Here is a list of all class members with links to the classes they belong to:
- l -
- LabelAtlas()
: LabelAtlas
- labelAtlasScaleChangedWithSize()
: UILabelAtlas
- LabelBMFont()
: LabelBMFont
- labelBMFontScaleChangedWithSize()
: UILabelBMFont
- labelScaleChangedWithSize()
: UILabel
- LabelTTF()
: LabelTTF
- lastError
: CDSoundSource
- lastErrorCode
: CDSoundEngine
- lastErrorCode_
: CDSoundEngine
- lastObject()
: Array
- lastPathComponent()
: CCBReader
- lastValue
: CDFloatInterpolator
- Layer()
: Layer
- LayerColor()
: LayerColor
- LayerMultiplex()
: LayerMultiplex
- layerNamed()
: TMXTiledMap
- LayerRGBA()
: LayerRGBA
- LEFT
: Image
- left
: ccBMFontPadding
, UIMargin
- LEFT_OVER
: TransitionScene
- len
: MipmapInfo
, CCZHeader
, WebSocket::Data
- length
: BoneData
, String
- lerp()
: Point
- letteCharUTF16
: FontLetterDefinition
- library()
: NodeLoaderLibrary
- linear()
: TweenFunction
- LINEAR
: CCBKeyframe
- link()
: GLProgram
- listenBackToForeground()
: DrawNode
, ParticleSystemQuad
, TextureAtlas
- ListenerID
: EventListener
- listenToBackground()
: RenderTexture
- listenToForeground()
: RenderTexture
- load:
: CDLongAudioSource
- loadBarTexture()
: UISlider
- loadBuffer:filePath:
: CDSoundEngine
- loadBufferFromData:soundData:format:size:freq:
: CDSoundEngine
- loadBuffersAsynchronously:
: CDSoundEngine
- loadclassMethod_methodID
: JniHelper
- loadConfigFile()
: Configuration
- loadData()
: DataReaderHelper
- loadDefaultShaders()
: ShaderCache
- loadedBuffers
: CDBufferManager
- loader()
: Scale9SpriteLoader
, LayerLoader
, ScrollViewLoader
, SpriteLoader
, ParticleSystemQuadLoader
, CCBFileLoader
, ControlButtonLoader
, LabelBMFontLoader
, LabelTTFLoader
, LayerColorLoader
, LayerGradientLoader
, MenuItemImageLoader
, MenuLoader
, NodeLoader
- loadFilenameLookupDictionaryFromFile()
: FileUtils
- LOADING
: MinXmlHttpRequest
, LuaMinXmlHttpRequest
- loadNode()
: NodeLoader
- loadProgressBarTexture()
: UISlider
- loadSlidBallTextureDisabled()
: UISlider
- loadSlidBallTextureNormal()
: UISlider
- loadSlidBallTexturePressed()
: UISlider
- loadSlidBallTextures()
: UISlider
- loadTexture()
: UILoadingBar
, UIImageView
- loadTextureBackGround()
: UICheckBox
- loadTextureBackGroundDisabled()
: UICheckBox
- loadTextureBackGroundSelected()
: UICheckBox
- loadTextureDisabled()
: UIButton
- loadTextureFrontCross()
: UICheckBox
- loadTextureFrontCrossDisabled()
: UICheckBox
- loadTextureNormal()
: UIButton
- loadTexturePressed()
: UIButton
- loadTextures()
: UIButton
, UICheckBox
- local2World()
: PhysicsBody
- locate()
: Camera
- locationFromTouch()
: ControlSlider
, ControlSwitch
- lock()
: Lock
- Lock()
: Lock
- lockOpenGLContext
: CCEAGLView
- log()
: ScriptingCore
- log2_num_buckets
: UT_hash_table
- longClickEvent()
: UIWidget
- loop
: AnimationState
, MovementData
- looping
: CDSoundSource
- lowestAtlasIndexInChild()
: SpriteBatchNode
- LPFN_ACCELEROMETER_KEYHOOK
: EGLView
- LuaAssetsManagerEventData()
: LuaAssetsManagerEventData
- LuaCallFunc()
: LuaCallFunc
- LuaMinXmlHttpRequest()
: LuaMinXmlHttpRequest
- luaopen_luaj()
: LuaJavaBridge
- luaopen_luaoc()
: LuaObjcBridge
- LuaStack()
: LuaStack
- LuaTableViewEventData()
: LuaTableViewEventData
- LuaValue()
: LuaValue