slots |
| int slotsCount |
| var slotsCount |
| local slotsCount |
| const char* version |
| float width |
| var width |
| local width |