cocos2d-x  3.0alpha1
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EGLView Class Reference

#include <CCEGLView.h>

Inheritance diagram for EGLView:
EGLViewProtocol EGLViewProtocol EGLViewProtocol EGLViewProtocol EGLViewProtocol

Public Types

typedef void(* LPFN_ACCELEROMETER_KEYHOOK )(UINT message, WPARAM wParam, LPARAM lParam)

Public Member Functions

 EGLView ()
virtual ~EGLView ()
bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
var setIMEKeyboardState ( var bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
 EGLView ()
 ~EGLView ()
virtual bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
virtual bool setContentScaleFactor (float contentScaleFactor)
virtual void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
virtual void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
virtual void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
 EGLView ()
 EGLView ()
virtual ~EGLView ()
virtual bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
virtual void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
local end ()
 Force destroying EGL view, subclass must implement this method. More...
 
virtual void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
var swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
local swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
virtual void setFrameSize (float width, float height)
 Set the frame size of EGL view. More...
 
local setFrameSize ( local width, local height)
 Set the frame size of EGL view. More...
 
virtual void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
var setIMEKeyboardState ( var bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
bool init (const char *viewName, float width, float height, float frameZoomFactor=1.0f)
var init ( var viewName, var width, var height, var 0f)
local init ( local viewName, local width, local height, local 0f)
float getFrameZoomFactor ()
virtual void setViewPortInPoints (float x, float y, float w, float h)
 Set opengl view port rectangle with points. More...
 
local setViewPortInPoints ( local x, local y, local w, local h)
 Set opengl view port rectangle with points. More...
 
virtual void setScissorInPoints (float x, float y, float w, float h)
 Set Scissor rectangle with points. More...
 
local setScissorInPoints ( local x, local y, local w, local h)
 Set Scissor rectangle with points. More...
 
bool windowShouldClose ()
void pollEvents ()
GLFWwindow * getWindow () const
local getWindow ()
 EGLView ()
virtual ~EGLView ()
virtual bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
virtual void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
local end ()
 Force destroying EGL view, subclass must implement this method. More...
 
virtual void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
virtual void setFrameSize (float width, float height)
 Set the frame size of EGL view. More...
 
local setFrameSize ( local width, local height)
 Set the frame size of EGL view. More...
 
virtual void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
var setIMEKeyboardState ( var bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
bool init (const char *viewName, float width, float height, float frameZoomFactor=1.0f)
var init ( var viewName, var width, var height, var 0f)
local init ( local viewName, local width, local height, local 0f)
float getFrameZoomFactor ()
virtual void setViewPortInPoints (float x, float y, float w, float h)
 Set opengl view port rectangle with points. More...
 
virtual void setScissorInPoints (float x, float y, float w, float h)
 Set Scissor rectangle with points. More...
 
bool windowShouldClose ()
void pollEvents ()
GLFWwindow * getWindow () const
local getWindow ()
 EGLView ()
virtual ~EGLView ()
virtual bool isOpenGLReady ()
 Get whether opengl render system is ready, subclass must implement this method. More...
 
virtual void end ()
 Force destroying EGL view, subclass must implement this method. More...
 
local end ()
 Force destroying EGL view, subclass must implement this method. More...
 
virtual void swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
var swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
local swapBuffers ()
 Exchanges the front and back buffers, subclass must implement this method. More...
 
virtual void setFrameSize (float width, float height)
 Set the frame size of EGL view. More...
 
local setFrameSize ( local width, local height)
 Set the frame size of EGL view. More...
 
virtual void setIMEKeyboardState (bool bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
var setIMEKeyboardState ( var bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
local setIMEKeyboardState ( local bOpen)
 Open or close IME keyboard , subclass must implement this method. More...
 
bool init (const char *viewName, float width, float height, float frameZoomFactor=1.0f)
var init ( var viewName, var width, var height, var 0f)
local init ( local viewName, local width, local height, local 0f)
float getFrameZoomFactor ()
void setAccelerometerKeyHook (LPFN_ACCELEROMETER_KEYHOOK lpfnAccelerometerKeyHook)
local setAccelerometerKeyHook ( local lpfnAccelerometerKeyHook)
virtual void setViewPortInPoints (float x, float y, float w, float h)
 Set opengl view port rectangle with points. More...
 
virtual void setScissorInPoints (float x, float y, float w, float h)
 Set Scissor rectangle with points. More...
 
local setScissorInPoints ( local x, local y, local w, local h)
 Set Scissor rectangle with points. More...
 
bool windowShouldClose ()
void pollEvents ()
GLFWwindow * getWindow () const
var getWindow ()
local getWindow ()
- Public Member Functions inherited from EGLViewProtocol
 EGLViewProtocol ()
virtual ~EGLViewProtocol ()
virtual void pollInputEvents ()
 Polls input events. More...
 
virtual const SizegetFrameSize () const
 Get the frame size of EGL view. More...
 
virtual Size getVisibleSize () const
 Get the visible area size of opengl viewport. More...
 
virtual Point getVisibleOrigin () const
 Get the visible origin point of opengl viewport. More...
 
local getVisibleOrigin ()
 Get the visible origin point of opengl viewport. More...
 
virtual void setDesignResolutionSize (float width, float height, ResolutionPolicy resolutionPolicy)
 Set the design resolution size. More...
 
local setDesignResolutionSize ( local width, local height, local resolutionPolicy)
 Set the design resolution size. More...
 
virtual const SizegetDesignResolutionSize () const
 Get design resolution size. More...
 
virtual void setTouchDelegate (EGLTouchDelegate *pDelegate)
 Set touch delegate. More...
 
local setTouchDelegate ( local pDelegate)
 Set touch delegate. More...
 
virtual bool isScissorEnabled ()
 Get whether GL_SCISSOR_TEST is enable. More...
 
virtual Rect getScissorRect ()
 Get the current scissor rectangle. More...
 
var getScissorRect ()
 Get the current scissor rectangle. More...
 
local getScissorRect ()
 Get the current scissor rectangle. More...
 
virtual void setViewName (const char *pszViewName)
local setViewName ( local pszViewName)
const char * getViewName ()
var getViewName ()
local getViewName ()
virtual void handleTouchesBegin (int num, long ids[], float xs[], float ys[])
 Touch events are handled by default; if you want to customize your handlers, please override these functions: More...
 
virtual void handleTouchesMove (int num, long ids[], float xs[], float ys[])
local handleTouchesMove ( local num)
virtual void handleTouchesEnd (int num, long ids[], float xs[], float ys[])
local handleTouchesEnd ( local num)
virtual void handleTouchesCancel (int num, long ids[], float xs[], float ys[])
local handleTouchesCancel ( local num)
const RectgetViewPortRect () const
 Get the opengl view port rectangle. More...
 
float getScaleX () const
 Get scale factor of the horizontal direction. More...
 
float getScaleY () const
 Get scale factor of the vertical direction. More...
 
local getScaleY ()
 Get scale factor of the vertical direction. More...
 

Static Public Member Functions

static EGLViewgetInstance ()
 get the shared main open gl window More...
 
static CC_DEPRECATED_ATTRIBUTE
EGLView
sharedOpenGLView ()
local sharedOpenGLView ()
static EGLViewgetInstance ()
 returns the singleton More...
 
static CC_DEPRECATED_ATTRIBUTE
EGLView
sharedOpenGLView ()
static EGLViewgetInstance ()
 get the shared main open gl window More...
 
static CC_DEPRECATED_ATTRIBUTE
EGLView
sharedOpenGLView ()
local sharedOpenGLView ()
static EGLViewgetInstance ()
 get the shared main open gl window More...
 
static CC_DEPRECATED_ATTRIBUTE
EGLView
sharedOpenGLView ()
local sharedOpenGLView ()
static EGLViewgetInstance ()
 get the shared main open gl window More...
 
static CC_DEPRECATED_ATTRIBUTE
EGLView
sharedOpenGLView ()
local sharedOpenGLView ()

Protected Member Functions

void setFrameZoomFactor (float fZoomFactor)
void setFrameZoomFactor (float fZoomFactor)
void setFrameZoomFactor (float fZoomFactor)

Additional Inherited Members

- Protected Attributes inherited from EGLViewProtocol
EGLTouchDelegate * _delegate
Size _screenSize
var _screenSize
local _screenSize
Size _designResolutionSize
var _designResolutionSize
local _designResolutionSize
Rect _viewPortRect
char _viewName [50]
var _viewName ()
local _viewName ()
float _scaleX
float _scaleY
ResolutionPolicy _resolutionPolicy
var _resolutionPolicy
local _resolutionPolicy

Member Typedef Documentation

typedef void(*
LPFN_ACCELEROMETER_KEYHOOK)(UINT
message, WPARAM wParam, LPARAM
lParam)
typedef void(*
LPFN_ACCELEROMETER_KEYHOOK)(UINT
message, WPARAM wParam, LPARAM
lParam)
typedef void(*
LPFN_ACCELEROMETER_KEYHOOK)(UINT
message, WPARAM wParam, LPARAM
lParam)

Constructor & Destructor Documentation

EGLView ( )
var ctor ( )
local EGLView ( )
virtual ~EGLView ( )
virtual
EGLView ( )
~EGLView ( )
EGLView ( )
var ctor ( )
local EGLView ( )
virtual ~EGLView ( )
virtual
EGLView ( )
var ctor ( )
local EGLView ( )
virtual ~EGLView ( )
virtual
EGLView ( )
var ctor ( )
local EGLView ( )
virtual ~EGLView ( )
virtual

Member Function Documentation

virtual void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements EGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements EGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements EGLViewProtocol.

void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements EGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements EGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements EGLViewProtocol.

virtual void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements EGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements EGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements EGLViewProtocol.

virtual void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements EGLViewProtocol.

var end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements EGLViewProtocol.

local end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements EGLViewProtocol.

virtual void end ( )
virtual

Force destroying EGL view, subclass must implement this method.

Implements EGLViewProtocol.

float getFrameZoomFactor ( )
var getFrameZoomFactor ( )
local getFrameZoomFactor ( )
float getFrameZoomFactor ( )
var getFrameZoomFactor ( )
local getFrameZoomFactor ( )
float getFrameZoomFactor ( )
var getFrameZoomFactor ( )
local getFrameZoomFactor ( )
static EGLView* getInstance ( )
static

get the shared main open gl window

var getInstance ( )
static

get the shared main open gl window

local getInstance ( )
static

get the shared main open gl window

static EGLView* getInstance ( )
static

get the shared main open gl window

var getInstance ( )
static

get the shared main open gl window

local getInstance ( )
static

get the shared main open gl window

static EGLView* getInstance ( )
static

get the shared main open gl window

var getInstance ( )
static

get the shared main open gl window

local getInstance ( )
static

get the shared main open gl window

static EGLView* getInstance ( )
static

get the shared main open gl window

var getInstance ( )
static

get the shared main open gl window

local getInstance ( )
static

get the shared main open gl window

static EGLView* getInstance ( )
static

returns the singleton

local getInstance ( )
static

returns the singleton

GLFWwindow* getWindow ( ) const
inline
var getWindow ( )
inline
local getWindow ( )
inline
GLFWwindow* getWindow ( ) const
inline
var getWindow ( )
inline
local getWindow ( )
inline
GLFWwindow* getWindow ( ) const
inline
var getWindow ( )
inline
local getWindow ( )
inline
bool init ( const char *  viewName,
float  width,
float  height,
float  frameZoomFactor = 1.0f 
)
var init ( var  viewName,
var  width,
var  height,
var  frameZoomFactor = 1.0f 
)
local init ( local  viewName,
local  width,
local  height,
local  frameZoomFactor = 1.0f 
)
bool init ( const char *  viewName,
float  width,
float  height,
float  frameZoomFactor = 1.0f 
)
var init ( var  viewName,
var  width,
var  height,
var  frameZoomFactor = 1.0f 
)
local init ( local  viewName,
local  width,
local  height,
local  frameZoomFactor = 1.0f 
)
bool init ( const char *  viewName,
float  width,
float  height,
float  frameZoomFactor = 1.0f 
)
var init ( var  viewName,
var  width,
var  height,
var  frameZoomFactor = 1.0f 
)
local init ( local  viewName,
local  width,
local  height,
local  frameZoomFactor = 1.0f 
)
virtual bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements EGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements EGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements EGLViewProtocol.

bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements EGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements EGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements EGLViewProtocol.

virtual bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements EGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements EGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements EGLViewProtocol.

virtual bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements EGLViewProtocol.

virtual bool isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements EGLViewProtocol.

var isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements EGLViewProtocol.

local isOpenGLReady ( )
virtual

Get whether opengl render system is ready, subclass must implement this method.

Implements EGLViewProtocol.

void pollEvents ( )
var pollEvents ( )
local pollEvents ( )
void pollEvents ( )
var pollEvents ( )
local pollEvents ( )
void pollEvents ( )
var pollEvents ( )
local pollEvents ( )
void setAccelerometerKeyHook ( LPFN_ACCELEROMETER_KEYHOOK  lpfnAccelerometerKeyHook)
var setAccelerometerKeyHook ( var  lpfnAccelerometerKeyHook)
local setAccelerometerKeyHook ( local  lpfnAccelerometerKeyHook)
virtual bool setContentScaleFactor ( float  contentScaleFactor)
virtual
virtual void setFrameSize ( float  width,
float  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from EGLViewProtocol.

var setFrameSize ( var  width,
var  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from EGLViewProtocol.

local setFrameSize ( local  width,
local  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from EGLViewProtocol.

virtual void setFrameSize ( float  width,
float  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from EGLViewProtocol.

var setFrameSize ( var  width,
var  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from EGLViewProtocol.

local setFrameSize ( local  width,
local  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from EGLViewProtocol.

virtual void setFrameSize ( float  width,
float  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from EGLViewProtocol.

var setFrameSize ( var  width,
var  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from EGLViewProtocol.

local setFrameSize ( local  width,
local  height 
)
virtual

Set the frame size of EGL view.

Reimplemented from EGLViewProtocol.

void setFrameZoomFactor ( float  fZoomFactor)
protected
var setFrameZoomFactor ( var  fZoomFactor)
protected
local setFrameZoomFactor ( local  fZoomFactor)
protected
void setFrameZoomFactor ( float  fZoomFactor)
protected
var setFrameZoomFactor ( var  fZoomFactor)
protected
local setFrameZoomFactor ( local  fZoomFactor)
protected
void setFrameZoomFactor ( float  fZoomFactor)
protected
var setFrameZoomFactor ( var  fZoomFactor)
protected
local setFrameZoomFactor ( local  fZoomFactor)
protected
virtual void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements EGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements EGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements EGLViewProtocol.

void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements EGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements EGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements EGLViewProtocol.

virtual void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements EGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements EGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements EGLViewProtocol.

virtual void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements EGLViewProtocol.

var setIMEKeyboardState ( var  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements EGLViewProtocol.

local setIMEKeyboardState ( local  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements EGLViewProtocol.

virtual void setIMEKeyboardState ( bool  bOpen)
virtual

Open or close IME keyboard , subclass must implement this method.

Implements EGLViewProtocol.

virtual void setScissorInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from EGLViewProtocol.

var setScissorInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from EGLViewProtocol.

local setScissorInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from EGLViewProtocol.

virtual void setScissorInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from EGLViewProtocol.

var setScissorInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from EGLViewProtocol.

local setScissorInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from EGLViewProtocol.

virtual void setScissorInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from EGLViewProtocol.

var setScissorInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from EGLViewProtocol.

local setScissorInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set Scissor rectangle with points.

Reimplemented from EGLViewProtocol.

virtual void setViewPortInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from EGLViewProtocol.

var setViewPortInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from EGLViewProtocol.

local setViewPortInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from EGLViewProtocol.

virtual void setViewPortInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from EGLViewProtocol.

var setViewPortInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from EGLViewProtocol.

local setViewPortInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from EGLViewProtocol.

virtual void setViewPortInPoints ( float  x,
float  y,
float  w,
float  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from EGLViewProtocol.

var setViewPortInPoints ( var  x,
var  y,
var  w,
var  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from EGLViewProtocol.

local setViewPortInPoints ( local  x,
local  y,
local  w,
local  h 
)
virtual

Set opengl view port rectangle with points.

Reimplemented from EGLViewProtocol.

static CC_DEPRECATED_ATTRIBUTE
EGLView* sharedOpenGLView
( )
static
var sharedOpenGLView ( )
static
local sharedOpenGLView ( )
static
static CC_DEPRECATED_ATTRIBUTE
EGLView* sharedOpenGLView
( )
static
var sharedOpenGLView ( )
static
local sharedOpenGLView ( )
static
static CC_DEPRECATED_ATTRIBUTE
EGLView* sharedOpenGLView
( )
static
var sharedOpenGLView ( )
static
local sharedOpenGLView ( )
static
static CC_DEPRECATED_ATTRIBUTE
EGLView* sharedOpenGLView
( )
static
var sharedOpenGLView ( )
static
local sharedOpenGLView ( )
static
static CC_DEPRECATED_ATTRIBUTE
EGLView* sharedOpenGLView
( )
static
virtual void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements EGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements EGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements EGLViewProtocol.

virtual void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements EGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements EGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements EGLViewProtocol.

void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements EGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements EGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements EGLViewProtocol.

virtual void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements EGLViewProtocol.

var swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements EGLViewProtocol.

local swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements EGLViewProtocol.

virtual void swapBuffers ( )
virtual

Exchanges the front and back buffers, subclass must implement this method.

Implements EGLViewProtocol.

bool windowShouldClose ( )
var windowShouldClose ( )
local windowShouldClose ( )
bool windowShouldClose ( )
var windowShouldClose ( )
local windowShouldClose ( )
bool windowShouldClose ( )
var windowShouldClose ( )
local windowShouldClose ( )

The documentation for this class was generated from the following files: